============================================================================ $VER: CNet (Word) Searcher HISTORY, v1.46 (10-Feb-97) by Dotoran! ============================================================================ - v1.46 - - Released: February 10, 1997! - Changes: - A line display was added telling you the size of the grid it's trying to hide the words into. - Extra text was added telling you how many MORE words there are yet to be hidden. - All word lists have now been sorted from longest to shortest. This makes it a bit easier and faster for the program to hide all the words in each list. With the restriction on grid size introduced in v1.45, the program needed all the help I could give it! hehe - There's a "SearchORG" file included which is the file I used to length sort the puzzle lists. If you add new lists yourself, you can run this file and have it sort all the lists again. More will be added to this file in the future. - Filenames of the single digit puzzles were changed to start with a leading "0", so files "Puz01", "Puz02", etc. now. - v1.45 - - Released: Only to a few people. - Bug Fixes: - If you were playing a game that used a grid size too large to display the word list, then chose to use the Answers Hint type, when you returned to the game, it attempted to draw the word list, which did NOT look too good. - Changes: - While fixing the above error, I decided to make the game calculate the maximum width a puzzle could be and STILL allow for a Word List to be displayed, so you should now ALWAYS see a word list. - v1.44 - - Released: January 25, 1997. - Bug Fixes: - If you opted to create a puzzle using your preferred directions of hiding, then chose to NOT hide the words in ANY direction, the program would lock up. It will now revert to using ALL directions if you disable all directions from the PICKDIR routine. - Changes/Additions: - If you have a SAVED game, but opt NOT to continue it on your next entry into the game, you'll now be asked if you wish the game to be DELETED from disk before continuing. - v1.43 - - Released: January 24, 1997. - Bug Fixes: - I must have been flying through these files, as I included the OLD history file in the 1.43 archive. Oops! - This version was the first update version for CNet, v4.24g. - Changes/Additions: - More puzzles added(now at 41 total) - The menu now sports a NEXT 30 or PREVIOUS 30 puzzles as needed. - v1.42 - - Released: November 30, 1996. - Bug Fixes: - I was given some reports of the game "word wrapping" up a line on remote screens when the word list window was drawn. I rewrote the routine slightly to hopefully fix the problem. If not, let me know. - Changes/Additions: - Included three more puzzle files, for a total of 33 puzzles. - Introduced another Hint Type: Answers. Meant more for the beginner searcher, this hint will actually show the user WHERE the words are hidden in the grid. All "filler characters" will be printed as periods, thus leaving only the hidden words. - With the above new Hint, all SAVED GAME files need to be DELETED, as Searcher was not saving any ANSWER data in the past. Running the included "SearcherUpdate142" file will take care of this deletion process for you automatically. - v1.40 - - Released: November 24, 1996. - Bug Fixes: - If a puzzle was created where you opted to SKIP the hiding of one or more words, if you then SAVED the Game for completion later, it was impossible for the game to determine when you had solved it, as it was waiting for you to find ALL the words(even those NOT hidden in the puzzle). This has been taken care of. - Changes: - If you opt to modify the DIRECTIONS used to HIDE the words, then decide you wish you didn't, hitting ESC will hide words in ALL EIGHT directions(the same as would have happened if you opted NOT to modify the directions). - Colors of words still hidden are displayed in GREEN now, instead of light cyan, as used in previous versions. This way, the words match the colors they appear in the puzzle grid(green for hidden, red for found, etc.) - If you press ENTER to start the selection of a word, then wish you hadn't, pressing ENTER(or any non-numeric key) will abort out and return you to the game. - The game will now display a word list on the same screen the main puzzle grid is located on, PROVIDED it will fit given the puzzles chosen dimensions. The words are color-coded the same way the other word-lists are: Green=Still Hidden, Red=Found, Yellow=Not Hidden. - Even MORE puzzles have been added. Thanks to Paloma for submitting numerous new puzzles, including the NUMBER puzzles! - Coding changes made to incorporate the NUMBER puzzles, so the filler characters will ALSO be numbers. - A Redraw command was added, in the event the game screen gets line noise corruption or the like. - SysOp definable color variables for the major colors used in the game. These affect only the Game screen colors, not all the text prompts, etc. - v1.20 - - Released: September 14, 1996. - Bug Fixes: - It was possible to FIND and SELECT the SAME word more than once. This effected the "number of words left to find" counter. Now, it is NOT possible to select a word once it has already been found. - New Features: - You can now SAVE the game you are currently playing. The next time you enter the game, a check is made to see if you have a SAVED game, and you'll be asked if you want to CONTINUE the game. You can only save ONE game, and you'll be asked for confirmation to OVERWRITE an existing saved game, if one should be found. Once a game has been SOLVED, if it is also seen that you CONTINUED the game, the saved game file will be DELETED from the disk. - v1.11 - - Released: September 3, 1996. - New Features: - Added an initial check of the user's line width(which must be 80 or higher), and their terminal type(which must be set to IBM-ANSI) else they'll be told they need to use these settings before being allowed to play the game. - Added a Carrier Check routine to check for lost carriers. - Will now ask if the player wants to look at the word list BEFORE the puzzle is initially displayed. - The "Q"uit option slightly modified, so as to allow you to go back and select a different puzzle, without exiting the game. You now MUST press "Q" to exit the game, as pressing ENTER will result in aborting the request to QUIT the game. - When word lists are displayed, the comment about skipped words is only shown if words ACTUALLY were skipped. (Was a bit silly to have it displayed in puzzles where ALL words were hidden). - A check was done to see if the number of SKIPPED words was EQUAL to the TOTAL number of words, and IF so, player is told this, then returned to the Puzzle Selection menu. - v1.10 - - Released: September 2, 1996. - Bugs squashed: - If an ODD number of puzzles existed, you'd see an odd entry where the next EVEN puzzle would have gone. (One that should NOT have been presented at all) - New Features: - A 17th puzzle on "Trek Names" was sent by Mugwump(Nate Daken), so was also included in this distribution. Thanks Nate! - Added the ability to SKIP the hiding of "frozen" words(those that seem like they're taking forever to hide. You can also opt to SKIP hiding the REST of the words. - Added a new CLUE type: ALL WORDS - On a separate screen, you'll be shown the list of words this puzzle was based on. Words that were NOT hidden(because you chose to SKIP them above) are color coded YELLOW, while those words you have already found are coded in RED. Words that are in CYAN are still hidden and waiting for you to find them! - The clue TYPES have been coded to activate using the 1, 2, and 3 keys, instead of letter keys, so those users who are spending the time playing the game using the Numeric Keypad won't have to move their hands while using clues either! - v1.01 - - Bug Fix Release: August 23, 1996. - It was impossible to enter a puzzle number greater than 9(a 2-digit number), so the initial input routine had to be modified. - v1.00 - - First Release: August 17, 1996. ============================================================================ Frontiers BBS (716)/823-9892! ============================================================================