*********************************************************** * * * ComicSetter V1.0A * * (C) 1988 Gold Disk Inc. * * * *********************************************************** Attention New ComicSetter Owner: Thank you for purchasing ComicSetter. May we remind you to return the registration card. This will enable you to take advantage of Gold Disk's Technical Support services, and will give you a free subscription to our newsletter, New Laser Times. BUG FIXES (v1.0A) In version 1.0 of ComicSetter, there was a bug which prevented the program from working with some printers (notably the Okimate 20). Another bug caused memory to be corrupted under some circumstances, leading to corrupt pictures and occasional crashes. This often happened when printing or saving. Both of these major bugs have been fixed in V1.0A, along with a couple of minor ones. No new features have been added to V1.0A. NEW FEATURES (v1.0) In the tradition of all great programs, the programmers have been working up to the last minute, packing ComicSetter with nifty new features. The following is a list of features added to ComicSetter since the manual was printed: 1. When you select the Import Bitmap function by either double-clicking on the Bitmap tool or selecting the Project/Import menu item, your cursor will change to an upside-down "L". This shows that the frame you are about to draw will be used to import a bitmap, rather than to create a blank one. 2. You will notice that, whenever ComicSetter redraws the display, it switches to black-and-white. This allows for quicker screen updates, and should cause you no concern. 3. A new menu item has been added under the Layout heading: Collapse Panel. If a panel is selected, choosing this menu option takes all the individual objects that comprise that scene, and replaces them with a single bitmap object. If a panel consists of many elements, collapsing it this way will make it redisplay much more quickly. Also, if the panel contains bitmaps, it will usually take up less memory after it is collapsed. Beware: Once you have collapsed a panel, its individual elements no longer exist separately, and you can no longer move or change them as you normally would. (You can still alter the panel using the bitmap drawing tools, however.) For this reason, you should only collapse a panel when you are sure you won't want to change it any more, or else you should save a copy of the comic in a different file on disk so that, if you later need to change the panel, you'll be able to bring in an uncollapsed version to work with. Note also that if a panel contains only structured graphics and text objects (including balloons), collapsing that panel will make it take up a whole lot more space (although it may still display more quickly than before). 4. Under the Preferences menu, another menu item has been added: Workbench. When selected, this option tells ComicSetter to attempt to close the Workbench screen, thus freeing a significant amount of memory. If there are any windows on the Workbench screen, other than Workbench drawers, this command will have no effect. Once the Workbench screen has been closed, the Screen-to-Back gadget at the top-right corner of the ComicSetter screen will no longer do anything. The Workbench screen will reappear automatically when you quit from ComicSetter, or you can select Preferences/Workbench again to bring it back without quitting. TRICKS TO SAVE MEMORY Here are some things you can do to conserve memory, thus allowing you to create bigger, more complex comics: 1. Use the Collapse Panel option on panels with multiple bitmaps in them, to make them take up less space. 2. Select the Workbench option, to close Workbench. 3. If you want a large area of the same color, or the same fill pattern (for example, a brick-wall background for a panel), use a structured graphic rather than a bitmap. Structured graphics use much less memory than bitmaps do. 4. The way the Undo feature works is that every time you delete something, or change a bitmap, a copy is saved away. Then, if you select Edit/Undo, the saved copy is used to restore things to the way they were. When ComicSetter saves something like this, it throws away any information for undoing previous operations. If you delete a bunch of bitmaps at once, for example, you will have a lot of memory tied up in the saved copies of them. To get this memory back, just do anything which is undoable -- create a structured graphic or a panel, for instance. This will cause the program to free up all the saved bitmaps in the process of saving the new information. 5. Along the same line, if you have Cut or Copied a large amount of stuff to the Paste buffer, you can get back the memory by Cutting or Copying something else. We bet you'll make some amazing comics, and we'd love to see them. Why not send us some examples, to the address given below? Make the good guys win at least some of the time, and have loads of fun with ComicSetter!