@database MultimediaFAQ.guide @remark 1998.II.08 Adrian (Sauron) Siemieniak @master MultimediaFAQ.guide @node main @title "Multimedia FAQ by Sauron 97" @{b}@{bg shine} Multimedia FAQ by Sauron 98.II.08 @{bg back}@{ub} @{i} this is 2.0 version @{ui} Mainly about what can play QT,AVI,MPEG on Amiga @{" About XAnim 0.35 and my !WWW page! " link "NOTA" } @{" AVI programs " link Anim_AVI/main } @{" QT programs " link Anim_QT/main } @{" MPEG programs " link Anim_MPEG/main} @{" MP programs " link Anim_MP/main } ---------------------- NOT YET ----------------------- @{" MABroadcast 1.3 .. QT & AVI player " link "MABroadcast" } ------------------------------------------------------ @{" Converting ....................... " link "Converting" } @{" FAQ history ...................... " link "History" } @{" How to contact with me ........... " link "Author" } @endnode @node XANIM @title "XAnim 2.69.7.7 22-Mar-95" 1) Where to get: - Aminet 253KB aminet/gfx/show/xanim8.lha 2) What it can play: GFX format: Play everything on system screen or window what you can set. Uses different kind of FloydSteinberg dithering or simply colour and gray modes. Video: + Quicktime Animations. The following features are supported: -> Uncompressed (RAW ) depth 4,8,16,24 and 24+ -> Uncompressed (RAW ) Gray depth 4 and 8. -> Apple Graphics (RLE ) depth 1,8,16 and 24. -> Apple Graphics (RLE ) GRAY depth 8. -> Apple Animation (SMC ) depth 8 and GRAY 8. -> Apple Video (RPZA) depth 16. -> SuperMac Cinepak (CVID) depth 24 and GRAY 8. -> Component Video (YUV2) depth 24. -> Photo JPEG (JPEG) depth 8 and 24. -> Supports multiple video trak's. -> Supports animations with multiple codecs. -> Supports merged and separated resource forks. + AVI animations. Currently supported are ->*IBM Ultimotion (ULTI) depth 16. -> JPEG (JPEG) depth 24. -> Motion JPEG (MJPG) depth 24. -> Intergraph JPEG (IJPG) depth 24. -> Microsoft Video 1 (CRAM) depth 8 and 16. -> SuperMac Cinepak (CVID) depth 24. -> Uncompressed (RGB ) depth 8 -> Uncompressed (RGB ) depth 24 -> Run length encoded (RLE8) depth 8. -> Editable MPEG (XMPG) depth 24. + MPEG animations. Currently only Type I Frames are displayed. Type B and Type P frames are currently ignored, but will be added in future revs. Also can play a lot of other animations format and pictures streams. Audio: AVI 8 and 16 bit RAW(PCM) mono/stereo. AVI ADPCM is supported(mono only for now). Quicktime 8 and 16 bit RAW(PCM) mono/stereo. Quicktime 8 and 16 bit TWOS(signed PCM) mono/stereo. Quicktime MAC6 is *NOT* supported. 3) Future: As far as I know Amiga part of that project is CANCELED. But x11.library is still developed and it's main part of program ... 4) On what machines it works: Any Amiga with 1 MB memory (hmmm I'm not sure but 512KB can be enought !!!) and x11.library (ex. from Aminet) I have to write here that XAnim can play lots of animation but it's damly slow and have realy nasty sound support (eats cpu like a fresh cookies) 5) How to contact with author: If you can think of anything that involves my address: Terje Pedersen Oterveien 55 9017 Tromsoe Norway Podlipec did allow me to ask for a $10 contribution for using my libX11 and the efforts needed to port the program, but this doesn't seem to have reached the amiga public..Therefore I didn't plan to release any more ports of xanim. But some guys on irc showed some interest and made me do this one! Want to know more about xanim? try: http://www.portal.com/~podlipec/home.html "The XAnim Home Page" And thanks to all who has suggested improvements and ways to prevent possible problems on other configurations! (thanks Olaf!) TP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! So like you can read above Terje is not such a bad guy and perhaps will develope XAnim if we ask him again - worth to try ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! @endnode @node Author @title "Author info" If you can add something to informations in this guide please write to me. Also if you have requested documentations or perhaps some IntelIndeo sources (the biggest problem now) please contact with programmers or me (I'll send it to everyone). @{b} Send me also EMails if you think that such a FAQ is needed @{ub} Currently I'm now something like ;) QT,CyberAVI,CyberQT and AVId beta tester, and I'm working on new port of XAnim for Amiga. I'm also planing to do IntelIndeo.library so every program can use ****** IntelIndeo format. you can write to me: best sauron@pwr.wroc.pl = sauron@sun1000.ci.pwr.wroc.pl also good agnen@agnen.mud.org.pl sauron@main.ic.com.pl not sure one agnen@mud.org.pl or agima@plukwa.pdi.net sauron@plukwa.pdi.net on irc you can find me: #amigapl #rpg-pl on normal IRC servers ;) #amiga_warez on GALAXY IRC servers my nick is .... yes you are right SAURON or ^Sauron^ if some other ***** will use it already ;) If you can't get me there ;) last chance you have on my MUD, but it's POLISH one so you probably don't pass login part but even so try 'agnen.mud.org.pl 7680' and ask ... Sauron. (name of the mud is Agnen) And last word: I don't like TOLKIEN'S trilogy (Herbert is much better) @endnode @node OlderHistory @title "FAQ history - old" 0.9 - non public 1.0 - QT 1.2 changed to 1.3 - MOV and AVI table 1.01 - Fixed ;) some bugs in info about QT - CyberAVI 1.7 changed to 1.8 1.02 - first public release - add few QT formats to QT Table 1.1 - NEW !! CyberQT add - 2 new formats to QT Table 1.2 - some small changes in info about me - finaly I wrote about QTFIX ;) - not much ehh - Converting FAQ add - info about avi.datatypes - now FAQ have 5 files, later I'll add info about MPEG and MP 1.3 - WHAM,CRAM,MSVC "Microsoft Video 1" are the same - bug in sound descriptions of CyberAVI - NEW: CyberAVI 1.9, CyberQT 1.1, AVId 0.989 - NEW MPEG: MP 1.03, aMiPEG 0.7, XingPlay 1.0 1.4 - New QT 1.4 and AVId 990 - Missing AVId support for Microsoft Video 1 in table (Reported by author) - New info about qtfix (author request) - add mpeg_stats 2.2a - add SPEED RESULTS for MPEG players - XingPlay is now on Aminet - add mpeg_player 2.01 1.5 - changes in aMiPEG info (author request) - small changes in converting - New CyberQT 1.2 & CyberAVI 1.10 - new note ;) 1.6 - name of archive changed to Multimedia, since MPEG audio is not an Animation ;))) - new info about MPEG sound players/decoders/encoders for Amiga MPEGA 2.8, MPEGAPlayer 2.30, amp, Musicin - Info about converting IFF/WAV/AIFF=> MP2, MP1,2,3 => IFF/WAV/AIFF and MP3 => MP2 - AVId author EMail changed - NEW MPEG Video Datatype added 1.7 - a lot of small changes and bug fixed ( ehh ;) ) 1.7 - NEW mp3enc 0.1c - new versions of MPEGA and MPEGAPlayer - my page has new location (none) - NEW OPTIMIZED MusicIn (on my machine it's about 21% faster) - NEW aMiPeg 0.8 1.8 - NEW mp3encode 0.2 (LayersIII 110% faster! ) - NEW mp3encode 0.3 THAT'S FAST ! (Layers III 50% faster !) - some version numeration fixed (sorry !) - NEW AVId 0.99998 - fixed/updated info about CyberQT/AVI (author request) - NEW SongPlayer (Layer I/II/III player) - MPEG Datatype System 1.8 - NEW aMiPEG 1.0 @endnode @node History @title "QT, AVI & MPEG FAQ history" @{" Older history " link OlderHistory } 2.0 !!! - !!! New L00K of the guide !!! I hope it much more clean now - NEW MPEGAPlayer 2.50 (requires now mpega.library) - NEW mp3info 0.2.13 (to writes TAG in MPEG files) - SongPlayer where missing (sorry) - new AVId (now with Picasso support) - new MPEG Video Datatype 1.12 - new CyberAVI 1.12 and CyberQT 1.4 - new Frogger (MPEG I & II player) - new aMiPEG 1.1 @endnode @node MABroadcast @title "MainActor broadcast" I TOLD YOU NOT YET !!! Are you trying to test me ? Gee when I will have enought time to test it ;) On MAB WWW page there is nothing about supported formats (well unless not so precise as I need) @endnode @node Converting @title "Converting" @{b}@{i} 1) How to convert AVI,QT to ANIM ? @{ub}@{ui} The easiest way is to use MainActor, you can simply load QT/AVI and save it as any other anim/fli/flx format. But if you don't have MA or it cannot load current AVI/QT try to use XAnim7beta "XanimAmigaBet7.lha gfx/show Xanim for Amiga BETA_7. 3.x+AGA or gfxcard" It can save any supported by it anim as IFF pictures (24/8 bits) "AmiXanim -Di8BaseName AnimName" -for 8 bits output (256 colors) "AmiXanim -Di24BaseName AnimName" -for 24 bits output (16M colors) BaseName - AmiXanim will create IFF pictures called BaseName.000 BaseName.001 ... BaseName.009 and so on AnimName - path and name to animation Now you have to join pictures in animation (there is a lot of programs on Aminet that can do that). I used to create anims by ImageFX (it can render it quite nice). @{b}@{i} 2) What about sound ? @{ub}@{ui} Now we have a problem. Currently as far as I know ONLY MainActorBroadcast have small tool called RipSound that can save AVI sounds as 8/16svx samples. To save MOV sound you can use QT (ver 1.4+) and AHI file_save driver. @{b}@{i} 3) How to create AVI/QT on Amiga @{ub}@{ui} The ONLY way I know is to BUY MainActorBroadcast ... sorry no other solution. I don't know what kind of limitation have DEMO version on Aminet, but you can try it. @{b}@{i} 4) Is there any Amiga animation format that supports sound ? @{ub}@{ui} Yep... it's not popular because of compression lack and no good software to create it. You can get a lot of CDXL anims from aminet. CDXL - it's easy to play format that not needs CPU power, but anims are big (size of file) FILM - it's simply ANIM and 8SVX mixed together, no compression (so FILMs are even bigger than CDXL) "AGMSFilm2.lha gfx/show Makes films from IFF sounds and pix" @{b}@{i} 5) What can play CDXL/FILM (later perhaps I'll write more) @{ub}@{ui} -CDXL - use Datatypes to play it or "cdgslx" from Aminet (gfx/show) -FILM - use Datatypes to play it or "AGSMFilm2" from Aminet (gfx/show) @endnode @node NOTA @title "Pleas read it carefuly" Links to all mentioned in this guide programs and on-line email to authors and WWW pages you can find on (check that URL): http://www.ic.com.pl/~sauron About XAnim 0.35 NEW X11R6.3 and IXEmul.library 47 (should work on 020/030) You can get 4MB version of X11 (all what you need to use XAnim) and latest XAnim on: http://www.ic.com.pl/~sauron And wait for AHI and Workbench support ;) @endnode