-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   ___   ___   ___   ___   ___      ___   ___   ___   ___   ___   ___   ___
  |   | |   | |   | |   | |   |    |   | |   | |   | |   | |   | |   | |   |
  | P | | O | | K | | E | | R |    | S | | Q | | U | | A | | R | | E | | S |
  |___| |___| |___| |___| |___|    |___| |___| |___| |___| |___| |___| |___|

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                             SysOp Docs Version 1.2

.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.

                                    Contents:
1) Introduction.
2) How to Install this Door.
3) Next Project: Lost Obscure Realms of Darconia.
4) BBS Numbers
5) History

.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.

1) Introduction:

   Pokersquares is a visual solitaire card game that takees placee inside of a
5 x 5 grid.  This game has been compiled with SAS C 6.57 as a STDIO door.  This
means that this game should virtually work with any Amiga BBS out there.  :)
Yeah that is right I think Amiga Doors should bee able to run under any Amiga
BBS.  I hate it just as much as you do when I see some Door I can't run just
cause the author decided to make it for his kind of BBS only.

   Also this game and its source are FREEWARE.  You are free to copy, modify
and pass out modified versions of this game as you see fit.  I guess I'm just
usually the GNU sort of guy cept for maybe my next project.  But I will talk
about that later.

.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.

2) How to Install this Door.

   First of all, this game requires that there is somewheree on your system
a directory assigned DOORS: .  If you have DOORS: assigned already you may
skip this paragraph.  If for whatever reason your BBS software does not have a
DOORS: directory assigned (For Instance CNet/3 down uses PFiles: instead of
Doors: , CNet/4 howevere uses Doors:) you will have to assign it yourself.  To
do this first you go into CLI and type Assign Doors: <Dir> In place of the
<Dir> you put the path to the directory that keeps your door games in it.
After that you will have to edit your startup-sequence or some other file your
BBS Software keeps Assigns in and put Assign Doors: <Dir> just as above in the
file.  That way the Doors: directory gets assigned everytime you boot.

   :) Sorry if it sounds like I'm over explaining up there but from my
experiance there are some Sysops out there that like need you to explain stuff
step by step.  However, after you know that Doors: is assigned you need to
make sure that there is a directory in Doors: called PokerSquares/ .  The
game itself does not need to be in Pokersquares but the game does write
its data file to Doors:Pokersquares/ .  If you don't like that path and can
handle a compiler be free to recompile the source as you see fit.  The paths
are stored in the pokersqr.h file.

   At this point you are ready to choose what CPU Specfic Pokeresquares file
you want.  The one that is called just PokerSquares is compiled for the 68000
processor and thus will run under any 68k based processor.  So if you not sure
what kind of CPU you have just use it.  Now if you have like a 68030 for
instance and want to take advantage of your hardware just rename
PokerSquares.030 to PokerSquares and copy it wherever you plan to run it from.
The same is true for PokerSquares.020, .040, .060 etc.

   Now it is time to install this game on the BBS side of your Computer.  I
am a CNet/4 Sysop myself.  This means that from experiance with the software
I am able to descripe installation on it much better than on say like DLG, E
or what have you.  However there will be a general installation instruction
that if you are a smart sysop should help you install this game on your BBS.
If you know how to install PokerSquares on your type of BBS pleasee be free
to email Star Gazer who uploads this game for me to the Aminet and he'll pass
the info along to me.  Or if you really nice guess you could always call ViP ;)

For CNet:

On CNet go to your PFiles or Doors directory an type ADD, once you press
enter you should see something like "Text, Arexx, Dos, Para or CNet? ".
Choose [D] for Dos. and you should get a VDE screen. Change the values as
follows.

DOS filename : Doors:PokerSquares/PokerSquares
Description  : Poker Squares
Argument     : "%1"

Disable More?: YES
Raw Mode     : NO

For TransAmiga:

I like to thank however passed Star Gazer that arexx script to launch Poker
Squares from TransAmiga.  However, I have lost the email that he sent me along
with the script so now I have no idea who it was.  :) However if I ever do
find out again I put a thank you with your name on here.. But anyways... 
Installing for TransAmiga should now be simple.  Just add the
PokerSquares.Trans file however you would add an arexx door to transamiga
(which I'm sure is pretty easy to do) and that should be it.

General Installation:

The game runs even from AmigaDos which is however not recomended due to
Amiga Ansi and Amiga Font but the args for this is:

PokerSquares <Handle>

Where Pokersquares is the program itself and <Handle> would be the User's
name or handle. on most BBSs they use some form of a % command to parse the
handle from the BBS to the game. You should know what it is if you add alot
of AmigaDos doors to your BBS.. something like "%name" %1 "%1" %name...
where usually the quotes are used to parse the entire handle as one arguement
might not be so on some BBSs so you'll have to experiment.. also your software
may have a diffrent place for the program's path and the program's arg.. Like
Cnet does. Or it could be all on thee same line and be more like

Path: Doors:PokreSquares/PokerSquares "%name"

or whatever... :P hope this helps  in anyway

.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.

3) Next Project

   It may take some time before you see any updates of this program from me.
This is because I am much more interested in working on Realms of Darconia a
RPG I am currently working on.  I wrote Poker Squares so it be pretty much
stable the first time I released it so I wouldn't have to worry about it again.
:) However, people have been coming up with suggestions for the game.. No bug
reports yet.  So I have every now and then looked at Poker Squares source and
made a few simple modifications.  Be free to make your own versions of
Poker Squares as you please.. Be nice though if you mention lil ol me somewhere
in there :) considering all the code and graphics I made for it.

   Now as for Realms of Darconia I would like to say Coming Soon but that is
not the case.  It is a much more complicated project than Poker Squares. :)
Heh I kinda knew there prolly be little if any bugs in Pokersquares when I
first released it but Realms of Darconia :) I knew I'll find alot of bugs now
and then due to how complicated it is..  Still working on the character
generatoree who's chargen.c file is alrady 197k in size if that tells you
anything.  This next game won't be freeware though cause it is alot of work.
However I don't like unregistered version of most stuff I see.  The game
will still be winnable just that you won't get all the goodies in the Unreg
version.  say the unreg comes with the standard AD&D races and classes
Fighter, Mage, Cleric and Thief..  Well the Registered version will have
more races and classes, Town editor, Map editor, Character editor, Random
Map Generator and so on.. tons of goodies along with a config program
but all this is prolly a long ways off anyways..  Just would like to explain
why if Pokersquares doesn't get my full attention.
                                                                       Gangsta
.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.

4) BBS Numbers

For the latest version of this and other games call:

V.iolent I.n P.ublic                                             (972) 494-1024
Star Streams                                                     (972) 938-7115

.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.

History:

Version 1.0 - First Release, pretty stable game.
Version 1.1 - Added default answers to questions that the game asked player,
              Added HDCS characters instead of special low askii suit chars
              for people who couldn't use the suit characters with their terms.
Version 1.2 - Included TransAmiga .rexx script to launch program from that
              software.  Added that Suit and Instruction questions are only
              asked when the player first plays.

.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.

P.S :P I hate writing DOCS. :)
