@DATABASE "StrategoPreview.guide"
@AUTHOR "Trevor Morris (a3nb@unb.ca)"
@FONT Xen.font 8
@REMARK *** THIS GUIDE WAS DESIGNED WITH & LOOKS BEST WITH XEN 8 ***
@REMARK ***     REMOVE THE ABOVE LINE TO ENABLE YOUR OWN FONT    ***
@SMARTWRAP
@$VER: StrategoPreview.guide 1.0 (09.06.96)
@NODE "MAIN" "Stratego Preview Guide                09-June-1996"
@{code}@{jcenter}
@{apen 2}Preview of
@{b}@{bpen 3} S@{ub}·@{b}T@{ub}·@{b}R@{ub}·@{b}A@{ub}·@{b}T@{ub}·@{b}E@{ub}·@{b}G@{ub}·@{b}O@{ub} @{bpen 0}
the computer version
@{apen 1}
1996 by George Hornmoen & Trevor Morris


@{apen 3}Miscellaneous Stuff
@{b}===================@{ub}@{apen 1}

@{"     Introduction      " LINK "Intro"}
@{"     Requirements      " LINK "Require"}
@{"       Authors         " LINK "Authors"}
@{"       Credits         " LINK "Credits"}

@ENDNODE

@REMARK -----------------------------------------------------------------------

@NODE "Intro" "Introduction"
@{code}@{jcenter}@{apen 2}Introduction@{apen 1}
@{jleft}
@{body}Stratego is a completely multi-tasking game which requires very little CPU
time! The game runs on a 4-bit-plane (16 color), 640x400 screen (ie. NTSC:High
Res Laced on OCS/ECS and DBLNTSC:High Res No Flicker on AGA machines). See
@{"Requirements" LINK "Require"}.
@{par}
@{par}The game board is your battlefield; you have an army of 33 men, and 6 bombs which
you must use to capture your enemy's flag while protecting your own. Both you
and your adversary will secretly layout your respective pieces to build a good
defence as well as an incisive attacking strategy. Once both you and your
opponent have your armies in place, it is time to advance and conquer in an
attempt to capture the enemy flag!

@ENDNODE

@REMARK -----------------------------------------------------------------------

@NODE "Require" "Requirements"
@{code}@{jcenter}@{apen 2}Requirements@{apen 1}
@{jleft}
@{body}· An Amiga with at least one Megabyte of chip RAM.
@{par}· OS2.0+.
@{par}· diskfont.library V37+
@{par}
@{par}@{code}@{jcenter}@{apen 2}Suggested System@{apen 1}
@{jleft}@{body}
@{par}· An Amiga with at least one Megabyte of chip RAM and one Megabyte of fast RAM.
@{par}· A MultiSync Monitor.
@{par}· OS3.1.
@{par}· A 68020 processor (or higher).

@ENDNODE

@REMARK -----------------------------------------------------------------------

@NODE "Authors" "Authors"
@NEXT "Disclaimer"
@{code}@{jcenter}@{apen 2}About the Authors
@{jleft}
@{apen 3}Name :@{apen 1} Trevor Morris      @{apen 3}Address:@{apen 1} Comp 4, Site 7
@{apen 2}EMail:@{apen 1} a3nb@unb.ca                 RR#1 Oromocto, NB
                                   E2V 2G2  Canada

Here is what I use to create the graphics -> @{"Trevor's system" LINK "Trevor"}

@{apen 3}Also the Author of:@{apen 1} MWB_Stuff_52.lha, Ent1701D.lha, MWB_DOpus_7.lha, and
                    MCPGuide.lha
@{jcenter}@{u}                                                                                @{uu}
@{jleft}
@{apen 3}Name :@{apen 1} George Hornmoen    @{apen 3}Address:@{apen 1} Comp 4, Site 7
@{apen 2}EMail:@{apen 1} r237@unb.ca                 Fredericton, NB
                                   E2V 2G2  Canada

Stratego was programmed with SAS 6.55 C/C++ on the following -> @{"George's system" LINK "George"}

@ENDNODE


@NODE "Trevor" "Trevor's system"
@PREV "George"
@{code}@{jcenter}@{apen 2}Trevor's system
@{jleft}
@{apen 3}Machine:@{apen 1} A3000  @{apen 3}CPU:@{apen 1} 68030 25MHz/33Mhz 882 FPU
@{apen 3} Memory:@{apen 1} 2M Chip, 12M Fast.
@{apen 3}    Gfx:@{apen 1} CyberVision64 4M (CyberGfx2.18)
@{apen 3}     OS:@{apen 1} OS3.1 (Kickstart 40.62, Workbench 40.42)
@{apen 3}     HD:@{apen 1} Quantum 50MB SCSI (SYS) & Quantum 270MB SCSI-II (WORK)
@{apen 3}   Misc:@{apen 1} 1960 MultiSync monitor, 14400Baud external modem, StarNX2410 printer
@{apen 3}     WB:@{apen 1} DOpus5.5-replacement, CVision: 8Bit 800x600 (MWB16 locked)

@{apen 3}Patches:@{apen 1} KingCon, Upd, MWB-Demon, AutoPort, PatchControl
@{apen 3}    Cxs:@{apen 1} MCP_1.11b3, Directory_Opus_5.5, Arq, SysIHack, ClipHistory, SwazInfo,
         MagicSelector
@{apen 3}   Misc:@{apen 1} MUI_3.3

@ENDNODE


@NODE "George" "George's system"
@NEXT "Trevor"
@{code}@{jcenter}@{apen 2}George's system
@{jleft}
@{apen 3}Machine:@{apen 1} A1200/020  @{apen 3}CPU:@{apen 1} MBX 1230XA Acclerator card 68030 40Mhz/33Mhz 882 FPU
@{apen 3} Memory:@{apen 1} 2M Chip, 8M Fast (60ns).
@{apen 3}     OS:@{apen 1} OS3.1 (Kickstart 39.106 [3.0], Workbench 40.42 [3.1])
@{apen 3}     HD:@{apen 1} IDE 340MB internal
@{apen 3}   Misc:@{apen 1} NEC 3D MultiSync monitor, DSS8+ Sound Sampler, 2400Baud external modem,
         MPS1000 printer
@{apen 3}     WB:@{apen 1} 16 color (MWB), DBLNTSC:High Res No Flicker, Overscan

@{apen 3}Patches:@{apen 1} CShell, Upd, MWB-Demon, PatchControl, DefIcons, FBL, AutoXA
@{apen 3}    Cxs:@{apen 1} MCP_1.11b3, Arq, SysIHack, MagicSelector, PatchAsl, ToolManager

@ENDNODE

@REMARK------------------------------------------------------------------------

@NODE "Credits" "Thanks to..."
@PREV "Authors"
@{code}@{jcenter}@{apen 2}Thanks to...
@{jleft}@{apen 1}
 · Our friends on the Amiga scene: Leo Davidson, Jester @{b}@{bpen 12}:@{ub}^@{b}@{apen 15})@{ub}@{apen 1}@{bpen 0}, Roman Patzner,
   Mario Cattaneo, Mark Helm, Tom Mersereau, Ben Steeves, and Dave Zwicker.
 · Cléo Saulnier - who actually started the programming for this game in 1994.

@ENDNODE
