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SECTION 8 - Essence Settings and Other Attributes


14] Spaceship shield, By Michael Hazlett (Imagine 2.9 and higher)

What it will do is simulate a phaser hitting the front and that portion of the shield will show nothing else, this uses standard Imagine 2.9 textures without any Essence ones.

      - Create a primitive sphere, scale it to envelop your Starship.
      - Give it a color of 0,0,0 and click on Bright.
      - Make it a fog object ie: with a length of 50.00.
      - Add the Bandturb texture.
      - Edit the texture as follows:

Column One Two ____ ____ 0 0.4 Axis position: 81, 0, -0.9 20 0.4 30 0 20 0 10 255 5 0 4 0 0.4 0

(The main difference with Charles Blaquiere tip is that the colour you put on the texture is the colour of the shield, usually green :)

      - States/Create START, click Textures/Brushes on.
      - Change the texture:
          Time to 1
          Fade to 1
          Axis Position: 67, 0 -0.9

- States/Create END. - In the Action editor morph from START to END over how many frames you like; you have to reverse the states to dissipate the shield.

You'll see an energy blast hit the front (or wherever) of the shield flare up (and if you want) dissipate; you can change how transparent the shield is by changing the fog length :)

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