FIELDS of VISION FIELDS of VISION software design The team history The team was born in 1992. It was founded by a few friends who loved Amiga and videogames. The programmer was Alberto Longo. He started to program many years before on his C128. Later he bought an Amiga 500, the same computer he started to use to program "T-RACER", the first game produced by the team. Pierpaolo Di Maio worked on musics and sound effects. Gianluca Abbate, together with Antonio Beatrice, worked on graphics. The first name of the team was "Virtual Dreams". Under this name they produced T-RACER. Because of an homonymous team, they changed name. Actually Fields of Vision are five people. they are working on a new game named "BREATHLESS", using a powerfull 3D texture mapping engine. The people Alberto Longo - He is the main programmer. He also works on ideas and game designs. Pierpaolo Di Maio - His first occupation is to compose musics. Actually he is working on "BREATHLESS" levels design. Tiziano Cappiello - He is a new entry. He works on musics and sounds effects. Gianluca Abbate - He is only fourtheen years old, but he is a great 2D painter. He done all "BREATHLESS" brushes. Lino Grandi - He is the second new entry. He works as 3D artist. He done all the enemies in "BREATHLESS". There are some other people working for "Fields of vision". Manuele De Lisio designed the team logo. Pio Marano sometimes works on minor routines and often he lend his A1200 to the other people in the team! ------------------------------------------------------------------------- BREATHLESS is our last game, based on a powerfull 3D texture mapping engine. We are still working on it, but you can play it before Christmas. The demo will be available soon ! Some features : - 256 AGA colors (no chunky-copper screen) - Variable window size (320x200, 288x180, 256x160, ..... ) - Variable pixel size (1x1, 2x1, 1x2, 2x2) - Ceiling and floor textures - Variable height floors and ceilings - Lifts and doors - Sky textures when the player go in the open air - Animated textures - Variable lighting - Fog lighting effect - "Bouncing movement" - Multitasking (optional) - Fast RAM is recommended but not necessary - Multiplayer environment via network adapters/modems - Screen format selection (Pal, Ntsc, Dblpal, Productivity 72hz ....) - Full version will contain a level editor for designing your own levels - All major Amiga Graphics cards are supported!