Iceburg_DEMO1.lha ----------------- This is the 1996 PLAYABLE DEMO of ICEBURG(tm)! Iceburg is a Trademark and Copyright 1995-97 James Kaylor All other Trademarks belong to their respective owners. The Iceburg program, graphics, sound, music, etc. is NOT to be used for commercial OR public domain purposes without the written permission of the author. This archive is FREELY DISTRIBUTABLE as long as ALL the files in this archive are INTACT and UNALTERED! Let's get right to it... You'll need an AMIGA with about 1 and a half megs, ECS Chip set (if you can view a 64 color pic, then you have this) and a joystick. HOW TO RUN AND PLAY - Copy the following files into your main c/ directory: (find the following files on your AMIGA Workbench disk.) ICONX ASSIGN ECHO MAKEDIR COPY DELETE Copy all the archive's files onto a disk or anywhere on a hard drive. Click on the IB_INSTALL icon. This will make an IB drawer and place the files in the right places. Ok, no problems? Good. Click on the IB_DEMO icon to start 'er up! PLAYING THE DEMO - Use the joystick to guide Dab, the magic ornament around the landscape. The first thing to do is look for pieces of paper that are on the ground, they will give you information on how to get along with the game. The FIRE button or SPACEBAR will advance the messages. Pressing the fire button will do various things in the game, you can use some items you collect by pressing fire and the direction you wish to throw/use/place, etc. The spacebar on your keyboard will run through the items you might have collected, most items have a number next to them denoting the amount you have left. INTERACTIONS - There are some object you can't exactly pick up, but you may be able to use them or find something in them. (Hint: You'll need a key to open chests!) You'll have to avoid some parts of the landscape, like spikes, holes, water, etc. GAME PLAY HINTS - PLAY LOOSE. The only way to play, just be adventurous, go anywhere and everywhere! There is only one bonus round, in it you have to match the symbols in the "slot machine" to match the pattern at the top of the screen, to change a symbol you have to hit the red button in front of it. FUNCTION KEYS - P will toggle the ITEM BOX & EXTRA LIVES on/off the screen. S toggles the sound effects ON/OFF. M toggles music ON/OFF. as explained above, cycles through your items. + press this and it will slow the game down a notch. - this speeds the game back up. OK, YOU CAN PLAY NOW - If you want you can just run the demo now and then come back to read this, I'm just going to go into a little tech stuff. (very little. 8} But before you go, don't worry if you collect a bunch of gems and one or two don't disappear, this is a bug and I'm still working on getting it fixed. (It only happens maybe 4% of the time.=} VERY LITTLE TECH STUFF - Two years ago when I first made an IB demo the program was very small, it had 32 colors, 4 levels (containing 4 screens each.), and 6 tiny MINDLESS enemies (per level). For the 1995-96 Iceburg(tm), I've overhauled the whole thing! It's ALL new except for the main character graphics and a few of the landscape graphics. Each level can have up to 64 screens and they are drawn in 64 color half-brite mode. The enemies are not quite as mindless as the 1992-93 guys were, some of these new guys travel in little boats and others will even shoot at you! The screen redrawing in this IB is VERY much an improvement over the "old" IB, I used to have a lot of redraw errors like the one I've already mentioned, not only the gems, but almost all the objects on the screen wouldn't redraw correctly. I would have a screen full of flashing/half drawn objects, very annoying!! The redrawing is up to about 96% error-free. (I'm not going to lose anymore time on trying to get it perfect until I'm finished with the game. Update?) OK THERE YOU HAVE IT - As for when the game will be finished, who knows?! I started work on this near the end of Sept. 1995, I even did some work on it between football games on Thanksgiving Day! I'm not going to drive myself crazy like I did last time! WHAT ERRORS? - This program was made using AMOS and the AMOS Pro Compiler and it is UNLIKELY that this program will crash your AMIGA due to the system friendliness of AMOS! If you find any errors please E-MAIL me on FIDO-NET or at: jdk0vr97@imsweb.net (for now anyway, I move around a lot!) An error would be anything as abnormal as say, Dab flying around the screen with a nutcracker for his head, or as simple as the program failing when you pick up an object or when you move into a certain place on the screen. The program may fail because of a memory fault, you need at least 1 & a half MEGS. (I suggest 1 M CHIP, 1 M FAST or more) That's it for now, send E-MAIL to James Kaylor over the FIDO-NET or: jdk0vr97@imsweb.net(for now.) **************************************************************************** Note from the future (Jan. 1997): Disregard the promises that I have made about releasing IB in 1996, as you can see I didn't, this is an older file. ;)