;-------T-------T------------------------T----------------------------------;
;AGA White Fade
;--------------
;Fades the screen to white, then down to a palette, and exits with a fade
;to black.
;
;This demo can load and fade any picture that you specify at the end of
;this file.
;
;Press left mouse button to exit.

	INCDIR	"INCLUDES:"
	INCLUDE	"games/games_lib.i"
	INCLUDE	"games/games.i"

CALL	MACRO
	jsr	_LVO\1(a6)
	ENDM

	SECTION	"AGAWhiteFade",CODE

;===========================================================================;
;                             INITIALISE DEMO
;===========================================================================;

	STARTGMS

Start:	MOVEM.L	A0-A6/D1-D7,-(SP)
	move.l	GMSBase(pc),a6
	lea	PictureTags(pc),a1
	CALL	LoadPic
	tst.l	d0
	beq.s	.Error_Picture

	CALL	GetScreen
	move.l	d0,Screen
	beq.s	.Error_Screen
	move.l	d0,a0
	move.l	Picture(pc),a1
	move.l	PIC_AmtColours(a1),GS_AmtColours(a0)
	move.w	PIC_Planes(a1),GS_Planes(a0)
	move.w	PIC_ScrType(a1),GS_ScrType(a0)
	move.l	PIC_Data(a1),GS_MemPtr1(a0)
	move.w	#320,GS_ScrWidth(a0)
	move.w	#256,GS_ScrHeight(a0)
	move.w	PIC_Width(a1),GS_PicWidth(a0)
	move.w	PIC_Height(a1),GS_PicHeight(a0)
	move.w	PIC_ScrMode(a1),GS_ScrMode(a0)
	CALL	AddScreen
	tst.l	d0
	beq.s	.Error_Screen

	CALL	ShowScreen

	bsr.s	Main

.ReturnToDOS
	move.l	GMSBase(pc),a6
	move.l	Picture(pc),a1
	CALL	FreePic
.Error_Picture
	move.l	Screen(pc),a0
	CALL	DeleteScreen
.Error_Screen
	MOVEM.L	(SP)+,A0-A6/D1-D7
	moveq	#ERR_OK,d0
	rts

;===========================================================================;
;                                MAIN CODE
;===========================================================================;

Main:	move.l	Screen(pc),a0
	moveq	#$00,d0	;d0 = FadeState (reset).
	moveq	#5,d1	;d1 = Speed of fade.
	moveq	#$000000,d2	;d2 = Source colour
	move.l	#$ffffff,d5	;d5 = Destination colour.
	moveq	#00,d3	;d3 = Start colour
	move.l	GS_AmtColours(a0),d4	;d4 = Amount of colours.
.f_in	CALL	WaitVBL
	CALL	ColourMorph	;Do the fade routine.
	tst.w	d0	;Has the fade finished yet?
	bne.s	.f_in	;If not, keep doing it.

	moveq	#2,d1	;d1 = Speed of fade.
	move.l	Picture(pc),a1
	move.l	PIC_Palette(a1),a1	;a1 = Palette to fade to.
	move.l	#$ffffff,d2	;d2 = Colour we are fading from.
.f_mid	CALL	WaitVBL
	CALL	ColourToPalette	;Do the fade routine.
	tst.w	d0	;Has the fade finished yet?
	bne.s	.f_mid	;If not, keep doing it.

	moveq	#2,d1	;d0 = Speed of fade.
	move.l	Picture(pc),a1
	move.l	PIC_Palette(a1),a1	;a1 = Palette to fade to.
	moveq	#$000000,d2	;d2 = Destination colour.
.f_out	CALL	WaitVBL
	CALL	PaletteToColour	;Do the fade routine.
	tst.w	d0	;Has the fade finished yet?
	bne.s	.f_out	;If not, keep doing it.

	moveq	#20,d0
	CALL	WaitTime
	rts

;===========================================================================;
;                                  DATA
;===========================================================================;

Screen:	dc.l	0

PictureTags:
	dc.l	TAGS_PICTURE
Picture	dc.l	0
	dc.l	PCA_Options,GETPALETTE|VIDEOMEM
	dc.l	PCA_File,.file
	dc.l	TAGEND
.file	dc.b	"GMS:demos/data/PIC.Loading",0
	even

