PLEASE NOTE: This game is a reproduction of an old classic, I wrote this for the BLITZ user competition a while ago. In total it took me 3 days to do the initial code. Since then it has rotted on my Hard Drive for about 8 or 9 months. The code was written using Blitz Basic II, most of the code is in assembler and I was using this as a demo to show how tricks can be used under blitz to get more objects than usual on the screen while still running at 50Hz. The game was written on an A1200 for the A1200. I have not tested it for speed on a stock A1200 but it SHOULD run at full speed. For those wondering who INSANE SOFTWARE is: well download some of the other things I have done. KOMBAT++ - reproduction of the original Atari 2600 game. (AMINET in game/misc) HAIRPIN 2 - game a friend and myself released under LICENSEWARE SCREECH ECS DEMO - On the Aminet under game/misc (V2.41) SCREECH AGA DEMO - To be released soon. TEXTURE-ED - A little project I have been working of my own. Create bitmaps out of a set of textures. Main usage is to quickly set up rou.h gfx for initial game design. Can be used as a sort of art package. OTHER PLANS - I have plans for a C&C type real time combat game. - to finish about 10 of the games I have started writing and designing. - too busy doing UNI! thanks Andrew Heap INSANE SOFTWARE