Firstrate Effex Presents ----------------- B E A S T I E S I I: THE ULTIMATE CONFLICT ----------------- ©1996 by Asa Margetts - B E A S T I E S I I - -------------------------- The Ultimate Conflict! Roll those credits... Programming Code, Graphics.......Asa Margetts Released by......................5th Dimension Licenceware Various help.....................Andrew "Mushroom" Kellett .....................David White Ultimate Greetz..................Andy Brown ..................Donna Bradshaw ..................Paul Gumsley ..................Andrew Campbell - B E A S T I E S I I - ------------------------ The Ultimate Conflict! S Y S T E M R E Q U I R E M E N T S This game should run on all 2 Meg Amigas (including the now dated A500). It was actually coded on a 2 Meg A500+! I've managed to test Beasties II on the following Amigas: A500+ 2 Meg A500 1.5 Meg A1200 2 & 6 Meg Some of the screen effects may run a little too fast on anything other than a 68000 machine (500/+/600). This is because it was programmed on a 68000 machine, as I've said. - B E A S T I E S I I - ------------------------ The Ultimate Conflict! C O P Y R I G H T This is a demo version of the full title, only available directly from 5th Dimension Licenceware. This demo is restricted. Only one level is available, scores reset after each game, only one round at a time can be played and various other options have been disabled. For information on the full version, with none of these restrictions, contact: 5th Dimension Licenceware 1 Lower Mill Close Goldthorpe Rotherham South Yorkshire S63 9BY Tel/Fax: 01709 888127 E-Mail: Phil@ware5d.demon.co.uk Website: http://www.ware5d.demon.co.uk This demo is freely distributable as long as no files are added or changed. All files must be included. Also available with the full version is the ability to customise your own levels! Copyright 1996 Asa Margetts - B E A S T I E S I I - ------------------------ The Ultimate Conflict! I N T R O D U C T I O N May I take this opportunity to thank you for buying and welcome you to - B E A S T I E S I I - Notice this is Beasties II? Not Beasties? That is because, some of you may well have got or played Beasties I. It has been on both the CU and AF magazine CDs as well as being stocked by most PD libraries. It was a trial version to see if I could code a game like that, this is like the neat copy, being compared to the draft. It is based on "Worms" as you've all played this, I won't bother with the game explanation. I've copied the controls for Worms (more or less) to make you lot feel at home with it. CD³² Joypads are supported also (see controls section). I'm not the world's best at writing documents, so my advice is to just experiment in life! - B E A S T I E S I I - -------------------- The Ultimate Conflict! C O N T R O L S E X P L A I N E D Controls: During the game, if you press the key, a list of controls will appear. For all you people out there who are unable to do this (Well, maybe your key doesn't work), here's how it works: During the Game: MOVE BEASTIE LEFT : Left Arrow key of Joystick left MOVE BEASTIE RIGHT : Right Arrow key of Joystick right MAKE BEASTIE JUMP : Either or the key or (BLUE) CD³² Joypad button! Note: During a jump, unlike "Worms", you can control which way you drift. The little Beastie dudes are more advanced then little pink Worms see. SCROLL THE SCREEN PLAY-AREA : Mouse movements or CD³² Joypad >> key and D-Pad movements ACTIVATE SELECTED WEAPON : or Joystick fire Note: CD³² Joypad's Red button, will do the same as Joystick's Fire button. BRING UP WEAPONS PANEL : Mouse button or << CD³² Joypad button Once Weapons panel is active, click on the desired weapon or press joystick fire. Joystick L/R/U/D to move arrow (or use the mouse). CENTER IN ON CURRENT PLAYER : Key or >> + (BLUE) CD³² joypad b'ttons. CENTER IN ON SPECIFIC PLAYER AND DISPLAY ENERGY AT THE SAME : (1) for Player 1 TIME (2) for Player 2 QUIT BACK TO MAIN MENU : (ESC) or Click the icon As you can see, I've done my best to clone the controls for "Worms", mainly because all you lot should be used to it by now and probably wouldn't feel confortable with any other controls! If you forget a control, try the same thing you'd do while playing "Worms" and with any luck, it'll work! Same goes with CD³² Joypad controls. - B E A S T I E S I I - ------------------------ The Ultimate Conflict! W E A P O N S E X P L A I N E D Weaponary: From the panels in order (Left to right)... EXPLOSIVE SHOT-GUN Once selected, your Beastie will carry a gun. Angle it with the Up/Down cursor keys/Joystick movements. Hold or FIRE until the Power Panel builds up accordingly. Depress the Fire method to shoot the explosive cannon weapon. Explosive damage is rated as Medium. Energy deduction: 20% DYNAMITE Once selected, your Beastie carries a stick of explosive TNT. Press or Joystick FIRE to lay it. Once done, you have the time it takes for the spark to go down the string before it explodes. In this time, just RUN to get out of there! The dynamite will fall if it's dropped off a ledge. Explosive damage it rated as MASSIVE! Energy deduction: 40% CLUB Your Beastie will carry a club once selected. You can swing this as many times as you wish until you actually hit something. Hitting the other player will cause him/her to go flying. Hitting anything else will cause very little damage. You do get infinite of these though! Energy deduction: 15% CLOCK-WORK MOUSE Top weapon I think! Once select, press SPACE BAR or FIRE to drop it and it will move across land (and bumpy land) until either you press FIRE/SPACE again to explode it on your request or if it hits a lump it cannot go over. Energy deduction: 30% LAZER Once selected, press FIRE/SPACE again to shoot it. This is a horizontal travelling weapon. Any thing it hits, will cause minor explosions. Once it reaches its length limits, it will commit ONE FINAL, BIG explosion. Good for making holes in hills. Energy deduction: 35% COME 'ERE! Once selected, Beastie carries a mechanical arm. Remember Mortal Kombat? Well, this is a clone of the "Scorpion" charactor. Pressing FIRE/SPACE will cause a string to be released. It GOES THROUGH TERRAIN! If it touches the other player, it will pull him/her in - even through terrain! An uppercut is the result of this weapon. Energy deduction: 25% DIRT BALLS The weapon, once selected will ACT AND WORK exactly like the Explosive Shot Gun. The only difference is, instead of a bullet that explodes, it builds a ball of dirt on terrain. It can be used to trap the other player, or protection for yourself. Energy deduction: N/A Next Option: More Options - bring up another panel... BRIDGES Once selected, control with your mouse or joystick where to place the bridge. Use the Right Mouse button to Angle it, or Left mouse button to place it. Cancel this weapon by pulling it down to the panel. This can be used for protection purposes or to help your Beastie cross ditches. If you're feeling really evil, you can trap the other player with it! Energy deduction: N/A BLOW-TORCH This will torch horizontally in the direction, carving a cave infront of you. Stop at any time by pressing FIRE/SPACE once again - after activated. Energy deduction: N/A DRILL Like the Blow-Torch, but drills directly down. Stop at any time again by pressing FIRE/SPACE. Energy deduction: N/A SUPER-JUMPS Once selected, press FIRE/SPACE to do a double-height jump. Helpful to get over hills, trees, etc. Energy deduction: N/A SKIP A GO Surprisingly, you skip a turn! READ BEASTIES II GUIDE FILE Brings up this very file that you are reading! QUIT Quits back to the main menu That is infact it! - B E A S T I E S I I - ------------------------ The Ultimate Conflict! T H E M A I N M E M U On the main menu options screen, we have the following options available to you, the public... START GAME: Well, let's see now...it starts the game! ENTER PLAYER'S NAMES: Enter up to 8 Letter names for both players. This will then display your name on the score table, displayed at the end of each game and also during the game, when your turn is about to commence. FULL VERSION: How to get hold of the full game! This option will be "SCORE OPTIONS" in the full game! STATISTIC OPTIONS: Beings up another panel with options, variables to change, such as the amount of energy you start with and the weapon amounts you begin with. Use the left mouse button to add a value and right mouse button to subtract. CREDITS: The most important part of the game, no? QUIT: Exits back to DOS/Workbench. --------------------------------------- H A R D D I S K I N S T A L L A B L E --------------------------------------- Yes indeedy, this game can easily be installed onto your Hard Disk. I have not written a program to do this for you, mainly because I don't see the point. Hard Disk users must know a bit about the CLI/Workbench or they wouldn't be able to use the damn thing, which means they must also know how to copy files. And my dearest, that is all you have to do to install this game onto your bubbly, luving Hard Disk. I will let you know the files this game needs to run though... BeastiesII (Program - executable) Beasties_Data/ Data1.Bin Data2.Bin Data7.Bin (If it exists - depending on your copy: ie. Not essential) Data8.Bin Libs: Diskfont.Library Fonts: Courier/11 Courier.Font Colossal/8 Colossal.font That is it! Don't forget though, the Docs (.Guide file) should also be included.