ReadMe Flyer 4.06 Read this file! The Flyer has undergone major changes and been given vital new features. Please read through this file to familiarize yourself with the new controls and features that you will find in Flyer 4.06. At the bottom of the list of new features you will find a list of the bugs that have been corrected in Flyer software. ***************************************************************************** Features Added to 4.06 These may not be explained very fully, they are merely notes for now, but we wanted you to have them... Setup (F10 from any Editor view) New item: Stop on Dropped Frame This toggle instructs the Flyer to interrupt the recording process and notify you when an error has caused a dropped-frame (a frame that could not be recorded, resulting in a skip in the recorded footage). In most cases, you will always want this turned ON for notification. New Item: Enable High Quality 5 Mode Turn this on to enable the High Quality 5 recording mode in the Quality pop-up onthe Record New Clip panel. Editor Added automatic Split-edit function. This automatically matches the edit points of the first and last clip when a clip inserted between them is used as a video cutaway. To use... 1) Drag two copies of a clip into the project. 2) Set the out-point of first one where the insert should begin. 3) Drop the "insert" video source between them. 4) Highlight the first one and press Alt-u. This makes an audio split under the insert (for the correct duration) and does a match frame on the 2nd half of the Flyer clip (both A/V in-points). You can now run scrolls, crawls, keys, overlays, and non-transitional effects over multiple clips! (As long as they are Flyer clips or stills, and cuts-only. Framestores will not work, nor can you use video transitions *under* a keyed item.) New CLI Commands The following commands should be placed in your Amiga's c directory: DumpProject and FlyerProc. DumpProject will display data about an entire project. Essentially, this is a list of each crouton in the project. If you open a shell, then type in the command (followed by a project name), the entire project's contents will be displayed in the shell window. EXAMPLE: Dumpproject Toaster:Projects/Test If you wish to redirect this list to a file that you can edit or read in a text editor, use the AmigaDOS redirection command. The first command example, below,creates a file in RAM: called Test. The second command sends the file to a printer. EXAMPLE: Dumpproject Toaster:Projects/TestProject >RAM:Test EXAMPLE: Dumpproject Toaster:Projects/TestProject >PRT: FlyerProc will process Flyer clips to do Slow motion, Fast motion, Strobe, and Reverse play effects. These effects are done without using ToasterPaint, therefore the results are much cleaner-looking, and the time required to process each field is less than around 4 seconds each. (A one-second clip, which is 60 fields, would take approximately 240 seconds to process, about 4 minutes.) If you're comfortable using the CLI or a Shell, use the commands listed below. If not, look further below for the ARexx script which you can run from the editor by double-clicking on its icon. The template for using this command is: Flyerproc The low and high field values for this command represent the range within the clip you wish to process. The processes, which may be combined in a variety of ways, include: x# For speed-up (i.e. x2) /# For slow-motion (i.e. /3) s#, # For strobe (hold #, every#) - For reverse playback SLOW-MO EXAMPLE: Flyerproc FlyerA:Demo 0 600 FlyerB:Test /2 This example takes a clip named Demo, and processes field 0 through field 600. The process applied is / (the slash refers to the slow-motion process). The number 2 indicates that the clip will be lengthened by a factor of 2 (it will be made twice as long). The result is a 1200-field clip called Test. FAST-MO EXAMPLE: Flyerproc FlyerA:Demo 0 600 FlyerB:Test x2 This example will speed up the clip by a factor of 2. If the Demo clip were 10 seconds long, the resulting clip will be 5 seconds long. It will appear to play twice as fast. STROBE EXAMPLE: Flyerproc FlyerA:Demo 0 600 FlyerB:Test s12, 12 This example will hold one image for a length of time, then jump to another image and hold it for a length of time. In this case, field 12 is shown for 12 fields, then field 24 is shown for 12 fields, then field 36, etc., BACKWARD EXAMPLE: Flyerproc FlyerA:Demo 0 600 FlyerB:Test - Adding a minus sign in front of the desired process symbol will cause the Flyer to generate a "reverse-motion" clip. This example simply reverses the order of all fields in the clip, creating a clip that plays backward. BACKWARD SLO-MO EXAMPLE: Flyerproc FlyerA:Demo 0 600 FlyerB:Test -/2 This example makes a slow-motion clip that plays backward. An ARexx script has been included to make using this command easier. It is called FlyerProc.Rexx and is located in the Newtek:ARexx/editor directory. To use FlyerProc.Rexx 1. Open the clip you wish to process and make note of the start and end times that you wish to process. Close the panel. 2. In the Flyer's Project/Files mode, locate and double-click on Flyerproc.rexx. The script will ask for the location of the source clip; use the file window (bottom of the screen) to select the clip to process. 3. Select a location and enter a name for the new clip. 4. Enter the start time and end time using the numbers you noted earlier (these do not need to be the clip's full length, they can be any shorter portion). This defines the range of time you wish to process. 5. Choose the operation you want to perform on the clip. 6. The Workbench screen will appear. A status window will display the current field being processed. If you need to abort processing, make sure the status window is active, then press Ctrl+c on the keyboard. The Flyer will complete the current field and quit processing. Note: This is a "quick and dirty" way of processing clips. We hope to be able to build this kind of functionality into future Flyer software, implementing all controls through normal Flyer panels. Audio Croutons Liberated Audio croutons may now be placed in a project and played from there *without* having to link the crouton to a video crouton. In order to do so, after placing an audio crouton in the storyboard window, enter the control panel for the audio clip and change its Lock To setting to Program. This locks the crouton to the program time, and makes it independent, so you can begin any project with an audio clip. Important Note about using Flyer Clips in ToasterPaint or LightWave Due to the design of the Flyer software, you must always use a drive's *volume name* when loading or saving a clip. Do NOT use device names! Device names cause confusion within the software. Device names (such as FA0:, FA1:, FB0, etc.) should not be used. Instead, when you navigate to a file's location, choose the drive by its volume name (FlyerA0:, FlyerA1:, Flyerb0:, etc.) instead of its device name. This applies to ToasterPaint (for example, when you select a clip for procesing) and LightWave (when you load a clip for rotoscoping, or when you select a drive that will hold a rendered animation). Many of the ARexx scripts have been rewritten to accommodate this require- ment. If you create any of your own, make sure that you consult the ones that ship with the Flyer software. You will find examples there. ************************************************************************** Features Added to 4.05 CD-ROM Access Faster CD-ROM access times have been restored (they had been slowed down intentionally to aid in tracking down bugs relating to SCSI errors). Backup Utility Tape backup will now work to a tape device connected to any Flyer SCSI chain (A, B, or C). High Quality 5 Mode A new recording mode, High Quality 5, has been added for greater recording fidelity. This mode is not supported by all drives, however, since it requires a higher *sustained* data rate than many drives can maintain. The High Quality 5 recording mode can now be turned on and off via the Setup panel (F10 from any editor view). The state of this button is remembered from session to session, so you do not need to turn it on repeatedly. After activating HQ5, you may select the High Quality 5 setting from the record panel.(You no longer press LAlt+RAlt+tilde to access the HQ5 mode.) Note: Remember that you can sucessfully use HQ5 mode only if your drives support it. The DriveSpeed utility program can help you and your dealer assess a drive's compatibility with HQ5. Note: With HQ5 activated, LightWave will record better-quality clips as well. Mark Clip(s) and Cutting Room Panels 1) A new button to remove the currently selected clip has been added. It's labeled "Remove." 2) New keyboard shortcuts when marking clips. x.....remove clip n.....jump to next defined clip (also numeric keypad plus key) p.....jump to previous defined clip (also numeric keypad minus key) s.....make Flyer still (out-point jumps to in-point of current clip) Key Pages 1) Key pages now work in sequencing. However, remember that you cannot use keys with effects. They can only appear over video clips. 2) New checkboxes for Fade In and Fade Out have been added to the control panel for key pages. Overlays These now bring up the correct control panel. Also, they work in sequencing. There are two kinds of overlays Ñ static overlays and looping overlays. Neither type is a transition. Each is simply a graphic that is overlaid atop a video source. Overlays may be keyed over *any* type of video source as long as they begin and end during the master source's duration. For overlays that span several video events, you can use Flyer clips/stills only, and each video event must cut to the next (no transitions are allowed while the key is up). Looping Overlay Effects Looping overlays key a one-time-only image or animation over another video source. They run once, and only once. Since this kind of effect is timed relative to the source over which it is keyed, it can be locked to the previous clip or its in point only (not to program time). The control panel for looping effects has been expanded. It now contains three additional gadgets: a "Lock" checkbox (to lock the crouton in relation to its current program time location), a "Time" time code readout (which displays the locked program time value) and, if the effect utilizes a matte color, a color pop-up. Note: When running, these effects can be aborted by right-clicking. Static Overlay Effects Looping overlays key an animation over another video source. This animation can be made to repeat itself, whether there is apparent motion in it or not; hence the term looping overlay. The control panel for overlay effects has been expanded. For looping overlays that can repeat, their Loop Time is shown (the time it takes for one iteration to complete). A Length gadget specifies the exact time that the overlay will be visible. There is also a "Lock" checkbox (to lock the crouton in relation to its current program time location), a "Time" time code readout (which displays the locked program time value) and, if the effect utilizes a matte color, a color pop-up gadget. Note: When running one of these effects, abort it by right-clicking. Sequencer 1) Single drives now work for cuts-only editing. 2) When a project is ready to play, a dialog appears, waiting for you to start the playback with a mouse click (or Return). 3) Sequencer can now play clips as short as 2 frames (4 fields). 4) New keyboard shortcuts in the editor. F9.....open control panel for selected clip Delete.....delete currently highlighted crouton(s), with confirmation 5) The Play button is essentially a hard-wired "Play-From the first crouton" button. In most situations, this works correctly. However, if you have an audio crouton positioned *after* a video crouton in the project storyboard and that audio crouton begins its playback *before* any video is seen, then the Play button will begin project playback at the first video crouton. The audio will simply start with the video. To avoid this, you can insert a Flyer still of video black to act as a "video source" during which the audio can begin. In fact, you may prefer to begin most projects with some amount of black or bars as a matter of practice. General 1) New Custom Start icon launches Flyer into Projects/Files mode. You can duplicate the icon and edit the script to start up in the view you wish, or even the application you wish. 2) In a files view, when you select a drive (hard drive, floppy, etc.) followed by the Controls button, the Flyer displays expanded information about the drive, including the percentage of free space remaining, the largest free block available for recording, and the largest free block if the drive is reorganized (defragmented). 3) Also in the files view, when you select a clip, the Flyer displays expanded information about the clip, including its length. 4) In any project, Alt-a will turn on or off the audio playback for selected clips. 5) In any project, Alt-l will turn on or off the program time lock option for selected clips. 6) When sequencing, if you erroneously leave a transition crouton in the beginning (or at the end) of the project, the Flyer will assume that you wish to use video black as the alternate source. For example, you mistakenly leave a Smooth Fade icon at the end of your project; the Flyer will just fade to black at the end of playback. Locking Croutons in Place Croutons may now be "locked" in place (in relation to program time) so that their current position in the project cannot be changed. For example, here's how the Flyer used to work in previous releases. Place four croutons in a row. Assume that each one lasts for one second, and that you timed them so that each one occurs at a key moment in relation to an audio track. Now suppose you change the first crouton to one-half second's length, all of the timing for the croutons that follow has also been shifted. They effectively shuffle forward one-half second. If the project has been edited to music, or narration, all succeeding croutons now occur too soon. Their timing has been messed up. Using the lock function, you can lock croutons to the program time. Changes made to croutons "in front of" any other croutons will not affect their occurrence in the project, which is now based their location in relation to program time at the moment they were locked. Audio and video crouton control panels now contain a "Lock" checkbox along with the "Time" time code readout. The lock checkbox indicates whether the crouton has been locked to the program time, while the time code readout displays the program time that it has been locked to. With the checkbox activated and a time value present, the crouton will play at that moment during playback. (Locked croutons also show a tiny padlock icon in the editor.) New Icon Appearance in Project Windows When a crouton has been locked to the program time, its icon (in the project window display) will show a tiny padlock in the upper left-hand corner. This serves as a visual indication that it has been locked. (Within its panel, you'll also find a "Lock" checkbox that indicates this.) From the keyboard, you can lock and unlock the selected crouton(s) by holding Alt and pressing l. The keyboard shortcut, Alt+l, toggles on and off. Also, when a crouton has active audio (its audio will be heard during sequence playback) its icon will now show a tiny audio speaker in the upper right-hand corner. This serves as a visual indication that its audio is active. From the keyboard, you can activate and deactivate audio for the selected crouton(s) by holding Alt and pressing a. The keyboard shortcut, Alt+a, toggles on and off. This is particularly handy for turning off the audio playback of a large group of croutons in one operation. Editing a Video Clip Several enhancements have been made to the control panels for video and audio clips. They are described below. Shift mode... You can re-synchronize the video and audio sliders after you've separated them within a video clip control panel. To do so, in Fine Tune mode hold Shift and click on either video-in slider. The corresponding audio slider will jmup into alignment with the video slider. Continue holding Shift and drag the video slider and the video and audio sliders will now move in unison. This also works when you hold Shift and drag on the jog/shuttle arrow for either the in-point or the out-point.. Ctrl mode... If you want to change which portion of a recorded clip you are using without changing the duration that you are using, you can. This allows you to shift *both* the in and out sliders forward or backward in one step, while they remain the same distance apart. In Fine Tune mode, hold Ctrl and drag either video or audio slider. Both sliders (in and out) will move together. The duration for the clip remains constant, you are simply moving the entire duration forward or backward in time within the full length of the recorded clip. (You will see and hear the material associated with the slider you are moving. In other words, if you drag the left video slider with Ctrl, both sliders move but you view the in-point. If you drag the right audio slider, both sliders will move but you hear the out-point.) This also works when you hold Ctrl and drag on the jog/shuttle arrows for either the in-point or the out-point. Shift+Ctrl mode... To maintain the length of the video portion of a clip *and* re-synchronize the audio sliders to the video, in Fine Tune mode hold both Shift and Ctrl and drag either video slider. Both audio sliders will jump into alignment with the video sliders, and all four sliders will move in unison (video-in, video-out, audio-in, audio-out). This allows you to change the content of the edited segment without changing its length. Editing Video to an Audio Track It's now possible to edit your video segments so that edits fall on the appropriate music (or narration) cues. For example, suppose you have a music track with a strong beat and you want to make every edit fall on the beat. Select the audio crouton, hold Alt, and click on Play-From. The first video clip that follows the audio clip will highlight, and the audio clip will begin playing. For each video crouton that you want to lock to a moment during the audio playback, press the Spacebar. That crouton will be "locked" in time (based on the Program time) and the crouton next to it will highlight. Continue pressing Spacebar as desired to lock a group of video croutons to the audio track. When done, click the Stop button (or press Esc). The Flyer will ask if you wish for it to automatically adjust the out-points of the locked-down clips (when editing to audio, you are setting only the in-point for each clip). In most cases, you will want to click OK. After a moment, all adjustments will have been made and you can play the project. Other controls are also available when editing to audio: 1) Press Enter (instead of Spacebar) to lock a crouton but not move to the next crouton. 2) Use the arrow keys to navigate up, down, and across the rows of the project during playback. This way you can "jump" to any crouton to lock it in time with the audio. Note: You can lock an audio crouton to another audio crouton using this technique. This allows you to combine sound effects with changes in the audio material. For example, you may want an explosion sound effect to occur when the music crashes. Select the music track and click Alt+Play-From, then lock the sound effect to the moment during the playback when the music peaks. Note: This method allows you to lock croutons to a single audio track. If you wish to play an entire project and lock a number of croutons to a number of audio tracks, hold Alt and click Play. The Play button always plays projects from the first crouton. As each audio track occurs (at its normal time in the project) you can lock other croutons to the program time. Editing Video to Multiple Audio Tracks (entire Project) If you have a large project with several audio tracks and hundreds of video clips, it may be easier to perform the "edit to audio" technique for the entire project in one operation. To do so, hold Alt and click on Play. The entire project will play, in real time, with the audio tracks occurring as they should. While they play, you can lock various video clips to the program time. When you are finished, click Stop (or press Esc) to exit this edit mode. The same instructions and controls as used in "Editing to an Audio Track" apply, except that you should hold Alt and click on Play. Editing Audio to a Video Clip It's now possible to edit audio events so that they occur at specific moments during a video clip. This is a variation of editing to audio. Rather than selecting an audio clip and locking video events to it, you select a video clip and lock audio events to it. The same instructions and controls as used in "Editing to an Audio Track" apply, except that you should highlight a video crouton before you hold Alt and click on Play-From. New ARexx Scripts 1) Butt Audio script allows audio clips to be chained together so that they play sequentially, one after another. 2) Max Vid Length script allows all video clips in a project to extend in and out points to full length (perfect for previewing LW animations). All in points are moved to the very beginning of the clip; all out points are moved to the very end of the clip. Freezing Video from Switcher The Freeze/Live buttons now work consistently. The "old way" of capturing, by selecting an input and the two framebuffers, then clicking Freeze, is now restored. When you capture via this method, the Toaster captures a four-field image into each framebuffer (DV1 and DV2). The new quick-and-easy way to capture an image, by clicking on the 1, 2, 3 or 4 button, now works. When you capture via this method, the Toaster *always* captures a four-field color frame into DV1 only. DV2 will retain its original contents. This was necessary in order to make the panel operate correctly. Configuring LightWave Plug-ins LightWave includes a set of plug-ins that must be configured for your system before you can use them. See the note, below, about "Saving LightWave Animations as Flyer Clips" for an example that explains how to do this. For any other plug-ins that you find in the appropriate plug-ins directory, install them in the same manner. Each plug-in will be added to LightWave's config file so that it will be available each time you run LightWave. Saving LightWave Animations as Flyer Clips You can now save a LightWave animation as a clip to a Flyer drive. The technique has been implemented as a LightWave plug-in. In order to use the plug-in, you must first add it to LightWave. (Once it has been added, it will remain available in all future LightWave sessions.) Follow the steps below. 1) Enter LightWave. 2) Go to the Options panel. 3) Click on Add Plug-ins. 4) Navigate to the Plug-ins directory (inside the main NewTek directory). Select and load the file clipsav.p. This automatically installs the plug-in and modifies LightWave's config file so that the plug-in will be available each time you run the program. 5) Go to the Record panel and drag the pointer over the Animation Type pop- up. Notice that you have two new options: FlyerClip and FlyerFilm. You can use these to save clips to the Flyer when rendering animations. FlyerClip saves a standard Flyer clip. FlyerFilm saves frames as if they had been transferred from film to video using the 3/2 pull-down technique. The result is that one second of film (24 frames) appears for every one second of video (30 frames). Note: If you wish to update or remove an existing plug-in, you will need to remove its command line from the LightWave config file. Use a text editor to delete the line from the file so that it will not appear in your plug-in pop-up menus. You may also wish to delete the actual plug-in executable from your hard disk. This is of course optional. ************************************************************************** Bugs that have been fixed... Note: This list has been included for you to confirm that specific problems you have been experiencing have been fixed. It is listed in no particular order. It contains beta test and programmer notes regarding the problem. These problems have been fixed. Found and fixed the split-audio bug that people were having (just put a split downstream from an audio crouton -- the split is okay, but the audio crouton either is silent or buzzes, depending on the lunar phase). Fixed a subtle DSP optimization bug that could've caused some audio to be silent (rare) -- example: put 2 audio croutons in reverse time order, and make them butt together in time, latest one would be silent. Open panel and use arrows to adjust in point -- would go up by 1 frame and down by 2, didn't output on main, didn't really save changes on "Continue". Left/Right arrow keys failed to function correctly after touching other buttons in the panel (such as play/stop, lock button, lock time). Sometimes arrow keys would not work correctly, sometimes they would crash the machine. After playing content with crouton or play button, if you didn't press stop first, grabbing a slider would "miss" the first time. Using arrow keys will stop a playing clip and begin jog/shuttling it. Used to jog it on preview, would sometimes do weird things? Many things about in/out point time strings fixed: * Several conditions where the cursor wouldn't "stick" when clicking in the string. * Could do the wrong thing when changing a string and then clicking elsewhere without hitting RETURN to enter the string: could show the opposite point on main, could modify the opposite point internally but not show it, etc. Dbl-click on crouton with split-audio out front now does the take at the proper time. A2000 systems randomly report "Crouton Load Failed" when double-clicking clips or moving them into the project area. Random glitch in video playback. Looks like loss of sync or bad video when Flyers ran hot. Only lasts for a few frames. Can cause loss of timing on downstream locked croutons. Can introduce stutters into every other clip. Audio can become garbage after control panel Play button being pressed. Reboot was needed to correct situation. System locked up after recording long audio clip. Recording can just stop for no apparent reason. Hard drive has plenty of space. System did not drop frames. After cutting Video/Audio clips in the Process Panel (Non destructive Edits), the program out started flashing bad video near the end of the clip cutting by the system. Very much like the random glitches in video playback bug, but constant. Flyer Calibrate hangs after record calibration. Calibrate script never finishes. Load toasterpaint ; Return to Switcher; Press save; system crashes. Save Backup log to unique name with the backup file. Paint saves cause the system to re-boot and invalidating hard drives. Backup/Restore can hang, random data sense errors, possible directory difficulties. Press left alt. key and left Amiga key twice(to simulate double-clicking) in files mode will cause enforcer hits. Saving scroll and crawl pages with common.thin.10 will re-boot the system. Lost pointer in control panel after editing to music on A2000 system. 2 Double-clicking on mystery files crashes the machine. Loading saved projects in 4.04/b causes system reboot. Using Duplicate in a project in 4.04/b causes system reboot. Selecting New Clip while audio is playing creates lockup. Reorganize can destroy clips. Turns them into mystery files; kills icons; random mystery stuff. Trying to duplicate a large clip (a 22 min. clip on a 9GB) can cause system re- boot. A mystery icon appears for the clip after reboot, but no clip was made. Recording audio can fail. This happens when recording both audio only clips and audio/video ones. Hard drive activity indicates something is being recorded but silence or a high pitched noise is all you get. The system re-boots when Play or Play-From are pressed in files/files mode. CG Key page cannot do anything but fade up in a sequence. TPaint bug 1. cut out a brush 2.Stamp brush down 3. click undo (brush disappears) 4. click redo - screen blanks out then scrambles, must reboot. Using copy to move a folder and it contents from one flyer drive to another creates an error that should not be possible. A random .i file will already exist on the destination drive even if the drive is freshly formatted. 60 min. Audio clip cannot be scrubbed through properly. Large Video clips (20 min.) have the output slider in the wrong location initially. Current highlighted crouton logic can be confused. The item left highlighted on the interface may not be selected at all. This bug may be key to many operational difficulties including: Project redraw failure after specific croutons are shift clicked following a select all, Global audio on/off sometimes fails, Lock Time Hot Key sometimes fails. Tpaint2000 will not save FS on first attempt. The Switcher will save framestores from DV2 only, regardless of which buffer is selected on the Program and Preview. After doing an image stabilization the save will be from DV1 only. Happens about 80% of the time. The old way: Switcher ALWAYS saved what was on the Main program row, whichever buffer was selected. TPaint does not handle spaces properly in Arexx filename operations Many of the Arexx scripts in TPaint that process a screen do not work properly. All of the Dissolve FX have the wrong control panel. They are listed as Overlays. They do not work correct in a sequence due to this. CD-ROM can lock up system during Make Clips in Record panel. Audio stutters when performing a split audio edit. Crawl & Scrolls do not crawl & scroll off screen. Backup.Rexx does not handle spaces in filenames properly. Switcher controls for loading/freezing/clearing frame buffers do not work as they used to (or as documented). Process Clip will not cut all marked clips Audio or Video. Some clips will not have icons or end up as mystery files. When making multiple clips on a drive that is close to the capacity, some clips may not be cut. A later check of drive space available shows the desired clips should have been made. Algorithmic FX fail when used live or in sequences on A2000 systems. They lose sync. On the A4000, the sequence breaks when scrolls and crawls are used. Extensive Audio-Only sequence work (Foley) can fail in a sequence. Sequences that try to start audio only croutons at the same time as video also fail. Audio stutter on A4000. Dbl.-Click playback after a non destructive clip cutting session produced problem. Double clicking on an existing crouton from the Flyer Requester in Project/Switcher mode (Like save Framestore) will dump the Editor. Play-From does not work right when selecting a clip following an effect. The sequence tries to show the effect with a 5sec preview of the clip before the effect. A quick cuts sequence plays back out of proper order. Make clips panel can create unwanted clips when clicking in a previously marked area. Overlapped flyer still areas are created beneath the currently selected clip. Descenders and lower part of outlines are cut off on scrolls. TPaint has problems loading brushes sometimes A sequence with invalid "Lock To" values for video can produce incorrect error messages. A loaded sequence with missing croutons (The crouton is deleted or moved after the project is loaded) will produce an Internal Error #32. It should report 'Highlighted crouton has been moved or deleted' and the problem clip should be left highlighted. Using the control panel to rename a clip in the files area does nothing if name already exists. (System should produce a warning and allow user to change name.) TPaint. In Tools select solid fill. Select Box or Freehand tool. Solid reverts to Outline mode. Switcher Arexx commands Groff & Gron Cause Switcher interface to corrupt badly. Large clips (in this case, 20 min.) being copied to another drive do not have busy pointer. Drive lights come on, pointer is movable on screen, but there's no indication of anything being copied. The "Copying..." message never appears. They do copy however.) Move operation fails to replace objects. User is asked, "Do you want to replace?". If "yes" is selected the error message "object already exists" comes up. Should now replace properly. Check copies to the same drive location. Switcher Arexx Command:"Switcher(FMSV)" and "Switcher(FMLD)" just need "path: filename" to save a Framestore from Arexx. Overlay FX do not work in a sequence. In Project/Switcher mode, on the Fine Tune control panel of a clip: pressing the icon for the clip makes part of the Switcher interface appear. Audio Fades do not seem to be working at the selected fade rate. The fade does occur, but it seems to be ignoring the timing value. It seems stuck at a fast fade. It was less obvious if Fade In was working correctly or not. Audio stutters when cancel is pressed while the clip is playing. Press the icon in the control panel to start the clip. Press cancel before clip is done. Option to cut clips with Video only selection does not work. Need to delete option or give it some function. Documentation has option and what it should do already printed. Overlapped video can be positioned in a way that makes them unselectable in the Make clips panel. New keyboard commands allow next and previous clip selection. TPaint- The "K" key causes garbage text to appear in the gadget area. The process clip interface appears in paint. Happens on A2000, Check on A4000. TPaint- Go to Trans./Warp panel, Go to Switcher from here. Return to TPaint. Garbage shows on the scroll bar and gadgets of this screen. Happens on A2000. The time listed in crouton information when a new crouton is made can be off from the system time by as much as 6 hours. The editor shouldn't delete "Last Clip Made Uncut" at any time. Leave this for the user to make this decision. Also, if this clip exists, and the user accidentally causes another to be made, it should have an incremental number after it so that it does not delete the first. If a comment is entered for a clip in the project area, the same comment will appear in the Make Clips panel when a new clip is recorded. If the last row of a project is complete (has 8 croutons), the editor needs to scroll to a blank row so you can drop in a new crouton. This makes inserts at the end of a project easier. Does not auto-scroll but you can manually move to a blank row at end of project. Better Error reporting to define a Clip-Start to in point or out point to Clip-End problem instead of a simple "Not Enough Time for Effect" message. Several error messages are confusing. Some refer to "lowering" an edit point... which way is that? We need more concise messages with clearer information. Flyer Out/Input 4 setup control button can fail to work properly. New move operation brings up message that says "copying" not "moving" Project to Project mode has interface garbage. To reproduce select the first crouton in the lower project area. Press the upper half of this crouton. Dragging a file into a directory on the same drive doesn't perform a move. It just copies. Should move the file instead. When copies are made and a drive runs out of space the message the system reports is "Undefined Error Condition" This should be changed to "Error: Not Enough Space on Drive for this Operation." A better solution may be if the software did a space check before copying and reported back to the user.