Tips by Torgeir Holm:
Take your basic candle-flame ellipsoid
shape and add the following attributes:
Fog Length: 0.10
Texture: Ghost
Fog length at T: 400
T: 0.8
Texture: FogTop
Fog length at T: 200
T: 0.5
Noise Magnitude: 0
Place the axis so that the origin is in the tip
of the flame and the bottom of the bounding box is 2/3 towards the bottom of
the flame. With the Z axis pointing up.
Texture: Fireball
Color1: 255,255,100
Color2: 200,030,000
Noise: 0
Reflect&Filter 1&2: 0
Place the axis so that the origin is in the bottom
of the flame and the end of the Y axis is in the tip.BTW: my object was about 60 units wide, and 150 units tall.
You can now add a child axis in the middle
of your flame and make it a lightsource.
To animate this, make sure the Y
axis points upward (do this before adding textures, as their placement is
relative to the axis), and move the the object up along a wavy path with conform
to path. Then move the path back dovn a mirror copy of itself, so that the flame
stays in the same position. Makes a really nice and realistic candle-flame.
Tips by Mike Rivers:
If you have version 3.0 or higher, here's a free candle tip:
- Make a brushmap with a vertical gadient from the white (top)
to black (bottom).
- Then make another brushmap that is solid white. Apply the
gradient map to the candle as a 'reflectivity' map and appy
the solid white map as a 'reflection' map. This makes the
candle stick glow like a real lit candle.
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