@Database DOTW100.guide
@Author Ralf Schwate
@$VER: DOTW100.guide 2.4 (07/05/97)
@Index "STCCG:stccg.guide/INDEX"

@Node MAIN "DOTW100.guide"
@prev "STCCG:dotw.guide/DOTW"
@next "STCCG:dotw.guide/DOTW"

@{"DOTW" link "STCCG:dotw.guide/DOTW"}
@{"Main" link "STCCG:stccg.guide/CONTENT"}

@endnode
@Node DOTW1 "STCCG.guide/ST:CCG Deck of the Week/Rom - Arch, Treachery"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #1@{ub}

Welcome to BeeR's Deck Ideas!

I've been playing STCCG for more than a year now and I've come with a lot of
great Decks built around themes (I always built deck around themes because
experience showed that no matter how powerful your deck is, it always relies
on good drawing order (luck), so why not have fun when building your decks?)
In my next post, I will show you how to evaluate the odds when you draw your
cards from your deck and believe me, they're low,low,low.

So, here's my first Deck Idea and this one almost doesn't rely on luck.

Romulans -Arch/Trea-

Missions:

Strategic Diversion          skills required to complete all missions:
Wormhole Negotiations        Treachery x 12
Plunder Site                 Archaeology x 4
Sarthong Plunder
Excavation
Secret Salvage

Personnel _required_ ( you should add 4 more at least,
with complementary skills)

Galathon x 2
Taul x 2
Sela
D'Tan
Pardek
Baran
Ocett
Taibak
Bok
Jo'Bril
Berlingoff Rasmussen

Of course, this is only the core. I once played with 4 Galathon and 4 Taul.
Try to stay between 30 and 35 cards for your draw pile, this way you're
pretty shure to have the cards you need in no time. With almost everyone
having the skills required, you should be able to complete any mission while
your opponent stumbles on your 23 dilemmas.

Two problems so far: Thine own self. It's tempting to play a red shirt
strategy because (almost) everyone is expendable.
Second, you have five missions with multi affiliations so you have to put
some of your dilemmas on them just to be sure.

Next time: Klingon - L'Armada- and a small course about the Hypergeo-
metric law!
@endnode

@Node DOTW2 "STCCG.guide/ST:CCG Deck of the Week/Klg - L'Armada"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #2@{ub}

Here's my Deck Idea #2, the purest of the purests Klingon Armada decks.
It basically includes ALL the Klingons Officers and those with Leadership.
It has 10 ships, 8 of wich are K'Vort class. No Non-Aligned whatsoever.
Only one Event: a Red Alert. You can put two if you want to be safer.

Klingon -L'Armada- AKA  -The Way Of The Warriors-

Personnel:
Batrell
B'Etor
B'iJik
Duras
Governor Worf
Gowron
Kargan
Klag
K'mpec
K'mtar
Konmel
Korris
Kurn
K'Vada
L'Kor
Lursa
Morag
Nu'Daq
Toral (I said everyone!)

Ships:
I.K.C. Bortas
I.K.C. Buruk
I.K.C. Hegh'ta
I.K.C. K'Vort x4
I.K.C. Pagh
I.K.C. Qu'Vat
I.K.C. Vorn
(No K'Ratak because of it's poor range)

Events:
Red Alert!  (x2?)
Captain'Log (?)
Bynars WE   (?)

Doorways:
AU Doorway (seeded)
@endnode

@Node DOTW3 "STCCG.guide/ST:CCG Deck of the Week/Fed - Families"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #3@{ub}

Hi everyone!
It seems I am the only one to write about deck ideas now that we don't
hear from Movar. :-(
I think that this is a _great_ subject and a punishment for all those who
don't read r.g.t.s and are stuck with their sole mind to invent new decks
while we put our minds together to construct the ultimate deck, the deck
that will kill'em all (especially my opponent)! >:-)

This is a quest for many. I shall not succeed alone.

Now, to change the subject completely, here's a not-so-powerful-but-very-
funny-to-play deck Not so powerful because if your opponent(s) know the
cards well, they can guess what's in your draw pile.

Deck idea #3:
Fed-Families

Personnel:
Jack Crusher                     Nikolai Rozhenko
Wesley Crusher                   Alexander Rozhenko
Beverly Crusher                  K'Ehleyr
Beverly Picard                   Worf
Jean-Luc Picard
Lt (j.g.) Picard                 Fed/Romulan
Dr LaForge                       Sela
Geordi LaForge
Lwaxana Troi                     Fed/Klingon:
Deanna Troi                      Kurn
Ian Andrew Troi                  K'mtar
Major Rakal                      Gov. Worf
William T.Riker                  the four Duras
Thomas Riker
Tasha Yar                        Klin/Rom
Tasha Yar - Alternate            Ba'el
Ishara Yar                       Tokath
                                 the four Duras

Lots of Honor, Diplomacy, Leadership, Navigation and Computer Skill. That
should make no problems for choosing your missions.
@endnode

@Node DOTW4 "STCCG.guide/ST:CCG Deck of the Week/Fed - Harem"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #4@{ub}

Hi, everyone!

For my fourth Deck Idea, I've decided to postpone my Fed -One Man Show-
until I've tested it because it may be a "pure" theme deck (unplayable)

So here's BDI#4: Fed -Harem-
*IT IS PLAYABLE* and it did win against my 3 affiliation treaty deck

Personnel:

Deanna
Miss Shelby (lots of character)
Jenna (for the Androids)
Linda
Miss Taitt
Miss McKnight
Tasha (both)
Leah (the *real* one...)
Vash (not useful but I couldn't resist)

The Older ones:
Beverly (both)
Rachel
Neela
Alynna
Mrs Shanti

The Aliens:
Vekor
Jaxa
Laren
K'Ehleyr (for the tough ones)
Mrs Selar (a doctor)

Missions: (I will skip the comments, it is PG-13)

Investigate Massacre
Diplomacy Mission
FGC-47 Research
Explore Black Cluster
Study "Hole In Space"
Study Stellar Collision

I know there are better missions for this theme (First Contact?) but it is
a playable deck.

Events:

Goddess of Empathy
Red Alert! (after all, there is a lot of personnel)

(*new adds*)
Alien Probe
Mot's Advice


Interrupts:
Alien Groupie
Jamaharon
Amanda Rogers
La Forge Maneuver
Dead in Bed


Artifacts:
Horgan'hn
Thought Maker

Dilemmas:

Parallel Romance
Martriarchal Society
Male's Love Interest
Anaphasic Organism

etc...
@endnode

@Node DOTW5 "STCCG.guide/ST:CCG Deck of the Week/Rom - Planet Power"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #5@{ub}

Here's my fifth Deck Idea, this one is not a theme deck but a deck that
follows rules #2,3,4 and now 5 of my Holy Deck Rules.
To date, it won 2 out of 3 games, the only defeat beeing against a similar
deck of the same affiliation.


BeeR's Deck Idea #5: Romulan -Planet Power-

Missions:
Investigate Raid
Covert Installation
Expose Covert Supply
Strategic Diversion
Covert Rescue
Sensitive Search

Personnel:
Bok
Cmdr Tomalak
Dathon
Lakanta
N'Vek
Major Rakal
Maques
Mendak
Palteth
Roga Danar
Sela
Taibak
Takket x2
Taul x2
Tebok
Toreth
Varel
Vekor x2

Ships:
Decius
Devoras
Haakona
Khazara
Tama

Events:
Thermal Deflector
Red Alert!

The rest is up to you.
Next time a theme deck...

PS:
I did my best start ever with this deck (3 players game):
initial draw:
Taul       (SECURITY)
Dathon     (OFFICER)
Vekor      (SCIENCE/MEDICAL)
Sela       (VIP)
Lakanta    (CIVILIAN)
Haakona
Taul again

Next draw: Vekor again
...
sixth draw: Roga Danar (SECURITY/ENGINEER)

I had seeded a Kurlan under Sensitive Search and no one put any dilemmas
under it, thinking it was a dilemma.

I played Taul,Dathon,Vekor,Sela,Haakona,Lakanta and Roga and got the
Kurlan Naiskos after 7 turns!! And I still had another security and another
medical in my hand! With the Romulans!!
@endnode

@Node DOTW6 "STCCG.guide/ST:CCG Deck of the Week/Klg - Descent part III"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #6@{ub}

Sorry, I was supposed to post a theme deck but I got so crushed, torn apart
and humiliated by my partner's deck yesterday that I felt I should share with
you my nighmare.

I changed two personnel (after all, it's my post ;-) ) to put a sixth Klingon
only mission (Med Relief)


BeeR's Deck Idea #6: Klingons -Descent part III-

"The Rogue Borgs have made an alliance with the Klingons. They have
reconstructed Lore on a remote planet and are awaiting his return.
Will your crew survive the deadliest threat ever encountered?"

Missions:

Investigate Disturbance
Cloaked Mission
Krios Suppression
Fever Emergency
Brute Force (or Plunder Site)
Medical Relief

Personnel:
Bok
Divok
Etana Jol
Governor Worf
Gowron
J'Ddan
Koroth
Kurn
Nu'Daq
Roga Danar
Vekor

Ships:
Qu'Vat
Bortas
Hegh'Ta

Interrupts:
Rogue Bors x10
Crosis x2
Q2 x2     (against Amanda)
Amanda x2 (nullifies Hugh)

Events:
Lore Returns
Kivas Fajo x2
The Traveller

Others:
Disruptor OR Varon-T Disruptor OR a Personnel with archaeology if you
   put Plunder Site (possibly a female, Ocett 'caus you have only two)
AU Doorway
Klingon Outpost

Dilemmas:
Interphasic Plasma Creature x4
Male's Love Interest x3   (a lot of SCIENCE are male)
Female's Love Interest x2
Chalnoth
Cardassian Trap
Hunter Gang
Armus
Outpost Raid x2
Tarelian Plague Ship (get rid of Vekor --> SCIENCE)
Frame Of Mind

The idea with the dilemmas is to make one IPC hit (it did not in my case,
I did't had the oportunity to attempt even one mission) by killing or
removing personnel. After that, the Borgs are unstoppable.
@endnode

@Node DOTW7 "STCCG.guide/ST:CCG Deck of the Week/Rom,Klg - Captains' Prerogative"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #7@{ub}

This one is a modification of my partner's treaty attack deck. It's very
effective as either a speed deck or an attack deck. Just wait for the few
first card and then make your choice...

BeeR' Deck Idea #7: Romulan/Klingon -Captains' Prerogative-

Missions:
Investigate Raid
Extraction
Covert Rescue
Cloaked Mission
Investigate Disturbance
Krios Suppression

Personnel/Ships:
The captains and their ships:  (total weapon:77 *ouch*)
  Mendak  --> Devoras
  Tomalak --> Decius
  Toreth  --> Khazara
  Kargan  --> I.K.C. Pagh
  Kurn    --> I.K.C. Hegh'Ta
  Baran   --> Mercenary Ship
  Dathon  --> Tama
The crew:
  Divok
  Governor Worf
  J'Ddan        (science, exo, fourth Treachery)
  Koroth
  Major Rakal
  Maques
  N'Vek
  Roga Danar
  Stefan DeSeve (Treachery, Dual, AU...)
  Takket
  Taul
  Vekor x2

Events:
Captain's Log x2
Red Alert!
Treaty x2

Interrupts:
Tachyon Detection Grid   (?!)
LaForge Maneuver         (?!)

Equipments:
Engineering Kit
Medical Kit

The rest is up to you...

Beware of the Neural Servo Device! Two Kevin Uxbridge at least may be a good
idea.
@endnode

@Node DOTW8 "STCCG.guide/ST:CCG Deck of the Week/Fed - Space Opera"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #8@{ub}

Here's a theme deck based on romantic involvement in TNG.
Did I missed some? Let me know!

BeeR's Deck Idea #8: Fed - Space Opera -

Personnel:
The Picard clan:
  Jean-Luc Picard
  Neela Daren
  Vash
  Beverly Crusher
  Kareel Odan  (with Bev, not with Picard)
The Data clan:
  Data
  Jenna D'Sora
  Tasha Yar
The Castillo clan
  Richard Castillo
  Tasha Yar-Alternate
The Lwaxana Clan:
  Lwaxana Troi
  Ian Andrew Troi
The Riker clan:
  William T. Riker
  Soren
  Ro Laren
  Etana Jol
  Deanna Troi (a big linking card)
  Thomas Riker
  Devinoni Ral
  Worf
  K'Ehleyr
The LaForge clan:
  Geordi LaForge
  *Dr* Leah Brahms  (poor Geordi is waiting for Aquiel)
The Barclay clan:
  Reginald Barclay
  Holo-Projectors (Event)
  Goddess of Empathy (Event)

Ships:
Enterprise
Yamato
Enterprise-C
Runabout

Missions:
Evacuation
Diplomacy Mission
First Contact
Wormhole Negotiations
Investigate Massacre
Study "Hole in Space"

Can't put risa :-( only one CIVILIAN

Interrupts:
Kevin Uxbridge
Amanda Rogers
Howard Heirloom Candle
Alien Groupie
Jamaharon

Events:
Rishon Uxbridge
(Holo-Projectors)
(Goddess of Empathy)

Equipments:
Med Kit    (for play purpose)

Doorway:
AU Doorway

Outpost:
Fed

Artifacts:
Horga'hn
Receptacle Stones

Dilemmas:
Anaphasic Organism
Parallel Romance
MLI
FLI
Ktarian Game
Matriarchal Society
Conundrum
Tsiolkovsky Infection
Barclay's Protomorphosis Disease
Worshiper
Tarellian Plague Ship
Punishment Zone
Q (he loves Picard so much...)
@endnode

@Node DOTW9 "STCCG.guide/ST:CCG Deck of the Week/Fed - Star Trek: Borg "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #9@{ub}

Here's another Borg Deck, but a theme deck this time.

-----------------please--use--safe--scissors--------------------------

BeeR's Deck Idea #9: Fed -StarTrek: Borg- The new film from Paramount

"The Borgs are back, they have assimilated the Rogue Borgs and taken
Lore as Locutus' successor... But Wesley is back with the Traveller
and some yellow friends and together with the Enterprise they will once
again save the Quadrant."

Starring:
Patrick Stewart                as Capt'n Jean-Luc Picard
Jonathan Frakes                as Cmdr William Riker
Marina Sirtis                  as Counselor Deanna Troi
LeVar Burton                   as Lt Cmdr Geordi LaForge
Brent Spiner                   as Lt Cmdr Data
Cheryl "Gates" McFadden        as Doctor Beverly Crusher
Micheal Dorn                   as Lt Worf
Will Weaton                    as Wesley Crusher
Elizabeth Dennehy              as Lt Cmdr Shelby
Tom Jackson                    as Lakanta
Natalia Nogulich               as Vice-Admiral Alynna Nechayev
John Neville                   as Sir Isaac Newton
Jim Morton                     as Albert Einstein
Jeff McCarthy                  as Roga Danar
Caitlin Brown                  as Vekor
Suzie Plakson                  as Dr Selar

also starring:
Olivia D'Abo                   as Amanda Rogers
John Anderson                  as Kevin Uxbridge
Corbin Bernsen                 as Q2
Eric Menyuk                    as The Traveller (Transcendance)
Nehemiah Persoff               as Palor Toff
Brian Cousins                  as Crosis (x2)
Jonathan Del Arco              as Hugh
Brent Spiner                   as Lore (Returns)
Buncho Peepol                  as Rogue Borg (x10)
John Snyder                    as Aaron Conor (Female Love Interest)
John DeLancie                  as Q

with special appearance by:
You                            as The One


Thank you to:
the US Navy for the loan of the "U.S.S. Enterprise"
the Japanese Navy for the "Yamato"
the UFP for the "Nebula"

and to ACME for the loan of some stuff and furniture:
a Transwarp Conduit
a Devidian Door (Lakanta on the Borg Ship? Don't, stop, moving baby...)
an Alternate Universe Doorway
a Federation Outpost (boy, that thing was heavy)
an Emergency Transporter Armband (to retrieve Lakanta)

the plot twists:

Nanites (the ultimate weapon against the Borg)
Tarellian Plague Ship (use these two to make Nanites hit)
Tsiolkovsky Infection ( "             "          "      )
Borg Ship
Outpost Raid
IP Creature (they work great with the Rogue Borg...)
Hunter Gang
Frame Of Mind
Armus
MLI
(FLI, see above)
(Q, see above)

The sets:                      The plots:

Tarod IX                       "Investigate Massacre"
Peliar Zel                     "Diplomacy Mission"
Bre'el IV                      "Restore Errant Moon"
Dorvan V                       "Evacuation"
Hakaris Corridor               "Investigate Dissapearance"
Morgana Quadrant               "Study "Hole In Space""

Other possible places:
Velara III                     "Evaluate Terraforming"
Sector 97                      "Explore Black Cluster"

----------------------------------------------------------

Ohniaka III (Descent) and Wolf 359 are not Fed missions. Too bad.

Much less powerful than Deck #6. This one is more of a theme deck.

For those who find some card inclusions odd, they were taken mainly
from "Q Who?", "TBOBW", "I, Borg", "Descent" and the novel "Vendetta".

---->Next week:  a *very* nasty deck...

Check out my previous decks at
http://step.polymtl.ca/gestion/polytv/beer/
@endnode

@Node DOTW10 "STCCG.guide/ST:CCG Deck of the Week/Fed - A Good Place To Die"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #10@{ub}

Hi everyone! I'm really glad you stopped by because I have something
really nasty for you. This is a deck of total anihilation. In fact, if
the cards get out right, you can make your opponent forfeit after a
few turns. It happened to me (see below). Decks #10 and 11 come from
this memorable deck but are more focused and even more destructive.
Just hope your opponent doesn't play a six space deck...

----------------------------------------------------------------------
BeeR's Deck Idea #10: Fed -A Good Place To Die-

Interrupts (10):
Barclay's Transporter Phobia (BTP)x6
Thine Own Self (TOS)x4

Dilemmas (22):
Setups (not stopped):
  Firestorm x2
  Male's Love Interest (MLI)x2
  Female's Love Interest (FLI)
  Armus
  Alien Abduction
  Hunter Gangs x3
  Punishment Zone x2
  Borg Ship
  Frame Of Mind

Hitters:
  Cardassian Trap
  Chalnoth x2
  Nausicaans x2
  Zaldan x2
  Outpost Raid

Other (2):
AU Doorway
Outpost

Personnel, Ships and missions:
Your choice, but Feds suggested. Put 6 planets to be sure he'll have
some planets to try.
Otherwise you could play a 6 Green planets Romulan deck so there will
be less chances that you both play the same affiliation.

Here's what I suggest, it's called Fed -The Fewer the Higher- (12):

J.-L. Picard, Data, Tasha-Alternate, Worf, Roga Danar, Richard Galen,
Vekor, Geordi LaForge, Bev Crusher, Bev Picard, Jo'Bril, Mjr Rakal.

3 different Science, Medical, Engineer, Security and Officer and only
Anthropology, Youth, Mindmeld and Stellar Cartography missing!

The other eight cards are your choice (hey, it's a deck idea, not a
Deck Of The Week! ;-) ). Don't forget to put some ships...
----------------------------------------------------------------------

Analysis:
It's hard to get wrong with this deck. Either you draw a personnel
or you draw something to disable your opponent's personnel.
A typical turn should go like this:

-Your opponent's turn. He attempts a mission with 6 crew members.
-Before he beams down, you put a BTP. 5 to go...
-Hit MLI. 4 to go...
-Hit Armus. 3 to go...
-Chalnoth! Stopped. 2 to go...
-You finish it with TOS. No more crew.

It's important to put as many BTP and TOS as possible because you want
to be able to start this on his first mission attempt.
After two of this, chances are he'll have almost nothing left...

--->Next week: second part.
Check out http://step.polymtl.ca/gestion/polytv/beer/ for previous decks
@endnode

@Node DOTW11 "STCCG.guide/ST:CCG Deck of the Week/Fed - A Good Day To Die"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #11@{ub}

Hi there! Sory for the delay, I had problems with my news servers...
This is, I admit it, a very cheapo deck but it can get you out of
a loosing streak really rapidly. It's not tourney legal
(TAK-Alien Probe) but you can play without the probe.

----------------------------------------------------------------------

BeeR's Deck Idea #11: Fed -A Good Day To Die-

Events (9):
Telepathic Alien Kidnappers (TAK) x 4
Alien Probe x2
Anti-Time Anomaly (ATA)
Static Warp Bubble (a Kevin magnet)
Klim Dokachin (another Kevin magnet)

Interrupts (6):
Kevin Uxbridge x2 (to remove the Anti-Time if something goes wrong)
Amanda Rogers x2
Q2 x2

Personnel, Missions and ships (21):
Doesn't really matter, but I recommand the same thing as last week:

Fed -The Fewer the Higher-:
J.-L. Picard, Data, Tasha-Alternate, Worf, Roga Danar, Richard Galen,
Vekor, Geordi LaForge, Bev Crusher, Bev Picard, Jo'Bril, Mjr Rakal.
3 Ships
6 Missions

Dilemmas (22): Same as @{"BDI #10" link DOTW10}:
Setups (not stopped):
  Firestorm x2
  Male's Love Interest (MLI)x2
  Female's Love Interest (FLI)
  Armus
  Alien Abduction
  Hunter Gangs x3
  Punishment Zone x2
  Borg Ship
  Frame Of Mind

Hitters:
  Cardassian Trap
  Chalnoth x2
  Nausicaans x2
  Zaldan x2
  Outpost Raid

Other (2):
AU Doorway
Outpost


Variation: you can remove up to 4 dilemmas if you want more personnel
or artifacts or whatever...
----------------------------------------------------------------------
Analysis:
The idea here is that if you draw the ATA early, put down a TAK first
so that your opponent will play his best personnel in a hurry. Then put
the ATA and try to look at your opponent in the eyes without smiling...
:-) (oops! Just did)

If the ATA doesn't come up, put down the Alien Probe and begin a
massive carnage of his hand.

As I said in my previous deck idea, these two decks come from a grand
unified deck that has both this strategy and the BTPhobia-TOSelf
strategy. Once the latter has worked, switch to the former and your
opponent will never be able to put another personnel on the table!

This deck works great with a Klingon Commando (Away Team killer)
instead of a Fed crew. By an extraordinary coincidence, next week's
deck will be a Klingon Commando. Don't miss it...next monday.

Missed last week's BDI? Check out:
http://step.polymtl.ca/gestion/polytv/beer/
(note:the server is down for a few days right now)

---
Nick
for The Campaign against FS/FT
@endnode

@Node DOTW12 "STCCG.guide/ST:CCG Deck of the Week/Klg - DOOM"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #12@{ub}

Hello to all intelligent lifeforms everywhere!
Here we go again for another of those killer deck that make your
opponent forfeit after a few turns...

This is a deck entirely based on AT battles.
Now you might say: "What? Away Team battles? Helllooo? This is only a
myth you know..."
Well you'll be surprised how nasty that can be.
Just hope (again) your opponent doesn't play an all-space deck.

Card analysis (chess notation):
!! a winner
!  good
?  bad or questionable
?? a looser
?! questionable, but has some possibilities
!? seemed good, but turns out to be bad

Hey! If you try this deck, give me some feedback!

---------------------------------------------------------------------

BeeR's Deck Idea #12: Klingon - DOOM - aka The Glory of Battle

Missions (6):
The 6 Red planets
(Brute Force, Krios Suppression, Cloaked Mission,
Inv. Disturbance, Fever Emergency, Medical Relief)

Personnel (13):
K'mtar
Governor Worf
Kurak
Nu'Daq
Divok
Gowron
Vekma (?!: Honor)
Kurn
Kargan
Divok
Roga Danar
Dathon
Vekor

Ships (3):
Pagh
Hegh'ta
Buruk

Interrupts (16):
Kevin, Amanda, Q2
Dist. of S/T Cont. x2 (is there any abbreviation for this one? DS/TC?)
Phaser Burns
Honor Challenge (!: very good against Romulans)
Klingon Death Yell (?: you'll never die anyway! Just for the theme)
Barclay Transporter Phobia x3 (to start the work...)
Thine Own Self x2 (...to finish off the work)
Disruptor Overload (?!: many uses, ex: Alien Labyrinth)
Rogue Borg x2 (!: to boost the Echo Papa 607)

Equipments (2):
Echo Papa 607
Klingon Disruptor (!: Brute Force, Zaldan, battles...)

Artifacts (2):
Iconian Gateway
Varon-T Disruptor

Others (2):
AU Doorway
Klingon Outpost

Dilemmas (13):
FLI x2
MLI
Q (!: you can put your Gateway-ed Away Teams near your outpost)
Parallel Romance
Matriarchal Society x2
Hunter Gangs
Frame of Mind x2
Alien Labyrinth
Outpost Raid
Punishment Zone
Armus

3 other cards for you to choose (probably personnel or dilemmas)
---------------------------------------------------------------------

Dilemma combos aim to stop your opponent like FLI+Matriarchal.
Those combos where discussed at large in @{"BDI#10" link DOTW10}. It's not necessary to
put these combos everywhere. Just where your opponent is most likely
to attempt first.
If the cards come out well, this can be a total crusher deck.
Just look what happened to me... (yes, it's again my partner's idea).

11 personnel out. I was testing my deck idea @{"#13" link DOTW13} (Feds).
Attempting the mission at my outpost ("Nah! I'm sure there's no
Outpost Raid here...")
Hit Armus: lose Roga Danar (ouch).
Hit Oupost Raid(!): lose Bev Crusher AND Bev Picard (f..k). Stopped.

Enemy attempts a mission, gets Varon-T.
Enemy goes to my mission, beams AT.
Plays Phaser Burns... no amanda: 2 down, 6 to go...
Enemy battles Emeny 1 more down, 5 to go...
plays Distortion of S/T Continuum... no amanda.
Enemy splits AT: 1)Roga+Gowron+Varon-T 2)the others.
First strike: 4 to go...
Second strike: 3 to go...
One more and he could have played a Thine Own Self!

I lost 8 crew members in one turn. :-(

Having three different way of boosting your ATs (Disruptors, Varon-T
and Echo Papa) increases the chances to have at least one early in
the game.
Another good strategy is to use Brain Drain in combination with such
dilemmas like Holo Ruse or Shaka to stop your oponent.

Guess what? Yep. It'll be next week's theme...
                         +++++++++++++++++++

Missed the previous deck ideas?
http://step.polymtl.ca/gestion/polytv/beer/
@endnode

@Node DOTW13 "STCCG.guide/ST:CCG Deck of the Week/Fed - The Wiser...The Killer"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #13@{ub}

'lo there!
I was trying to find a way to use the Vulcan Stone Of Gul (VSOG) for
someone (the Giershmeister) when I fell on Brain Drain.
This is one of those times when your start banging your head on the
wall, saying: "Why haven't I thought of that before, why haven't..."

----------------------------------------------------------------------
BeeR's Deck Idea #13: Fed - The Wiser...The Killer -

Missions (6):
Evacuation
Diplomacy Mission
Evaluate Terraforming
Restore Errant Moon
Investigate Disapearance
Investigate Rogue Comet

Personnel (14):
Jean-Luc Picard
Data
Bev Crusher
Bev Picard
Worf
Tasha - Alternate
Roga Danar
Geordi LaForge
Vekor
Richard Galen
Rachel Garrett
Jo'Bril         (!: SCIENCE, treachery, Greed...)
Dathon
Major Rakal

Ships (4):
Enterprise
Yamato
Runabout
Nebula

Interrupts (7):
Amanda
Q2
Kevin
Brain Drain x3 (!!: good with VSOG, CUNNING dilemmas...)
Palor Toff  (!!: Brain Drain x4 or Amanda x2...)

Events (4):
Red Alert!
Genetronic Replicator
Kivas Fajo
The Traveller

Others (3):
Vulcan Stone Of Gul
Fed Outpost
AU Doorway

Dilemmas (22):
Cardi Trap
Edo Probe
Worshiper
Hunter Gangs
Frame Of Mind
Holographic Ruse
Parallel Romance x2
Male's Love Interest
Female's Love Interest x2
Matriarchal
Interphasic PLasma Creatures
Firestorm
Rascals
Nagilum
Q
Outpost Raid
Tsiolkovsky
Plague Ship
Armus
Zaldan
----------------------------------------------------------------------
Ok, first my opinion of the Vulcan Stone Of Gul: not a very good card.
Most of the good personnel can get passed it and you need to stop
your opponent on a planet, wich is somehow difficult.
But then with Brain Drain, it's a whole new ball game.

You can now kill those who normally get passed the VSOG by lowering
their cunning first! I tried it and my opponent was playing Klingons
(low cunning)!! The only two personnel in his (stopped) AT that had
CUNNING > 7 where Dathon and Roga Danar. I played three Brain Drain;
he nullified one with Amanda; I Brain Drained the two wise guys and
then played the VSOG. 8 kills!!

Dedicate four cards in your deck to kill maybe six personnel may not
sound well calculated, but BD has many more uses, like removing a
critical skill (Exo?) to strenghten a dilemma (Zaldan?) or to prevent
your opponent from doing a mission at a critical point...
Almost everyone use Vekor, because of her Med skill. She often
completes the 3 Med Commando that makes Genetronic Replicator so
powerful. Well your opponent might be on for a little surprise...
You might want to look at it's effect on Nutational Shields, Warp Core
Breach, The Charybdis abd Isabella.

Also Parallel Romance is excellent for the VSOG since it stops two
personnel that might be VSOGed after!
                      ++++++++++++++++++++++++++

Next week: a tribute to the Major, one of my favorite cards.

check out
http://step.polymtl.ca/gestion/polytv/beer/ for previous deck ideas.

--
BeeR
@endnode

@Node DOTW14 "STCCG.guide/ST:CCG Deck of the Week/Rom - Fedspionage"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #14@{ub}

'lo there!

You like those little surprise decks that make your opponent's
jaw drop? Just read further...

...and hope your opponent plays Feds.

----------------------------------------------------------------------

BeeR's Deck Idea #14: Romulan - Fedspionage -

Missions (6):
Study Lonka Pulsar
Investigate "Shattered Space"
Covert Rescue
Secret Salvage (!: to attract killer space dilemmas...)
Expose Covert Supply
Strategic Diversion

Personnel (20):
The Commando:
   Major Rakal
   Stefan DeSeve
   Bok
   Vekor
   Etana Jol
   Dr Reyga
   Roga Danar
   Jo'Bril
   Ajur
   Boratus
   Dathon
   Baran
   Evek
The Support Crew:
   Takket
   Sela
   Tebok
   Mirok
   Tarus
   Toreth
   Taibak

Ships (4):
Tama
Decius
Haakona
Mercenary Ship

Interrupts (6):
Vorgon Raiders
Wolf (!: you don't want your Commando Leader to die)
Amanda
Q2
Kevin Uxbridge
Brain Drain

Events (4):
Genetronic Replicator
Red Alert!
Thermal Deflector
Espionage: Romulan on Federation (!: Major + Stefan + Esp: 3 Teams)

Others (3):
Medical Kit
Romulan Outpost
Alternate Universe Doorway

Dilemmas (17):
Tarellian Plague Ship
Tsiolkovsky Infection
Rascals
Barclay's Protomorphosis Disease
Shaka, When The Walls Fell
REM Fatigue Hallucinations
Interphasic Plasma Creatures
Armus: Skin Of Evil
Coalescent Organism
Chalnoth
Hunter Gangs
Firestorm
Parallel Romance
Worshiper
Edo Probe
Cardassian Trap
Outpost Raid

----------------------------------------------------------------------

Ok, now for the analysis:

You might wonder why doing such a deck in a race game like STCCG.
Granted it isn't a speed deck, but if the cards come out well, your
opponent will be in for a surprise...You don't _need_ the Espionnage!

First of all you've placed the dilemmas under the Fed Missions, so you
know exactly what to expect (do you?). Nothing new here. The difference
is that since this deck relies heavily on NA personnel, you can do
_all_ your opponent's missions. The old trick of placing a single
dilemma and two or three misseeded dilemmas works really well here.

But this deck really shines in those lazy Sunday afternoon games when
you play without the 100 points limit (i.e. until someone's deck runs
out). In those games, you can easily do 5 or even your 6 missions
before you finish your deck. So one mission less for your opponent
can be fatal, and since you're playing Romulan there's no way for him
to steal your missions.

Unless...
...next week.
                        ++++++++++++++++++++

check out
http://step.polymtl.ca/gestion/polytv/beer/ for previous deck ideas.

--
BeeR
@endnode

@Node DOTW15 "STCCG.guide/ST:CCG Deck of the Week/Fed - Undercover at Romulus"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #15@{ub}

'lo there!

Remember last week's deck? Here's the opposite strategy. Thanks to the
power of Fed personnels, this one is a real bulldozer...
All I did was change the support crew, and remove Ajur & Boratus since
Fed security is much better than Rom.

...hope your opponent plays Romulan.

----------------------------------------------------------------------

BeeR's Deck Idea #15: Fed - Undercover At Romulus -

Missions (6):
Evaluate Terraforming
Diplomacy Mission
Evacuation
Restore Errant Moon
Investigate Rogue Comet
Investigate Dissapearance

Personnel (19):
The Commando:
   Major Rakal
   Stefan DeSeve
   Bok
   Vekor
   Etana Jol
   Dr Reyga
   Roga Danar
   Jo'Bril
   Dathon
   Baran
   Evek

The Support Crew:
   Beverly Crusher
   Beverly Picard
   Worf
   Tasha Yar - Alternate
   Jean-Luc Picard
   Data
   Geordi LaForge
   Rachel Garrett

Ships (4):
Tama
USS Enterprise
USS Yamato
Mercenary Ship

Interrupts (6):
Wolf (!: you don't want your Commando Leader to die)
Amanda
Q2
Kevin Uxbridge
Brain Drain (!: to spice some dilemmas...)
Palor Toff

Events (4):
Genetronic Replicator
Red Alert!
Lore's Fingernail (?: Data becomes NA)
Thermal Deflector

Others (3):
Medical Kit
Federation Outpost
Alternate Universe Doorway

Dilemmas (18):
Tarellian Plague Ship
Tsiolkovsky Infection
Rascals
Barclay's Protomorphosis Disease
Shaka, When The Walls Fell
REM Fatigue Hallucinations
Interphasic Plasma Creatures
Armus: Skin Of Evil
Coalescent Organism
Chalnoth
Hunter Gangs
Firestorm
Parallel Romance
Worshiper
Edo Probe
Cardassian Trap
Outpost Raid
Zaldan

----------------------------------------------------------------------

Ok, now for the analysis:

Since this deck resembles last week's deck, most of what I said is still
true. One thing I didn't said last week: the Med Kit is useful only if
you don't remember where you put what and against the Plague Ship (tough
I would suggest you put the Plague Ship somewhere you're not likely to
spy. I've also included Lore's Fingernail but I didn't playtested the
deck with it, I prefered to add another dilemma.
Only one Security in the Commando isn't a problem if you remember the
dilemmas.

Want some stats? 30 Classifications with 19 personnels!
Diplo x8, Lead x7, Hon x6, Comp x6, Trea x5,
Nav x4, Bio x4, Astro x4, Greed x4, Exo x3,
Arch, Phy and Music x2, Anth, Emp, Stel, Geo and Tal Shiar x1

Woah! Even if you don't spy any Rom mission, you'lL bulldoze your way
through anything. And there's three Fed missions you can do with one
personnel. Sounds like the much overdue Fed -One Man Show-...

Think the decks are getting a bit tight these days?
Ok, next week will be a theme deck.
                        ++++++++++++++++++++

check out
http://step.polymtl.ca/gestion/polytv/beer/ for previous deck ideas.

--
BeeR
@endnode

@Node DOTW16 "STCCG.guide/ST:CCG Deck of the Week/Fed - The Power of the Mind"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #16@{ub}

'lo there.
Here's a deck I wanted yo do for a while. It's a very psychedelic
deck (hehe) and also very versatile
All the cards are related to mind control or special mind abilities

----------------------------------------------------------------------

BeeR's Deck Idea #16: Fed -The Power of the Mind- aka Psychodeck

Personnel (17):
The Mindmelders
   Satelk
   Dr Selar
   Sarek
   Taurik
   T'Pan (don't forget she _has_ Mindmeld)
The Empaths
   Devinoni Ral
   Maques
   Major Rakal
   Deanna Troi
   Lwaxana Troi
   Tam Elbrum
The Travellers
   Lakanta
   Wesley Crusher
The Others
   Roga Danar ("my improved memory lets me remind...")
   Bok (the Thought Maker guy)
   Etana Jol  (psychotropically addictive game)
   Baran (Neural Servo Device)

Missions (6):
Investigate Sighting
First Contact
Investigate Massacre
Sensitive Search
Diplomacy Mission
Evacuation

Ships (4):
Gomtuu
Yamato
USS Enterprise
USS Brittain   (It's in the theme. I have no choice. I'm sorry...)

Interrupts (9):
Eyes In The Dark
Wolf
Brain Drain
Howard Heirloom Candle
Q2
Amanda
Kevin
Vulcan Mindmeld
Vulcan Nerve Pinch

Events (4):
Telepathic Alien Kidnappers
Neural Servo Device
The Traveller: Transcendance
Interrogation

Others (4):
Federation Outpost
Alternate Universe Doorway
Thought Maker
Receptacle Stones

Dilemmas (16):
Cytherians
Thought Fire
2D Creatures
Conundrum
Empathic Echo
Ktarian Game
REM Fatigue Hallucinations
Male's Love Interest
Female's Love Interest
Frame of Mind
Maman Picard
Cardassian Trap
Alien Parasite
Q
Anaphasic Organism
interphasic Plasma Creatures

----------------------------------------------------------------------

This deck was very interesting to play, as it permitted me to try cards
I never tried before. With Howard Heirloom Candle, you can actually make
Anaphasic Organism and Empathic Echo work by doubling the requirement
for those two dilemmas. Now before you tell me that the card reads
"doubles the effect" and that effect isn't the same as requirement,
read the FAQ carefully. It clearly says that the card doubles the
requirement, NOT the effect. That's probably the oddest ruling in the
entire game but the FAQ is the law so...
Receptacle Stones can have very interesting effects too. Since it is
written "...also apply to..." we decided that the dilemma would affect
your opponent after. So if you hit Q, you would be the last to modify
the spaceline! Correct me if I'm wrong Q(!). Also, you'll be able to
capture someone right when you want! Just hit Cardi Trap. Chances are
your opponent won't have Empathy.
The combo Brain Drain-Ktarian Game is also very good since your opponent
loses two crew members before the 30 Cunning is calculated.
Vulcan Nerve Pinch? Oh well, I guess you can remove that card for now
in favor of a Nagilum maybe, to justify the Yamato...

Next week, how about a game of Black Jack?
                        ++++++++++++++++++++

check out
http://step.polymtl.ca/gestion/polytv/beer/ for previous deck ideas.

--
BeeR
@endnode

@Node DOTW17 "STCCG.guide/ST:CCG Deck of the Week/Fed - Points'R'us"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #17@{ub}

'lo there!

Recently, some people complained that the decks me and the others were
posting contained too much high-priced rares.
Well, when I see a new deck design, I never try it before analysing it
myself and making a few adjustment if I feel necessary. For example, I
almost never put The Traveller in my deck designs simply because we
don't play with it. We feel it's too powerful so we just don't use it.
If your partner always play with it, I suggest you remove one dilemma
in favour of that card. Also, if you don't have Picard, you can replace
him with two other characters with the same skills... you get the idea.

This deck was designed back in June so it may seems a little out
of touch (I saw a few Music-Ressikan Flute deck designs since).
Anyway, here it is...

----------------------------------------------------------------------

BeeR's Deck Idea #17: Fed - Points'R'us -

Personnel (16):
Mickey D. x2
Data
Jenna D'Sora
Jean-Luc Picard
Beverly Picard
Neela Daren
Ian Andrew Toi
Jack Crusher
Beverly Crusher
Roga Danar
Vekor
Worf
Thomas Riker
William Riker
Richard Galen

Ships (4):
Future Enterprise
Enterprise
Yamato
Runabout

Interrupts (9):
Emergency Transporter Armband (ETA) x4 (!: beam me up, Scotty)
Amanda Rogers x2 (against Thine Own Self)
Q2 x2 (to protect your ETAs and the Ressikan Flute)
Kevin Uxbridge

Events (2):
Red Alert!
The Traveller (!: really important in this case because of Music)

Others (4):
Fed outpost
AU Doorway
Engineering Kit
Ressikan Flute (RF)

Missions (6):
Diplomacy Mission
Excavation
Restore Errant Moon
Avert Disaster
Evaluate Terraforming
Investigate Massacre

Dilemmas (19):
Royale Casino: Blackjack (BJ)x6
The Higher...The Fewer x2
Punishment Zone x4 (*Four*. Ouch!)
Edo Probe x2
Sarjenka
Holographic Ruse
Q
Worshiper
Alien Labyrinth

----------------------------------------------------------------------

You've probably guess, the idea is to put the six BJ dilemmas under
you own missions. You'll be able to gain as much as a 60 point lead
over your opponent (30:-30). After that, the RF takes charge with up to
40 points plus the mission where you seeded RF (about 30 points).
Speaking of Blackjack, I'm really looking forward to the Royal
Casino: ____ side games coming (probably) in the next expansion.

How do you attempt those six missions without losing Mickey D.? Chances
are you'll have a couple of missions with BJ as your first encounter.
In that case your ETAs and Q2s are all you need to beams safely up once
the job is done. Sarjenka will also come in handy to stop Mickey.
Once you've used all your ETAs, start doing the missions with Mickey as
a crew member, backed with another one in your hand.

The Edo Probe-Q and Edo Probe-Worshiper combos are almost sure hitter,
as most people will choose to continue...

One big weakness in this deck: only 12 dilemmas. Normally I would
scream against this, but in that case each time you succede a BJ, it's
as if your opponent had hit a -10 dilemma. Hopefully you'll be able to
make 100 points before your will-be fast opponent.

Oh, and one more thing: try not to send Vekor and Thomas Riker together
in an Away Team as they are the only two that can solve Evaluate
Terraforming. I know what I'm talking about. ;-)

Next week: Rommies go in space.
                        ++++++++++++++++++++

check out
http://step.polymtl.ca/gestion/polytv/beer/ for previous deck ideas.

--
BeeR
@endnode

@Node DOTW18 "STCCG.guide/ST:CCG Deck of the Week/Rom - Six Green Space"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #18@{ub}

'lo there!

I know there's no such thing as 6 "green" space missions (yet) but this
deck is probably the closest you can get while keeping the requirements
to an acceptable minimum...

----------------------------------------------------------------------

BeeR's Deck Idea #18: Romulan - Six Green Space - (6GP)

Missions (6):

Investigate "Shattered Space"
Study Lonka Pulsar
Quash Conspiracy
Explore Typhone Expanse
Compromised Mission
Secret Salvage

Personnel (20):
Jera
Major Rakal
Mendak
Mirok
Palteth
Taibak
Takket
Tarus
Taul
Tebok
Tomek
Toreth
Sela

Bok
Dr Reyga
Jo'Bril
Lakanta
Maques
Roga Danar
Vekor

Ships (4):
Pi
Devoras
Khazara
Haakona

Interrupts (4):
Amanda Rogers
Q2
Kevin Uxbridge

Events (2):
Red Alert!
Holo-Projector

Others (2):
Romulan Outpost
AU Doorway

Dilemmas (22):
The "Bashers":

   Rascals
   Tsiolkovsky Infection
   Tarellian Plague Ship
   Frame of Mind
   Edo Probe
   Armus - Skin of Evil
   Firestorm
   Male's Love Interest
   Female's Love Interest
   Alien Abduction
   Hunter Gangs
   Punishment Zone
   Parallel Romance

The "Show Stoppers"
   Borg Ship
   Outpost Raid
   Shaka, When the Walls Fell
   Coalescent Organism
   Cardassian Trap
   Barclay's Protomorphosis Disease
   Q
   Zaldan
   Alien Parasites

----------------------------------------------------------------------

Simple, straightforward, no fuss, no mess. Thise is probably the most
boring deck I've ever written (except maybe @{"#2" link DOTW2})...

First you put the three Green Space. Here's how to do Quash Conspiracy:
wait 'till the Major and hopefully the Pi come out, attempt the mission
with one well staffed ship while the Major in her Pi is waiting _at_the
mission_opposite_to_the_direction_a_Borg_Ship_would_follow_ (I know, I
made the mistake).
Next there is Explore Typhone Expanse, with Klingons having no good
Stellar Cartographers and poor Cunning; Secret Salvage, where you should
beat the Klingons again with 7 Treachery, 4 Computer Skill and 3
Navigation in your deck; And finally Compromised Mission with 2
Treachery that a Fed opponent will have trouble getting out before you.

Palteth? Tomek? Tarus? Jera?! Sounds like a deck from my early days...
I had to blow the thick layer of dust from those cards ;-) since I don't
usually play Romulans in space.
Palteth is good for is ENGINEER classification and the fourth Computer
Skill he brings, which important.
With Mendak around, now's a good time to put Captain's Log, or you could
put a second Holo-Projector or Hugh to be on the safe side, but there is
a reason why I included 22 dilemmas...


With a deck design so dull, now's the best time to draw you attention to
the second, but no less important, part of a deck design: the dilemmas.

You all know, dilemmas are good when they are combined. Those combos are
even better when arranged in a way that will prevent your opponent from
withdrawing after an unpleasant encounter.

Keeping this in mind, I chose my dilemmas in a way that would allow me
to put two dilemma under each missions in the case of a six space and
three dilemmas under each planet in the opposite situation. That brings
me to a 4 space, 8 either and 10 planets setup. I then chose those
dilemmas trying to have a basher-stopper combo for each space and
a basher-basher-stopper combo for each planet. If you opponent decides
to mix space and planet missions, things get even better...
So I'm leaving you to your thoughts, trying to find the best setup for
each possibilities.

Next week, let's investigate some space anomalies...
                        ++++++++++++++++++++

check out
http://step.polymtl.ca/gestion/polytv/beer/ for previous deck ideas.

--
BeeR
@endnode

@Node DOTW19 "STCCG.guide/ST:CCG Deck of the Week/Fed - Space Anomaly"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}BeeR's Deck Idea #19@{ub}

'lo there!

Here's a theme deck that went well despite the fact that less than half
the draw deck consist of personnel (a common thing for a theme deck).

----------------------------------------------------------------------

BeeR's Deck Idea #19: Fed - Space Anomaly -

Missions (6):
Explore Dyson Sphere
Study Nebula
Investigate Disappearance
Repair Mission
Explore Black Cluster
Study "Hole In Space"

Personnel (16):
Jean-Luc Picard
Data
Beverly Picard
Beverly Crusher
Worf
Roga Danar
Geordi LaForge
Vekor
Dr. Reyga
Albert Einstein
Wesley Crusher
Jenna D'Sora
Neela Daren
Dathon
Major Rakal
Jo'Bril

Ships (4):
Enterprise
Yamato
Nebula
Runabout

Interrupts (9):
Distortion of S/T...
Kevin Uxbridge
Amanda
Q2
Senior Staff Meeting
Temporal Rift
Hugh
Wormhole x2


Events (6)
Where No One Has Gone Before
Red Alert!
Tetryon Field
Subspace Warp Rift
Gaps In Normal Space
Q-Net

Others (3):
Federation Outpost
AU Doorway x2 (one seeded)

Dilemmas (16):
Q
Coalescent Organism
Alien Abduction
Csmic String Fragment
Null Space
Temporal Causality Loop (No, I didn't use this one myself. Theme has a
limit sometimes)

10 others. Space/Planet dilemmas preferably.

----------------------------------------------------------------------

This deck is a mixing of several space-oriented theme decks with
about the same personnel, notably a Wormhole x10 one (very effective
against Klingon attack decks), a Q-Nets one (my opponent played a Fed
Diplo deck :-( ), a Warp Rift-Gaps Tetryon-Gaps heavy deck (these
combos are very effective: place one combo on each side of the outpost
and move away your missions using Q...) and a space defensive deck
(Hugh, Senior Staff, Asteroid Sanctuary...). Try them, they are very
fun to play, especially the wormhole heavy one if you have at least 8
of them.

I like playing six spaces. I will probably end up nullifying 8 to 10
dilemmas just by doing so. Watch out for the multi affiliation missions,
you opponent will often put one or no space dilemma, followed by tons
of misseeded ones to scare you out. It's even more obvious when he
places his outpost near that mission.

Only two wormholes is dangerous, but the deck don't rely on these two
cards, so they can show up late in the game.
The Q-Net might poses a problem for your ships, so use one AU Doorway.

Distortion of S/T Continuum: simply one of the most usefull cards of
the game. Good for battle decks, speed decks, theme decks, defensive
decks...

Next week: Diplomatic Conference (and how to win with it).
                        ++++++++++++++++++++

check out
http://step.polymtl.ca/gestion/polytv/beer/ for previous deck ideas.

--
BeeR
@endnode

@Node DOTW20 "STCCG.guide/ST:CCG Deck of the Week/Fed - The Conference"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #20@{ub}

'lo there!

This week we have a guest!

Let me introduce you to my usual opponent, the guy (with Dom also)
who dragged me into the CCG world (who "drowned" me may be more
appropriate... thanks guys ;-) ).
His name is Phil, but you'll probably see him as Koroth, and I as Tebok
on Decipher's WebBoard.

-Hi Phil!
-Helloww.

Phil is an old contributer to this column. He designed decks @{"#4" link DOTW4} and @{"12" link DOTW12}
an contributed to decks @{"#10" link DOTW10} and @{"#11" link DOTW11} (yes, I know those are the four best
deck designs I've ever posted). He's gonna be with us this fall, as I
persuated him to join the net (that's for dragging me to "another" money
pit ;-) ).

Now that presentations are made, let Phil talk to you about his latest
idea, shall I say the first "Tebok & Koroth's Deck of the Week"...

----------------------------------------------------------------------

BeeR's Deck Idea #20: Fed - The Conference -

Missions (6):
Diplomatic Conference
Hunt for DNA
Investigate Massacre
Evaluate Terraforming
Evacuation
Diplomacy Mission

Personnel (17):
Major Rakal
Governor Worf
Maques
Sarek
Tasha Yar-Alternate
Jack Crusher
Beverly Picard
Jean-Luc Picard
Beverly Crusher
Dr. Selar
Richard Galen
Data
Dathon
Lakanta
Dr. Reyga
Baran
Roga Danar

Ships (3):
Future Enterprise
U.S.S. Enterprise
U.S.S. Galaxy

Interrupts (7):
Q2 X2
Amanda Rogers
Kevin Uxbridge X2
Dist. Time/Space Cont.
Vulcan Mindmeld

Events (1):
Res-Q

Others (6):
Federation Outpost
A. U. Doorway
Devidian Door X2
Ophidian Cane
Betazoid Gift Box

Dilemmas (20):

(he didn't put any, check deck @{"#19" link DOTW19} for a good selection)

----------------------------------------------------------------------

This deck is very simple: four easy missions to get your artifacts and
*two* big scorers to split your opponent's big dilemmas.

1)Use the BGBox to get the necessary VIPs in your hand and the
Ophidian Cane (if necessary) to bring them together to the Diplomatic
Conference once your AT has cleared the dilemmas. You should try to keep
Rakal, Worf and Maques in your hand and play them with the cane to
protect them from any danger. Should you decide to use Rakal or Maques
in your AT, you still have a Res-Q just in case.

2)The DNA Hunt can be easily accomplished once you use Vulcan Mindmeld
to duplicate important skills (Sarek mindmelds Galen and Selar mindmelds
Roga or Jack Crusher or JL Picard).

A heavy defense (Q2, Kevin) is necessary to protect your important cards
(Mindmeld, Dev Door, Cane).


Next week: who said Romulans were traitors?
                        ++++++++++++++++++++

The web page has moved!

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous deck ideas.

--
Commander Tebok
Romulan Star Empire
@endnode

@Node DOTW21 "STCCG.guide/ST:CCG Deck of the Week/Rom - A Matter of Honor"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #21@{ub}

'lo there!

Now that the new ST card game is up and running, I've decided to change
my weekly deck title to avoid any confusion in the newsgroup.
BeeR's STCCG Deck Idea sounded good, but here's another idea more in
the net.tradition:

Tebok's STCCG DOTW!

And what could be more appropriate to this new name than a Romulan
theme deck...

----------------------------------------------------------------------

Tebok's STCCG Deck of the Week #21: Romulan - A Matter of Honor -

Missions (6):
Secret Salvage
Investigate Massacre
Investigate Raid
Relief Mission
Excavation
Covert Rescue

Personnel (18):
Toreth
Tokath
N'Vek
D'Tan
Bochra
Jaron
Cmdr Tomalak
Tomalak
Tebok
Takket
Varel
Thei
Evek
Ocett
Vekor
Maques
Roga Danar
Dathon

Ships (4):
Devoras
Haakona
Khazara
Pi

Interrupts (4):
Amanda Rogers
Q2
Kevin Uxbridge
Distortion of Space/Time Continuum

Events (2):
Red Alert
Lower Decks

Others (4):
Romulan Outpost
AU Doorway
Medical Kit
Engineering Kit

Dilemmas (22):
Space (4):
Rascals
Tsiolkovsky Infection
Tarellian Plague Ship
Borg Ship
Planet (9):
Armus - Skin of Evil
Firestorm
Male's Love Interest
Female's Love Interest
Alien Abduction
Zaldan
Alien Parasites
Hunter Gangs
Punishment Zone
Parallel Romance
Either (8):
Outpost Raid
Shaka, When the Walls Fell
Coalescent Organism
Cardassian Trap
Barclay's Protomorphosis Disease
Frame of Mind
Edo Probe
Q

----------------------------------------------------------------------

That new D'Tan card gave my Romulans an all new purpose in life: to
live with honor and a sense of integrity. So I grabbed my cards and
looked for all those who could pass The Great Test with the help of our
little Romulan friend. A few people from the yellow world came to join
them and they even admitted a misfit for medical and science reason.

What's great about this deck is that with the help of Lower Decks, your
personnel have an average integrity of 6.6! Not bad for Romulans.
Using Dathon and Maques, I was even able to pass the Q dilemma with
eight personnel! My Q dilemma! With only one space mission, I was sure
to attract a lot of nasty dilemmas there (why waste them?) so I seeded
Q there last and did the mission first. Then I went to the more
hazarous planet missions and got destroyed on my way by a Klingon
armada but that's another story...

Another note: with 10 officers out of 18 personnel, the two kits are
quite powerful. The rest is obvious.

Next week:
    The wise Koroth has spoken again: some Klingons are honorless.
                       ++++++++++++++++++++

check out the revamped web site!
http://www.info.polymtl.ca/~gouache/stccg/

--
Commander Tebok
Romulan Star Empire
@endnode

@Node DOTW22 "STCCG.guide/ST:CCG Deck of the Week/Klg - Right of Cowardice"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #22@{ub}

'lo there!

Here's another deck from my friend Koroth.
I wonder where he got the inspiration...

BEGIN TRANSMISSION
RECEIVING FROM: Koroth@Monastery.Boreth

Honorless Klingons outmatch honest Rommies anytime... Nice try Tebok.

----------------------------------------------------------------------

Tebok's STCCG Deck of the Week #22: Klingon - Right of Cowardice -

Missions (6):
Fever Emergency
Medical Relief
Sarthong Plunder
Plunder Site
Secret Salvage
Compromised Mission

Personnel (18):
Koroth
Duras
Lursa
B'Etor
Toral (If you don't play him now, when will you ???)
K'mpec
Koral
J'Ddan
Divok
Nu'Daq
Devinoni Ral
Baran
Vekor (X2)
Roga Danar
Bok
Ajur
Boratus

Ships (5):
I.K.C Vorn
I.K.C Hegh'ta
I.K.C. Pagh
I.K.C. K'Vort
Mercenary Ship (Tama tons better, but less fitting)

Interrupts (5):
Q2
Amanda Rogers
Security Sacrifice
Vorgon Raiders
Latinum Payoff

Events (3):
Espionnage: Klingon on Federation
Neural Servo Device
Thermal Deflectors

Others (4):
A. U. Doorway
Klingon Outpost
Medical Tricorder
Thought Maker
        (a good time as ever to put to use the old ferengi dog device)


Dilemmas (19):
Punishment Zone-Armus-Alien Parasites
Male's Love Interest-Punishment Zone-Alien Labyrinth
Borg Ship-Tarellian Plague Ship-Cytherians
Frame of Mind-Outpost Raid-Cardassian Trap
Parallel Romance-Hunter Gangs-The Gatherers-Barclay's PD
Tarellian Plague Ship-Rascals-Nagilum
        (the ONLY way I ever witnessed Nagilum kill anyone)

----------------------------------------------------------------------

At first glimpse, an honorless Klingon is as sorry an excuse for a
living entity as a fishless sea. So I thought that since we're probably
going to end up soon with the later, might as well get used to the idea
by fumblimg with the former...

                And remenber, "The wind does not respect a fool"

                        Honorably yours, Koroth

END TRANSMISSION

Wow. That was deep. I admit there's not much to say about this deck.
Every card speaks for itself. You forgot to include Kell, though
(but that was probably intentional).

That about wraps it up for now. See you all next week!
                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Commander Tebok
10289 Main Street
Gal Gath'thong, Rumulus
Beta Quadrant
@endnode

@Node DOTW23 "STCCG.guide/ST:CCG Deck of the Week/Rom,Fed - Counterparts"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #23@{ub}

'lo there!

Enough about theme decks for now, let's investigate something I
neglected for a long time: Treaty decks.

-----------------------------------------------------------------------

Tebok's STCCG Deck of the Week #23: Romulan/Federation - Counterparts -

Missions (6):
Study Lonka Pulsar
Investigate "Shattered Space"
Study Nebula
Repair Mission
Investigate Dissapearance
Study Stellar Collision

Personnel (21):
The main crew:
Mirok
Tarus
Dr. Reyga
Jo'Bril
Roga Danar
Data
Rachel Garrett
Taitt
Neela Daren
Jenna D'Sora
Geordi LaForge
Wesley Crusher

The support crew:
Sela
Tebok
Major Rakal
Takket
Vekor
Maques
Beverly Crusher
Beverly Picard
Jean-Luc Picard (or Dathon if you want more NA)

Ships (4):
USS Enterprise
USS Yamato
Devoras
Khazara

Interrupts (5):
Amanda Rogers
Kevin Uxbridge
Q2
Senior Staff Meeting (It destroyed Outpost Raid! Whoohoo!)
Hugh

Events (3):
Red Alert!
Treaty: Fed/Rom x2

Others (3):
Fed Outpost
Rom Outpost
AU Doorway

Dilemmas (18): (3 per mission)
Planet (8):
Hunter Gangs
Firestorm
Alien Parasite
Punishment Zone
Zaldan
Female's Love Interest
Male's Love Interest
Armus - Skin Of Evil
Space (3):
Tarellian Plague Ship
Tsiolkovsky Infection
Rascals
Either (7):
Outpost Raid
Cardassian Trap
Q
Parallel Romance
Barclay's Protomorphosis Disease
Frame Of Mind
Edo Probe

-----------------------------------------------------------------------

One good thing about mixing these two affiliations together is that
they are complementary in many ways. Rommies tend to be stronger
whereas Feds tend to have higher integrity. Roms have more treachery
and Feds have more honor, etc.
The first mission set you can built is the obvious one, the diplo set.
Start with Investigate Massacre, add Diplomacy Mission, Evacuation and
Covert Rescue and finally, take Excavation plus another one.
Skills: Diplomacy, Leadership and probably Treachery. That's it!
The one problem with this idea is that you'll need a *lot* of officers
and you know how much this classification is useful...

So let's look at the space missions. Romulan have two missions
perfectly suited for the Feds: Lonka Pulsar and Shattered Space.
After including the Astrophysicians, the Stellar Cartographers and a
couple of support crew, you end up having enough skills to complete
most of the Fed and Romulan missions. Look like a simplified version
of my two espionnage decks!
One major diference: A third of your crew are Engineers and a quarter
are Sciences. That will help you get passed a couple of space dilemmas
easily.

The only problem I had with this deck is that it's very low in
offensive interrupts. A Temporal Rift and a Thine Own Self would have
been very useful in more than one occasions. But then again a lot of
personnel is also powerful and I won't go below 18 dilemmas so I
decided to post it without any modifications.

Next week: Klg/Fed
                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Commander Tebok
Romulan Star Empire
@endnode

@Node DOTW24 "STCCG.guide/ST:CCG Deck of the Week/Klg,Fed - Honor is Life"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #24@{ub}

'lo there!

Another deck from my partner-in-crime Phil (alias Koroth).

----------------------------------------------------------------------

Tebok's STCCG Deck of the Week #24: Klg/Fed - Honor is Life -

Missions (6):
Krios Suppression
Cloaked Mission
Investigate Disturbance
Diplomacy Mission
Evacuation
Investigate Massacre

Personnel (16):
Governor Worf
Worf
K'Ehleyr            (the Force is strong in this family...)
Alexander Rozhenko
K'mtar
Kurn

Kargan
William T. Riker    (for the sentimentals out there...)
Vekma

Kurak
Kahless (not that useful, but quite essential...)
Gowron
Jean-Luc Picard
Tasha Yar-Alternate
Rachel Garrett
Dathon

Ships (5):
I.K.C. Fek'Ihr
I.K.C. Hegh'ta
I.K.C. Pagh
Tama
U.S.S. Enterprise

Interrupts (6):
Honor Challenge
Klingon Death Yell
Phaser Burns
Kevin Uxbridge
Amanda Rogers
Q2

Events (5):
Treaty: Federation/Klingon (x2)
Captain's Log
Red Alert

Others (5):
A. U. Doorway
Klingon Outpost
Federation Outpost
Klingon Disruptor
Medical Kit

Dilemmas (18): (recommended combos, if possible)
Armus - Frame of Mind - Ferengi Attack
Parallel Romance - Male's Love Interest - Chalnoth
The Higher... - Frame of Mind - Q
Interphasic Plasma Creatures- Outpost Raid - Borg Ship
Firestorm - Hunter Gangs - Zaldan
Edo Probe - Cardassian Trap - Shaka

----------------------------------------------------------------------

Who said treaties were peaceful in nature?
Actually, nothing quite stirs away the boredom of diplomatic agreements
like pouring a little chaos into your neighbor's lives! With enough
Klingon/Non-Aligned personnel to man 4 warships (3 of them under
captain's log), and a few battle interrupts, you just might achieve
exactly that... But most of all, even if your intentions might not be,
your hand is ENTIRELY honorable!

This, however, brings forth a few problems: no Bio (not so bad for
planet missions), no Exo (counter Zaldan with Disruptor),
no Anthropology (try to avoid religious centers...), only 1 Science
(keep an eye open for those freak leaches, and hope you don't tear apart
the flat once you're protomorphosized...), no empathy (bah, F*** Tam!),
and only 1 Engineer (unless you carry around Scotty, but I guess he's
seen enough already...).

By the way, if you manage to beam down the Kargan/Riker/Vekma trio from
the Pagh, and to match the Riker/Vekma duo in a Parallel Romance, score
44 points (just 1 shy of the Borg Ship)!...

        And remember, "The wind does not respect a fool"

                       Honorably yours, Koroth
                        ++++++++++++++++++++

Not bad he? Thanks again Koroth. Stay tuned for upcoming deck ideas by
Tania Taylor, Robbie Clark alias Mortal Q and Peter Veeren alias Ian
Christopher Troi.

Next week: A special 25th edition DOTW!.

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Commander Tebok
Romulan Star Empire
@endnode

@Node DOTW25 "STCCG.guide/ST:CCG Deck of the Week/25 short deck ideas"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #25@{ub}

Jolan tru! Welcome to the 25th edition of Tebok's DOTW.

25? Sounds like a magic number to me!
What could be appropriate to such a number? 25 decks you won't see in
DOTW? Nah. Been done. How about...
...25 short deck ideas? That's not bad... I have tons of unfinished
deck ideas that are to "ordinary" for a DOTW. I was waiting for QC to
get a couple of missions that could fit in the themes, but I guess we'll
have to wait another six months for that.

So, here are 25 short deck ideas to give you a head start, and a quick
step by step guide to built an effective deck with those ideas:

1) Select a mission set. The best are those with few skill requirements.
2) Choose your personnel to match the required skills. Try to have at
   least three personnel for each required skill, more if required more
   than once.
3) Adjust your crew to have at least 3 different SEC, MED, SCI and ENG.
4) Watch out for Exo and Empathy.
5) Interrupts, Events, Artifacts.
6) Dilemmas. At least 18. 9 planet, 9 either and 3 space ideally.

If you can come up with good decks based on these ideas, I'll be
delighted to read them.

----------------------------------------------------------------------

Tebok's STCCG Deck of the Week #25: 25 short deck ideas


Romulan - Archaeology - (Pre AU)(5)

Excavation
Iconia Investigation
Plunder Site
Sarthong Plunder
Hunt for DNA Program
Strategic Diversion

*Arch x8, Trea x4, Comp x3, Bio x1, Lead x1.

Taul x2, Galathon, Ocett, Baran, Palteth, Vekor, Bok, Takket, Tebok,
Sela, Taibak...

++++++++++++++++++++++++++++++++++++++++++++++

Romulan - Arch w/ space - (4)

Sarthong Plunder
Plunder Site
Excavation
Iconia Investigation
Secret Salvage
Expose Covert Supply

*Arch x5, Trea x4 or x8, Nav x3 or x1, Comp x2 or x1

++++++++++++++++++++++++++++++++++++++++++++++

Romulan - Astro II - (6)

Investigate "Shattered Space"
Study Lonka Pulsar
Explore Typhone Expanse
Secret Salvage
Study Stellar Collision
Study Plasma Streamer

*Astr x5, Stel x4, Nav  x3, Comp x2, You x1, Lead x1.

++++++++++++++++++++++++++++++++++++++++++++++

Romulan - 6GP - (Pre AU)(8)

Covert INstallation
Covert Rescue
Expose Covert Supply
Extraction
Investigate Raid
Strategic Diversion

*Trea x8, Lead x2, Dipl x2, Nav x1, Bio x1, Exo x1, Med x1, ENG x1.

Toreth, Tebok, Alidar Jarok, Pardek, Sela, Taibak, Mendak, Takket, Jera,
Taul x2, Evek, Vekor, Roga Danar.

++++++++++++++++++++++++++++++++++++++++++++++

Romulan - DNA - (5)

Hunt for DNA...
Iconia Investigation
Extraction
Covert Installation
Plunder Site
Sarthong Plunder

*Arch x7, Comp x3, Trea x3, Bio x2, Lead x2, ENG x1, MED x1.

++++++++++++++++++++++++++++++++++++++++++++++

Romulan - Pegasus - (4)

Pegasus Search
Secret Salvage
Strategic Diversion
Expose Covert Supply
Covert Installation
Covert Rescue

*Trea x12, Lead x3, Dipl x2, Nav x2, ENG.

++++++++++++++++++++++++++++++++++++++++++++++

Romulan - Diplo/Treachery - (2)

Secret Salvage
Strategic Diversion
Investigate Massacre
Excavation
Explore Typhone Expanse
Wormhole Negociations

*Dipl x6(1), Trea x7(11).

++++++++++++++++++++++++++++++++++++++++++++++

Romulan - Secret Salvage - (3)

Secret Salvage
Wormhole Negociations
Compromised Mission
Sensitive Search
Expose Covert Supply
Strategic Diversion

*Trea x12(16), Comp x3(2), Navx3(1).

++++++++++++++++++++++++++++++++++++++++++++++

Romulan - Exo - (3)

Investigate Sighting
Investigate Raid
Investigate Anomaly
Strategic Diversion
Secret Salvage
Wormhole Negociations

*Trea x12(8), Exo x3, Diplo x1(6)

++++++++++++++++++++++++++++++++++++++++++++++

Fed - 6BS - (8)

Investigate Rogue Comet
Repair Mission
Study Nebula
Explore Dyson Sphere
Investigate Dissapearance
Test Mission (Fed/Klg)

*ENG x6, Astro x4, Phys x2, Comp x3, Nav x1, Stel x1, Exo x1, Arch x1.

++++++++++++++++++++++++++++++++++++++++++++++

Fed - Lot'O'Feds - (7)(based on Wesley's STCCG Card*list* of the day)

Evacuation
Diplomacy Mission
Restore Errant Moon
Investigate Dissapearance
Investigate Rogue Comet
Explore Dyson Sphere

*Dipl x4, Astro x1(4), Comp x2, Phy x2(1), Nav x2(1), Arch x1, Lead x1.

Bev Picard, Bev Crusher, Rachel Garrett, Tasha Yar-Alt, Wesley Crusher,
Data, Geordi LaForge, Jenna D'Sora, Worf, J-L Picard, Richard Galen,
Neela Daren, Exocomp, Roga Danar, Vekor, Dr Reyga, Maques, Dathon,
Baran, Jo'Bril.

20 personnel + 4 ships + 4 inter. + 2 Red Alert! The Ultimate Bulldozer

++++++++++++++++++++++++++++++++++++++++++++++

Fed - Diplodeckus - (1)

Wormhole Negociations
Investigate Massacre
Diplomacy Mission
Evacuation
Explore Black Cluster
Excavation

*Diplomacy x10 !!!

Jean-Luc Picard, Worf, Deanna Troi, Sarek, Major Rakal, Dathon...

++++++++++++++++++++++++++++++++++++++++++++++

Fed - Q-Netted - (3)(very good against Klingon Armadas)

Wormhole Negociations
Investigate Massacre
Diplomacy Mission
Evacuation
FCG-47 Research
First Contact

*Diplo x12(7), Youth x2, Emp x1, Hoor x0(4).

Lot's O'Diplomats + lot's O'Q-Nets

++++++++++++++++++++++++++++++++++++++++++++++

Fed - SimpleSpace - (4)

Study Nebula
Investigate Dissapearance
Test Mission
Fissure Research
Study Stellar Collision
Explore Black Cluster

*Astro x5(2), Stel x3, Phys x2(3), Lead x1, Nav x0(1).

++++++++++++++++++++++++++++++++++++++++++++++

Romulan/Klingon - Treaty Astro - (7)

Seek Life-form
Survey Mission
Study Lonka Pulsar
Explore Typhone Expanse
Investigate "Shattered Space"
Secret Salvage

*Astro x5, Stel x4, Nav x3, Comp x2, Exo x1, Phys x1, Lead x1.

Gowron, Kurak, Kurn, Gorath, K'Tesh.
Tebok, Toreth, Takket, Tarus, Mirok, Taul.
Baran, Dr Reyga, Vekor, Jo'Bril, Data (Fingernailed)

++++++++++++++++++++++++++++++++++++++++++++++

Klingon - Bio - (5)

Fever Emergency
Investigate Disturbance
Investigate Alien Probe
Investigate Anomaly
Seek Life-form
Medical Relief

*Bio x4, Exo x3, Comp x1, Anth x1, Astro x1, Gowron, OFF, ENG.

++++++++++++++++++++++++++++++++++++++++++++++

Klingon - 6RP - (6)

Cloaked Mission
Fever Emergency
Investigate Disturbance
Krios Supression
Medical Relief
Brute Force

*Honor x3, Dipl x2, Bio x2, Nav x1, Lead x1, Exo x1.

Gowron, Kurn, Koral, Nu'Daq, Koroth, Gorath, Divok, Kle'eg. J'Ddan,
Governor Worf, B'Etor, Vekma, Dathon, Evek, Roga Danar, Vekor x2,
Baran, Bok, Etana Jol. Disruptor.

++++++++++++++++++++++++++++++++++++++++++++++

Klingon - Astro/Stel - (5)

Explore Black Cluster
Seek Life-form
Survey Mission
Test Mission
Explore Typhone Expanse
Study Stellar Collision

*Stel x4, Astro x2, Phys x2, Exo x1, Lead x1, ENG x1.

++++++++++++++++++++++++++++++++++++++++++++++

Klingon - Astro - (5)

Seek Life-form
Investigate Anomaly
Test Mission
Warped Space
Fissure Research
Study Plasma Streamer

*Astro x4, Exo x2, Phys x2, Nav x1, Youth x1.

++++++++++++++++++++++++++++++++++++++++++++++

Klingon - Archaeology - (6)

Hunt for DNA...
Plunder Site
Sarthong Plunder
Fever Emergency
Investigate Disturbance
Investigate Alien Probe

*Arch x6, Bio x4, Comp x2, Lead x1, Trea x1, Anth x1, Gowron, OFF.

++++++++++++++++++++++++++++++++++++++++++++++

Klingon - Big Points - (12)

Hunt for DNA...
Pegasus Search
Seek Life-form
Wormhole Negociations
New Contact
Investigate Alien Probe

*Honor x4, Arch x3, Lead x3, Diplo x2, Comp x2, Bio x2, Anth x2,
 Exo x1, Emp x1, Nav x1, Trea x1, Astro x1.

++++++++++++++++++++++++++++++++++++++++++++++

Klingon - Honor/Diplo - (6)

Cloaked Mission
Krios Suppression
Investigate Disturbance
Wormhole Negociations
Pegasus Search
Secret Salvage

*Honor x7(3), Diplo x3(8), Nav x4, Lead x2, Comp x1, Trea x1.

++++++++++++++++++++++++++++++++++++++++++++++

Klingon - 3-3 All Red - (10)

Cloaked Mission
Investigate Alien Probe
Fever Emergency
Krios Supression
Seek Life-form
Survey Mission

*Bio x2, Diplo x2, Hon x2, Anth, Comp, Exo, Astro, Phys, Stel, Nav.

++++++++++++++++++++++++++++++++++++++++++++++

Klingon - Diplo II - (4)

Cloaked Mission
Krios Suppression
Investigate Disturbance
Explore Typhone Expanse
Explore Black Cluster
Study "Hole in Space"

*Diplo x3, Hon x3, Lead x2, Nav x1.

++++++++++++++++++++++++++++++++++++++++++++++

Klingon - Diplo/Honor III - (3)

Krios Suppression
Investigate Disturbance
Explore Typhone Expanse
Explore Black Cluster
Study "Hole in Space"
Wormhole Negociations

*Honor x2(6), Diplo x7(2), Lead x2. (Stel x2, Astr x1)

----------------------------------------------------------------------
Well, that about wraps it up.

                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
(Commander Tebok)
@endnode

@Node DOTW26 "STCCG.guide/ST:CCG Deck of the Week/Rom - They CAN be mean and the ARE GREEN!"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #26@{ub}

Jolan tru!

The countdown to QC decks is commencing. Will we have QC in time for
@{"Deck of the Week #30" link DOTW30}?
Until then...

Here's a submission from Robbie Clark aka Mortal Q...

----------------------------------------------------------------------

Tebok's STCCG DOTW #26: Rom - They CAN be mean and they ARE GREEN! -

Missions (6):
Covert Installation
Covert Rescue
Expose Covert Supply
Strategic Diversion
Extraction
Plunder Site

Personnel (15):
Sela
Pardek
Lakanta
Bok
Baran
Tomalak
Toreth
Galathon
Palteth
Mirok
Jera
Vekor
Taibak
Taul
Amarie

Ships (3):
Decius
Khazara
Haakona

Interrupts (6):
Temporal Rift
DS/TC
Barclay Transporter Phobia
Q2
Kevin UxBridge
Amanda Rogers

Events (6):
Captain's Log
Klim Dokachin
Red Alert
Nutational Shields
Metaphasic Shields
Bynars Weapon Enhancement

Others (2):
Romulan Outpost
Alternate Universe Doorway

Dilemmas (22):(GROUPED)
FLI
MLI
Punishment Zone
Cardassian Trap
Outpost Raid

Tarellian Plague Ship
Frame Of Mind
Rascals

FLI
Matriarchal Society
Hunter Gangs

Higher...Fewer
Edo Probe
Punishment Zone
Hunter Gangs

Tarellian Plague Ship
Rascals
Edo Probe
Maman Picard*

MLI
Frame of Mind
Hunter Gangs

----------------------------------------------------------------------

The Missions:

I got all the Romulan only planet missions I have. This will keep your
opponent from doing your missions and get rid of almost half their
dilemmas.

[Iconia Investigation would also fit nicely here istead of Plunder Site,
it's Romulan only and you got enough Computer Skill to do it. -Tebok]

The Personnel:
Lakanta is here just so you can get to those unlucky people who were
sent off to the far off planets. Amarie is in just to get past any
dilemmas that need Music (SINCE NO ROMMIES HAVE MUSIC!)

[It is possible to get around those dilemmas without Music, though.]

The Ships:
These are the best that the Romulans have and 2 of them get Captain's
Log benefits.

[The Decius is difficult to staff here, the Devoras is easier, if you
have it. You could then replace Amarie with Mendak for another CL.]

The Dilemma Groups:
These are based on divide and conquer.This is the best way to have a
good Away team/Space fight deck.Then there are the Male and Female
Love Interest's these are the divide and conquer cards. Then we have
Hunter Gangs for fun!

[Divide & Conquer! I like that terminology! Most definetely the best
way to build effective combos.]

The Events:
These slow your opponent down and power you up.

The Interrupts:
The TR's are to give you a while longer to get to those stranded folks.
The Barclay TP's are to see your opponents face contort when Jean-Luc
is too scared to beam down. DS/TC is for attack then kill strategy.

[Barclay TP with Tarellian Plague Ship is also a very good combo]
                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW27 "STCCG.guide/ST:CCG Deck of the Week/Rom & Klg - Two Player Game"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #27@{ub}

Jolan tru!

I got a few requests lately from readers who wanted a deck with few or
no rares. So I designed a deck with only commons and uncommons and went
to playtest it against my usual opponent... only to discover that his
deck had very few rares too!

This was a great opportunity to post a Two Player Game before Decipher,
that could pretty easily be reproduced by anyone who wants to introduce
someone to STCCG.

----------------------------------------------------------------------
Tebok's STCCG Deck of the Week #27: Rom & Klg - Two Player Game -

The Romulan Deck (a semi-speed deck):
Missions (6):
Covert Rescue
Excavation
Expose Covert Supply
Strategic Diversion
Plunder Site
Covert Installation

Personnel (22):
Taul x2
D'Tan
Tebok
Varel
Takket x2
Mirok
Tallus (!)
N'Vek
Galathon
Pardek
Taibak
Maques
Evek
Baran
Ajur
Boratus
Bok
Vekor x2
Dr. Reyga

Ships (4):
D'Deridex x2
Mercenary Ship
Science Vessel

Interrupts (4):
Kevin Uxbridge
Amanda Rogers
Q2
Distortion of Space/Time Continuum

Events (3):
Red Alert!
Lower Decks
Genetronic Replicator

Others (2):
Romulan Outpost
Alternate Universe Door

Dilemmas (19):
Planet (9):
Worshiper
Male's Love Interest
Female's Love Interest
Parallel Romance
Hunter Gangs
Firestorm
Alien Labyrinth
Punishment Zone
Alien Parasite
Space (3):
Rascals
Menthar Booby Trap
Tarellian Plague Ship
Either (7):
The Higher...The Fewer
Cardassian Trap
Frame Of Mind
Interphasic Plasma Creatures
Edo Probe
REM Fatigue Hallucinations
Outpost Raid

----------------------------------------------------------------------

The Klingon Deck (a semi-attack deck):
Missions (6):
Fever Emergency
Krios Suppression
Cloaked Mission
Test Mission
Study Plasma Streamer
Sensitive Search

Personnel (18):
Koroth
Torin
Gorath x2
K'Vada
Nu'Daq
J'Ddan
Divok
Deninoni Ral
Evek
Bok
Dr. Reyga
Jo'Bril
Vekor x2
K'mpec
Toq

Ships (6):
IKC Vorn
IKC K'Vort x3
IKC Vor'cha
Combat Vessel

Interrupts (8):
Senior Staff Meeting
Tachyon Detection Grid
Auto-Destruct Sequence
Kevin Uxbridge
Amanda Rogers
Hail
Distortion of Space/Time Continuum x2

Events (2):
Metaphasic Shields
Red Alert!

Others (2):
Klingon Outpost
Alternate Unviverse Door

Dilemmas (18):
Planet (9):
Female's Love Interest x3
Matriarchal Society x3
Hunter Gangs
Anaphasic Organism
Parallel Romance
Either (7):
Cardassian Trap
Interphasic Plasma Creature
Outpost Raid x2
The Higher...The Fewer
Frame Of Mind x2
Space (2):
Rascals
Tarellian Plague Ship
----------------------------------------------------------------------
The Romulan deck is based around Lower Decks, since almost half of the
personnel can benefit from it. D'Tan also adds to the total Integrity
and with four Medical and a Genetronic Replicator, you end up pretty
safe in every situation.

Overall, the Klingon deck doesn't look very good, I had to change my
opponent's missions, which were a six space, and add more personnel to
replace the big ones (Kurn, Gov Worf, Kurak...). That's why I would
suggest playing it and let your opponent have the Rommie deck. Or you
could play the Rommie deck against a normal deck and after you've won,
look your opponent straight in the eyes and say: "You see, I don't even
need rares to beat you!"

                        ++++++++++++++++++++
That's all for now!

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW28 "STCCG.guide/ST:CCG Deck of the Week/Rom,Klg - Speed(ish) Deck"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #28@{ub}

Jolan tru!

Here's a deck design by Peter Veeren aka Ian Christopher Troi...
----------------------------------------------------------------------
Tebok's STCCG Deck of the Week #28: Rom/Klg - Speed(ish) Deck -

Missions (6):
Cloaked Mission
Covert Installation
Covert Rescue
Krios Suppression
Secret Salvage
Diplomatic Conference

Personnel (16):
Governor Worf
Gorath
J'Ddan
Kle'eg
Nu'Daq
Major Rakal
Stefan DeSeve
Palteth
Sela
Bok
Devinoni Ral
Vekor x2
Ishara Yar
Dathon
Lakanta

Ships (4):
I.K.C. Pagh
I.K.C. Qu'Vat
Scout Vessel
Devoras

Interrupts (5):
Full Planet Scan
Amanda Rogers
Kevin Uxbridge
Palor Toff - Alien Trader
Q2

Events (5):
Genetronic Replicator
Red Alert!
Res-Q
Treaty: Romulan/Klingon
Thermal Deflectors

Others (7):
Engineering Kit
Medical Kit
Iconian Gateway
Kurlan Naiskos
Klingon Outpost
Romulan Outpost
Alternate Universe Door

Dilemmas (17):
Planet (3):
Armus - Skin of Evil
Chalnoth
El-Adrel Creature
Space (3):
Rascals
Borg Ship
Gravitic Mine
Either (11):
Empathic Echo
The Higher... The Fewer
Interphasic Plasma Creatures
Edo Probe
Frame of Mind x3
Shaka, When the Walls Fell
Cardassian Trap
Outpost Raid x2
----------------------------------------------------------------------
This deck presents a different way of accomplishing Diplomatic
Conference than DOTW#20: instead of the Devidian Door, it uses the
Iconian Gateway to safely bring your valuable VIPs to the Conference.
The good variety of classification in this deck makes it a perfect
choice for the second artifact, the Kurlan Naiskos.

Like many decks that relies on difficult missions, howerver, this
deck needs a lucky draw or maybe a BG Box to get, in this case, the
Fed and the NA VIP early in the game. Unfortunately, these two are
the only empaths of the deck: you need them so they're likely to get
killed. That's why a Res-Q is very important.

Equally important is Palor Toff, in case your Treaty is destroyed,
An even safer idea is to put two Treaty cards, but then you loose
the versatility of PT, that can retreive many other useful cards.

That reminded me of a way to bust the game (and your opponent's
patience). First, load your deck of Palor Toffs. When you lead in
the points, simply use a Palor Toff to retreive another Palor Toff
from your discard pile, and repeat the procedure until your opponent
decides to withdraw from the game to get home! You lost a friend,
but you won the game!!!
                        ++++++++++++++++++++

To quote Heather Scott of the long defunct Heather's STCCG DOTW:
"Keep those decks coming in!  Your deck could be next!"
Please don't forget to put some comments, a deck is as good as
people know how to use it.

Check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Tebok
10470 Main Street
Ihhliae
ch'Rihan (Romulus)
Beta Quadrant
@endnode

@Node DOTW29 "STCCG.guide/ST:CCG Deck of the Week/Klg - Security Overload"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #29@{ub}

Jolan tru!

I wanted to wait DOTW#30 for the first QC deck but after tonight's game,
I can't think of anything else than QC. QC! QC!

So tonight was our first showdown of QC decks. I decided to play a
Klingon battle deck because I knew that my opponent could not resist
the call the K'chiQs... and won!

But, being a fair player, I have to recognise that Koroth's deck was
better designed than mine, so I'm going to post his deck instead, with
both my and his comments about some cards.

So here goes the first QC DOTW...


------------------------------------------------------------------------

Tebok's Deck of the Week #29: Klingon - Security Overload -

Missions (6):
Brute Force
Fever Emergency
Medical Relief
Krios Suppression
Cloaked Mission
Investigate Disturbance

Personnel (15):
K'chiQ (x2)
Kitrik
K'nera
Kahlest
Governor Worf
Divok
Kurn
Kargan
Nu'Daq
Zon
Galen
Madred
Dathon
Roga Danar

Ships (5):
I.K.C. T'Ong (a handy teeny-weeny Red-Alert. It can even enable you to
       score a quick 15 points if, while K'nera is in play, you load up
       Korris & Konmel on a suicide mission againsts ennemy/Borg ship &
       utter a Klingon Death yell for the thus lost Korris)
I.K.C. Maht-H'a
Tama
I.K.C. Hegh'ta
I.K.C. Pagh

Interrupts (6):
Data's Medals
Kevin Uxbridge (x2)
Q2 (x3) (I post-mortemly traded Klingon Death yell for the third Q2;
        another Q2 is never lost, and I'm not supposed to die with
        Genetronic Replicator & 2 K'chiQ nurses, right???)

Events (5):
I am not a merry man!
Brainwash
Captain's Log
Interrogation
Genetronic Replicator

Others (5):
Klingon Outpost
AU Doorway (seeded)
Q-Flash (seeded)
Q-Flash (x2) (another post-mortem trade: Korris & Konmel for those two,
for I got genuinely fu...dged with the Naked truth/Mortal-Q
     combo

Dilemmas (18):
The Higher... - Q-Flash - Chinese Finger Puzzle
Female's Love - Q-Flash - Matriarchal Society
Yuta - IPC - Android Nightmares
Male's Love - Q-Flash - Alien Parasites
Armus - Q-Flash - Cardassian Trap
Hunter Gangs - Punishment Zone - Q's Vicious Animal Things

Q's Tent side deck (0)

Q-Continuum side deck (30):
Mandarin Bailiff (x8)
His Honor, the High Sheriff (x5)
Penalty Box (x4)
The Issue is Patriotism (x3)
Pla-net (x3)
Frigid (x2)
You will in Time (x2)
Door-net (x2)
Guilty-Provisionally

------------------------------------------------------------------------

Tebok's Comments:

Personnel:

K'chiQ: this card is incredible! You need an Empath? You got it!
Oh you're playing Klingon and don't have enough Stellar Cartography?
Tada! You lost your only Anthropologist? Tada! Your opponent's K'chiQ
has a valuable skill and he just hit The Naked Truth? Put one more!

Mortal Q: this is the big absent of this deck and the reason I won the
game. Not because he didn't have one in his deck, but because I was able
to report mine using The Naked Truth. And since he couldn't get his
Immortal Again ["wich, by the way, I didn't have" -Koroth], I didn't had
to face the numerous Q-Flash I encounted...

Dilemmas:

Yuta: ouch! Both of us encoutered a Yuta and we both lost Galen!
With a Yuta number of 7, we could kill Galen, Gov. Worf, Kitrik...

Koroth's Comments:

        The 6 trios answer perfectly to an all-planet strategy & can take into
account without a budge 2 space missions. And even in a case where the
slimy opponent chooses 6 space missions (as Tebok did), you can
leasurely re-arrange the dilemmas & Q-Flashes to cover them all fairly
well.

        The Q-Continuum side-deck (and a part of the crew rowster) is focused
on capturing foes (call it sort of a Q-net...) The Mandarin Bailiff/High
Sheriff combo is the heart of it all: capture one, show a security
('cause you have enough to keep one in your hand at all time), capture
two more (whom you can brainwash or interrogate under Cardassian
supervision, at your discretion).

                        And remember, "The wind does not respect a fool"

                                Honorably yours,
                                                Koroth

                     ++++++++++++++++++++

Check out
http://www.info.polymtl.ca/~gouache/stccg  for previous DOTW.

--
Riov Tebok
Rihanssu Star Empire
@endnode

@Node DOTW30 "STCCG.guide/ST:CCG Deck of the Week/None - Arguably Cool Deck"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #30@{ub}

Jolan tru!

This week I have a very cool (5pts) deck for you! It is so cool
(5pts) that I even thought of not posting it and using it at the next
tournament in my region.

And what's *very* cool (5pts!) about this deck is that it's
relatively easy to build and I can only find one way to beat it: to
play the exact same deck!

!
!!
!!!

---------------------------------------------------------------------

Tebok's STCCG Deck of the Week #30: None - Arguably Cool Deck -

Missions (12):
Space x12

Personnel (0):

Ships (0):

Interrupts (24):

Parallax Arguers x24

Events (6):

Kivas Fajo x4
The Traveller x2

Others (1):
Q-Flash

Q's Tent side deck (0):

Q-Continuum (40):
Where's Guinan? x2
Frigid x2
Mandarin Bailiff x8
The Higher... The Q-er x3
Penalty Box x4
Aldebaran Serpent x4
Scottish Setter x8
Door-Net x3
Subsction Q, Paragraph 10 x3
Amanda's Parents x3

Dilemmas (23):
The Sheliak + The Higher... The Fewer + Q-Flash + Q
Armus + Yuta + Cardassian Trap
Firestorm + Hunter Gangs + Q-Flash + Zaldan
Security Precautions + Q-Flash + IPC + Android Nightmares
Tarellian Plague Ship + Q-Flash + Rascals + Barclay
Parallel Romance + Frame of Mind + Q-Flash + Outpost Raid

----------------------------------------------------------------------

Are you still trying to find a weakness? We did.
We did *try*, that is.

First, It has Q's seal of approval. It is Legal. For now.
Second, before you ask the question: no, you don't *have* to play an
affiliation. The rule book says on p.6:
"... you must have:
*...
*one Outpost card for each affiliation you decide to control."

So you don't HAVE to control an affiliation. If, however, that ruling
is ever changed, put a Romulan Outpost (so that you can say you won
a tourney with a Romulan deck) and play with only 22 dilemmas...
If you have to include at least one personnel, then my friend Koroth
suggests that you put a Klingon Outpost and K'chiQ (the coolest card
in STCCG). She will of course instantly die the second you report
her (cool!).

Example for a first turn:
In your initial 7 cards, you have 6 PAs and 1 Kivas.
Play Kivas, draw 2 other PAs and 1 Kivas.
Play 7 PAs. Your opponent will surely start an argument: put another
PA, play Kivas for free.
Draw 3 PAs, play them all.
Draw your end-of-turn card (another PA) play it. After all, that
turn was pretty cool. :-)

One turn, 55 points. That's what I call a speed deck.
Now you have only 16 cards left in your draw deck. With a Traveller
coming in about 3 turns and two other Kivas, that means your
opponent has less than 10 turns to make 100 points, with 12 space
missions and 23 dilemmas to slow him/her down!


Let's put this deck to the test even more.

1) Telepathic Alien Kidnappers: Nope. PA are interrupts so you can
   play them as soon as you draw them. You will most probably loose
   your events, but if you can put down a Kivas and draw a Traveller
   along with your PAs, just start an argumentation, play the Traveller
   for free and start draining your deck at double speed.

2) Amanda, Res-Q, Palor Toff, Immortal Again, Plexing, Subspace
   Schism: unless your opponent has LOT'S of those cards, you are safe
   here. Remember, even if you loose 5 PA and can only score 95 points,
   chances are you will exhaust you draw deck way before your opponent.

3) Q's Planet (from opponent's Q's Tent): Same as 2).

4) Revolving Door: your Q-Continuum is closed. Don't worry, you still
   have 3 dilemma combos everywhere.

5) What're You Tryin' To Push On Us?: Oops! Wrong game. Would've been
   very annoying though.

6) Kevin: OK, so you loose a Traveller. Put another one.

7) Parallax Arguers: ah! That can hurt. Your opponent might even win
   if he/she has enough PAs to counter you 10 times. But who's gonna
   play with 10 PAs? Another DOTW reader maybe? :-)

                        ++++++++++++++++++++

Did we find the Ultimate-Works-Everytime-Knoks-Everything deck?
Is my Quest for the Holy Deck finally over?
Will Batman ever see Robin alive again?

Answers and more next week.

Check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode


@Node PARALAX "STCCG.guide/ST:CCG Deck of the Week/Parallax Arguers"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

The card works because it forces your opponent to choose the lesser of
two evils: (1) deem the action "cool" and give you 5 points, or (2) argue
with you and give you a "free" Event play.  The secret to successful use
of the card is to play it at a time that creates maximum anxiety for
your opponent as to which Event cards you might be holding.  Examples:

1. Opponent moves a ship to the location of your ship, and it's pretty
obvious to you that she plans to attack.  Play Parallax Arguers.  You
get a quick 5 points unless she wants to risk a Bynars Weapon Enhancement
or Metaphasic Shields coming out before her battle is initiated.

2. Your opponent has a lot of ships and personnel at her outpost. You
play your Tox Uthat, say "now THAT was cool" and drop a Parallax Arguers.
Your opponent will probably give you the 5 points, rather than risk your
Supernova going boom before she can scatter her ships away from her
outpost.

These examples are admittedly very specific, but I think they show how
the Parallax Arguers can have great psychological value if played at the
right time.  8-)  Here are some situtations in which you would hope the
card *doesn't* work (that is, you hope she argues, thus giving you the
free Event play):

1. Ever wish you could play Kivas Fajo as an interrupt?

2. Ever want to play a Warp Core Breach *and* a motion-hampering Event
card both before the end of your opponent's next turn?

3. Suppose she just resolved a dilemma and you remember that the next
one you seeded there is a Thought Fire.  I'd say now's a great time to
generously play your Traveller next to her draw deck.

4. I'm sure people will find many additional reasons to play Event cards
during their opponent's turn. How about the Neural Servo Device? I use
your non-aligned ship during *your* turn -- oops, I attacked one of
your other ships.  Oops again, I got them both "stopped" for you!
Clumsy me....  ;-)

-Bill

-----------------------------------------------
Bill Martinson    Product Development Assistant
Decipher Inc.       The Art of Great Games (tm)
-----------------------------------------------
@endnode

@Node DOTW31 "STCCG.guide/ST:CCG Deck of the Week/Fed - Bigger is Better"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #31@{ub}

Jolan tru!

This week, I'm gonna post something nice and easy. :-)
Why? For those who read this on the newsgroup, let's say that last
week's deck was, well, just a little of the track...
Bottom line: it does not work. See the upcoming FAQ (or the dotw web
site) for more infos. Next week, Tebok strikes back. :-)

Do you play with decks bigger than 60 cards? That one's for you.
It's Tania Taylor's super-duper-mumbo-jombo 120 cards deck, to use
in a 150 to 200 points game. Very reliable, and the duplication
allows you to use it in a 90 or 80 cards game too! It's a non-QC deck.

----------------------------------------------------------------------

Tebok's STCCG Deck of the Week #31: Fed - Bigger is Better -

Missions (12):
Restore Errant Moon
Evacuation
Repair Mission
Diplomacy Mission
First Contact
Explore Dyson Sphere
Excavation
Investigate Time Continuum
Investigate Massacre
Hunt For DNA Program
Wormhole Negotiations
Pegasus Search

Personnel (23):
Jean Luc Picard
Rachel Garrett [seeded under Repair Mission]
Data
Deanna Troi
Leah Brahms
Albert Einstein
William T. Riker
Tasha Yar - Alternate [seeded under Repair Mission]
Beverly Picard
Lakanta
Tam Elbrun
Dr. Selar
T'Pan
Roga Danar
Ro Laren
Montgomery Scott
Jenna D'Sora
Toby Russell
Richard Galen
Riva
Nikolai Rozhenko
Maques
Berlingoff Rasmussen

Ships (6):
Runabout
USS Galaxy x2
USS Sutherland
USS Yamato
Husnock Ship

Interrupts (21):
Thine Own Self
Destroy Radioactive Garbage Scow
Countermanda x2
Dead In Bed x2
Palor Toff-Alien Trader x4
Amanda Rogers x2
Kevin Uxbridge x2
Q2 x2
Crosis
Rogue Borg Mercenaries x4

Events (15):
Red Alert!
Res-Q x3
Genetronic Replicator
Kivas Fajo-Collector x2
Supernova
Captain's Log
The Traveler:Transcendence
Wartime Conditions
Yellow Alert
Lore Returns
Rishon Uxbridge x2

Others (7):
AU Doorway
Federation Outpost
Starfleet Type II Phaser
Kurlan Naiskos
Tox Uthat [Aim is to destroy the Borg Ship with the Tox/Supernova
          combo. Tox is seeded with Cryosatellite under Repair
          Mission]
Data's Head [Seeded under First Contact mission]
Cryosatellite

Dilemmas (36):
[If possible, seed the dilemmas as follows (with the first dilemma
on each list being the last one seeded; the first one your opponent
will encounter.]

Dilemmas for Planet missions (18):

Firestorm               The Firestorm will kill all with INT>5. The
The Gatherers           Gatherers requires INT>36 (not likely after
Outpost Raid            Firestorm). Enough dead that STR>18 may not
                        be possible.
Rebel Encounter
Chalnoth
Malfunctioning Door

Armus-Skin Of Evil
Nausicaans
Barclay's Protomorphosis Disease

Male's Love Interest
Female's Love Interest
REM Fatigue Hallucinations

Archer
Hunter Gangs
Thought Fire

The Higher... The Fewer
El-Adrel Creature
Punishment Zone


Dilemmas for Space missions (18):

Outpost Raid                    Hopefully this works, then play the
Quantum Singularity Lifeforms   Ded In Bed cards to kill one or more
Borg Ship                       crew members in stasis.

Rascals                         Rascals makes some crew STR 2. IPC-2.
Interphasic Plasma Creatures    Therefore some crew will have STR 0.
Outpost Raid                    Then try to get past Outpost Raid. :)

Interphasic Plasma Creatures
Tsiolkovsky Infection
Nagilum

Radioactive Garbage Scow
Nanites
Cosmic String Fragment

Menthar Booby Trap
Microbiotic Colony
Coalescent Organism

Edo Probe
Empathic Echo
Frame Of Mind
----------------------------------------------------------------------
It's not a savage deck but if you play carefully it can be fairly
leathal. You have to seed it just right and focus on the game. It's
not one of those 'shoot 'em up' decks, either. Typical federation
deck, I suppose.
                        ++++++++++++++++++++
Lot's of different missions and personnel, this deck can do anything,
depending on which cards get out first. Less than one third of your
draw deck consists of personnel, but you have two Kivas and a cryosat
to help you. A BG Box would be very useful here.


check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
STCCG Player's Association
@endnode

@Node DOTW32 "STCCG.guide/ST:CCG Deck of the Week/None - Definitely Cool Deck"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #32@{ub}

Jolan tru!

@{"DOTW #30" link DOTW30} was a rehearsal, now this is it. The corrected-and-working
(but weaker and a little more expensive) Parallax Arguers Deck...

----------------------------------------------------------------------

Tebok's STCCG Deck of the Week #32: None - Definitely Cool Deck -

Missions (12):
Space x12

Personnel (1):
Samuel Clemens

Ships (0):

Interrupts (16):
Parallax Arguers x16

Events (12):
Kivas Fajo x14

Others (4):
Q-Flash (seeded)
Alternate Universe Door (seeded)
Neutral Outpost (seeded)
Devidian Door

Q's Tent side deck (0):

Q-Continuum (40):
Where's Guinan? x2
Frigid x2
Mandarin Bailiff x8
The Higher... The Q-er x3
Penalty Box x4
Aldebaran Serpent x4
Scottish Setter x8
Door-Net x3
Subsction Q, Paragraph 10 x3
Amanda's Parents x3

Dilemmas (21):
The Sheliak + Q-Flash + Q
Armus + Yuta + Cardassian Trap
Firestorm + Hunter Gangs + Q-Flash + Zaldan
Security Precautions + Q-Flash + IPC + Android Nightmares
Tarellian Plague Ship + Q-Flash + Rascals + Barclay's PD
Parallel Romance + Q-Flash + Outpost Raid

--------------------------------------------------------------------

Here we are (here we are *again*)! That one's a little more difficult
to built (12 Kivas) and will give two choices to your opponent...

The Not Cool Variation: the guy doesn't get it. Each time he doesn't
agree you play a Kivas. After a couple of this, it is useless to
agree on subsequent PAs because your draw deck will be very depleted
and you will score 5 points each time. Worst scenario for your
opponent. You can even exhaust your deck in two turns (play Samuel
on the last but one turn, show Devidian Door, score 10 points for
Samuel and draw your last card). If your not lucky and don't draw
any Kivas at first, this may extend to 5-6 turns. Don't fear Masaka
because you will have only one card left in your draw deck (you will
re-draw all your cards except for one, chances are it won't be your
Devidian Door).

The Cool Variation: the guy is Cunning > 6. If all your PAs are cool,
you will only be able to put one Kivas per turn. You will still draw
4 cards per turn, though. This will give your opponent about 8 turns
(a few Uxbridged Kivas) to score 60 points (worst case scenario: your
last four cards are PAs). Bottom line: your opponent needs to
complete two missions in 8 turns, with 21 dilemmas seeded under his
missions.

In Between: not a very good idea.

Decks/Cards to watch:
Wesley's Anti-DOTW30 deck. Although this deck will demolish my deck,
it is not viable against anything else.
Revolving Door (in a Q's Tent): could be dangerous against the
"Not Cool" variation (you won't be able to play Samuel) but your
opponent needs to retreive it on his first turn (assuming he starts
to play first) or he won't be able to stop you. Worst case will be a
draw anyway.


Pronostic: this deck will win 75% of the games if your opponent is
unprepared. Not bad...

                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW33 "STCCG.guide/ST:CCG Deck of the Week/Rom - The Conference, QC ed."
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #33@{ub}

Jolan tru!

Do you remember Koroth's Diplomatic Conference deck (@{"DOTW#20" link DOTW20})?
Well, here's a QC way of using that difficult mission. Again, it
needs the power of the Devidian Door and the dual aff. personnel...

...and it's also from my Kll'inghann friend.
----------------------------------------------------------------------
Tebok's STCCG Deck of the Week #33: Rom - The Conference, QC ed. -

Missions (6):
Diplomatic Conference
Covert Installation
Covert Rescue
Extraction
Iconia Investigation
Investigate Raid

Personnel (13):
Gowron
Sirol
Taris
Telak
Mirok
N'Vek
Pardek
Sela
Marouk
Samuel Clemens
Devinoni Ral
Roga Danar
Vekor

Ships (2):
Terix
Haakona

Interrupts (5):
Amanda Rogers
Kevin Uxbridge
Parallax Arguers x2
Q2

Events (4):
Drought Tree x3
Red Alert

Others (12):
Seeded:
AU Door
Q-Flash
Q's Tent
Horga'hn
Romulan Outpost
Draw Deck:
Devidian Door x2
Q-Flash
Q's Tent x4

Q's Tent side deck (13):
Governor Worf
Madred
Major Rakal
Maques
Red Alert
The Traveller: Transcendence
Arbiter of Succession
Kevin Uxbridge
Colony
Devidian Door
Devoras
Romulan Outpost
Security Precautions

Q-Continuum (30):
Aldabaran Serpent
Door-Net x3
Go Back Whence Thou Camest
Incomming Message - The Continuum
Frigid x2
Guilty - Provisionally
Jealous Amanda
Lemon-Aid x3
Mandarin Bailiff x5
Penalty Box x4
Scottish Setter x6
Where's Guinan?
You Will In Time

Dilemmas (18):
Barclay's Protom. Disease
Microvirus
Chinese Finger Puzzle - Q-Flash - Security Precautions
Yuta - Frame of Mind - Cardassian Trap
Frame of Mind - Q-Flash - Interphasic Plasma Creatures
Punishment Zone - Hunter Gangs - Q's Vicious Animal Things
Q-Flash - Q
Borg Ship - Outpost Raid
----------------------------------------------------------------------

The missions:
Five standard green planets and the big scorer. You could also trade
one of the green missions for Kithomer Research. Although the
Klingons will be able to do it, someone playing Romulan probably won't
so he'll place a couple of nasty dilemmas he desn't want to encounter
himself.

The personnel:
Not many. You will need your Q's Tents. If you're lucky and draw all
the VIPs, you will only need to retreive Major Rakal from your Q's
Tent.

The ships:
Only two! You will not need to move early in the game so that will
not be a problem... unless your opponent gets a really lucky starting
hand.

The Interrupts and Events:
The combo Parallax Arguers-Drought Three is very cool!
After you've completed Diplomatic Conference, play a DT for 7 points,
then play a PA. What will it be? 5 pts or a possible second DT for
7 pts? That's what I call a dilemma!

The other draw cards:
Four Q's Tent should be enough to retreive the replacement VIPs for
those in the bottom of your draw deck and maybe an arbiter of
succession for ten extra points if you have both Gowron and Governor
Worf in play.
And then there's the hick: three Devidian Door!
Those of you lucky enough (but not as lucky as Koroth) to have two
of those will have to remove the one in your Q's Tent and forget
about Arbiter of Succession... unless you put a couple of Trust Me
in your Q-Continuum and one of two Palor Toffs in your deck.
If you have only one DDoor... well... replace 'couple' with 'lots'
in the last sentence. :-)

The Q-Continuum:
Lemon-Aid: because you probably won't be the first to score. :-)

The Dilemmas:
Barclay and Microvirus to seed under the Conference for an
additionnal 15 points!

Let's do some maths:
Barclay:         10
Microvirus:       5
Dip. Conference: 60
Drought Three:    7
Parallax Arguers: 5 could be another Drought Three
Another one:      5 idem
Arb. of Succ.:   10
Total:          102

Be careful when defending your Drought Threes: your VIPs cannot work
together after the completion of the mission.

Hteij!
                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW34 "STCCG.guide/ST:CCG Deck of the Week/Rom - Clash of the Titans"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #34@{ub}

Jolan tru!

On november 28th, a day after the miraculous Decipher announcement,
another big event took place on the Internet, but this time on
Jonathan's Chat Page <http://www.geocities.com/Area51/6850/chat.html>.

That event was "Clash of the Titans", the 'net game between myself and
Wesley Crusher. OK, I know this title sounds presumptuous but you don't
get people's interest with "Confrontation of two ordinary guys"... ;-)

After a whopping 3h30 of play, Wesley came on top 100-35. He was never
in real danger, having taken a 65-0 lead before I was able to threaten
him ($#"%?@ Klim Dokachin).

So, without any further delay, here's the winning deck...

----------------------------------------------------------------------
Tebok's STCCG Deck of the Week #34: Romulan - Clash of the Titans -
by Wesley Crucher

Seed Deck (30):

Missions (6):
Extraction
Investigate Raid
Covert Installation
Strategic Diversion
Covert Rescue
Expose Covert Supply

Dilemmas (17):

Q-Flash x5

The Sheliak
Zaldan
Cytherians
Yuta x2
Rem Fatigue Hallucinations
Frame of Mind
Thought Fire
Shaka, When The Wall...
Crystalline Entity
Q
Barclay's Disease

Other seed cards (7):
Romulan Outpost
Q's Tent
Q-Flash
AU Door
Kurlan Naiskos
Betazoid Gift Box
Thought Maker

Draw Deck (30):

Personnel (14):
Taris
Mirok
Sirol
N'Vek
Mendak
Roga Danar
Dr. Reyga
Devinoni Ral
Baran
Vekor
Galen
Maques
Kareen Brianon
Nick Locarno

Ships (4):
Devoras
Haakona
Mercenary Ship
Pi

Interrupts (3):
Palor Toff
Kevin Uxbridge
Amanda Rogers

Events (4):
Red Alert
Kivas Fajo
The Traveler: Transcendence
Res-Q

Others (5):
Q's Tent x4
Medical Kit


Side Decks:

Q's Tent (13):
Q's Planet
Distortion of S/T Continuum
Soong-Type Android
Klim Dokachin
Brain Drain
Bynars Weapon Enhancement
Genetronic Replicator
Captain's Log
Static Warp Bubble
Full Planet Scan
Immortal Again
Espionage: R on F
Espionage: R on K

Q-Continuum (33):
Penalty Box x5
Mandarin Bailiff x5
Door-Net x4
Trust Me x2
The higher... the Qer x4
Frigid x2
Incoming Message: the Continuum x3
Are these truly your friends... x4
Guilty - Provisionally x2
Lemon-Aid x2
----------------------------------------------------------------------

I will dare to comment on this deck, but since I lost against it don't
take what I say for granted...

The missions:
6 green planets. Classic, effective. Romulans are probably the best
affiliation for a 6 planet since most requirements are alike.

The personnel:
Just enough duplication to easily accomplish the missions and overcome
the dilemmas. The Medical Kit helps to have enough MEDICAL.
65% Non-aligned is a bit high, though.

The Tent:
Definetely an offensive Tent with all the SWB, Klim, Espionages, etc.
Having an offensive Tent means that you need enough Tents in your draw
deck to (almost) always have one in your hand when needed. 4 is just
enough and a Kivas in your draw deck should enable you to catch up for
those turns without any draw. Also you want to be prepared against a
similar deck, hence a Kevin in reserve.


Next week, my deck...
                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW35 "STCCG.guide/ST:CCG Deck of the Week/Klg - The Rout of Tebok"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #35@{ub}

Hello everyone!

You've all been waiting for this: the deck I used for Clash of the
Titans. Here it is! Of course, I didn't play Romulans. I suspected that
Wesley had a feeling I would go for my favorite affiliation, so I
played Klingons instead. I estimated a 50% chance Wes would go for
Klingons too. It's a shame I was wrong, I would've liked to see some
good battles. Anyway...

----------------------------------------------------------------------
Tebok's STCCG Deck of the Week #35: Klingon - The Rout of Tebok -
formerly known (before the game) as The Rout of Wesley. ;-)

Seed Deck (28):

Missions (6):
Fever Emergency
Medical Relief
Investigate Disturbance
Cloaked Mission
Krios Suppression
Plunder Site

Dilemmas (17):
Chinese Finger Puzzle - Q-Flash - Security Precautions
Yuta - Q-Flash - Cardassian Trap
Frame of Mind - Q-Flash - Interphasic Plasma Creatures
Armus - Hunter Gangs - Q's Vicious Animal Things
Q-Flash - The Sheliak - Q
Borg Ship - Outpost Raid

Other seed cards (5):
Klingon Outpost
Alternate Universe Door
Q's Tent
Q-Flash
Horga'hn


Draw Deck (32):

Personnel (15):
Nu'Daq
Kitrik
Gowron
Koroth
Galen
K'nera
K'chiQ x2
Kurn
Vekor
Devinoni Ral
Divok
Governor Worf
Kahlest
Roga Danar

Ships (5):
Maht-H'a
Hegh'ta
Pagh
Vorn
Buruk

Interrupts (5):
Distortion of S/T Continuum
Q2
Palor Toff
Kevin Uxbridge
Amanda Rogers

Events (2):
I Am Not A Merry Man!  <--- replace with Red Alert!
The Traveler

Others (5):
Q's Tent x3
Q-Flash
Engineering Kit


Side Decks:

Q's Tent (13):
Alien Parasite
Arbiter of Succession
Kevin Uxbridge
Madred
Dr. Reyga
Soong-Type Android
Klingon Outpost
The Traveler
Masaka Transformation
Yellow Alert
Maques
Revolving Door
The Devil

Q-Continuum (30):
Mandarin Bailiff x6
Scottish Setter x6
Penalty Box x4
Jealous Amanda x3
Door-Net x3
The Higher...The Q-er x2
Where's Guinan? x2
Frigid x2
Aldebaran Serpent x2
----------------------------------------------------------------------

This deck is a mission solver with enough ships to give a good battle
to anyone.

The missions:
Plunder Site was a mistake. I should've put Brute Force even if it
would've been very difficult to attempt. I was forced to break one of
my combos to prevent an easy 30 points for Wes.

The Dilemmas:
17 was a mistake! I should've put 18. Why? Because in the case of a 6
planet, a third card in the Borg-Outpost Raid combo could've made a big
difference. When Wes encountered it, he had 19 Strenght!!
3 is the name of the game. Period. Another example: you should always
triple any skill required by one of your missions.

The draw deck:
One big absent: Red Alert! I can't believe I forgot to put one. At
least it should be in Q's Tent.

The Q-Continuum:
I really like Scottish Setter. Before a Security Precaution it can
remove a much needed SECURITY and before IP Creatures it's a good way
to remove a SCIENCE.
Mandarin Bailif is always an annoyer. It's almost like a free 'The
Higher... The Fewer'.

Q's Tent:
A defensive Tent...
Alien Parasite in case your opponent uses a Q's Planet.
Arbiter of Succession for a quick 10 points if you have 90 points.
Kevin Uxbridge against an annoyer like Klim Dokachin.
Madred in case you need quickly get passed Security Precautions.
Dr. Reyga if you want to attempt your opponent's space missions.
Soong-Type Android in case you loose a vital classification.
Klingon Outpost. Just in case. :-)
The Traveler to nullify SWB, otherwise wait for the draw deck one.
Masaka Transformation, against Devidian Door and Kurlan Naiskos
Yellow Alert against an early Red Alert!
Maques, to cure Frame of Mind with Devinoni Ral
Revolving Door, to shut off the Q-Continuum at a critical moment.
The Devil, against Horga'hn (and Treaties sometimes).

Since it was a defensive Tent, I only had three Q's Tents in my draw
deck. When I ran out of Tents with a Klim Dokachin still affecting me,
I wish I had put one more. 4 seems to be the ideal number in this case.

That about wraps it up folks!
                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW36 "STCCG.guide/ST:CCG Deck of the Week/Rom - Beat the Odds"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #36@{ub}

Hello everyone!

I lost my usual partner these days. It seems The Dominion has invaded
the Alpha Quadrant on DSMUSE so things are a little rough there...

...so while I wait for him, let's take a look at some old stuff.
With QC and it's new personnel, now's the best time to revamp my very
first DOTW, probably the easiest to build but still one of the best
Romulan decks: The Archaeology & Treachery deck.
----------------------------------------------------------------------
Tebok's STCCG Deck of the Week #36: Rom - Beat the Odds -

Seed Deck (30):

Missions (6):
Strategic Diversion
Plunder Site
Sarthong Plunder
Excavation
Secret Salvage
Wormhole Negotiations

Dilemmas (18):
Q-Flash x4
Q
Yuta
Armus
Zaldan
Cytherians
The Sheliak
Hunter Gangs
Frame of Mind
Cardassian Trap
Security Precautions
Chinese Finger Puzzle
Shaka, When The Wall Fell
Interphasic Plasma Creatures
Barclay's Protomorphosis Disease
(cute eh? ;-) )

Others seed cards (6):
Romulan Outpost
Q's Tent
Alternate Universe Door
Q-Flash
Betazoid Gift Box
Thought Maker

Draw Deck (30):

Personnel (16):
Galathon
Taul x2
Telak
Baran
Taris
Galen
Sirol
Bok
Sela
Taibak
Devinoni Ral
Major Rakal
Takket
Vekor
Roga Danar

Ships (4):
T'Pau
Haakona
Terix
Devoras

Interrupts (4)
Q2
Palor Toff
Kevin Uxbridge
Amanda Rogers

Events (3):
Red Alert!
Kivas Fajo
The Traveler

Others (3):
Q's Tent x3

Side Decks:

Q's Tent (13):
Vekor
Dr. Reyga
Maques
Madred
Dathon
Galathon
Alien Parasite
Kevin Uxbridge
Romulan Outpost
The Traveler
Yellow Alert
Revolving Door
Thermal Deflectors

Q-Continuum (30):
Mandarin Bailiff x6
Scottish Setter x6
Penalty Box x4
Jealous Amanda x3
Door-Net x3
The Higher...The Q-er x2
Where's Guinan? x2
Frigid x2
Aldebaran Serpent x2
----------------------------------------------------------------------

In CCGs, where the name of the game is the draw, the first thing a good
deck should try to do is to minimize this factor. Q's Tent, duplication
and a BG Box are all things that come in mind when you want to beat the
odds. In this deck for example, all you need to complete the missions
is Treachery x4 (Secret Salvage & Wormhole) and Arch x2 (Sarthong
Plunder). The only 3 personnel that don't have one or both skills are
Vekor Roga and Takket because their classifications are very useful.

Don't worry about the fact that 5/6 missions are multi-affiliation.
Normally this could be dangerous and would force you to put some of
your dilemmas under your own missons, but in this case you will very
likely be the first one to be able to complete them. In fact, you have
a 20% probability of getting 4 or more Treachery personnel on your
initial draw! If you don't know where those numbers come from, check
out http://www.info.polymtl.ca/~gouache/stccg/tebok000.txt (or ask).

Artifacts: as I said, BG Box will get you the cards you need quickly
and the Thought Maker will do the exact opposite for your opponent. If
you know your opponent uses BG Box too, replace it with a Thermal
Deflector in your draw deck or a Q's Tent (Firestorm can be *really*
dangerous for this deck).

Ohter things to know: do not use your Q'Tent unless you really badly
need something. And remember: in this deck, everyone is expendable.
                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW37 "STCCG.guide/ST:CCG Deck of the Week/Fed - Kevinbane"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #37@{ub}

Hello everyone!

Have you read Wesley's COTD #322? Well here's the attachment...

----------------------------------------------------------------------
Tebok's STCCG Deck of the Week #37: Fed - Kevinbane -
The deck that loves nullifiers! By Wesley Crusher.

Seed Deck (30):

Missions (6):
Investigate Time Continuum
Evacuation
Investigate Sighting
Investigate Massacre
First Contact
Diplomacy Mission

Dilemmas (18):
Q-Flash x4
The Sheliak
Zaldan
Cytherians
Yuta
Rem Fatigue Hallucinations
Frame of Mind
Thought Fire
Shaka, When The Wall...
Crystalline Entity
Q
Barclay's Protomorphosis Disease
Hunter Gangs
Cardassian Trap
Punishment Zone

Others seed cards (6):
Federation Outpost
Neutral Outpost
Betazoid Gift Box x3
Horga'Hn

Draw Deck (30):

Personnel (22):
Major Rakal
Devinoni Ral
Maques
Lwaxana Troi
Ves Alkar
Lal
Juliana Tainer
Ira Graves
Data
Mr. Homn x2
Soong-Type Android x11

Ships (4):
Combat Vessel x4

Interrupts (2):
Kevin Uxbridge x2

Events (0)

Others (2):
Colony x2

Side Decks:
Q's Tent (0)
Q-Continuum (0)

----------------------------------------------------------------------

Strategy: Use Tainer or Graves to quickly get your classifications into
play using STA's. Make sure you get a Homn into your away team. Then,
move all that stuff and play the Empaths to Homn while traveling.

Several BGBs help you get cards faster and the Horga'Hn is there to
build Colony points. The only things you really like to use Kevins on
are SWBs, TAKs and Klim Dokachim.

I used the Combat Vessels because I am short on *'s but have plenty of
+'s on my crew and they have Range 8.

An ideal game:

Turn 1: Tainer / Graves + 4 STAs. Attempt Outpost Mission and overcome
Dilemmas using 1 each of ENGINEER,SCIENCE,MEDICAL,SECURITY.
Turn 2: Bring in an Empath and solve Mission. Get BGB.
Turn 3: Build a Colony. Play any retrieved STAs / Lal as CIVILIANs.
Turn 4: Play a ship , score from Colony.
Turn 5: Play Homn, move non-CIVILIANS and Empath to ship, fly to next
location.
Turn 6: Play another Empath to Homn, solve another mission using two
teams (Androids for Dilemmas, Empaths for mission requirement)
Turn 7: Repeat Turn 6 with a different mission. Win.

                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Tebok
10470 Main Street
Ihhliae
ch'Rihan (Romulus)
Rihannsu Star Empire
Beta Quadrant
@endnode

@Node DOTW38 "STCCG.guide/ST:CCG Deck of the Week/Fed - Schisms"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #38@{ub}

OK, holidays are over I guess...


You like Telepathic Alien Kidnappers? Here's something that adds even
more bite to the strategy... no, I'm not talking about Alien Probe.

Oh, before I go on with my deck, I'd like to mention a *very good*
deck design program (CGI, actually) created by Jos Vollering. It's at
Joskefet's STCCG Page <http://ford.twi.tudelft.nl:8080/~jos/st/st.html>
Check it out! It's awesome. I've included an example of the results
you get with these missions at the end of this post.
----------------------------------------------------------------------
Tebok's STCCG Deck of the Week #38: Fed - Schisms -

Seed Deck (27):

Missions (6):
Restore Errant Moon
Investigate Massacre
First Contact
Diplomacy Mission
Evaluate Terraforming
Evacuation

Dilemmas (17):

Q-Flash x4
Shaka, When The Wall Fell
Outpost Raid
Frame of Mind
Cardassian Trap
Yuta
Interphasic Plasma Creatures
Q
Barclay's Protomorphosis Disease
Tarellian Plague Ship
Zaldan
Hunter Gangs
Armus
Chalnoth

Others seed cards (4):
Federation Outpost
Alternate Universe Door
Q's Tent
Q-Flash

Draw Deck (33):

Personnel (14):
Wesley Crusher
Beverly Picard
Data
Tasha Yar-Alternate
Beverly Crusher
Jean-Luc Picard
Worf
Richard Galen
Rachel Garett
Keiko O'Brien
Lal
Major Rakal
Roga Danar
Devinoni Ral

Ships (4):
USS Enterprise
USS Nebula
USS Yamato
Runabout

Interrupts (8):
Life-form Scan
Palor Toff
Q2
Kevin Uxbridge
Amanda Rogers
Subspace Schism x3 (SS)

Events (4):
Heisenberg Compensators (HC)
Red Alert!
Telepathic Alien Kidnappers x2 (TAK)

Others (3):
Q's Tent x3

Side Decks:

Q's Tent (13):
Federation Outpost
Heisenberg Compensator
Telepathic Alien Kidnappers
Yellow Alert
Kevin Uxbridge
Masaka Transformation
Immortal Again
Rescue Captive
Revolving Door
Alien Parasite
Soong-Type Android
Dr. Reyga
Maques

Q-Continuum (30):
Mandarin Bailiff x6
Scottish Setter x6
Penalty Box x4
Jealous Amanda x3
Door-Net x3
The Higher...The Q-er x2
Where's Guinan? x2
Frigid x2
Aldebaran Serpent x2
----------------------------------------------------------------------

The main strategy of this deck is the combination of TAK and HC.
While you get rid of the cards in your opponent's hand with the TAK
and a well (early?) played Life-form Scan, you can also prevent him
>from  getting up to four good cards with the combo SS + HC.
The equation "5 cards to nullify 4 cards" does not apply since the HC
is also useful for the TAK and you have control over the quality of the
cards you're nullifying.

If you're out of SS, you can still know (with a little memory effort)
which cards your opponent has in his hand, thanks to the HC and the
Scan.
There's also an HC in your Q's Tent in case you didn't draw it in your
first few turns. Since there are only three Q's Tents, I suggest you
don't waist them unless it's very necessary.

Missions and personnel are pretty straightforward and can be changed
for about anything else with a low skill/personnel requirement (Try
Joskefet's program!).
                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire


                        ++++++++++++++++++++


                      Personel selection screen

You selected the following affiliation(s)

   * Federation
   * Non alligned

You selected the following missions:
Name                  AffilSp/PlpointSpan Requirements
Evaluate Terraforming F    P    35   3    MEDICAL Biology Exobiology
Diplomacy Mission     F    P    30   3    INTEGRITY>30 CUNNING>30
Diplomacy
Evacuation            F    P    30   3    STRENGTH>35 Diplomacy*3
First Contact         F    P    30   2    Diplomacy Empathy
Restore Errant Moon   F    P    30   3    ENGINEER Astrophysics
Leadership
Inv. Massacre         FR   P    35   3    INTEGRITY>35 CUNNING>35
Diplomacy

I selected the following 14 personel cards for you:
Name              type   Affil   m/fIntCunStr Abilities/Skills

Rachel Garrett           [Image] F  9  7  5   OFFICER ENGINEER
Astrophysics
                                              Diplomacy Honor Leadership

Roga Danar               [Image] M  5  9  12  ENGINEER SECURITY Biology
                                              ComputerSkill Leadership
                                              OFFICER ENGINEER
Astrophysics
Data's Body              [Image] M  8  2  12  ComputerSkill Exobiology
                                              Music Android
Beverly Crusher          [Image] F  8  8  5   MEDICAL*2 Biology
Exobiology

Beverly Picard           [Image] F  8  8  4   OFFICER MEDICAL*2 Biology
                                              Leadership

Dr. Reyga                [Image] M  6  9  5   ENGINEER SCIENCE
Astrophysics
                                              StellarCartogr
                                              CIVILIAN ComputerSkill
Youth
Lal                      [Image] F  8  8  10  Android Choose: Diplomacy
                                              Empathy

Worf                     [Image] M  8  6  10  SECURITY Diplomacy Honor*2
                                              Navigation
Major Rakal fed.         [Image] F  8  7  4   VIP Diplomacy Empathy
Keiko O'Brien            [Image] F  7  7  3   SCIENCE Biology Exobiology
Maques                   [Image] M  8  7  4   VIP Diplomacy Empathy*2

Vekor             [Image][Image] F  2  7  6   SCIENCE MEDICAL Geology
                                              Navigation
                                              OFFICER Archeology
Jean-Luc Picard          [Image] M  9  8  6   Diplomacy*2 Honor
Leadership
                                              Music Navigation
Tasha
Yar-Alternate            [Image] F  8  7  8   SECURITY Honor Leadership

                     Tot    Avg   Min    Max
 Integrity           102    7.29  2      9
 Cunning             100    7.14  2      9
 Strength            94     6.71  3      12
 Federation          9
 Non alligned        5
 Unique personel     13
 Universal personel  1
 Male                6
 Female              8
 Command ability     9
 Staff ability       4
 Alternate Universe  5
 OFFICER             4
 ENGINEER            4            3+
 SCIENCE             3            3
 MEDICAL             5            3+
 SECURITY            3            3
 VIP                 2
 CIVILIAN            1
 Archeology          1
 Biology             4            3
 Computer skill      3
 Diplomacy           7            5+
 Empathy             4            3
 Exobiology          3            3
 Honor               5
 Leadership          5            3
 Navigation          3
 Treachery           0
 Youth               1
 Android             2
 Cybernetics         0
 Astrophysics        3            3
 Geology             1
 Music               2
 Stellar carthography1
 Choose yourself     2

Thank you for using this program, if you have questions or remarks
e-mail me <jos@galaxy.twi.tudelft.nl>.
@endnode

@Node DOTW39 "STCCG.guide/ST:CCG Deck of the Week/Klg - Captain's Logs"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #39@{ub}

Hello everyone!

Another defeat, another of Koroth's decks.

You are probably aware that the new FAQ rules that "Gowron's Flagship"
is close enough to get Captain's Log benefit. Although it doesn't
really make sense (the Neq'Var is now "Gowron's Flagship" but it was
"commanded" by General Martok) they could either do that or remove
"Commander Toreth's Warbird" and "Subcommander Taris' warbird" from
the list, which wouldn't be very good for the Romulans.
Also note that Taris' warbird doesn't have a capital W. Probably
because she's just a Subcommander (or is it subcommander?). ;-)

So now that we have this great 'new' card for the Klingons, why not
make the best use of it...
----------------------------------------------------------------------
Tebok's STCCG Deck of the Week #39: Klg - Captain's Logs -

Seed Deck (28):

Missions (6):
Cloaked Mission
Fever Emergency
Medical Relief
Investigate Disturbance
Krios Supression
Investigate Alien Probe

Dilemmas (18):
Q-Flash x4
Frame Of Mind x2
Interphasic Plasma Creatures
Outpost Raid
Shaka, When The Walls Fell
The Higher... The Fewer
Borg Ship
Hunter Gangs
Q's Vicious Animal Things
Chinese Finger Puzzle
Security Precautions
Parallel Romance
Nausicaans
Male's Love Interest

Other seed cards (4):
Alternate Universe Door
Q's Tent
Q-Flash
Klingon Outpost

Draw Deck (32):

Personnel (15):
Gowron
Nu'Daq
Kargan
Kurn
Governor Worf
Kitrik
Koroth
K'chiQ
Kahlest
K'Nera
Roga Danar
Soong-Type Android x3 (STA)
Ira Graves

Ships (4):
IKC Bortas
IKC Maht-H'a
IKC Pagh
IKC Hegh'ta

Interrupts (6):
Q2 x4
Amanda Rogers
Kevin Uxbridge

Events (2):
Captain's Log
I Am Not A Merry Man

Others (5):
Q's Tent x4
Q-Flash

Side Decks:

Q's Tent (13):
Q's Planet
Kurlan Naiskos
Q
Captain's Log
Espionnage: Klingon on Federation
Temporal Rift
Klingon Civil War
Arbiter of Succession
Klingon Outpost
Rescue Captive
Immortal Again
Madred
Dr. Reyga

Q-Continuum (25):
Go Back Whence Thou Camest
Frigid
Incomming Message - The Continuum
Amanda's Parents
Guilty - Provisionaly
Jealous Amanda
Penalty Box x4
Aldebaran Serpent x2
Door-Net x2
Mandarin Bailiff x5
Scottish Setter x5
The Higher... The Q-er
----------------------------------------------------------------------

A deck of powerful ships. The simple idea here is to use Q's Planet to
get the Kurlan Naiskos fast, and use your dual-classification personnel
(6 out of 15), K'chiQ, STAs (reported via Ira Graves) and finally Q's
Tent to staff it *very* fast. If you're lucky enough to have Nu'Daq and
his Maht-H'a or Gowron and his Bortas out by that time the game is
almost over! If you're not lucky then you'll have to wait for a second
ship. Still not bad... >:->

What about Kevin Uxbridg-ing the Kurlan? You though about that. That's
why you have 4 Q2s in your deck. But there's another reason for those
Q2s...

Q! Under Q's Planet! The best way to make sure your opponent won't
succede before you do. Actually, that's exactly what happened to me. I
managed to attempt Q's Planet before my opponent and I got stopped by
Q. The next thing I knew my Outpost was right next to my opponent's, he
had a Kurlan in his hands and a nasty Klingon away team boosted with
STAs was attacking my poor away team.
In other words, the game wasn't going as expected.

How do you think I lost the game? Yup. Poof went the Outpost.

The rest of the deck is pretty obvious. Easy missions, nasty dilemmas
and "I Am Not A Merry Man" because it's sooo good.
                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW40 "STCCG.guide/ST:CCG Deck of the Week/Rom - Lots-O-Point"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #40@{ub}

Hello everyone!


Here's a deck for multiplayer games...

----------------------------------------------------------------------

Tebok's STCCG Deck of the Week #40: Rom - Lots-O-Point -

Seed Deck (26):

Missions (6):
Pegasus Search                (50 points)
Wormhole Negociations         (45 pts)
Investigate "Shattered Space" (45 pts)
Study Lonka Pulsar            (40 pts)
Quash Conspiracy              (40 pts)
Compromised Mission           (35 pts)

Dilemmas (16):
Q-Flash x3

Planet (7):
Zaldan
Armus - Skin of Evil
Hologram Ruse
Parallel Romance
Matriarchal Society
Female's Love Interest
Alien Labyrinth

Space (1):
Tarellian Plague Ship

Either (5):
Barclay's Protomorphosis Disease (goes under Pegasus Search)
Cardassian Trap
Yuta
Frame of Mind
Shaka, When the Walls Fell

Other seed cards (4):
Alternate Universe Door
Q's Tent
Q-Flash
Romulan Outpost

Draw Deck (34):

Personnel (17):
Major Rakal
Sela
Tebok
Takket
Taris
Mirok
Tarus
Sirol
Telak
Roga Danar
Dr. Reyga
Jo'Bril
Devinoni Ral
Soong-type Android x2
Samuel Clemens
Galen

Ships (4):
Khazara
Terix
Haakona
Devoras

Interrupts (7):
Amanda Rogers
Kevin Uxbridge x2
Q2
Distortion of Space/Time Continuum
Thine Own Self
Ship Seizure

Events (1):
Red Alert

Others (5):
Devidian Door
Q's Tent x4

Side Decks:

Q's Tent (13):
Maques
Soong-type Android
Where No One Has Gone Before
Captain's Log
Tarus
Romulan Outpost
Alien Parasite
Rescue Captives
Yellow Alert
Masaka Transformations
Immortal Again
Revolving Door
Red Alert

Q-Continuum (30):
Scottish Setter x6
Mandarin Bailiff x6
Penalty Box x4
The Higher... The Q-er x3
Door-Net x3
Aldebaran Serpent x3
Frigid x2
Incoming Message - The Continuum x2
Where's Guinan?
----------------------------------------------------------------------

When you play in a multiplayer game, there's one thing you should
always keep in mind when building your deck: you're not playing against
someone, you're playing against *everyone* else. Rogue Borgs for
example are very powerful in normal games because they can completely
neutralize your opponent, leaving you all the necessary time to
complete your missions. A Rogue Borg deck in a multiplayer game is not
very wise because you're devoting a quarter of your deck to neutralize
only one adversary, helping the others at the same time. Unless you're
playing each Borg separately, in which case this strategy is X times
less powerful where X is the number of other players.

So what should you do then? Simple, play an individualistic game. Race
for the points. Keep a few stalling cards, because the "usual" strategy
is to hit whoever has more points until someone else takes the lead and
so on, but don't build your deck around a strategy like Heisenberg +
Subspace Schisms.

In this deck I included as many big points missions as I could, while
playing a space only set. There're two big reasons for this: if you had
play Pegasus Search along with normal, 30-35 points missions, chances
are a lot of nasty dilemmas would've ended under it. Second, seed
Barclay's Disease under Pegasus Search and you now have a 60 points
mission and only need to complete any 40 points mission to win.
I know, Pegasus needs Integrity > 40, but that should take you 8-9
personnel. Not that difficult, especially considering that you probably
won't encounter a Borg Ship, a Cytherians or another unavoidable
dilemma there: your opponents will have difficulties resisting the call
of a 50 points steal.

If you loose some points and are short by less than 10, use the
Devidian Door and Samuel Clemens to score a quick 10. Watch out for
Masaka though. Around here, it's in everyone's Q's Tent.

Here's how the game ended, very typical of the Devidian Door:

I was stopped by a Shaka on the Quash Conspiracy mission, where my
outpost was. I had 77 points and there was no other dilemmas left.
I had only one diplomacy in my Away Team (Rakal).
On his turn, one of my opponents destroyed my Outpost. :-(
My turn. I played Q's Tent and retreived Maques.
I said "Devidian Door" and played Maques to my ship.
I then re-attempted the mission, solved Shaka, solved the mission...
...won, and showed Devidian Door!
                        ++++++++++++++++++++

Send me your decks if you'd like them to be reviewed!

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW41 "STCCG.guide/ST:CCG Deck of the Week/Fed - Game Over"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #41@{ub}

Hello everyone!

This deck was submitted to me by Sean Stevens aka Locutus...

----------------------------------------------------------------------

Tebok's STCCG Deck of the Week #41: Fed - Game Over -

Seed Deck (29):

Missions (6):
Repair Mission
Study Nebula
Investigate Sighting
Fissure Research
Investigate Disappearance
Explore Dyson Sphere

Dilemmas (15):
Armus-Skin of Evil x2
Interphasic Plasma Creatures
Chalnoth x2
Yuta x3
The Sheliak
Q
Frame of Mind
REM Fatigue Halucinations
Barclay's Proto. Disease x2 (Seed one under Explore Dyson Sphere)
Cytherians                  (Seed at Study Nebula)

Other seed cards (8):
Betazoid Gift Box
Cryosatellite
Lakanta
Beverly Picard
Tasha Yar-Alternate
Alternate Universe Door
Q's Tent
Federation Outpost

Draw Deck (31):

Personnel (15):
Data
Wesley Crusher
Worf
Beverly Crusher
Jean-Luc Picard
Geordi La Forge
Katherine Pulaski
Spock
Admiral McCoy
Commander Troi
Mordock
Robin Lefler
Rager
Dr. Reyga
Roga Danar

Ships (2):
Future Enterprise
USS Enterprise

Interrupts (5):
Parallax Arguers
Q2 x2
Kevin Uxbridge
Amanda Rogers

Events (4):
The Traveller: Transcendance
Kivas Fajo-Collector
Res-Q
Red Alert!

Others (5):
Plasmadyne Relay
Q's Tent x4

Side Decks:

Q's Tent (13):
Revolving Door
USS Enterprise-C
Federation Outpost
Devidian Door
William T. Riker
USS Yamato
Hugh
Wartime Conditions
The Devil
Klim Dokachim
Red Alert!
Rachel Garrett
Kevin Uxbridge

Q-Continuum (0)

----------------------------------------------------------------------
Strategy:

Seed Outpost at Repair Mission also seed the Cryosatellite there.

As soon as possible attempt Repair Mission after its completed move to
Study Nebula and encounter your Cytherians. With Lakanta move to the
other end very quickly scoring 15 pts and attempt Explore Dyson Sphere
(have rager and/or Mordock) encounter your Barclay's and pass it.
Complete Dyson Sphere for 35 (or up to 45 more points depending on if
you have Rager and/or Mordock) Game Over.
                                                        -Locutus
----------------------------------------------------------------------

A few thoughts, if I may (after all, this deck won a big game recently).

This seems to be a break it or make it kind of deck. With only two ship
(including the Future Enterprise) and a very difficult mission
(Fissure Research), you will probably rely on your Q's Tent more than
you should. And since you also have much needed cards like Red Alert!,
Klim Dokachim and Kevin Uxbridge in your Tent, you run the risk of
running out of Q's Tent sooner than you thought. On the other hand,
cards like Mordock and Rager which can make the five points difference
you need to win should go in the Tent.

Also, I am a big fan of the Q-Continuum side deck. With cards like
Penalty Box and Mandarin Bailiff, at worst your Q-Flash is worth an
Armus/Higher. Not bad...

A few more things. I wonder why he chose to put Robin Lefler in his
deck and Rachel Garett in the Tent instead of the other way around.
I mean, what does she got that the other one does not? Asides from that.
Also, I personnaly prefer Vekor and her Navigation to Katherine Pulaski
and her nothingness...


                        ++++++++++++++++++++

If you'd like your deck to be reviewed, send it to me with the subject
"DOTW Review".

Check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW42 "STCCG.guide/ST:CCG Deck of the Week/Fed - Mostly Harmless"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #42@{ub}

Hello everyone!

I know I'm a bit late, but I was about to post the sceduled article
when I realised it was #42. I HAD to do something for such an
important number.

So here goes, a tribute to the world of the infinite improbability
generator and the Bistromath drive...

----------------------------------------------------------------------
Tebok's STCCG Deck of the Week #42: Fed - Mostly Harmless -

Seed Deck (22):

Missions (6):         (impossible missions)
Diplomatic Conference
Fissure Research
Investigate Legend
Qualor II Rendez-Vous
Space x4              ("Space, is big. Really big. You don't...")

Dilemmas (13):
Malfunctioning Door         (with a personnality)
Ancient Computer            (7.5 million years old)
System-Wide Cascade Failure (the ship that commited suicide)
Android Nightmares          (actually, Marvin IS the nightmare)
Shaka, When The Wall Fell   (those guys have lost their Babel Fish)
Punishment Zone             (where you hear Vorgon peotry)
Conundrum                   (the aliens that forgot who they where)
Worshiper                   ("we apologise for the inconvenience")
Parallel Romance            (wasn't the earth demolished, Fenchurch?)
The Gatherers               (...would appreciate a Sandwich Maker)
Chinese Finger Puzzle       (I'd *love* to see Marvin stuck with that)
Hologram Ruse               (A great way to shop for a planet)
Security Precautions        ("Click, hum. Click, hmm. Click, - . ??")

Other seed cards (4):
Federation Outpost
Iconian Gateway             (To reroute the Perfectly Normal Beast)
Varon-T Disruptor           (the Kill-O-Zap)

Draw Deck (38):

Personnel (26):

Darian Wallace        as Arthur Dent
Christopher Hubson    as Ford Prefect
Data                  as Marvin
Mendon and Mordok     as Zaphod Beeblebrox
Sonya Gomez           as Tricia McMillian
Richard Galen         as Slartibartfast
Robin LeFler          as Fenchurch
Lal                   as Random
Targ                  as a Perfectly Normal Beast and a Boghog
Boratus               as Prostetnic Vogon Jeltz
Ajur                  as the Vogon guard's aunt
Exocomp               as Colin
Sirna Kolrami         as Agrajag
Narik                 as Frankie Mouse
Gorta                 as Benjy Mouse
Worf                  as the Sperm Whale
Geordi LaForge        as the Bowl of Petunias
Bok                   as Loonquawl
Dr. Reyga             as Phouchg
Zon                   as Deep Thought
Mot the Barber        as Pizpot Gargravarr
Dathon                as Hotblack Desiato
Jean-Luc Picard       as The Captain
Will Riker            as Number One
Deanna Troi           as Number Two


Ships (5):
Husnock Ship x2     as Vogon Constructor Fleets ships
Zalconian Vessel    as The Hearth of Gold and Eddie
Combat Vessel       as Hotblack's ship
USS Enterprise      as the dead Blagulon Krappa ship

Interrupts (4):
Vogon Raiders          (Vogons, Vorgons...)
Rescue Captives        (...floating in space)
Energy Vortex       (the Total Perspective Vortex)
Humuhumunukunukuapua'a (translation: so long and
                          thanks for all the fish).

Events (1):
Where No One Has Gone Before   (Magrathea)

Others (2):
Echo Papa 607 Killer Drone (the Krikkit Robots)

and

Federation Padd as "The Hitch Hiker's Guide to the Galaxy"
----------------------------------------------------------------------

That's all folks! May Almighty Bob bless you all.

                        ++++++++++++++++++++

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire

Anything that happens, happens.
Anything that, in happening, causes something else to happen,
causes something else to happen.
Anything that, in happening, causes itself to happen again,
causes itself to happen again.
It doesn't necessarily do it in chronological order, though.
                                                    -Douglas Adams
@endnode

@Node DOTW43 "STCCG.guide/ST:CCG Deck of the Week/Fed - Don't Worry"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #43@{ub}

Hoch Savan! (I salute you all)

I'm practicing my Klingon. You never now when it might be useful.
I also learned the word "pahtk", in case the negociations don't go
well... ;-)

Here's a deck sent to me by Daniel Pandre...

--------------------------------------------------------------------
Tebok's STCCG Deck of the Week #43: Fed - Don't Worry -

Seed Deck (23):

Missions (6):
Hunt For DNA Program
Pegasus Search
Wormhole Negotiations
Cultural Obeservation
Avert Disaster
Evaluate Terraforming

Dilemmas (10):
Q x2
Barclay's Protomorphosis Disease
The Higher... The Fewer
Yuta x2
Tsiolkovsky's Infection
Tarellian Plague Ship
Male Love Interest
Female Love Interest

Other seed cards (7):
Horga'hn
Betazoid Gift Box
Data's Head
Time Travel Pod
Alternate Universe Door
Q's Tent
Federation Outpost

Draw Deck (37):

Personnel (19):
Jean-Luc Picard
Jack Crusher
Beverly Crusher
Baran
Bok
Montgomery Scott
Geordi La Forge
Taitt
Vekor
Vash
Roga Danar
Rachel Garrett
Nikolai Rozhenko
Tasha Yar-Alternate
Worf
Beverly Picard
Jo'Bril
Dr. Reyga
Evek

Ships (3):
U.S.S Enterprise
U.S.S. Yamato
U.S.S. Nebula

Interrupts (4):
Kevin Uxbridge
Q2
Amanda Rogers
Palor Toff

Events (6):
Res-Q
Red Alert
Nutational Shields
Metaphasic Shields
Where No One Had Gone Before
Revolving Door

Others (5):
Q's Tent x3
Medical Kit
Plasmadyne Relay


Side Decks:

Q's Tent (13):
Darian Wallace
Taitt
Richard Galen
Toby Russel
U.S.S. Nebula
Res-Q
Spacedock
Revolving Door
Kevin Uxbridge
Q2
Amanda Rogers
Palor Toff
Federation Outpost

Q-Continuum (0)

--------------------------------------------------------------------

This deck is designed to not worry about the probablities.
It has multiple redundies in many areas, and has few disadvantages.
One is that it does not have enough KU, Amandas, and Q2s (all those
people with Q's Tent have more). Another disadvantage(advantage?)
is that it has no Q Continuum (I don't see the point). All it has
is two revolving doors.
                                                --Dan Pandre

--------------------------------------------------------------------

And now my analysis...

With 19 personnel in the draw deck, and 4 more in the Q's Tent,
this deck sure is safe on the personnel side! Dan made use of
Q's Tent primarily as a "backup" deck, one wich duplicates almost
all necessary skill and interrupts/events in his draw deck.
That's not a bad idea, though it requires more than 3 Tents to be
effective IMO (4-5 should be good).

I would also add a Q-Continuum, for the bluff. Even if you don't
seed Q-Flashes it's still a good idea to place a fake Q-Continuum
because the power of the QC also lies in the threat it represents.
If it can convince your opponent to send a trimmed Away Team,
thereby making your dilemmas more effective, then it has fulfilled
its mission and the "waisted" Q-Flash is justified.

Perhaps this deck's biggest enemy is... itself! To quote my friend
Hugh, "this deck needs *more* dilemmas". With only ten to slow down
your opponent, your margin of error is VERY thin and your timing
must be impeccable. If your opponent gets a good draw, you're in big
trouble...

may'Daq bIQapjaj!

                        ++++++++++++++++++++

If you'd like your deck to be reviewed in DOTW, let me know!

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW44 "STCCG.guide/ST:CCG Deck of the Week/Fed - Little Isabella"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #44@{ub}

Hello everyone!

Here's a deck I wanted to do for a while. It's based on the combo
Brain Drain - Isabella. Just remember to space out the nebulas (if
you can). When I played the deck, I completely to forgot about that,
with disastrous consequences (I didn't seed Q)...

--------------------------------------------------------------------

Tebok's STCCG Deck of the Week #44: Fed - Little Isabella -

Seed Cards (25):

Missions (6):
Nebula
Study Nebula
FCG-47 Reseach (also a nebula)
Investigate Disapearance
Repair Mission
Explore Black Cluster

Dilemmas (16):
Q-Flash x 3
Outpost Raid
Firestorm
Borg Ship
Shaka, When The Wall Fell
Cardassian Trap
Yuta
Interphasic Plasma Creatures
Parallel Romance
Frame of Mind
REM Fatigue Hallucinations
Hunter Gangs
Q             (now it's there)
Barclay's PD

Other seed cards (4):
Alternate Universe Door
Q's Tent
Q-Flash
Federation Outpost

Draw Deck (35):

Personnel (15):
Rachel Garrett
Wesley Crusher
Lal             (give her Stellar Cartography if possible)
Neela Daren
Jean-Luc Picard
Data
Worf
Jenna D'Sora
Beverly Crusher
Commander Troi (or Devinoni Ral)
Major Rakal
Soong-type Android (give MEDICAL)
Dr. Reyga
Roga Danar
Vekor

Ships (3):
USS Enterprise
USS Yamato
USS Nebula

Interrupts (10):
Isabella x2
Rogue Borg x2
Brain Drain x2
Q2 x2
Amanda Rogers
Kevin Uxbridge

Events (3):
Subspace Warp Rift x2
Red Alert!

Others (3):
Q's Tent x3

Side Decks:

Q's Tent (13):
Federation Outpost
Tetryon Field
Red Alert!
The Traveller: Transcendance
Maques
Immortal Again
Rescue Captive
Yellow Alert
Masaka Transformation
Soong-type Android
Holographic Ruse
Distortion of S/T Continuum
Kevin Uxbridge

Q-Continuum (30):
Trust Me x2        (to get the Stargazer)
Penalty Box x5
Mandarin Bailiff x5
Scottish Setter x5
Guilty - Provisionally x2
Aldebaran Serpent x2
Door-Net x2
Incoming Message - The Continuum x2
The Higher... The Q-er x2
Frigid x2
Where's Guinan?

--------------------------------------------------------------------

The strategy is simple, wait until your opponent stops on a nebula
(you can also use the Warp Rifts to help it) and play Isabella,
backed with Brain Drain to remove youth and Rogue Borgs to prevent
other ships from coming to the rescue. BOOM!
Of course, you need to carfully select your target too: the combo
costs 3-4 cards (Isa + Borg + Drain + Rift) so unless you destroy
a whole bunch'O people, it ain't worth it.
Not a tourney-level deck, but it's soooo fun when it works you don't
even care if you win or loose afterward...

                        ++++++++++++++++++++

If you'd like your deck to be reviewed in DOTW, let me know!

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
ch'Rihan
Beta Quadrant
@endnode

@Node DOTW45 "STCCG.guide/ST:CCG Deck of the Week/Fed - Bonus"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #45@{ub}

'lo there!

There's an old saying: "Too much of something is WONDERFUL"...

In this case, too much of something is conterproductive.

----------------------------------------------------------------------

Tebok's STCCG Deck of the Week #45: Fed - Bonus -

Seed Deck (30):

Missions (6):
Investigate Dissapearance
Diplomacy Mission
First Contact
Repair Mission
Explore Dyson Sphere
Restore Errant Moon

Dilemmas (19):
Sarjenka
Chinese Finger Puzzle + Q-Flash + Security Precautions
Shaka, When the Walls Fell + Hunter Gangs + Zaldan
Q-Flash + Interphasic Plasma Creatures + Outpost Raid
Yuta + Frame of Mind + Cardassian Trap
Edo Probe + Q-Flash + Q
Hologram Ruse + Q-Flash + The Higher... The Fewer

Other seed cards (5):
Alternate Universe Door
Q's Tent
Q-Flash
Mirasta Yale
Federation Outpost

Draw Deck (30):

Personnel (13):
Kova Tholl
Devinoni Ral
Samuel Clemens
Beverly Picard
Jean-Luc Picard
Rachel Garrett
Roga Danar
Worf
Vekor
Data
Major Rakal
Tasha Yar-Alternate
Beverly Crusher

Ships (3):
Runabout
USS Enterprise
Yamato

Interrupts (7):
Hail
Amanda Rogers
Q2
Kevin Uxbridge
Distortion of S/T Continuum
Thine Own Self
Asteroid Sanctuary

Events (1):
Red Alert

Others (6):
Devidian Door
Q's Tent x5

Side Decks:

Q's Tent (13):
Kevin Uxbridge
Alien Parasite
Red Alert
Masaka Transformation
Immortal Again
Revolving Door
Soong-Type Android
Jo'Bril
Maques
Dr. Reyga
Mordok
Rager
Federation Outpost

Q-Continuum (31):
Scottish Setter x5
Mandarin Bailiff x4
Penalty Box x4
Guilty - Provisionally x3
Door-Net x3
Trust Me x2
Aldebaran Serpent x2
Frigid x2
Where's Guinan? x2
Jealous Amanda x2
The Higher... The Q-er x2

----------------------------------------------------------------------

This deck features several ways to get bonus points so you don't have
to complete more than three missions. Of course, it's a bit ineffective
to try all those strategies at the same time (you need too many
resources for some bonus) but a theme deck is a theme deck...

First, there is Timicin and Test Mission, The 5 poi...

-Hey! Waitaminute. There's no Timicin in your deck!

Oops. Right. In fact, it was there during gameplay but it's so
ineffective that I replaced both with Repair Mission for the same point
value. 'Nuff said.

Then comes Mirasta Yale, uncovered just before Sarjenka. An easy 10
points is always a good thing. The only problem is that you have to
protect her during the whole game. For example, my opponent played
Klingon. I had to get Mirasta very early in the game or else my
'rescue' Team would've been attacked by a Klingon commando right after
it was stopped by Sarjenka.

Rager is safer. Slight problem though: if she's near the bottom of your
deck you'll be temped to wait before you attempt Dyson Sphere.
Solutions: Q's Tent or BGBox. But then you (again) have a two cards
combo.

Kova Tholl: Interesting. 10 points is good but you need your opponent's
cooperation. You also need to carefully select his crewmates if you want
to trigger his bonus. Tholl + Runabout + Borg Ship works fine but a
three cards combo is not something I rely on.

Mordok: the kind of card you don't show early if your opponent's isn't
playing Federation. In my case, his bonus was nullified when I got
attacked without provocation by my opponent's Away Team, before Mordok
was even in play. You can also stack a couple of helper cards like Hail
or Asteroid Sanctuary, but then you end up with a 3+ combo for 5 puny
points...

Samuel Clemens: Ah. Now we're talking. Very easy 10 points, if you can
show your Devidian Door that is. You should wait 'till you have 90+
points for maximum efficiency. Declare DDoor, play a personnel, complete
a mission for 90 points, next turn report Clemens and show DDoor. Tada!
For more safety you should have a second DDoor in your Q's Tent. Slight
problem: Masaka (always in my opponent's Q's Tent) and Wrong Door.
Solution: Zalkonian Storage Capsule. Uh, did I say 3+ cards combo?

Conclusion: if you want a fast bonus, put a Barclay's Disease under
your own mission instead. Easiest 10 points you'll ever make.

ghIj qet jaghmeyjaj!
(May your enemies run with fear) My Klingon is improving... :-)

                        ++++++++++++++++++++

If you'd like your deck to be reviewed in DOTW, let me know!

check out
http://www.info.polymtl.ca/~gouache/stccg/ for previous DOTW.

--
Riov Tebok
RSE Headquarters
Ra'tleihfi
ch'Rihan (Romulus)
Beta Quadrant
@endnode

@Node DOTW46 "STCCG.guide/ST:CCG Deck of the Week/Klg - Anti-Matter"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #46@{ub}

"They say time is the fire in which we burn".
I do not burn anymore. I'm already completely burned.

Anyway, here's one more toward the magical number 50. At the current
rate, it should be reached in less than six month... ;-)

BTW, the DOTW archives' URL has changed. It's now
http://www.info.polymtl.ca/~cgoyette/stccg/

And now...

----------------------------------------------------------------------

Tebok's STCCG Deck of the Week #46: Klg - Anti-Matter -

Seed Deck (26):

Missions (6):
Explore Typhone Expanse
Warped Space
Survey Mision
Study "Hole in Space"
Investigate Alien Probe
Seek Life-form

Dilemmas (16):
Q-Flash x4
REM Fatigue Hallucinations
Q
Interphasic Plasma Creatures
Outpost Raid
Q's Vicious Animal Thing
Armus - Skin of Evil
Nausicaans
Yuta
Cardassian Trap
Frame of Mind
Shaka, When The Walls Fell
Zaldan

Other seed cards (4):
Alternate Universe Door
Q's Tent
Q-Flash
Klingon Outpost

Draw Deck (34):

Personnel (16):
K'chiQ
Jo'Bril
Nick Locarno
Evek
Koroth
K'nera
Dathon
Kurn
Kitrik
Gov Worf
Roga Danar
Devinoni Ral
Dr Reyga
Kurak
Nu'Daq
Vekor

Ships (4):
IKC Hegh'ta
IKC Maht-H'a
IKC Bortas
Tama

Interrupts (4):
Amanda Rogers
Kevin Uxbridge
Distortion of S/T Continuum
Q2
Brain Drain

Events (2):
Captain's Log
Red Alert!

Others (8):
Q's Tent x4
Anti-Matter Pod x3 (AMP)

Side Decks:

Q's Tent (13):
IKC Qu'Vat
Rescue Captive
The Traveler: Transcendence
Yellow Alert
Kevin Uxbridge
Soong-type Android
Where No One Has Gone Before
Masaka Transformation
Captain's Log
The Devil
Maques
Immortal Again
Alien Parasite

Q-Continuum (30):
Scottish Setter x5
Mandarin Bailiff x5
Penalty Box x5
Door-Net x3
Aldebaran Serpent x3
Frigid x2
Where's Guinan? x2
The Higher... The Q-er x3
Incoming Message- The Continuum x2

----------------------------------------------------------------------

Simple startegy, yet not very effective. The idea is to mine the
spaceline with AMPs and then finish the job with your ships. Here's
what to keep in mind...

1)AMPs are easy to nullify.
Although Transporter Skill is not a common skill in all decks, having
only one can give a 4 cards advantage to your opponent. :-(
NOT having Transporter Skill will force your opponent to stack his
personnel on one single ship, to have the 3 Nav requirement. A perfect
target for your Armada. Brain Drain can also help you.

2)AMPs are slow to seed.
You need to actually put the AMPs where you want them to be. That can
slow you down very much. The best thing is to seed your outpost near
your opponent's, and then place AMPs nearby.

Are AMPs worthwhile?
I've seen combos with fewer cards getting better results. Right now,
I'd say their best use is to nullify Manheim's Dimensional Door, and
even that isn't great. Maybe stock one in Q's Tent...
That doesn't mean it's not fun to play though. The joy of being able to
pull off the combo is worth playing the game by itself! But in tourney,
this is a card that'll stay in your binder, just between Baryon Buildup
and Warp Core Breach.
                        ++++++++++++++++++++

If you'd like your deck to be reviewed in DOTW, let me know!

check out
http://www.info.polymtl.ca/~cgoyette/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW47 "STCCG.guide/ST:CCG Deck of the Week/Fed-Klg-Rom - Mission Impossible"
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #47@{ub}

Hoch Savan. chay' DaHjaj taDI'oS 'IwlIj...

???

tlhIngan Hol Dajatlh'a' ?

{Oops. Wrong language. Let's try Federation instead}

One, two, test? Ah!

Thank you for joining us.

This week we have a theme deck submitted by Nobody (that's not a joke).
What a perfect undercover name for...

------------------------------------------------------------------------

Tebok's STCCG Deck of the Week #47: Fed/Klg/Rom - Mission Impossible -
by Walter D Smith (nobody0@juno.com)
Comments by Walter D Smith

Seed Cards (24):

Missions (6):
Nebula                       (a truly Impossible mission)
Diplomatic Conference
Reunion
Hunt for DNA Program
Pegasus Search               (note the lack of an interphase generator)
Wormhole Negotiations

Avg. points = 50     Damn close to impossible. Then again you only need
to solve two missions to win.

Dilemmas (13):
Borg Ship                    (virtually impossible mission)
Shaka When the Walls Fell
El-Adrel Creature
Female Love intrest x2
Matriarchal Society x2
Frame of mind
Rascals
Cardassian trap
Tarellian Plague Ship
Menthar Booby Trap
Q-Flash

Other seed cards (5):
Alternate Universe Door
Q-Flash
Federation Outpost
Neutral Outpost
Iconian Gateway


Draw Deck (39):

Personnel (19):
Spock
Scotty
McCoy
JL Picard
Lt. Picard
Jack Crusher
Richard Galen
Rachel Garrett
Ro Laren
Gov. Worf
B'etor
Major Rakal
Sirol
Neral
Baran
Dathon
Ocett
Devinoni Ral
Maques


Ships (6):
USS Stragazer
IKC Hegh'ta
Decius
Scout Vessel
Tama
Mercenary Ship

Interrupt(1):
Thine own Self

Events (8):
Treaty F/R x2
Treaty F/K x2
Treaty R/K
Red Alert x2
Klim Dokachin

Others (2):
Colony x2                    (Nimbus III anyone? <EG> )


Side Deck:

Q-Continuum (7):
Q's Planet
Door net's  x2
The Higher the Q-er  x2
Wesley gets the point
Into the breach

------------------------------------------------------------------------

Everybody should have its own version of the Mission Impossible deck.
It's The Ultimate Challenge. The Rite of Ascension. The Maso-Deck. The
If-you-win-with-that-I-will-strip-naked-and-walk-outside-to-shout-your-
name deck.

One mission I would never leave out, though, is Qualor II, *THE* most
impossible mission of all (unless of course your opponent has very few
dilemmas). Use instead of the Nebula and you now have the perfect set.

Also, the heavy duplication marks the need for a Q's Tent. Or does it?
Here's the catch: if you put all three Treaties plus the Red Alert in
the Tent and retreive them one by one, it'll be slow. Really slow. On
the other hand, if you double each treaty card, you'll loose some
valuable space for, say, interrupts maybe?
The simple answer is: no three way treaty. In normal game, that is. This
is a theme deck and theme decks work under a different set of rules...

Finally, a small Q-Continuum side deck is never a good idea. Using a
seven cards QC is like telling your opponent "I seeded only one Q-Flash,
so don't bother trimming your Away Teams after that". If you really want
your opponent to hit a specific Q-card, *this* is the time to use
duplication.

'nuff said. Try it and enjoy, you little perverse... ;-)

Press 'next'. This message will not autodestruct.
                        ++++++++++++++++++++

If you'd like your deck to be reviewed in DOTW, let me know!

check out
http://www.info.polymtl.ca/~cgoyette/stccg/ for previous DOTW.

--
Riov Tebok
Rihannsu Star Empire
@endnode

@Node DOTW48 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #48@{ub}

@endnode

@Node DOTW49 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #49@{ub}

@endnode

@Node DOTW50 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #50@{ub}

@endnode

@Node DOTW51 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #51@{ub}

@endnode

@Node DOTW52 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #52@{ub}

@endnode

@Node DOTW53 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #53@{ub}

@endnode

@Node DOTW54 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #54@{ub}

@endnode

@Node DOTW55 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #55@{ub}

@endnode

@Node DOTW56 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #56@{ub}

@endnode

@Node DOTW57 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #57@{ub}

@endnode

@Node DOTW58 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #58@{ub}

@endnode

@Node DOTW59 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #59@{ub}

@endnode

@Node DOTW60 "STCCG.guide/ST:CCG Deck of the Week/Rom - "
@TOC "STCCG:dotw.guide/DOTW"

        @{u}@{b}@{fg highlight}ST:CCG Deck of the Week@{fg text}@{ub}@{uu}

        @{b}Tebok's Deck of the Week #60@{ub}

@endnode

