Some new stuff to remember.. Non-Registered versions will only allow 2 nodes to play at once. And only 5 players will be allowed in the game. Common setup problems: For multi-nodes: Have each node start DeepSpace in the same directory What I mean is each node run Doors:DeepSpace/DeepSpace or whatever your path is. You can rename DeepSpace to DeepSpaceNode1, DeepSpaceNode2 ect. if you need to. Enter your full path in GameSetup's registration menu. Now required! On some BBS's DeepSpace will write files all over your harddrive, if you do not enter the full path. (messages, player files ect..) NEW: RIP GFX Even if your BBS does not support RIP it will work. The scripts are just plain ole text. Example: !|1U9L1VH32A0000<>Read/Write Public Space Message<>M You just wont see the users menus as RIPGfx. Just the script text like above. The user needs a RIPGfx term program. Even so for the sysop's that just do not want it on can keep users from using RIP.. (WHY?) In the sysop editor '@' under defaults you can turn rip off. We (Rod) used RipGraf to make the RIP menus. If you edit menus to make them more personal to your BBS I have found that the scripts work better (least with the RIP term prgs I have used) with '[2!' as the 1st line. Use a text editor or something and add it as the top line. All beta testing has been done with RIPcomm version 0.15 by Michael Nelson. If you do not have RIPcomm/RIPGraf you can call his BBS at 519-542-6788. Or Fragmented BBS has them also 509-926-5507. There is an added argument for RIP GFX. 'LOCAL'. This is to turn off RIP auto-sensing for local play on BBS's. However I dont know of any BBS that can play a door with rip? But DeepSpace is ready! Example: DeepSpace Name t=40 echo LOCAL Some BBS's filter out the autosense excape squence for RIP the argument ASKRIP can be used to prompt the user if they do have a RIP supported term instead of using auto-sense.. Example for CNET %1 T=%7 ECHO CNET ASKRIP A=5 Debug There is a debug output in the default directory. You can see if the complete path is correct ect.. Also will show the NestCounts on all the semaphores. If no one else is on besides you it should be 0 for all of them. Game changes: That you might need to know about... You can attack by and in sector 1, if the morality of the Explorer is a negative (Bad Guy). If not, you will be warned once, the second time you go to jail. You might want this a secret but.. In case no one figures out how to get people out of jail (3 days).You need $30,000, go to querks, hit [T]rade, type 'jail', then buy a security crystal. You can break a person out of jail. And if you are in jail with a crystal you can break yourself out. Aliens: Cranked them up. Smarter now, and will hit mines ect.. If I do not know about BUGS I can't fix em.. tneumill@spk.hp.com Gfx Comments: Rod Whitney Ami-Tech BBS (509) 838-6490 C-Net probs: see CNet.docs - Joe Kowtko Stormfront BBS (509) 533-2747 DeepHost DeepSet DeepSpace (c) 1994-1995 Todd Neumiller GFX Rod Whitney GameSetup (c) 1994 Todd & Darrell Neumiller RIP ------------------------------------------ RIPscrip Graphics Protocol Specification "Remote Imaging Protocol" Copyright (c) 1992-1993 TeleGrafix Communications, Inc. All Rights Reserved