M O N S T E R N O I A ~~~~~~~~~~~~~~~~~~~~~~~ by Gregor Rosenauer (c) 1992-96Changes:history
developed ............from...March 10th, 1992 to ??? MAIN .................from....July 6th, 1992 to September 7th, 1992 Conversion to Blitz*1*..on December 7th, 1992 Over-Screen-Levels .....on October 18th,1993
In between LONG BREAKS (SCHOOL, A-levels etc.!!!)
Revived...in Feburary 1996 (!), with Blitz *2.1* - only NOW: Blitz-internal Inkey$/BitmapInput-Bug solved(!) - Animbrush (Title) extended to 10 Shapes -> really smOOth ! :) - Coplist-Problem solved:) !
23.05.1996 (exams!): *fixed userlevels for HD-support
(no longer searches 'df0:'!)
*Titlebrush now a bit bigger=looks better
-Scorebar ->Glitches? May 96:
(*) "MultiMonstering when beaming" - now monsters continue moving
While you get teleported
(*) Used Blitz-Internal FadeOut-command instead of self-made routine
(*) Monster-Animations a bit jerky... bug solved (wrong counter)!
(*) Titelbrush too small on the gamescreen -> fixed, now there are
ugly glitches if the scorebar is at the bottom of the display:(
(*) Extras limited to 10
(*) NOW: when you collect a passwordletter, you get score
(*) BONUS if all passwordletters are collected in the RIGHT order!
(was Albert's idea, thanks!)
(*) USER-LEVEL-support revied, now the GAME-Levels are _also_ on
disk, reorganised location of the levels on disk:
Game-Levels are now in MonsterNoia/Levels/, User-Levels are in
MonsterNoia/Levels/User -> this enables also disk-based users
to add as MANY user-levels as they want, as long as they are
organised in that directory-structure. (without the need of
an additional 'Assign')
(*) Keys: first the coloured keys are used, only THEN the grey ones
(else this could lead to unfair/unsolvable situations..)
(/) Press Fire to what..? (Protect?...) <-- CANCELLED, I don't
really think it's necessary to have something to do with the
fire-button, and I don't want to implement it anymore;-)
(*) use WHOLE Screen (->Scorebar displayed wrong/NOT at all?!)
--->Glitches?!
--->Work-around: Scorebar 21 pixel from buttom of display
(*) Chasemonster: gfx-'bug' fixed: transparent colours removed
where they should not be..! (->lead to flickering!)
(+) monsters sometimes flickering -> sorry, cannot do much about
that, this is a speed problem:( (the display-routine is exe-
cuted every 1/50sec already!)
(*) Fixed Font for optimal optical appearance;)
(*) ->LevelEd enhanced: Show-Bug fixed, Qualifiers supported!
(SHIFT, ALT)
(*) DOCUMENTATION added, also HTML! -> stick onto Homepage
(?) NTSC-Mode should work... Beta-Testers?!