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Blittersoft took FUBAR, which is developed by Q-Software, under licence. The war simulation FUBAR could become a megahit according to its features. According to the developers you are able to play it with up to 16 computer or human players. Even playing using the Internet may be possible. With its modularity you can easily build and use your own levels and graphics, etc. In addition there are FMV sequences as well as audio tracks by an English band. The game requires AGA, at least a 030 processor, 20 MB of free hard disk space and lots of Fast RAM. AHI and PPC are supported, of course.
The well-known publisher clickBOOM is looking for a game to port to the Amiga. On the list are games like e.g. Unreal (!!). We can't wait to see, what game it will be to be ported.
Marble Eyes searches an experiences network programmer for an add-on for Geneteic Species. If you are interested contact Martin Halberg (eMail: fuzzy@marble-eyes.dk).
In Aminet there is the final release of the demo version of Moonbases. According to Verkosoft the game will be available soon. The demo version is in to versions: An AGA and an RTG (graphic boards) version. But the graphics are not very impressive. We just can hope for finishing touches.
Fortress Software published a demo version of the top view racer Max Rally. You can read a preview in this edition.
Blittersoft, that just entered the Amiga game market looks for employees for porting PC-games. Especially for graphic designers, C-programmers, 3D graphic and AI programmers is looked for. If you are interested contact programmer@blittersoft.com.
The brilliand Command&Conquer clone Napalm was finished early in December and is expected to be available in the next days. So it is most likely you will find a test of this game in the next AMIGA aktuell international.
The Last Seal by ANCOR is an action adventure like those of Lucas Arts with some extra kindnesses like e.g. 5 different view angles, raytracing animations and voice output. The backgrounds were all made with a raytracer. The Last Seal needs AGA, at least an 030 and 16 MB of RAM.
Digital Visionairs still needs employees for the game The Holy Trinity. In the moment that is two 3D graphic designers and programmers. In addition they are looking for a musician. If you are interested contact Michael Pittaro (eMail: totallyamiga@yahoo.com).
The World Foundry announced that Explorer 2260 will be further developed. The game is a 3D trade-simulation.
The homepage of the OloFight developers The Real Ologram (http://www.ologram.com) is in a refit state. But if you read this it is most likely that it is back on-line. So, take a look!
It seems that DeepCore Entertainment has big plans, because they work on
WildTracks, which is expected to be better (!!) than Need for Speed 3
according to their statements. The game will be released for 68k and,
of course, for PPC. But even, if the game runs on an 68030 with 50 MHz,
the real fun is with an 060 and graphics board. Then you can expect
25 fps. The PPC version will have higher requirements: 603e/200 MHz,
32 MB of RAM, 8x CD-ROM are the minimum. Permedia2 is to be supported as well.
A demo is to be published on X-mas. Further they work on a pinball game,
called Pinball Pro. It is an extended Pinball Dreams. By the way: The game
Total Construction, which was announced last year, will not be released.
In an IRC conference Digital Images confirmed, that they got the complete source of WipeOut2097 including all additional files. There are 21 (!!) people in the Digital Images team, and 3 work on the WipeOut2097 port. It is said, that the ADoom programmer also works for Digital Images. WipeOut2097 will be released for PPC only.
AGA and graphics board are supported. They are in contact with Haage & Partner. So it is most like that it will support Warp3D. A demo is to be published early in 1999.
They plan to build-in some extras, that did not exist either in the PC- nor in the PSX version. In addition Digital Images works on the controversial Space Station 3000, a 3D soccer game and a Tekken clone.
Blueback Solution, the developers of Operation: Counterstrike, the new realtime strategy game in the style of Dune2000 & Red Alert, are looking for a musician for background music and sound FX. If you are interested send an eMail to: music@thesnakepit.demon.co.uk.
It seems, that Psygnosis is interested in developping games for the new Amiga generation. This results from the log of the Digital Images IRC conference.
Also Titan Computer was on an IRC conference in December. They were represented by the founder Michael Garlich, the programmer of Claws of the Devil, Alan Deising, as well as the programmer of Settlers II, Michael Siegel. Titan got it straight, that Claws of the Devil ran only on an 68060, on the Computer '98 show. So PPC users can relax. Titan Computer wants to start a test with Settlers II, to find out, if lavish produced games are still of financial interest. If the game is well sold, there are no problems for a Settlers III port. At the same time they mentioned, that the Amiga has no lack of users, but on potencial customers. This was made clear by Michael Garlich with the situation in Italy. They sold 19 (!!) copies of Shadow of the 3rd Moon, but they got 100 messages of Shadow of the 3rd Moon 'users'. But they work on a Shadow of the 3rd Moon 2 release, anyway. Titan Computer plans further ports, if the sales are good enough. Settlers II is to be published in the end of February and Claws of the Devil in the end of March. It is uncertain, if Warp3D will be supported.
As announced, a Warp3D supporting version of ADescent was published at the same time as Warp3D. The strongly optimized version is said to be considerable faster than the normal ADescent version. In Aminet ADescent is under /game/shoot/ADescent0x0-08.lha, approx. 315 KB.