
This is the part of Team Net where we let you in on what's going on in the ultra fascinating, high-powered international wheeling and dealing software industry power-elite world of Team 17. If it looks to you like a load of press releases bunged out on the net, that's because you lack industry perspective... or something!
Read about:
- Worms - Probably the best game ever written for any machine ever
- Alien Breed 3D - The ultimate first person, 3D shoot 'em up for the Amiga
- Final Over - A great arcade cricket game, it's not big, and it's not sensible!
- IFL - The most accurate, most comprehensive soccer management game ever
- Arcade Pool/Overdrive - A big value CD ROM double pack
- Rollcage - The most rock 'n' roll off-road racing game in existence
- Speris Legacy - An excellent cutesy console-style adventure game for the Amiga
- Witchwood - Another excellent cutesy console-style adventure game, but this time it's for the PC and superconsoles
Worms
What's it all about?
In the wormderful world of Worms, you live by one rule - kill or be killed. This turns-based game is outrageously violent and outrageously funny! Up to four platoons of four worms battle it out over a multi-directional scrolling landscape with a variety of weapons at each worm's disposal. The winner is the person who has a worm (or worms) surviving at the end of the fracas.
Worms - what are they good for?
- Bazookas, homing missiles, dynamite, hand grenades, cluster bombs and much more with which to worminate all other worms. There's over 1000 frames of Worm animation!
- And fight over weapon pick-ups and ammo crates which are occasionally dropped from the sky
- Worm-to-worm combat abilities such as 'Dragon Punches' and the soon to be legendary 'Prod' move. Yes, inch up to an enemy Worm, give him a quick prod, and then watch him tumble down a cliffside!
- Plus there's tunnelling equipment for that quick escape - after all, no worm likes looking down the twin barrels of a shotgun. So whip out your pneumatic drill or even blast your way underground with a blowtorch!
- Not forgetting, of course, ropes and bungees for that extra element of fun and strategy
- Call in air strikes on enemy positions, build bridges over water obstructions, make use of bungee ropes!
- Wage this war of the worms over numerous stages: woodland, snow and ice, fantasy and futuristic scenarios, 1970s psychedelic levels as well as World War II terrains... and more!
- Enjoy the characteristic speech that is individual to each worm. Even add your own speech if you're privileged enough to own a sampler
- Become attached to your worms - give them names, preserve their energy levels and enjoy their birthdays should they live that long. You see, it's not all gore and violence... there's a lot of love in this game, too
- Modify the game to suit you: define time limits in which you must make your move, play in teams or play every worm for himself, determine the number of rounds in a match, etc
- Multi-player option - a maximum of 16 people can play at any one time
- A networmed version will be even bigger and better!
What the press have said so far...
"Worms is one hell of a crazy game... unique!"
Dave Upchurch - Editor, PC Games
"Team17's Worms is a guaranteed Number One hit. I'll stake my bandana on it."
Dave Perry - Channel 4's Gamesmaster and SKY's Gamesworld
"Worms will be the most playable game of 1995."
Dave Westley - Editor, PC Power
"Worms is extremely impressive - we can see it becoming one of our biggest titles this year."
GAME, the UK's leading computer software retailer
"Team17's PR bloke has made the trip down from Wakefield to London three times to show us his Worms; the first time to show it off, but the second and third because we did the telephone equivalent of getting down on our knees and begging. And not just us - PC Review's staff have joined in the fun, as have PC Games, C&VG, and sundry other people from our building. 1995 is the year of the Worms and that's no exaggeration."
Andy Nuttall - Editor, The One
What else can we say? Worms will be the hit game of 1995.
Published by: Team17 & Ocean Software
Original concept: Andy Davidson
Scheduled for: October 1995
Formats: PC, PC CD-ROM, PC Windows, Mac, Mac CD-ROM, PowerMac,
All Amigas, CD32, Playstation, Saturn, Jaguar, Megadrive, SNES, CD-i, Gameboy
How hard is your Worm?
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Alien Breed 3D
An all new Amiga experience is happening right here...
1991
"A positively wonderful game which sets the genre alight."
Amiga Action on Alien Breed
1992
"If you enjoy a good shoot'em-up, they don't come much better than this."
Amiga Format on Alien Breed SE
1993
"One of the best arcade blasters available and terrific fun to play."
The One on Alien Breed II
1994
"The best of the Breed bunch and an excellent finale to a classic games series."
CU Amiga on Alien Breed Tower Assault
But the Alien Breed series has one more giant step to take in 1995...
Alien Breed 3D
- Featuring a revolutionary copper-based 3D engine
- Fully texture-mapped and Gouraud shaded 3D graphics, recreating that special Breed atmosphere
- 360 degrees rotation and superlatively smooth, fast moving action - unlike other games of this kind!
- Elevators, staircases, outside scenes, dungeons, gloomy corridors and many more spine-chilling locations
- Check out the astonishing water effects - walk waist-high through water-filled corridors, the rippling water refracting the shapes of alien creatures and various other objects lying under the surface
- 3D mapping system featuring full 'logical' 3D maps
- Optional two player mode via link-up and, because you can back-up your Alien Breed 3D disks, there's no need to buy two copies of the game
- Fantastic split-screen link-up available on higher spec Amiga machines
- Over 20 levels of life-threatening chaos and mayhem
- Collectable weapons, first aid kits, ammunition, key cards and more
- Real-time inverse-kinematic objects. This means the creatures in the game act individually and realistically as part of a model, as though real-life. So, for example, an alien moving its foot would automatically affect the rest of its leg, appearing as though the in-game character had bones in its body
- Highly intelligent aliens unlike anything you've encountered before; they seek you out and they HEAR you!
- The result of five years of hard-hitting Breed intensity
Alien Breed 3D ain't no fairground ride.
Alien Breed 3D ain't no Sunday picnic.
Alien Breed 3D is all-out, non-stop, alien warfare... and they don't take prisoners.
Developed by: Andy Clitheroe
Available: Autmumn 1995
Formats: A1200, A4000, CD32
Price: 29.99
Alien Breed 3D... It'll rip your head off!
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Final Over - Arcade Sports Cricket
"The emphasis is firmly on delivering a completely playable, fun simulation in the mould of our other arcade sports series titles. Final Over certainly has plenty of amusing animations and all the features that cricket fans demand." Martyn Brown, Creative Director, Team17.
What's it all about?
At last, there is a cricket game which has all the crucial features you'd expect and more! But more importantly, Final Over has been developed with that Team17 speciality in mind - playability.
As a one or two player game, Final Over harnesses the finest cricketing qualities and techniques in a single, complete package. But the real beauty of the game is that whilst being the most comprehensive game of its ilk, it still remains easy to play and forever entertaining. What's more, with Final Over being the follow-up to the hugely popular and highly acclaimed Arcade Pool and King Pin, users are promised a cricket game that is equally authentic, addictive and part of a well loved Arcade Sports series that has thrilled Amiga gamesplayers to new realms of gamesplaying heaven!
Final Over pushes back the boundaries...
- Featuring implementation of all cricket rules
- Intricately designed and animated sprites who all stand, throw, run, catch, dive, roll, pick up, crouch, bat, bowl, celebrate and much more
- True to life umpires who are so believable, they even make the occasional dodgy decision!
- Many predefined teams. These include county teams as well as national teams from around the globe. Final Over is even flexible enough for you to create your own teams!
- Each player has his own set of characteristics such as bowling ability, batting ability, strength, pace and many more applicable strengths individual to each sportsman
- Fully detailed cricket scoreboard
- Choose your bowling attack: outswing, inswing, spinners, fast bowlers, set power and direction of your ball for each shot, etc
- And make your shots when batting by use of all joystick directions and the firebutton. Can you hit the ball for six or are you destined to be a duck all your life?
- Select from limited over matches and one to five day series
- Multi-directional, smooth scrolling field
- Accurate represenation of cricket with dashes of subtle humour for that extra funfilled touch
- Realistic sound effects of leather hitting willow, crowd cheers, player outbursts and more!
- Outstanding value for money - an original game at a down-to-earth budget price
- And that all-important one or two player mode for the final spit and polish
Final Over: Arcade Sports Cricket - you'll have a Lara laughs with what is yet another fantastic addition to the all-new, whiter than white sporting series from Team17.
Developed by: Alan Carter
Scheduled for: July 1995
Formats: All Amigas, CD32
Price: 12.99 (disk), 14.99 (CD)
Team17 - Continuing their great tradition of great games at great prices
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IFL Soccer
(Interactive Football League Soccer)
What's it all about?
IFL Soccer is an immensely comprehensive, statistically based football management simulation covering the vast majority of European competition. The game allows a number of players to simultaneously compete in most of the European leagues and cup competitions.
Aiming to provide players with an immersive, atmospheric environment which portrays real-life scenarios, IFL is the ultimate in football management games for home computer formats. IFL has to be the next purchase after your season ticket... and it's cheaper and reusable every year, too!
IFL Soccer scores with...
- In excess of 400 teams spanning over 18 European countries, including the complete English league system, Scottish Premier and First Division, Italian Serie A and B, French Division One, German Bundesliga One and Two, Spanish Prima division, Dutch Division One and Two and many more
- Over 12,000 active players with up-to-date statistics and data for each
- Each country's league and cup competitions are fully calculated at all times, according to an accurate calendar system
- All national and European cup competitions are featured
- An extensive database of club history; there's instant access to five years of results and appropriate data for every team
- Club history details updated as you play!
- IFL is written exclusively for a GUI (Graphic User Interface) environment, running in PC Windows (Windows '95 compatible) and Mac O/S
- Full language localisation with English, French, German, Italian and Spanish language options
- Supported by an on-line version which will have been successfully running for three months before release of the game
- The most interesting and exciting difference between IFL and any other soccer management game is the 'short game' option. This is where various scenarios are created and replayed. For example, can you do what Kevin Keegan and Kenny Dalglish have done in their respective roles given identical time, teams, morale and available finance? What would you do different? Only IFL can tell you if you really can manage a team alongside the best in the business
The final result...
IFL Soccer really is the most comprehensive soccer management game ever - you just have to look at the facts above to appreciate how we can say this with such certainty. But not only this, Team17 continue to surpass all others in both innovation and imagination by including the original 'short game' option and a game where all the European leagues are operating simultaneously.
Take the usual Team17 flair together with Ocean's expertise and experience, and you know IFL Soccer is destined to capture the heart of every aspiring soccer manager. So fasten your laces, sharpen your studs (?) and let's go play some ball!
Published by: Team17 & Ocean Software
Developed by: Roger Womack (coder), David Bland (graphics)
Game style: Sport simulation
Scheduled for: September 1995
Formats: PC, PC CD-ROM, Mac O/S disk, Mac CD-ROM
Team17 - We don't gob on the pitch... just on the opposition
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Arcade Pool/Overdrive CD-ROM Twinpack
Arcade Pool
Arcade Pool is the sport epitomised with swift, skilful gameplay which fulfils the desires of every aspiring player. Forget having to chalk your cue, forget having to assess the situation from every conceivable angle before being able to pot a ball...
Arcade Pool is just that - an arcade game that's meant to be fun, accessible and value for money. Take a look at what's on offer:
- Play UK or US 8-Ball, 8/15 Ball, Speed Pool, Survivor and more
- Up to eight human players in a tournament
- 32 computer players with varied artificial intelligence and ability
- Options to select UK/US ball set, to choose baize colour and to alter table friction
- Superlatively smooth action with easily accessible, absorbing gameplay
- Trickshot set-up options
- Authentic digitised sound effects from a real table
- Atmospheric music tracks, the wonderful 'Pubmosphere' and digitised applause for great shots
Overdrive
When you feel the need, Overdrive will satisfy your craving for speed unreservedly. This top-down arcade racing game has already been a giant-sized hit on the Amiga and now the PC gamesplayer will have the chance to relish in the oodles of playability and fast-paced action.
Sense the exhilaration:
- Twenty twisting circuits to test your driving skills to the limit
- Five different scenarios, including: Grand Prix circuits, Glacier stages, Deserts, City Streets and 4x4 Arenas
- Power-ups and collectables to improve the performance of your vehicle from turbo boost to added traction, in-game refuelling and more
- Select from Grand Prix, Sports, 4x4 and Dirt Track vehicles
- Up to six cars on-screen at the same time
- Marvel at the 70Hz frame update for super-fast, silky smooth edge-of-the-seat racing!
- A serial link-up for two player challenges
Arcade Pool / Overdrive
Format: PC CD-ROM
Release date: Out now!
Price: 19.99
"Both games are very playable and, all in all, the combination of Arcade Pool and Overdrive is a good, no-nonsense release worthy of consideration." PC Games
Team 17 - Great games at great prices
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Rollcage
"With Rollcage, we are using state-of-the-art graphics to fully involve the player or players in a realistic and fun driving game. My physics degree comes in handy for simulating moving cars, and Dan's photography and design background is useful for making the game as realistic as possible." Mat Cook, Rollcage coder.
What's it all about?
Rollcage is the most advanced 3D racing game yet for PC and PC CD-ROM platforms. This fully texture-mapped off-road racer pushes the PC to its maximum, utilising every capability of even the most powerful PCs in order to optimise gameplay.
Initiated in June 1994, intense development has seen the creation of an all-new, dynamic 3D engine which operates at super-smooth speeds even during the most demanding moments of gameplay. Not only are the techniques used unique and revolutionary but the gameplay has been carefully researched, planned and finely tuned to make one gripping, all-round racing entertainment package. Examine the startling facts for yourself and you'll see that Team17 have a sure-fire hit on their hands...
Rollcage roars to the glory of...
- Fast, fluid 3D graphics running at 15 frames per second on a 486/33
- Rollcage shifts at a spectacular 70 frames per second on a Pentium and features even more detail on the cars and scenery
- Fully texture-mapped, anti-aliased graphics unlike anything you've seen before!
- Gouraud shading and even more realistic depth shading
- Multiple playing options incorporating all six racing cars: one player and five CPU opponents; two user contolled cars via serial link or modem; two to six human players via the network with the remaining cars under computer control
- Select your vehicle from a choice of 10, each possessing their own handling characteristics
- A massive 20 courses where action takes place over grassland, snow drifts, through ruins, over sand dunes, canyons, stunt tracks and there's even a multi-storey car park!
- Race each course either individually or as part of a tough, tense championship mode
- Many in-game viewpoints to enjoy: inside the car, behind the car, from a roadside camera and more
- Damaged cars have dents, windows show reflections
- Each vehicle comes with a choice of either manual or automatic gearbox
- Intelligent computer opponents who will take revenge should you shunt them about too much!
- SVGA enhancements - Rollcage will stretch your graphics card to the max
- Growling revs, screeching tyres, bumpin' and grindin', metal manglin' sound effects
- Supports keyboard, mouse, joystick and steering wheel controls
- Team17's guarantee of a realistic price for a realistic game
Minimum spec...
386DX-33
4Mb RAM
VGA graphics
1Mb HD space (CD version)
MS DOS 3.3
Minimum spec with texture-mapping...
486SX-25
4Mb RAM
Local Bus Video
VGA graphics
1Mb HD space (CD)
MS DOS 3.3
Detects and uses:
Extra memory
All major soundcards
SVGA 640x480
Enhanced graphics on Pentiums
Published by: Team17 & Ocean Software
Developed by: Mat Cook (coder), Dan Cook (graphic artist)
Scheduled for: October '95
Formats: PC, PC CD-ROM, Playstation, Saturn, Jaguar
Team 17 - Not just a pretty game!
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Speris Legacy
What's it all about?
Unsurpassable arcade adventure awaits the intrepid explorer who dares to enter the world of Speris. As Cho, it is vital you protect your rightful inheritance to the kingdom from the evil Gallus who wants to rule the land with an iron fist. But how can you stop him? You must devise a strategy and see it through to the end for that is the only way you can repel Gallus and stop his despicable intentions.
Enter into informative, sometimes frightening but often light-hearted conversation with the many charismatic creatures of the land. Discover treasures, use curious objects to overcome puzzles and hazards, uncover the deepest, darkest secrets of Speris. There is so much to do but quandaries await courageous Cho from around every corner he turns.
Speris Legacy is beautifully designed, appealing to all yet always holding something charming and very special for the individual. Novel, imaginative and accomplished, Speris Legacy is a golden opportunity for you to sit back, relax and enjoy an elegant concoction of arcade fun and adventuring action.
A concotion of magical graphics and gameplay...
- A large quest comprising of over 50 complex puzzles and sub-games
- 12 detailed locations with over 100 screens of playing area per location
- Journey through towns, villages, marshland, forgotten valleys, deserts and complex cave networks where the unknown is probably best left that way!
- Fully interactive and intelligent non-player characters who you must question, cajole, bribe and barter with
- Strong puzzle elements: collect items, use them wisely and combine objects to prompt necessary results. Always remember to examine artefacts carefully via your character's inventory screen
- Sword-slashing action as you come face to face with the miserable, evil hordes who roam the wilderness. It's imperative, therefore, that you discover mightier weapons and practice the art of sorcery once spells have been learnt and potions been identified
- Vitality and experience meters
- Full 50Mhz, eight-way scrolling
- Atmospheric in-game music that adapts to your situation; enter a church and shiver to Gothic chimes, explore woodland to the sound of merry melodies, etc
- Eye-opening AGA game enhancements - once again, Team17 show their strong support for the higher end Amiga machines
- Breathtaking intro and end sequence animations
- Speris Legacy is 12 months of hard work rolled into one gigantic Amiga adventure. So once again, Team17 demonstrate that the Amiga is most definitely alive and kickin'!
What the press have said so far...
"Cute as hell, fast and playable."
Alan Dykes - Editor, CU Amiga
"There is so much to do in Speris Legacy that the Amiga public will lap it up - and rightfully so. It's set to be one of the best Amiga games this year."
Paul McNally - Associate Editor, Amiga Action
Developed by: Binary Emotions
Scheduled for: July 1995
Formats: All Amigas, CD32
Team 17 - Making games people want to play
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Witchwood
"We all felt it would be nice to see some of the 'cutesy' games coming across from the consoles to the PC. Usually we like getting involved with moody, dark games and, for us at least, this style makes a refreshing change. We are positive this is something the games buying masses will like, too."
Andy Severn, Project Manager, Synergy Developments.
The story so far...
Embracing the classic plot and storyline, Witchwood sees the player take control of Pip, the latest in heroes who must rescue the land of Witchwood from the shadowy spell of the traditionally evil witch. No marks for originality here but plenty of marks for inspirational gameplay and unbeatable playability. With many new features never before incorporated into an arcade adventure / RPG style game before, Witchwood is destined to flower into something more than a little special.
Witchwood barks up all the right kinds of tree...
- Fluid and fast 360 degree scrolling, running at 70 frames per second
- Dazzling 320x200 256-colour graphics with pixel smooth scrolling throughout
- Enter into dialogue with over 60 intelligent characters, each with their own motivations and intriguing stories
- A peerless Global Knowledge System which cuts out pointless conversations. Absolutely every action and character interaction undergone by your character affects the whole game and how people will react to you
- Over 1000 locations to discover, explore and admire. Witchwood is guaranteed to keep you happily entertained for months
- Ramble through mountain ranges, delve into hellish caverns, roam through enchanted orchards. Check out villages, church towers, graveyards, gypsy caravans, huts, houses and shops. Cautiously journey into swampland, lakeland and many other areas of interest, danger, fantasy and magic
- Solve hundreds of puzzles, combat hordes of enemies!
- Copious amounts of spells and weapons for that ultimate arcade adventuring experience
- Penetrate the minds of animals to see what they have observed. By entering their minds, you are able to communicate with them and uncover untold secrets and stories
- Use magical powers to enter the bodies of animals in order to advance your treacherous mission. Correct and appropriate control of Witchwood's wildlife is vital if you are to succeed in your quest
- Discover hidden potions, seek out lost treasure
- CD enhancements will include full spoken dialogue and much more
PC machine requirements...
386/40 or above
VGA graphics
4Mb RAM
10Mb HD space
Supports all major soundcards
Published by: Team17 & Ocean Software
Developed by: Synergy
Game style: Arcade adventure
Scheduled for: Easter 1996
Formats: PC, PC CD-ROM, Playstation, Saturn, Jaguar, CD-i
Witchwood - Sleek, polished and delicately varnished.
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