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Game History


 M O N S T E R   N O I A
 ~~~~~~~~~~~~~~~~~~~~~~~
 by Gregor Rosenauer (c) 1992-96

history

developed ............from...March 10th, 1992 to ??? MAIN .................from....July 6th, 1992 to September 7th, 1992 Conversion to Blitz*1*..on December 7th, 1992 Over-Screen-Levels .....on October 18th,1993

In between LONG BREAKS (SCHOOL, A-levels etc.!!!)

Revived...in Feburary 1996 (!), with Blitz *2.1* - only NOW: Blitz-internal Inkey$/BitmapInput-Bug solved(!) - Animbrush (Title) extended to 10 Shapes -> really smOOth ! :) - Coplist-Problem solved:) !

Changes:

23.05.1996 (exams!): *fixed userlevels for HD-support

                      (no longer searches 'df0:'!)
                     *Titlebrush now a bit bigger=looks better
                      -Scorebar  ->Glitches? May 96:
 (*) "MultiMonstering when beaming" - now monsters continue moving
     While you get teleported
 (*) Used Blitz-Internal FadeOut-command instead of self-made routine
 (*) Monster-Animations a bit jerky... bug solved (wrong counter)!
 (*) Titelbrush too small on the gamescreen -> fixed, now there are
     ugly glitches if the scorebar is at the bottom of the display:(
 (*) Extras limited to 10
 (*) NOW: when you collect a passwordletter, you get score
 (*) BONUS if all passwordletters are collected in the RIGHT order!
     (was Albert's idea, thanks!)
 (*) USER-LEVEL-support revied, now the GAME-Levels are _also_ on
     disk, reorganised location of the levels on disk:
     Game-Levels are now in MonsterNoia/Levels/, User-Levels are in
     MonsterNoia/Levels/User -> this enables also disk-based users
     to add as MANY user-levels as they want, as long as they are
     organised in that directory-structure. (without the need of
     an additional 'Assign')
 (*) Keys: first the coloured keys are used, only THEN the grey ones
     (else this could lead to unfair/unsolvable situations..)
 (/) Press Fire to what..? (Protect?...) <-- CANCELLED, I don't
     really think it's necessary to have something to do with the
     fire-button, and I don't want to implement it anymore;-)
 (*) use WHOLE Screen (->Scorebar displayed wrong/NOT at all?!)
   --->Glitches?!
   --->Work-around: Scorebar 21 pixel from buttom of display
 (*) Chasemonster: gfx-'bug' fixed: transparent colours removed
     where they should not be..! (->lead to flickering!)
 (+) monsters sometimes flickering -> sorry, cannot do much about
     that, this is a speed problem:( (the display-routine is exe-
     cuted every 1/50sec already!)
 (*) Fixed Font for optimal optical appearance;)
 (*) ->LevelEd enhanced: Show-Bug fixed, Qualifiers supported!
     (SHIFT, ALT)
 (*) DOCUMENTATION added, also HTML! -> stick onto Homepage
 (?) NTSC-Mode should work... Beta-Testers?!