@database SFX @Remark (C) Copyright 1993-1996 Stefan Kost @Remark All Rights Reserved @Remark $VER: Filter-FIRBand.guide (14.09.96) @Remark AmigaGuide-OnLine-Help for SoundFX @master /guides/sfx.guide @index /guides/sfx-index.guide/index @node main "Operators : Filter-FIRBand" @{b}Filter-FIRBand ---------------------------------------------------------------- -------------------------------------------------------------------------------@{ub} Function : Works on a specific frequency-band, means supresses or boosts it. Parameters: Effect How much the operator effects the outcome. Negative effectvalues producing the opposite effect - they boost frequencys. Cut-Off1 lower bound, relative frequencies 0.0 => 0 Hz 1.0 => Samplingrate/2.0 Cut-Off2 upper bound, relative frequencies Nr. How many coefficients should be used. The more they are, the better results will be get. (max 64) Win Windowfunction, to use for filtersynthesis. ARexx : EffS/E -100..100 % EModBuf,EModShape,EModMode CutOff1S/E 0.0 .. 1.0 P1ModBuf,P1ModShape,P1ModMode CutOff2S/E 0.0 .. 1.0 P2ModBuf,P2ModShape,P2ModMode Length 2..64 Win 0..7 Notes : Please don't wonder because of these long calculation-times. If you are using e.g. 64 coefficients, SFX needs to do 128 multiplications and 128 additions for each samplevalue. Since SFX lets you modulate filterspecifications (and not using fixed ones like other programs do), it has to redesign the filter each samplevalue. Therefore again a bunch of calculationsteps is neccessary. For @{" FIR-filters " link /guides/sfx-glossary.guide/Filter } a mathematical coprocessor really helps ! @endnode