[spec] ; Format and options of this spec file: options = "+spec2" [info] artists = " Tatu Rissanen " [file] gfx = "trident/tiles" [grid_main] x_top_left = 0 y_top_left = 0 dx = 30 dy = 30 tiles = { "row", "column", "tag" ; "Shoreline" "corner" tiles, designate shores north, south, east, ; west, actually that direction rotated 45 degrees clockwise: 0, 0, "tx.coast_cape_n1s0e0w0" 0, 1, "tx.coast_cape_n0s0e1w0" 0, 2, "tx.coast_cape_n1s0e1w0" 0, 3, "tx.coast_cape_n0s1e0w0" 0, 4, "tx.coast_cape_n1s1e0w0" 0, 5, "tx.coast_cape_n0s1e1w0" 0, 6, "tx.coast_cape_n1s1e1w0" 0, 7, "tx.coast_cape_n0s0e0w1" 0, 8, "tx.coast_cape_n1s0e0w1" 0, 9, "tx.coast_cape_n0s0e1w1" 0, 10, "tx.coast_cape_n1s0e1w1" 0, 11, "tx.coast_cape_n0s1e0w1" 0, 12, "tx.coast_cape_n1s1e0w1" 0, 13, "tx.coast_cape_n0s1e1w1" 0, 14, "tx.coast_cape_n1s1e1w1" ; Grassland, and whether terrain to north, south, east, west ; is more grassland: 1, 0, "t.grassland_n1s1e1w1" 1, 1, "t.grassland_n0s1e1w1" 1, 2, "t.grassland_n1s1e0w1" 1, 3, "t.grassland_n0s1e0w1" 1, 4, "t.grassland_n1s0e1w1" 1, 5, "t.grassland_n0s0e1w1" 1, 6, "t.grassland_n1s0e0w1" 1, 7, "t.grassland_n0s0e0w1" 1, 8, "t.grassland_n1s1e1w0" 1, 9, "t.grassland_n0s1e1w0" 1, 10, "t.grassland_n1s1e0w0" 1, 11, "t.grassland_n0s1e0w0" 1, 12, "t.grassland_n1s0e1w0" 1, 13, "t.grassland_n0s0e1w0" 1, 14, "t.grassland_n1s0e0w0" 1, 15, "t.grassland_n0s0e0w0" ; Desert, and whether terrain to north, south, east, west ; is more desert: 2, 0, "t.desert_n1s1e1w1" 2, 1, "t.desert_n0s1e1w1" 2, 2, "t.desert_n1s1e0w1" 2, 3, "t.desert_n0s1e0w1" 2, 4, "t.desert_n1s0e1w1" 2, 5, "t.desert_n0s0e1w1" 2, 6, "t.desert_n1s0e0w1" 2, 7, "t.desert_n0s0e0w1" 2, 8, "t.desert_n1s1e1w0" 2, 9, "t.desert_n0s1e1w0" 2, 10, "t.desert_n1s1e0w0" 2, 11, "t.desert_n0s1e0w0" 2, 12, "t.desert_n1s0e1w0" 2, 13, "t.desert_n0s0e1w0" 2, 14, "t.desert_n1s0e0w0" 2, 15, "t.desert_n0s0e0w0" ; Arctic, and whether terrain to north, south, east, west ; is more arctic: 3, 0, "t.arctic_n1s1e1w1" 3, 1, "t.arctic_n0s1e1w1" 3, 2, "t.arctic_n1s1e0w1" 3, 3, "t.arctic_n0s1e0w1" 3, 4, "t.arctic_n1s0e1w1" 3, 5, "t.arctic_n0s0e1w1" 3, 6, "t.arctic_n1s0e0w1" 3, 7, "t.arctic_n0s0e0w1" 3, 8, "t.arctic_n1s1e1w0" 3, 9, "t.arctic_n0s1e1w0" 3, 10, "t.arctic_n1s1e0w0" 3, 11, "t.arctic_n0s1e0w0" 3, 12, "t.arctic_n1s0e1w0" 3, 13, "t.arctic_n0s0e1w0" 3, 14, "t.arctic_n1s0e0w0" 3, 15, "t.arctic_n0s0e0w0" ; Jungle, and whether terrain to north, south, east, west ; is more jungle: 4, 0, "t.jungle_n1s1e1w1" 4, 1, "t.jungle_n0s1e1w1" 4, 2, "t.jungle_n1s1e0w1" 4, 3, "t.jungle_n0s1e0w1" 4, 4, "t.jungle_n1s0e1w1" 4, 5, "t.jungle_n0s0e1w1" 4, 6, "t.jungle_n1s0e0w1" 4, 7, "t.jungle_n0s0e0w1" 4, 8, "t.jungle_n1s1e1w0" 4, 9, "t.jungle_n0s1e1w0" 4, 10, "t.jungle_n1s1e0w0" 4, 11, "t.jungle_n0s1e0w0" 4, 12, "t.jungle_n1s0e1w0" 4, 13, "t.jungle_n0s0e1w0" 4, 14, "t.jungle_n1s0e0w0" 4, 15, "t.jungle_n0s0e0w0" ; Plains, and whether terrain to north, south, east, west ; is more plains: 5, 0, "t.plains_n1s1e1w1" 5, 1, "t.plains_n0s1e1w1" 5, 2, "t.plains_n1s1e0w1" 5, 3, "t.plains_n0s1e0w1" 5, 4, "t.plains_n1s0e1w1" 5, 5, "t.plains_n0s0e1w1" 5, 6, "t.plains_n1s0e0w1" 5, 7, "t.plains_n0s0e0w1" 5, 8, "t.plains_n1s1e1w0" 5, 9, "t.plains_n0s1e1w0" 5, 10, "t.plains_n1s1e0w0" 5, 11, "t.plains_n0s1e0w0" 5, 12, "t.plains_n1s0e1w0" 5, 13, "t.plains_n0s0e1w0" 5, 14, "t.plains_n1s0e0w0" 5, 15, "t.plains_n0s0e0w0" ; Swamp, and whether terrain to north, south, east, west ; is more swamp: 6, 0, "t.swamp_n1s1e1w1" 6, 1, "t.swamp_n0s1e1w1" 6, 2, "t.swamp_n1s1e0w1" 6, 3, "t.swamp_n0s1e0w1" 6, 4, "t.swamp_n1s0e1w1" 6, 5, "t.swamp_n0s0e1w1" 6, 6, "t.swamp_n1s0e0w1" 6, 7, "t.swamp_n0s0e0w1" 6, 8, "t.swamp_n1s1e1w0" 6, 9, "t.swamp_n0s1e1w0" 6, 10, "t.swamp_n1s1e0w0" 6, 11, "t.swamp_n0s1e0w0" 6, 12, "t.swamp_n1s0e1w0" 6, 13, "t.swamp_n0s0e1w0" 6, 14, "t.swamp_n1s0e0w0" 6, 15, "t.swamp_n0s0e0w0" ; Tundra, and whether terrain to north, south, east, west ; is more tundra: 7, 0, "t.tundra_n1s1e1w1" 7, 1, "t.tundra_n0s1e1w1" 7, 2, "t.tundra_n1s1e0w1" 7, 3, "t.tundra_n0s1e0w1" 7, 4, "t.tundra_n1s0e1w1" 7, 5, "t.tundra_n0s0e1w1" 7, 6, "t.tundra_n1s0e0w1" 7, 7, "t.tundra_n0s0e0w1" 7, 8, "t.tundra_n1s1e1w0" 7, 9, "t.tundra_n0s1e1w0" 7, 10, "t.tundra_n1s1e0w0" 7, 11, "t.tundra_n0s1e0w0" 7, 12, "t.tundra_n1s0e1w0" 7, 13, "t.tundra_n0s0e1w0" 7, 14, "t.tundra_n1s0e0w0" 7, 15, "t.tundra_n0s0e0w0" ; Rivers (as terrain type), and whether terrain to north, south, ; east, west is also river terrain, or ocean: 8, 0, "t.t_river_n0s0e0w0" 8, 1, "t.t_river_n1s0e0w0" 8, 2, "t.t_river_n0s0e1w0" 8, 3, "t.t_river_n1s0e1w0" 8, 4, "t.t_river_n0s1e0w0" 8, 5, "t.t_river_n1s1e0w0" 8, 6, "t.t_river_n0s1e1w0" 8, 7, "t.t_river_n1s1e1w0" 8, 8, "t.t_river_n0s0e0w1" 8, 9, "t.t_river_n1s0e0w1" 8, 10, "t.t_river_n0s0e1w1" 8, 11, "t.t_river_n1s0e1w1" 8, 12, "t.t_river_n0s1e0w1" 8, 13, "t.t_river_n1s1e0w1" 8, 14, "t.t_river_n0s1e1w1" 8, 15, "t.t_river_n1s1e1w1" ; Rivers (as special type), and whether north, south, east, west ; also has river or is ocean: 18, 0, "tx.s_river_n0s0e0w0" 18, 1, "tx.s_river_n1s0e0w0" 18, 2, "tx.s_river_n0s0e1w0" 18, 3, "tx.s_river_n1s0e1w0" 18, 4, "tx.s_river_n0s1e0w0" 18, 5, "tx.s_river_n1s1e0w0" 18, 6, "tx.s_river_n0s1e1w0" 18, 7, "tx.s_river_n1s1e1w0" 18, 8, "tx.s_river_n0s0e0w1" 18, 9, "tx.s_river_n1s0e0w1" 18, 10, "tx.s_river_n0s0e1w1" 18, 11, "tx.s_river_n1s0e1w1" 18, 12, "tx.s_river_n0s1e0w1" 18, 13, "tx.s_river_n1s1e0w1" 18, 14, "tx.s_river_n0s1e1w1" 18, 15, "tx.s_river_n1s1e1w1" ; Ocean, and whether terrain to north, south, east, west ; is more ocean (else shoreline) 9, 0, "t.ocean_n1s1e1w1" 9, 1, "t.ocean_n0s1e1w1" 9, 2, "t.ocean_n1s1e0w1" 9, 3, "t.ocean_n0s1e0w1" 9, 4, "t.ocean_n1s0e1w1" 9, 5, "t.ocean_n0s0e1w1" 9, 6, "t.ocean_n1s0e0w1" 9, 7, "t.ocean_n0s0e0w1" 9, 8, "t.ocean_n1s1e1w0" 9, 9, "t.ocean_n0s1e1w0" 9, 10, "t.ocean_n1s1e0w0" 9, 11, "t.ocean_n0s1e0w0" 9, 12, "t.ocean_n1s0e1w0" 9, 13, "t.ocean_n0s0e1w0" 9, 14, "t.ocean_n1s0e0w0" 9, 15, "t.ocean_n0s0e0w0" ; For hills, forest and mountains don't currently have a full set, ; re-use values but provide for future expansion; current sets ; effectively ignore N/S terrain. ; Hills, and whether terrain to north, south, east, west ; is more hills. 10, 0, "t.hills_n0s0e0w0", ; not-hills E and W "t.hills_n0s1e0w0", "t.hills_n1s0e0w0", "t.hills_n1s1e0w0" 10, 1, "t.hills_n0s0e1w0", ; hills E "t.hills_n0s1e1w0", "t.hills_n1s0e1w0", "t.hills_n1s1e1w0" 10, 2, "t.hills_n0s0e1w1", ; hills E and W "t.hills_n0s1e1w1", "t.hills_n1s0e1w1", "t.hills_n1s1e1w1" 10, 3, "t.hills_n0s0e0w1", ; hills W "t.hills_n0s1e0w1", "t.hills_n1s0e0w1", "t.hills_n1s1e0w1" ; Forest, and whether terrain to north, south, east, west ; is more forest. 10, 4, "t.forest_n0s0e0w0", ; not-forest E and W "t.forest_n0s1e0w0", "t.forest_n1s0e0w0", "t.forest_n1s1e0w0" 10, 5, "t.forest_n0s0e1w0", ; forest E "t.forest_n0s1e1w0", "t.forest_n1s0e1w0", "t.forest_n1s1e1w0" 10, 6, "t.forest_n0s0e1w1", ; forest E and W "t.forest_n0s1e1w1", "t.forest_n1s0e1w1", "t.forest_n1s1e1w1" 10, 7, "t.forest_n0s0e0w1", ; forest W "t.forest_n0s1e0w1", "t.forest_n1s0e0w1", "t.forest_n1s1e0w1" ; Mountains, and whether terrain to north, south, east, west ; is more mountains. 10, 8, "t.mountains_n0s0e0w0", ; not-mountains E and W "t.mountains_n0s1e0w0", "t.mountains_n1s0e0w0", "t.mountains_n1s1e0w0" 10, 9, "t.mountains_n0s0e1w0", ; mountains E "t.mountains_n0s1e1w0", "t.mountains_n1s0e1w0", "t.mountains_n1s1e1w0" 10, 10, "t.mountains_n0s0e1w1", ; mountains E and W "t.mountains_n0s1e1w1", "t.mountains_n1s0e1w1", "t.mountains_n1s1e1w1" 10, 11, "t.mountains_n0s0e0w1", ; mountains W "t.mountains_n0s1e0w1", "t.mountains_n1s0e0w1", "t.mountains_n1s1e0w1" ; Darkness (unexplored) to north, south, east, west 13, 1, "tx.darkness_n1s0e0w0" 13, 2, "tx.darkness_n0s0e1w0" 13, 3, "tx.darkness_n1s0e1w0" 13, 4, "tx.darkness_n0s1e0w0" 13, 5, "tx.darkness_n1s1e0w0" 13, 6, "tx.darkness_n0s1e1w0" 13, 7, "tx.darkness_n1s1e1w0" 13, 8, "tx.darkness_n0s0e0w1" 13, 9, "tx.darkness_n1s0e0w1" 13, 10, "tx.darkness_n0s0e1w1" 13, 11, "tx.darkness_n1s0e1w1" 13, 12, "tx.darkness_n0s1e0w1" 13, 13, "tx.darkness_n1s1e0w1" 13, 14, "tx.darkness_n0s1e1w1" 13, 15, "tx.darkness_n1s1e1w1" ; River outlets, river to north, south, east, west 8, 16, "tx.river_outlet_n" 8, 17, "tx.river_outlet_w" 8, 18, "tx.river_outlet_s" 8, 19, "tx.river_outlet_e" ; Denmark tiles, two rows: 10, 12, "tx.denmark_00" 10, 13, "tx.denmark_01" 10, 14, "tx.denmark_02" 10, 15, "tx.denmark_10" 10, 16, "tx.denmark_11" 10, 17, "tx.denmark_12" ; Terrain special resources: 11, 0, "ts.seals" 11, 1, "ts.oasis" 11, 2, "ts.forest_game" 11, 3, "ts.grassland_resources" 11, 4, "ts.coal" 11, 5, "ts.gems" 11, 6, "ts.gold" 11, 7, "ts.fish" 11, 8, "ts.horses" 11, 9, "ts.river_resources" 11, 10, "ts.oil" 11, 11, "ts.tundra_game" 5, 16, "ts.spice" 5, 17, "ts.furs" 5, 18, "ts.peat" 5, 19, "ts.arctic_ivory" 6, 16, "ts.fruit" 6, 17, "ts.iron" 6, 18, "ts.whales" 6, 19, "ts.wheat" 7, 16, "ts.pheasant" 7, 17, "ts.buffalo" 7, 18, "ts.silk" 7, 19, "ts.wine" ; Terrain improvements and similar: 12, 7, "tx.farmland" 12, 8, "tx.irrigation" 12, 9, "tx.mine" 12, 10, "tx.oil_mine" 12, 11, "tx.pollution" 12, 14, "tx.village" 12, 15, "tx.fortress" 13, 16, "tx.airbase" 13, 17, "tx.fog" ; Unit activity letters: (note unit icons have just "u.") 9, 18, "unit.auto_attack", "unit.auto_settler" 9, 19, "unit.stack" 10, 18, "unit.connect" 10, 19, "unit.auto_explore" 11, 12, "unit.transform" 11, 13, "unit.sentry" 11, 14, "unit.goto" 11, 15, "unit.mine" 11, 16, "unit.pollution" 11, 17, "unit.road" 11, 18, "unit.irrigate" 11, 19, "unit.fortifying", "unit.fortress" 12, 16, "unit.airbase" 12, 17, "unit.pillage" 12, 18, "unit.fortified" ; Unit hit-point bars: approx percent of hp remaining 16, 0, "unit.hp_100" 16, 1, "unit.hp_90" 16, 2, "unit.hp_80" 16, 3, "unit.hp_70" 16, 4, "unit.hp_60" 16, 5, "unit.hp_50" 16, 6, "unit.hp_40" 16, 7, "unit.hp_30" 16, 8, "unit.hp_20" 16, 9, "unit.hp_10" 16, 10, "unit.hp_0" ; Numbers: city size: 14, 0, "city.size_0" 14, 1, "city.size_1" 14, 2, "city.size_2" 14, 3, "city.size_3" 14, 4, "city.size_4" 14, 5, "city.size_5" 14, 6, "city.size_6" 14, 7, "city.size_7" 14, 8, "city.size_8" 14, 9, "city.size_9" 14, 10, "city.size_10" 14, 11, "city.size_20" 14, 12, "city.size_30" 14, 13, "city.size_40" 14, 14, "city.size_50" 14, 15, "city.size_60" 14, 16, "city.size_70" 14, 17, "city.size_80" 14, 18, "city.size_90" ; Numbers: city tile food/shields/trade y/g/b 17, 0, "city.t_food_0" 17, 1, "city.t_food_1" 17, 2, "city.t_food_2" 17, 3, "city.t_food_3" 17, 4, "city.t_food_4" 17, 5, "city.t_food_5" 17, 6, "city.t_food_6" 17, 7, "city.t_food_7" 17, 8, "city.t_food_8" 17, 9, "city.t_food_9" 15, 0, "city.t_shields_0" 15, 1, "city.t_shields_1" 15, 2, "city.t_shields_2" 15, 3, "city.t_shields_3" 15, 4, "city.t_shields_4" 15, 5, "city.t_shields_5" 15, 6, "city.t_shields_6" 15, 7, "city.t_shields_7" 15, 8, "city.t_shields_8" 15, 9, "city.t_shields_9" 15, 10, "city.t_trade_0" 15, 11, "city.t_trade_1" 15, 12, "city.t_trade_2" 15, 13, "city.t_trade_3" 15, 14, "city.t_trade_4" 15, 15, "city.t_trade_5" 15, 16, "city.t_trade_6" 15, 17, "city.t_trade_7" 15, 18, "city.t_trade_8" 15, 19, "city.t_trade_9" ; Unit upkeep in city dialog: ; These should probably be handled differently and have ; a different size... 16, 15, "upkeep.food" 16, 16, "upkeep.food2" 16, 17, "upkeep.unhappy" 16, 18, "upkeep.unhappy2" 16, 19, "upkeep.shield" ; Nuclear explosion: this could maybe now be handled as one ; big graphic (?), but for now is done old way as 3 by 3: 1, 17, "explode.nuke_00" 1, 18, "explode.nuke_01" 1, 19, "explode.nuke_02" 2, 17, "explode.nuke_10" 2, 18, "explode.nuke_11" 2, 19, "explode.nuke_12" 3, 17, "explode.nuke_20" 3, 18, "explode.nuke_21" 3, 19, "explode.nuke_22" ; Misc: 9, 17, "user.attention" ; Variously crosshair/red-square/arrows }