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There are really to ports of Witches that have been published. The one for WarpUP is made by Steffen Haeuser and the one for 68k is made by the author of the Amiga port of Descent, Christian Sauer. The WarpUP version is said to run with 35 fps. A progress report can be found in the next edition!
Deepcore Entertainment published a damned good looking screenshot of their new reference car race WildTracks. Who watches the screenshot might think that it was made using a raytracer, but Deepcore quickly announced to publish a demo version for the end of January. So you can expect it to be a real screenshot.
In the Aminet there are the first two ports of the PC-3D shooter Heretic available for download. A port (AHeretic) is done by Jesper Svennevid, as announced, and supports only 68k computers in the moment. But a PPC version is to follow in the next days, because Jesper has to remove only a few bugs. The other port (Heretic) is done by Sebastian Jedruszkiewicz and is available in two versions, for PPC and 68k. Both versions need the original PC WAD files, either the shareware or the full version. The Shareware files can be found on ftp.idsoft.com/pub/idgames/idstuff A progress report can be found in the next edition.
Also Steffen Haeuser announced a port of Heretic. His AmiHeretic supports 68k and WarpOS and is to be released in January. It can be found in any case under wuarchive.wustl.edu/~aminet/games/shoot/AmiHeretic.lha Latest news: The port was released, recently. These are some features: AGA and graphics board are supported, displayed on an own screen or in a Workbench window, keyboard can be configured, joystick/joypad/mouse, music and network are being prepared.
Even if there was much interest for Space Tribulations, after a demo was published on the Amiga Format CD, the developper cancelled the project. 2260 Design wants to continue the work and is looking for C-programmers and 3D graphic designer. If you are interested send an eMail to 2260Designs@zetnet.co.uk.
Aftertaste Productions is working on a new graphic adventure, called Abducted, which is a 256 color adventure in the style of Simon the Sorcerer and, of course, Monkey Island. The full version is to be published on CD-ROM above all and will contain HAM8 3D sequences as well as 16/8 bit sound and voice output. A release date hasn't been announced.
Alive Mediasoft announced two new games they are working on: Goal 98-99 and Phoenix Fighter. Goal 98-99 is the successor of the soccer classic Goal. Phoenix Fighters is a classic shoot 'em up with some extras. There are e.g. different modes like the race mode in which you have to reach the target before the computer does. Demo versions of both games are expected to be available soon.
Diablo's Land, an arcade adventure with lots of 3D graphics and atmospheric music, which makes the dungeon atmosphere quite realistic has been announced for April '99 The minimum requirements are 4 MB Fast RAM, AGA or graphics board and CD-ROM. Another game is MegaPolice, a realtime strategy game where you are a police captain. To make the streets save at night you have to deal with thieves, drug dealers and to be quite smart. MegaPolice is expected to be released in summer, it will require at least AGA or graphics board, 6 MB RAM and a CD-ROM drive.
Due to financial problems Digital Dreams Entertainment overtook the Wasted Dreams Entwickler Digital FX. In addition they changed the name to Distant Dreams. AGA or a graphics board, 3 MB RAM and a CD-ROM drive are the minimum requirements for Distant Dreams. It is expected to be published in the end of January. There are many improvements that have been made and delayed the release date. So there's e.g. RTGmaster support built in, now.
And there's another new developer team, which needs help. Kinetic Creationz plans to create the Amigas' anwer of Diablo 2 and is looking for StromC-programmers, 3D graphic designers (Lightwave) and professional musicians. The game will run on PowerPC & graphics boards only. If the team was complete a demo could be found on the Amiga 99 show. Who wants to work on the project Dark Soul should quickly contact Steven Bruces <kinetic_creationz@yahoo.co.uk>.
Two new teams of developers work for Crystal Software, now: Sanios Software, which work on RockDog and MegaWars and Digital Visionairies with their debut game The Holy Trinity.
The development of The Last Seal continues, but unfortunately there still isn't support of graphics boards. The features of the adventure in the style of Monkey Island seem to be brilliant: You can use 5 different perspectives, the main character is made with more than 300 single pictures and there are only raytraces backgrounds and lots of video sequences as well as voice output. No wonder that you need at least 16 MB RAM. A release date hasn't been announced.
| clickBOOM announced the support of Napalm Network as well as of TCP/IP. |
| And who knows the demo version knows how much fun you can get when playing |
| Napalm via the Internet. The release of Napalm isn't far away. So it is most likely |
| you will find an extended review in the next edition. |
In opposition to rumours Epic Marketing will publish Starfighter in some days. You should watch the homepage of Epic Marketing closely for the next days, because it is most likely that a demo version of the game can be found there.
According to unconfirmed rumours Titan Computer cancelled these games: Sword 2, Total Combustion, Lost Days in Paradise, Evils Doom Special Edition unfortunately Shadow of the third Moon 2. Due to the fact I received this message too late I could not ask Titan Computer, if this rumour is true.
After there was no luck with Quake 2 Digital Images tries to get a licence for the PC hit Halflife. If this can be managed we can expect a game, which makes even Quake 2 look old.
After a programmer left the developer team due to duty of military services, NtT is looking for graphic designers and other persons, who are interested in working on an adventure project. If you are interested please contact jono@enti.demon.co.uk.
New, good looking screenshots of Phoenix have been released, recently. According to these screenshot we can expect the game to become a hit.
Delsyd Software is a new team of developers for the Amiga, which plans 6 games. Delsyd set their hopes on the PowerPC processor. For this purpose they started a survey on their homepage, so no-PPC-users should/can participate. So take a quick look to: http://www.geocities.com/siliconvalley/foothills/2705. In the momenty Delsyd Software works on these games: The Adventures Of DP Dog, DP Tennis, DP Cart, Cross Country Ralley and Destitution. The release dates have been announced (s. the release list). The game which will be released first, in November 1999, is The Last Patriot and is a 3D game in the perspective of a person. Every game of Delsyd Software are to run on PPC and really fine Amigas only.
A demo version of Marbleous 2 was published in the Aminet. The demo is available in two versions: One AGA version and one RTG version. In this edition you can find a preview of Marbleous 2. If I get the full version there will be, of course, an extended review.
A Quake clone is in work by the belgic company Crossbow. The features are very promising: soft 3D scrolling, FMV sequences, breathtaking light effects and graphics, as good as Quake. This game is being developped for 68k and PPC. The minimum requirements are an 68040, 16 MB RAM, AGA and 6x CD-ROM. An optimum was a PPC, 32 MB RAM and graphics board. I can't wait to see it.
The source codes of Witches and Heretic have been published, recently. Promptly Jesper Svennevid, who also ported SNES9x on the Amiga, announced a port of both games. It is supposed he nearly completed the port and could begin with the port of Witches. He is going to make two ports, anyway: one for 68k and one for PPC. If you need further informations, ask Jesper (chip@ramses.ml.org).
Paul Burkey is working busily on more updates for Foundation. This month a version with a much more quicker graphic due to better graphics board support is to be released. After that Paul is going to begin his work for the network support.
Okay, this news is not directly for the games section, but due to the fact that AHI is used in most games, it might be quite interesting for most of you: The author of AHI, Martin Blom, ports AHI for the PPC, because he bought a PPC card thanks to a charity drive.
The team of Marco Siegel currently works on NEX - The Dark Age. The game is going to be like Bladerunner, but in 3D. Sounds quite interesting. The 3D engine of NEX is said to be quite revolutionary due to MIP mapping, texture filtering, coloured lights, lambert shading, polygon enemies and weapons. The game supports the usage of Warp3D and Virge as well as Permedia2. You should use at least a 68040, a graphics board is strongly recommended. Of course, the PowerPC is supported. To complete the project there are C-programmers looked for, so quickly call Marco Siegel <marco.siegel@hal.regiocom.net> to make this game come true!