@database "Flam" @width 80 @node main "Documentation of Flam 1.04" 24 bits Fire generator Current version : 1.04 Date : 01/04/96 @{"Copyright" link Copyright} @{"How to contact me" link adresse} @{"ShareWare" link ShareWare} @{"Introduction" link Intro} @{"Compatibility" link Compatibilite} @{"Documentation" link Doc} @{"Problems" link pbm} @{"Thanx" link merci} @endnode @node Copyright "Copyright" ***************************************************************************** ***************************************************************************** FracPro is an Allenbrand Brice Production for RINGARD' PRODUCTION. FracPro is @{"shareware" link Shareware}. The program may be freely distributed and copied for NON-COMMERCIAL use, as long as the following conditions are fulfilled: - all these files must be included : Francais/Flam_FFP English/Flam_FFP Francais/Flam_FPU English/Flam_FPU Francais/Flam_040 English/Flam_040 Francais/Flam.frn.guide English/Flam.eng.guide Francais/Flam.LisezMoi English/Flam.ReadMe Animation/Flam.anim and their icons - all files must be in their original form without any additions, deletions or modifications; all copyright notices in the programs and accompanying documentation files must remain on their places. - the sales price must not be higher than the cost of an (empty) disk plus costs for shipping. Special permission is given to CAM & Fish to distribute this program on his "CAM Disks". This software is provided "AS IS" without warranty of any kind, either expressed or implied. I explicitly reject any responsibility for any direct or indirect consequence from the use of it. reqtools.library isn't a part of Flam and is under copyright Nico François. ***************************************************************************** ***************************************************************************** @endnode @node ShareWare "Next versions" Version 1.0 will be the first and last FreeWare version. Registred users will become the updates of Flam. They'll benefit from majors improvements : 1°) Best control of the fire _by colorwheel modification. _by the computation of the whole flame _by the previsualisation of the flame. _by other advanced options 2°) Best animation _by saving directly in ANIM format. 3°) Optimisation _by assembly code. 4°) Your ideas ? _why not ? To become registred, send 15$ (or 20DM or 60FF) : Allenbrand Brice 5 rue du Manège 68100 Mulhouse FRANCE @endnode @node adresse My adress : Allenbrand Brice (Programming) 5 rue du Manège 68100 Mulhouse FRANCE Phone : 89 45 33 37 For contacting Nono (Raytracing) Butterlin Noël 6, rue des Moulins 68000 Colmar FRANCE @endnode @node Intro "Introduction" Flam is a fire generator. It's de result of the work with another member of Ringard : Noël Butterlin. It's been compiled with SAS/C 6.55 The first algorithm came from PovRay 1.0. It has been greatly enhanced for maximum speed. If you like RayTracing, flam is made for you ! Pictures are generated virtualy in 24bits ans saved in IFF ByteRun0 Advantages are : - The size of the drawn picture is only limited by the amount of available memory. - Pictures are very precise and can be used in mapping. @endnode @node Compatibilite "Compatibility" Flam needs at least KickStart 2.0, 512 Ko of free memory and @{"Reqtools.library" link merci} in drawer LIBS: 68000 version needs MathTrans.library FPU versions need MathIEEEDoubTrans.library Warning ! --------- For confortable using, you should have a FPU and FAST memory. @endnode @node merci "THANX" Thanks to Nico François for his reqtools.library Bêta testing were done by myself. Starting idea came from @{"Nono" link adresse}. @endnode @node ecran Picture size : More the size is high, better will be the results. It's only limited by the amount of memory. You should find the correct size in relation with your configuration. The size will be round to the following multiple of 16. Yes but I have @{"PROBLEMS" link pbm} @endnode @node bug "joke" Adress -> @{" " link adresse} @endnode @node vs "Different versions" 68000 version is limited with the Motorola FFP. If you want a IEEE, @{"contact me" link adresse} (free) @endnode @node doc Flam exists in several @{"versions" link vs}. Each version use the characteritics of the configuration concerned by. Flam has only one window. Each function can be accessed per shortcut or per mouseclick. 1°) @{"Fire parameters" link flamme} 2°) @{"Screensize" link ecran} 3°) @{"Others" link comm} Yes but I have @{"PROBLEMS" link pbm} @endnode @node flamme "The Flamme" Ratio_X/Y : It defines the amount of horizontal/vertical place that the flame takes in the screen. Turbulence : If this value is large, the flame will look yielding. Octave : It defines the depth in applying turbulence. If this value is great, the flame will look like real. Too big value are not necessary. Time : This parameter is used only if you make animations. It's the time interval between two images measured in 1/100 of sec. Yes but I have @{"PROBLEMS" link pbm} @endnode @node comm "START and SAVE Gadgets" By clicking on START a window will open, displaying the percentage of the picture already drawn. At the end, the picture will be automaticly saved. CloseWindow stops the computation. The number of images, with the @{"TIME" link flamme} gadget, enables you to create your own animation. Yes but I have @{"PROBLEMS" link pbm} @endnode @node pbm "Common problems" 0) What ? I made a mistake, I've no problems. 1) Merci. This is well done, but I can't execute FracPro. You NEED @{"Reqtools.library" link Compatibilite} in LIBS: and @{"Kickstart 2.0" link Compatibilite} Look what the different @{"versions" link Compatibilite} need. 2) Yes, but it NEVER packs !!. You don't have enough memory. Actually, FracPro needs a big buffer to compress. It'll be changed in next versions. ->@{"Adress" link adresse} @endnode