Date: Saturday, 18 November 1995 13:11:12 Subject: Dark Outlines using brushmaps From: mrivers@tbag.org (Michael Rivers) ---------------------------------------------------------------------------- AL> I have a problem with maps! I've recently created a large OrbitS=tationAL> which has about 200 maps applied to it. Both Greyscale and colorm=apsAL> withAL> and without the 'genlock' option set in the brush-editor.[...]AL> I've tried t o fix this problem by using a very high antialias bu=t noAL> dice!Antialias will have no effect. This 'feature' is due to the way Imag=inesmoothes out brushmap s. Make a plane, apply a small (4x4) multicolor==20brushmap to it and render it . notice how the pixels in the brushmapblend together. This same effect is wha t causes the outline around'genlocked' brushmaps. Pixels near the edge of the b rushmap arestill blended with the brushmaps background color.=20To solve this pr oblem, you must make the background color of the==20brushmap either:=20 1. The same color as the object, or 2. The same color as the foreground color in the brushmap.=B7---------------------------------------------------------=B7| Commod ore failure. Press left mouse button to continue || Error: $0100000C Task : $416C6920 |=B7------------------------------- --------------------------=B7 Mike Rivers (aka) Vermin -- mrivers@tbag.tscs. com roadkill on the information superhighway A4000/040 25mhz 18 megs 1,451meg hd Date: Sunday, 26 November 1995 00:26:42 Subject: NewFlare.fx(sick) From: mrivers@tbag.org (Michael Rivers) ---------------------------------------------------------------------------- MCP> Ok, quick question!MCP> Has anyone gotten the revised lensflare with 4.0 to work correct=ly?I'm having trouble also.MCP> As I remember in the docs, it is s upposed to be ~smart~ and turnMCP> off flare if there is an object blocking the lightsource. I play=edMCP> with this and tried different techniques for almost 1 1/2 hours,= andMCP> couldn't get it to work! Does it really work right, has no one e=lseMCP> tried it, no one cares, or do I have to manually turn off lightf=l areMCP> in every frame when the lightsource shouldn't flare?However my problem i s totally different:Sometimes lights don't flare at all with objects ANYwhere in the scen=e,I rerendered the frames sans-objects and then the flares work.(and n o, there is no object obscuring the camera's viewof the light:)Sometimes the lig hts will flare but only on the top half of the=20display, as soon as the flare g o below the center of thescreen it disappears for no reason.This is on I4.0 on a 4000/040 with 18megs of ram.Help please!=B7---------------------------------------------------------=B7| Commodore failure. Press left mouse bu tton to continue || Error: $0100000C Task : $416C6920 |=B 7---------------------------------------------------------=B7 Mike Rivers (ak a) Vermin -- mrivers@tbag.tscs.com roadkill on the information superhigh way A4000/040 25mhz 18megs 1,451meg hd Date: Sunday, 26 November 1995 00:37:51 Subject: Re[2]: Power Imagine From: mrivers@tbag.org (Michael Rivers) ---------------------------------------------------------------------------- >Subject: Re: Power Imagine >From: Mike Halvorson >Date: 22/11/95 6:02 pm > >Gary > >I hate to tell people they are wrong, but the Amiga version IS compiled for the >040 CPU, I have no idea why you think differently, if you are just repeating >what some idiot said from something you read, I am sorry, but we were ahead of >eveyone on this arena. We has the first 040 code, long before Newtek or anyone >else. > >So if you want to send more money for what we have done, make it a big check >something like 200K or so, I can take a vacation and I will send you a new >version of the software eveyday for a year. > >Ok back to reality > >Mike How many people are running the fp version on an 020 or 030, raise your hands. BTW. Fully blown optimized 040 code will not run on an 020 or 030. Do the math. Date: Monday, 04 December 1995 16:06:48 Subject: Pics From: helmy@voyager.com ---------------------------------------------------------------------------- Ok Imagineers It took awhile but all my pics are now on the Aminet: TheDevil.jpg, CrdtCard.jpg, Beach.jpg, and the one everyone wanted to take a look at Camaro.jpg. Its in Aminet/pix/imagi directory. Let me know what you guys think of them. ------------------------- Ali Helmy ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- <3D & 2D AnImAtIoN> ------------------------- Los Angeles-California-US ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- Date: Monday, 04 December 1995 16:07:42 Subject: Twinkle From: helmy@voyager.com ---------------------------------------------------------------------------- Has anyone gotten the Twinkle.itx texture to work in Imagine 4.0? (my Z axis IS pointing out of my plane). ------------------------- Ali Helmy ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- Date: Monday, 04 December 1995 16:27:00 Subject: Raised Hand for 030 From: KEN_ROBERTSON@robelle.com ---------------------------------------------------------------------------- I'm running Imagine on an A1200/030 platform with not enough disc space. 80 Meg! Ack. \KenR Date: Monday, 04 December 1995 19:15:49 Subject: Re: NewFlare.fx(sick) From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- This is just a test. I have not recieve mail from the IML in a week. What happened. Has everyone been off or just me. s.g. Date: Monday, 04 December 1995 20:47:42 Subject: Raised Hand for 030 From: Scott Lundholm ---------------------------------------------------------------------------- Hello All, Just to add my name to the count, I too use a 68030/68882 in my Amiga (see sig. line). Scottie *---------------------------------------------------------------------------* | Amiga 500/030 at 38Mhz w/68882 at | Email scottie@lynx.sr.hp.com | | 50Mhz, 8Meg of 32-bit RAM, Bodega | N6GMJ | | Bay w/105M,450M, & 1G Hard Drives,| HAM radio operator, Electronics | | HP PaintJet, 16" HP Programmable | junkie, Computer Nerd, 3D Rendering | | Multisynch w/Retina 24bit card. | Enthusiast, and graphics fanatic!!! | *---------------------------------------------------------------------------* Date: Monday, 04 December 1995 21:22:41 Subject: Re: 2 Questions for wise ones From: Roger Straub ---------------------------------------------------------------------------- On Mon, 4 Dec 1995 NancyJcbs@aol.com wrote: > Hello to all, > > I'm new to Imagine, and I'd like to ask a couple questions of those who know > things I can't find in the manual.(!) > Please respond before I tear all my hair out... > > First of all, on page 237 of the 3.0 manual, it says "The light is > automatically aligned to the track object.....or when the light or object is > moved" (I'm in stage editor) > No such luck for me, I'm afraid. > When I move the track object (carefully aligned to the lightsource in action > ed.) and press ok, the lightsource does NOT align itself to the track > object's new position. I have to save and exit the stage editor, and come > back in for it to align itself. What a pain! > Does the manual lie? Or am I missing something? This was mentioned in older versions of the manual. You don't have to save and exit. Just press r/a C, and then enter, and your objects will be realligned. > > Second, how do I access the Ambient light mapping, Brightness mapping, etc. > mapping, which is described in the (soft copy) *new in version 3.3* manual > (points25-32). > They describe what it does for you, but not where to find it ! > I looked in the attributes requester, and the textures, etc.(detail editor), > but I can find no reference to it. (I have 4.0) > These are in the Brushmap requester. The one place you didn't look! > What I'm trying to do here, basically, is to apply some sort of ambient light > just to the ground plane, because it's so difficult to establish a parallel > light that will light up the ground plane as far as you can see it - like it > is outside (you know, the "real" world). But I still want my sun light source > to affect the ground plane's bump mapping, and shadows to be cast on it. > I need parallel rays to truly simulate sunlight - that is - the shadows cast > by the sun are effectively produced by parallel rays, the sun being so far > away.... so all the perspective books say... The easiest way to do this would be to go into Action, use the Info tool, and click on the Global Actor bar, and set the Ambient light values to something other than 0,0,0. A good starting value for sunlight would be 100,100,100. > > Thanks for any answers - please copy to my email address NancyJcbs@aol.com, > because I seem to have stopped receiving the IML lately (though not > intentionally) No problem, Nancy. > > Hope this gets through > > Nancy > See ya, Roger Date: Monday, 04 December 1995 21:42:55 Subject: Re: IML: what _really_ happened From: Bob Arnold ---------------------------------------------------------------------------- This was *great* ... I almost wet myself laughing! Thanks for the laughter my friend! -Bob On Mon, 4 Dec 1995, Charles Blaquiere wrote: > On Mon, 4 Dec 1995, Stephen Gifford wrote: > > > This is just a test. I have not recieve mail from the IML in a week. What > > happened. Has everyone been off or just me. > > Stephen, > > Of all the weeks for you to lose your IML feed! Oh, man -- here's what you > missed: > > - Mike Vandersommen posted flame-bait so ugly, it got Mike H. > out of seclusion. > > - Mike H. got into a heated flame war (now that's redundant) with most > everyone on the list. > > - He inadvertently revealed that Impulse was declaring Chapter 11. > (Bankruptcy, for non-US readers) More widespread chaos and discussion > ensued: what will we do? How will we transfer our existing projects to > another 3-D package? What will happen to those who'd sent advance payment > for WinImagine? > > - A grassroots movement started, ironing out a makeshift plan to buy back > the rights to Imagine and set up a community programming effort not > unlike the GNU project. (Gnu's Not Unix) Everyone agreed to the first > item on the agenda: removing Scanline mode. Nobody uses it anyway. > > - Lumbient uploaded a 7-part UUencoded Imagine animation of a sketchy > figure, with "MiKe H" ambient-brushmapped on its chest, being burned at > the stake like Joan of Arc. This threw more oil on the fire, and the IML > degenerated into copious threads: > > - How dare he clutter up the IML with a huge UUencode? > > - How could he be insensitive to the socio-political implications of > depicting a torture scene? > > - How _did_ he get that natural, attractive fire effect? > > - Eventually, the excitement died down. Mike Halvorson found several > large, uncashed checks under the office Coke machine; this saved Impulse > from bankruptcy. The IML returned to its steady diet of Unsubscribe > messages and "how do I create an animation?" questions. By the time the > message flow returned to the unlucky few, like you, who'd been > accidentally cut off, it seemed as if nothing had happened. > > Date: Monday, 04 December 1995 22:51:09 Subject: 2 Questions for wise ones From: Charles Blaquiere ---------------------------------------------------------------------------- > From: NancyJcbs@aol.com > > When I move the track object (carefully aligned to the lightsource in > action ed.) and press ok, the lightsource does NOT align itself to the > track object's new position. I have to save and exit the stage editor, > and come back in for it to align itself. What a pain! When you move an object which controls another object's position or alignment, such as moving a track target, Imagine does not change dependent object accordingly. The easiest way to force Imagine to do so, is to use RightAmiga-C (or use the menu Frame/Goto command), and simply accept the current frame. Imagine will reload everything, and in the process, recompute all dependencies. By the way, for a change, any change, to take effect, it must be done on a keyframe. I assume you already know that; if not, just holler and we'll explain in more detail. > Second, how do I access the Ambient light mapping, Brightness mapping, > etc. mapping, which is described in the (soft copy) *new in version > 3.3* manual (points25-32). All these new mapping types are related to brushmaps, accessed through the Attributes requester, then adding a brushmap. (They are not used with textures) In the middle left of the brushmap requester, you see the 13 different ways in which the brushmap image can affect your object; 6 modes are full-color, and use the Red, Green, and Blue values in your image. Most of the new modes only require single values from 0 to 255, i.e. a greyscale image. Since Imagine doesn't know anything about greyscale images, only full-color, it only uses the Red values in your brushmap to apply modes such as Altitude Mapping. > What I'm trying to do here, basically, is to apply some sort of ambient > light just to the ground plane, because it's so difficult to establish a > parallel light that will light up the ground plane as far as you can see > it - like it is outside (you know, the "real" world). Oh, it's quite simple, really. In Imagine, a parallel light source will illuminate everything located in the half of the universe that lies along the light's positive Y local axis. (The light's X- and Z-axes create an infinite plane that slices the universe in two parts: the lit part, and the one unaffected by that light source) To have a light source that will only illuminate your infinite ground, add a standard light in Stage, making it parallel, and no "diminish intensity". Position it a fraction of a unit above your ground, then rotate it -90 degrees around its local X axis, making the Y axis point straight down. The light will illuminate the entire ground evenly, without affecting any object above it. > But I still want my sun light source to affect the ground plane's bump > mapping, and shadows to be cast on it. Oh -- in that case, I guess you don't want your sun to project perfectly vertical rays on the ground, in which case there would be no shadows. You want the light at an angle. In that case, simply rotate the light so its Y axis points in the desired angle (and towards your scene, not away from it), then move the light as far away as you can, like 10,000 units or so. (Hint: move the light along its local Y axis by pressing , -- notice the capitalization) The only time when this would not work is when you create an artificial sly or environment by enclosing your scene inside a humongous sphere, which has the proper texture or brushmap applied to it; AND you're in ray-trace mode; AND the "sun" light source has "Cast shadows" turned on; AND the sun is placed outside the huge sphere. If you're faced with this situation, just do what countless others have done: use a point light as the sun. When moved sufficiently far away, a point light is virtually indistinguishable from a parallel light. You could position your sun just inside the surface of the fake sky sphere, so it would illuminate everything inside the sphere, including the sphere itself; basically, behaving exactly the way our own Sun does: it, after all, is a point light; the only reason its rays appear parallel to us, is because of the huge distance between the Earth and the Sun. Date: Monday, 04 December 1995 23:09:49 Subject: Test From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Well, it happened to me too, I thouth it was because of some problems we had with the net, even asked resubscribe, but seems, it's back again! /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Mon, 4 Dec 1995, Stephen Gifford wrote: > This is just a test. I have not recieve mail from the IML in a week. What > happened. Has everyone been off or just me. > > s.g. > > Date: Monday, 04 December 1995 23:12:45 Subject: IML: what _really_ happened From: Charles Blaquiere ---------------------------------------------------------------------------- On Mon, 4 Dec 1995, Stephen Gifford wrote: > This is just a test. I have not recieve mail from the IML in a week. What > happened. Has everyone been off or just me. Stephen, Of all the weeks for you to lose your IML feed! Oh, man -- here's what you missed: - Mike Vandersommen posted flame-bait so ugly, it got Mike H. out of seclusion. - Mike H. got into a heated flame war (now that's redundant) with most everyone on the list. - He inadvertently revealed that Impulse was declaring Chapter 11. (Bankruptcy, for non-US readers) More widespread chaos and discussion ensued: what will we do? How will we transfer our existing projects to another 3-D package? What will happen to those who'd sent advance payment for WinImagine? - A grassroots movement started, ironing out a makeshift plan to buy back the rights to Imagine and set up a community programming effort not unlike the GNU project. (Gnu's Not Unix) Everyone agreed to the first item on the agenda: removing Scanline mode. Nobody uses it anyway. - Lumbient uploaded a 7-part UUencoded Imagine animation of a sketchy figure, with "MiKe H" ambient-brushmapped on its chest, being burned at the stake like Joan of Arc. This threw more oil on the fire, and the IML degenerated into copious threads: - How dare he clutter up the IML with a huge UUencode? - How could he be insensitive to the socio-political implications of depicting a torture scene? - How _did_ he get that natural, attractive fire effect? - Eventually, the excitement died down. Mike Halvorson found several large, uncashed checks under the office Coke machine; this saved Impulse from bankruptcy. The IML returned to its steady diet of Unsubscribe messages and "how do I create an animation?" questions. By the time the message flow returned to the unlucky few, like you, who'd been accidentally cut off, it seemed as if nothing had happened. Date: Monday, 04 December 1995 23:41:07 Subject: Dumb questions! From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- I just got imagine 3.0 from US, please be patient, if you laugh, don't say it :), well say it if you want, as long as you answear my questions please: - Can Imagine 3.0 use a series of bitmaps (captured video) as texture maps? to simulate a TV screen for example. - Can some one email me a copy of the latest imagine FAQ?. I have not been able to get it via FTP. If the ansear to this is yes, please do so.\ - Is that story about Impulse's bankrupsy true? - I better not ask the other ones, I'll read the manual first. Thanks in advance. And don't get mad if you keep on getting this stupid questions from me. I was a 3ds user until now and imagine seems though very powerful and flexible, very confusing too from my autodeskian point of view. Have a nice night! ;) /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ Date: Tuesday, 05 December 1995 00:52:00 Subject: Re: IML: what _really_ happened From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >- Mike Vandersommen posted flame-bait so ugly, it got Mike H. >out of seclusion. > >- Mike H. got into a heated flame war (now that's redundant) with most >everyone on the list. > >- He inadvertently revealed that Impulse was declaring Chapter 11. >(Bankruptcy, for non-US readers) More widespread chaos and discussion >ensued: what will we do? How will we transfer our existing projects to >another 3-D package? What will happen to those who'd sent advance payment >for WinImagine? > >- A grassroots movement started, ironing out a makeshift plan to buy back >the rights to Imagine and set up a community programming effort not >unlike the GNU project. (Gnu's Not Unix) Everyone agreed to the first >item on the agenda: removing Scanline mode. Nobody uses it anyway. > >- Lumbient uploaded a 7-part UUencoded Imagine animation of a sketchy >figure, with "MiKe H" ambient-brushmapped on its chest, being burned at >the stake like Joan of Arc. This threw more oil on the fire, and the IML >degenerated into copious threads: > > - How dare he clutter up the IML with a huge UUencode? > > - How could he be insensitive to the socio-political implications of > depicting a torture scene? > > - How _did_ he get that natural, attractive fire effect? > >- Eventually, the excitement died down. Mike Halvorson found several >large, uncashed checks under the office Coke machine; this saved Impulse >from bankruptcy. The IML returned to its steady diet of Unsubscribe >messages and "how do I create an animation?" questions. By the time the >message flow returned to the unlucky few, like you, who'd been >accidentally cut off, it seemed as if nothing had happened. Well, I'm glad nothing out of the ordinary happened. But from your message it looks like just another routine week on the IML. By the way did I mention that I had my Web Page Up? Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ Date: Tuesday, 05 December 1995 01:05:12 Subject: 2 Questions for wise ones From: NancyJcbs@aol.com ---------------------------------------------------------------------------- Hello to all, I'm new to Imagine, and I'd like to ask a couple questions of those who know things I can't find in the manual.(!) Please respond before I tear all my hair out... First of all, on page 237 of the 3.0 manual, it says "The light is automatically aligned to the track object.....or when the light or object is moved" (I'm in stage editor) No such luck for me, I'm afraid. When I move the track object (carefully aligned to the lightsource in action ed.) and press ok, the lightsource does NOT align itself to the track object's new position. I have to save and exit the stage editor, and come back in for it to align itself. What a pain! Does the manual lie? Or am I missing something? Second, how do I access the Ambient light mapping, Brightness mapping, etc. mapping, which is described in the (soft copy) *new in version 3.3* manual (points25-32). They describe what it does for you, but not where to find it ! I looked in the attributes requester, and the textures, etc.(detail editor), but I can find no reference to it. (I have 4.0) What I'm trying to do here, basically, is to apply some sort of ambient light just to the ground plane, because it's so difficult to establish a parallel light that will light up the ground plane as far as you can see it - like it is outside (you know, the "real" world). But I still want my sun light source to affect the ground plane's bump mapping, and shadows to be cast on it. I need parallel rays to truly simulate sunlight - that is - the shadows cast by the sun are effectively produced by parallel rays, the sun being so far away.... so all the perspective books say... Thanks for any answers - please copy to my email address NancyJcbs@aol.com, because I seem to have stopped receiving the IML lately (though not intentionally) Hope this gets through Nancy Date: Tuesday, 05 December 1995 01:40:19 Subject: Re: Pics From: Vance Schowalter ---------------------------------------------------------------------------- On Mon, 4 Dec 1995 helmy@voyager.com wrote: > Ok Imagineers It took awhile but all my pics are now on the Aminet: > TheDevil.jpg, CrdtCard.jpg, Beach.jpg, and the one everyone wanted to > take a look at Camaro.jpg. Its in Aminet/pix/imagi directory. Let me > know what you guys think of them. I haven't looked at the others yet, but I like what you've done with CrdtCard.jpg. Very, very nice. Vance ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* Date: Tuesday, 05 December 1995 02:56:43 Subject: Re: NewFlare.fx(sick) From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-04 19:58:12 EST, you write: >This is just a test. I have not recieve mail from the IML in a week. What >happened. Has everyone been off or just me. > >s.g. Well Stephen it seems the list is back:) Long live the list. Bob............. Date: Tuesday, 05 December 1995 04:40:58 Subject: Re: 2 Questions for wise ones From: Bill Boyce ---------------------------------------------------------------------------- At 07:05 PM 4/12/95 -0500, you wrote: >Hello to all, > >I'm new to Imagine, and I'd like to ask a couple questions of those who know >things I can't find in the manual.(!) >Please respond before I tear all my hair out... > >First of all, on page 237 of the 3.0 manual, it says "The light is >automatically aligned to the track object.....or when the light or object is >moved" (I'm in stage editor) >No such luck for me, I'm afraid. Are you expecting the light to move through space with the object? What actually happens (or should) is the light will 'point' it's Y axis at the object, usually used for spotlights for eg following an actor on a stage (real life example, that is, not Imagine metaphors!). Maybe you were expecting the wrong thing? To make a light follow an object in space, 'associate' it to /with the object >Second, how do I access the Ambient light mapping, Brightness mapping, etc. >mapping, which is described in the (soft copy) *new in version 3.3* manual >(points25-32). Attributes - Brushes. They're brush mapping options. >What I'm trying to do here, basically, is to apply some sort of ambient light >just to the ground plane, because it's so difficult to establish a parallel >light that will light up the ground plane as far as you can see it - like it >is outside (you know, the "real" world). But I still want my sun light source It's not so hard. Make your sun lightsource a spotlight, go into Stage, and turn on Light Lines in the menu, then scale (Local) the X and Z axis' of the light to encompass your visible area. >Thanks for any answers - please copy to my email address NancyJcbs@aol.com, >because I seem to have stopped receiving the IML lately (though not >intentionally) > >Hope this gets through It did >Nancy Bill B Date: Tuesday, 05 December 1995 04:43:15 Subject: Re: 2 Questions for wise ones From: Bill Boyce ---------------------------------------------------------------------------- >It's not so hard. Make your sun lightsource a spotlight, go into Stage, >and turn on Light Lines in the menu, then scale (Local) the X and Z axis' >of the light to encompass your visible area. Forgot to say, make it a Parallel light source, obviously. Oops. Bill B Date: Tuesday, 05 December 1995 07:31:54 Subject: Motion Blur Blunder? From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- I sent this to the IML at about the same time the IML had its little breakdown. Since I haven't seen it post, here it is again. After playing with motion blur for a while I discovered that it requires CHIP RAM, at least for the merging process. I tried several more tests and each revealed dwindling CHIP RAM. There are times when Imagine would render all the temp files and then just stop when it ran out of CHIP RAM, while there was more than enough FAST RAM it could have been using. This is a serious flaw that I hope Impulse will correct ASAP. I've got 2megs of CHIP. With any less, motion blur would become quite useless. Perhaps this is why it isn't working for some people. Of course this relates to the Amiga version, I assume no such similar goof was done with the PC version. There's no reason that Imagine should REQUIRE CHIP RAM. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/25Mhz jbk4@email.psu.edu 24Megs-ZIP OS3.1, ShapeShifter Date: Tuesday, 05 December 1995 07:59:24 Subject: 2 questions...thanks From: NancyJcbs@aol.com ---------------------------------------------------------------------------- Wow! Thanks to everyone who replied to my questions. Here's what I found out, in case there are any other newbies listening. I'll use Charles Blaquiere's VERY helpful reply as a reference. >When you move an object which controls another object's position or >alignment, such as moving a track target... The easiest way to force Imagine to do so, >is to use RightAmiga-C (or use the menu Frame/Goto command)..... frame/goto works great, but ALT C does nothing (pc here) The only reason I was using the track object (yes, I aligned the lightsource to the track object) was because it seemed like the lightsource failed to preserve its rotation when I reloaded the scene (just like the camera). But now it seems to be ok without a track object (i won't ask any questions..) >All these new mapping types are related to brushmaps, accessed through >the Attributes requester, then adding a brushmap. just imagining the possibilities of creating one's own RGB-specific brushmaps tailor- made for these features ! >To have a light source that will only illuminate your infinite ground, >add a standard light in Stage, making it parallel, and no "diminish >intensity". Position it a fraction of a unit above your ground, then >rotate it -90 degrees around its local X axis, making the Y axis point >straight down. The light will illuminate the entire ground evenly... > I guess you don't want your sun to project perfectly >vertical rays on the ground, in which case there would be no shadows. >You want the light at an angle. In that case, simply rotate the light so >its Y axis points in the desired angle (and towards your scene, not away >from it), then move the light as far away as you can, like 10,000 units Thanks for walking me through this, Charles. This helped me to discover what I had been doing wrong- that is, I thought you had to choose either rectangular or round light beams if you chose parallel rays. When you do that, at the limit of 10,000 width of the beam, it still doesn't cover the visible range of your "infinite" ground plane. However, if you don't choose either one, the whole ground becomes illuminated. You get the most light when the lightsource is pointed straight down, less as it angles away from the ground, so this is kind of a problem when you want angled shadows. I suppose I could use a second light (straight down) just to illluminate the plane, but this would eat rendering time. So I'm still experimenting with ways to illuminate just the plane, independently, without an extra light. >When moved sufficiently far away, a >point light is virtually indistinguishable from a parallel light. You >could position your sun just inside the surface of the fake sky sphere, >so it would illuminate everything inside the sphere, including the >sphere itself; basically, behaving exactly the way our own Sun does: it, >after all, is a point light; the only reason its rays appear parallel to >us, is because of the huge distance between the Earth and the Sun. That's quite true, but the farthest away we can put our lights is 10,000 units - not exactly representative of the 90 million miles the sun is away from the earth.. It does make a difference in the shape of the shadows cast by the sun - vs. the shape of the shadows cast by a light bulb (which is a point source, but spreading out in a conical shape). The human eye is conditioned to know the difference, on some level, between inside and outside light and shadow. Those old enough to remember making perspective drawings by hand (and long rulers) may recall the two different methods we used for shadows cast by the sun and artificial light. (Am I the only one who enjoyed doing that?) Well, maybe it doesn't matter anyway...but interesting to try. Thanks again to all Nancy Date: Tuesday, 05 December 1995 08:28:27 Subject: Re: IMLarc68 From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >Hi All, > >Well it seems that I was not thrown off the list because of two mailbox >overflows :( >I have uploaded the IML archives for November to Aminet and they have >appeared in the RECENT. > Well, I will do it for a while if no one else wants to but only if you get no other takers. Do you just take all IML mail and put it into one file? Or is there more to it than that. Do you only take relevant stuff and put it in one file? s.g. Date: Tuesday, 05 December 1995 09:15:09 Subject: Long live the IML!!! From: craigt@cvillage.com.au (Craig Talbot) ---------------------------------------------------------------------------- I have just read charles blaquiere account of what's been happening this last week as I am one of the unfortunates who lost their feed to the IML.It suddenly reappeared today, after I had lost all hope. I even held a memorial service for my dear lost mailing list but lo it has come to life again like some remake of Nosferatu. I am not sure I quite believe you Charles, but where was it again, on a more serious note where one could get a resume' of the last week of posts. CRT Date: Tuesday, 05 December 1995 09:47:15 Subject: Shredder effect error From: JoBrozycki@vaxsar.vassar.edu (John Brozycki) ---------------------------------------------------------------------------- Hi All, Sent this question to the IML last week on the same day I stopped receiving posts to the IML. Whatever happened, I'm back on now. However, if anyone answered my question I was unable to receive it. If anyone did answer, could you please cc: it to JoBrozycki@vassar.edu. BTW - Once the "setup_phongs:weight err" is hit, it occurs for all frames thereafter. I guess what my question boils down to is why can't you shred an object that has phong shading? And, why did it work for the first 45 frames, then give the error on each suceeding frame? >I'm new to the IML and I just got the Imagine 4.0 update (for Amiga.) I tried > (for the first time) the Shredder effect and have hit a possible error. I >tried the example 100 frame anim of an exploding (La Machine) sphere. At about >frame 46 I got "setup_phongs:weight err". After clicking "OK" about a 100 >times rendering resumed and the frame completed just fine. This happens for >each frame after, with the number of "OK" clicks getting higher. I tried this >on a plane with the same effect. (I fired up 3.3 and it did the same thing. No >I never used the Shredder effect before.) > >As Imagine objects default to PHONG shading when you create an object, I turned >this off for the sphere and plane and the error went away. Nowhere in the >documentation for Shredder does it say anything about not being able to Shred >objects that are PHONGed. Is this a bug or is there some reason for not being >able to do this. Date: Tuesday, 05 December 1995 10:06:29 Subject: IMLarc68 From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege) ---------------------------------------------------------------------------- Hi All, Well it seems that I was not thrown off the list because of two mailbox overflows :( I have uploaded the IML archives for November to Aminet and they have appeared in the RECENT. December is going to be the last month that I'll do the archiving. Sorry but you guys need to find someone else who is willing to collect all messages and turn them into something readable. The reason being that I have a limit of 100 messages on my mailbox and I *must* empty it everyday otherwise mail starts to bounce. The IML alone generates 50-60 messages a day and I get also a lot of mail from my programming projects. I 'abuse' a test area account already for another mailinglist. I'll put my simple BASIC program on Aminet free to use/hack for everyone. The person who takes over can count on help from my site with any problem he/she is having. It scans the mail dumpfile and sorts/writes the guide file. Its easy to adapt to any file structure as long as it is consistent throughout. Who's going to take over from me? (It will take 1-2h per month to make the distribution archives, depending on how much handediting is involved. For me it wasn't much because I dumped all IML related mail to one file and proces that with 'ParseARC'.) Joop Date: Tuesday, 05 December 1995 10:06:35 Subject: Re: Motion Blur Blunder? From: Vance Schowalter ---------------------------------------------------------------------------- I have an Amiga 3000T and had my blur settings at 50% with 5 images. No memory problems at all. ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* Date: Tuesday, 05 December 1995 10:17:55 Subject: IML Blackout (Joke) From: Ted Stethem ---------------------------------------------------------------------------- Charles, You forgot to mention that Mike Halvorson came onto the IML and announced the release of Imagine 4.1 next week, free of charge to anybody that calls Impulse, and it will include the following: 1. Impulse finally found the button on their compiler that read "Optimize for '040" and 4.1 will have a '040 compiled version. 2. Impulse also found out that by removing 10 lines of code, Imagine 4.1 will now run in a DOS shell in Windows 95. 3. Somebody sent Impulse the code for ASL requestors so 4.1 will use standard file requestors on the Amiga. 4. The brushmap and altitude "seam" bug has been fixed. 5. Imagine now only loads objects once during rendering. 6. Scanline projected shadows are now incorporated and it doesn't slow rendering down a bit. 7. Imagine 4.1 once again allows for separate loading of the editors so you can have 3 Detail editors loaded and running at once, and even does this in DOS. 8. The Action Editor has been merged with the Stage Editor so all the actions are available in the Stage Editor, no more switching back and forth to add/delete frames, objects, effects etc. 9. The menu system has been modified so rather than being pull down menus, the menus are always available under the mouse curser with an accompanying key press. 10. Real-time bones and inverse kinematics are now implemented so you can grab an appendage, move it and watch its shape changeand move in real time. Date: Tuesday, 05 December 1995 10:18:34 Subject: Re: IML: what _really_ happened From: Mike Bandy ---------------------------------------------------------------------------- On Mon, 4 Dec 1995, Charles Blaquiere wrote: > On Mon, 4 Dec 1995, Stephen Gifford wrote: > > Of all the weeks for you to lose your IML feed! Oh, man -- here's what you > missed: > > - Mike Vandersommen posted flame-bait so ugly, it got Mike H. > out of seclusion. It was actually refreshing not to have the usual voluminous volume of IML crap to wade through. I think I'll consider unsubing permanently and pick up the condensed version whenever the mood suits me. Unless the list manager can get his shit together enough to get a digest form of the IML - like almost all of the rest of the Internet mailing lists. Mike -- Mike Bandy bandy@aplcomm.jhuapl.edu Johns Hopkins University / Applied Physics Laboratory Sometimes it's a little better to travel than to arrive. Robert Pirsig (Zen and the Art of Motorcycle Maintenance) Date: Tuesday, 05 December 1995 10:31:05 Subject: Beach.jpg and HELMY From: Ernesto Poveda ---------------------------------------------------------------------------- Hi Helmy, Just to say that i have downloaded your Beach.jpg and everyone who had see it had falling in love =) It is Superb! Nice lighting and the sand looks great. It is a must for everyone who collects rendering images. Please, continue this way... See ya! +---------------------------------------------------------------------------+ | Film Quote: \| A530 882 50Mzh 120HD| | 'There can be only one!' ~The Highlanders | Imagine 4.0 User | | | ...but... | | email: a00448@eps.ua.es --> Ernesto Poveda Cortes | I am not a number :D| +---------------------------------------------------------------------------+ Date: Tuesday, 05 December 1995 10:54:28 Subject: What in tarnation? From: S.A.Jalim@exeter.ac.uk ---------------------------------------------------------------------------- Excuse me all, during the last week I, too, found my Imagine feed had died. The thing is... i thought i had unsubsribed... ack! how the hell do you get off this thing? Is it like the Mafia.. am I now on this for life? I want to be able to go home for a vacation and come back to a mailbox without 1000000+ messages about raytracing in it.. can`t anyone sympathise with that?? And.. if there`s someone out there who actually runs the list (assuming it`s not alive in it`s own right) PLEASE!!! get me off this thing! thanks steve jalim p.s. Chapter 11?? Is that true?? sheesh.. that`s a bit heavy.. can`t Escom buy t hem out too? :) Date: Tuesday, 05 December 1995 11:05:01 Subject: Imagine FAQ's (fwd) From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Well, I don't recall the addres right now, but if you have acces to yahoo use it searching for imagine, one of the results of the search will be Ians Home Page, in wich he offers both, HTLM and plain text versions of the FAQs you look for, they are in zip and arc versions I think. Hope this helps you. Have a nice day :) /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ ---------- Forwarded message ---------- Date: Tue, 5 Dec 1995 13:58:14 +0100 From: Remco v.d. Noord Date: Tuesday, 05 December 1995 11:18:29 Subject: Re: IML: what _really_ happened From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Hey! What's going on with you guys, the IML is ok!, It's good to have plenti of things to discuss, no only the technical stuff. I find some how "depressing" all those "unsubscribe" messages arround. I'm new in the list, just got Imagine 3.0, and I've seen this before. If everibody continues with those complains, the list won't live more than a few weeks longer. I realy need the list, have plenty of questions!. By the way, I asked it yesterday but no one has replayed on the subject, and I know all of you now the truth! Can Imagine 3.0 applay captured video (series of tgas for expl) as a texture to an object? I haven't seen that covered in the manual! =) Thanks. Have a nice day! /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Tue, 5 Dec 1995, Mike Bandy wrote: > On Mon, 4 Dec 1995, Charles Blaquiere wrote: > > > On Mon, 4 Dec 1995, Stephen Gifford wrote: > > > > Of all the weeks for you to lose your IML feed! Oh, man -- here's what you > > missed: > > > > - Mike Vandersommen posted flame-bait so ugly, it got Mike H. > > out of seclusion. > > > > It was actually refreshing not to have the usual voluminous volume of IML > crap to wade through. I think I'll consider unsubing permanently and pick > up the condensed version whenever the mood suits me. Unless the list > manager can get his shit together enough to get a digest form of the IML - > like almost all of the rest of the Internet mailing lists. > > Mike > -- > Mike Bandy bandy@aplcomm.jhuapl.edu > Johns Hopkins University / Applied Physics Laboratory > Sometimes it's a little better to travel than to arrive. > Robert Pirsig (Zen and the Art of Motorcycle Maintenance) > > Date: Tuesday, 05 December 1995 11:32:44 Subject: Re: IML: what _really_ happened From: Lynda Hallett ---------------------------------------------------------------------------- That has to be one of the funniest posts i;ve read for a long time on here :-). Date: Tuesday, 05 December 1995 11:34:40 Subject: Another, From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Please forgive me for my stupidity but let me know: Can't I change the resolution of the editors in Imagine 3.0? I've read the whole manuale and there is not a little note on the subject! Please replay! /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ Date: Tuesday, 05 December 1995 12:05:17 Subject: Tutorials From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Hey guys, any of you know where can I find tutorials for imagine 3.0 I really need them. Thanks /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ Date: Tuesday, 05 December 1995 12:54:03 Subject: Re: IMLarc68 From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- joop van de wege wrote: > > > you guys need to find someone else who is willing to collect all > messages and > > turn them into something readable. > > I'd be happy to start collecting the archives for January and beyond and > upload the resulting archive to Aminet. > > Any objections ? > > ========================================================================= > herbert@netcentral.co.uk | Happiness is a warm processer. > ========================================================================= > Imagine/Lightwave BBS Still under construction. Please EMail for details > ========================================================================= > Date: Tuesday, 05 December 1995 13:58:14 Subject: Imagine FAQ's From: "Remco v.d. Noord" ---------------------------------------------------------------------------- Hi, I've seen some FAQ's about Imagine on the net, but they're all in HTML-format. For me, calling is not free, so it will take hours to get ALL links of that particular FAQ. Are there any plain text files of these? And where can I find lots of other Imagine FAQ's and texts? Thanks, Remco \|/ (. .) +--------------oOO-(_)-OOo---------------+ | Remco v.d. Noord - Netherlands | | Mail: rvdnoord@epsilon.nl | | http://www.epsilon.nl/~rvdnoord.html | |Well Mike, what's the AMAZING DISCOVERY?| +----------------------------------------+ Date: Tuesday, 05 December 1995 14:02:21 Subject: Is anybody out there ?? From: bryant@tpworm.ENET.dec.com ---------------------------------------------------------------------------- FROM too long. Original FROM is 'Dick Bryant - 237-6502 05-Dec-1995 1253 ' ---------------------- Original Message Follows ---------------------- Is anyone out there ?? I haven't received any thing since 11/15/95. Dick Date: Tuesday, 05 December 1995 14:20:16 Subject: Linear Flying Logo Entrances: What?? From: Trin Yuthasastrakosol ---------------------------------------------------------------------------- I've been trying to work through Steve Worley's little how-to from the Dare To Imagine compilation and there are some things that aren't clearly stated. 1) Extruded Logo Tubes What is meant by this?? Does he mean just extrude the logo some distance? Or is there something more complicated than that? I just assumed he meant extrude the logo some distance to the back... 2) Z axis facing backwards. Urm...does he mean the Z axis facing backwards relative to the front of the logo? This is what I assumed. 3) Solid and transparent reds Does he mean set the Color Red in texture #1 and set the Filter Red in texture #2? I did this! 4) Set Z width to ZERO He means "Z-transition width" right? This was done. I cannot get the effect he describes. Has anyone tried this how-to? I'd be grateful for some clarification of what to do. Thanks in advance! Date: Tuesday, 05 December 1995 14:25:15 Subject: Ambient Texture Amiga IM4.0 UUENCODED From: milan@iriskmt.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Hi all, I've sent this one just before the mailing list collapsed, so I assume nobody received it. It is a quickly made texture for Imagine4.0 to give you ambient settings per object (I was missing settings for it with attributes). Users of my metal texture can use it instead of bright to keep the specular highlight. The texture is only for the Amiga version of Imagine4.0, have fun, greetings, Milan --> ATTACHEMENT: Ambient.lzh <-- ____ ` /\ \ ' - Radiosity killed the cat - AMIGA: - / \___\ - \ / / Reply to -> milan@bmt.hku.nl back for ' \/___/ ` | | - My opinions are not my own, they're my mom's - the future Date: Tuesday, 05 December 1995 14:44:32 Subject: Re: Aquiring some pictures.... From: Vance Schowalter ---------------------------------------------------------------------------- On Tue, 5 Dec 1995, Margaret Copeland wrote: > I'm really enjoying Imagine on this Pentium and have started to make > some still images that I like. I'd like to show people my work and I don't > have a Web page. Is there a place for Imagine renderings ? Also, is there a > way to play back FLC's at the 320X240(200) resolution ? I've tried some > public domain/shareware FLC players and haven't been able to make them work > under Windows 95. I'd also like step-by-step directions on how to extrude a > tube into a curved shape like chain etc. I used to be able to do it but > can't remember how ! > You can try extruding the tube into a curve by extruding-to-path. It should be in your manual. BTW, do you still have your Amiga, or have you made a permanent move to the PC? *8^) ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* Date: Tuesday, 05 December 1995 14:47:00 Subject: Giff's Site From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: sgiff@airmail.net (Stephen Gifford)-> By the way did I mention that I h ad my Web Page Up?->-> Visit Me at the Magick Rainbow:-> http://alpha1.iadfw.net /~sgiff/=2E..and a darn impressive one too, I might add. Just one question.You'r e "mystery pic". Is SPOT drinking the Coke....or pissin' inthe glass? Looks like it can go both ways. :)Nice work, guy!!! /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "It's always somethin' -R.R.D." \__________________________________________ ___________________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 Date: Tuesday, 05 December 1995 14:58:00 Subject: IML: what _really_ happen From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: Charles Blaquiere -> - Mike Vandersommen posted flam e-bait so ugly, it got Mike H=..-> out of seclusion.Actually, all I said was the new Imagine 4.0 "Sharon Stone" primitivelooked more like Rosanne Arnold and Mik e H. accused me on not knowinghow to use XYZ scaling properly.-> - Eventually, t he excitement died down. Mike Halvorson found sever=al-> large, uncashed checks under the office Coke machine; this saved I=mpu-> from bankruptcy.Yeah, and one of those were MINE! After dusting off the fuzz balls,they FINALLY sent me my 4.0 upgrade disks, with a nasty note aboutusing the Coke machines zip code instead of the 3rd office to thelefts zip. The ensuing slap fight only lasted a few minu tes whensomeone yelled "twinkie and coke" break!Awww...it's good to be back. Whe www!PS. You do know, Charles, that exactly 1/2 of IML recipients WILL take yo u seriously and we will be spending weeks trying to calm them down. :) /--- --------------------------- ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara , Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy. uu.silcom.com HAUS BBS | "It's always somethin' -R.R.D ." \_____________________________________________________________--- =FE Inter Net - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 Date: Tuesday, 05 December 1995 15:19:46 Subject: Re: 2 questions...thanks From: John Grieggs ---------------------------------------------------------------------------- > >When you move an object which controls another object's position or > >alignment, such as moving a track target... The easiest way to force Imagine > to do so, > >is to use RightAmiga-C (or use the menu Frame/Goto command)..... > > frame/goto works great, but ALT C does nothing (pc here) Try the other ALT key - PC Imagine is touchy that way. :-) _john Date: Tuesday, 05 December 1995 15:28:07 Subject: Aquiring some pictures.... From: busys@cdsnet.net (Margaret Copeland) ---------------------------------------------------------------------------- I'm really enjoying Imagine on this Pentium and have started to make some still images that I like. I'd like to show people my work and I don't have a Web page. Is there a place for Imagine renderings ? Also, is there a way to play back FLC's at the 320X240(200) resolution ? I've tried some public domain/shareware FLC players and haven't been able to make them work under Windows 95. I'd also like step-by-step directions on how to extrude a tube into a curved shape like chain etc. I used to be able to do it but can't remember how ! Date: Tuesday, 05 December 1995 16:02:13 Subject: Re: IMLarc68 From: Andrew Herbert ---------------------------------------------------------------------------- joop van de wege wrote: > you guys need to find someone else who is willing to collect all messages and > turn them into something readable. I'd be happy to start collecting the archives for January and beyond and upload the resulting archive to Aminet. Any objections ? ======================================================================== herbert@netcentral.co.uk | Happiness is a warm Imagine ======================================================================== Date: Tuesday, 05 December 1995 16:06:49 Subject: Re: IMLarc68 From: Andrew Herbert ---------------------------------------------------------------------------- joop van de wege wrote: > you guys need to find someone else who is willing to collect all messages and > turn them into something readable. I'd be happy to start collecting the archives for January and beyond and upload the resulting archive to Aminet. Any objections ? ========================================================================= herbert@netcentral.co.uk | Happiness is a warm processer. ========================================================================= Imagine/Lightwave BBS Still under construction. Please EMail for details ========================================================================= Date: Tuesday, 05 December 1995 16:30:56 Subject: Re: IMLarc68 From: Joop van de Wege@Medew@ENTO.WAU ---------------------------------------------------------------------------- >I'd be happy to start collecting the archives for January and beyond and >upload the resulting archive to Aminet. >Any objections ? No objections from me but I don't know how many more will react. I'll keep a list and have those choose a number below 10 and start the game of guessing :) Joop Date: Tuesday, 05 December 1995 16:32:26 Subject: Re: IMLarc68 From: Joop van de Wege@Medew@ENTO.WAU ---------------------------------------------------------------------------- >Well, I will do it for a while if no one else wants to but only if you get >no other takers. Do you just take all IML mail and put it into one file? Or There is one more at the moment, I'll keep a list and either select one or let you select from it. Will post a message in about a week from now so that enough time is left to arrange things, if anythings needs to be arranged. >is there more to it than that. Do you only take relevant stuff and put it >in one file? I'm on a PC at work (University) using MSDOS 6.2 and our local network is a Banyan network. The mail program allows me to print whole folders but only to lpt1:, no problem, I installed a print redirector and everything IML related ends up in 'iml.txt'. Everything except for subscribe/unsubscribe messages. Joop Date: Tuesday, 05 December 1995 16:35:06 Subject: Re: Motion Blur Blunder? From: Roger Straub ---------------------------------------------------------------------------- I have an A3000 030/16/881 with 2MB chip and 8MB fast, and I can't get any blurred images out. They just appear as they would if I turned blur off. See ya, Roger On Tue, 5 Dec 1995, Vance Schowalter wrote: > I have an Amiga 3000T and had my blur settings at 50% with 5 images. No > memory problems at all. > > > ******************************************* > * Vance Schowalter >>Image Master<< * > * * > * Internet: viking@freenet.edmonton.ab.ca * > * * > * "Affable little snow creature." * > ******************************************* > > Date: Tuesday, 05 December 1995 16:42:47 Subject: Re: Another, From: Roger Straub ---------------------------------------------------------------------------- For Im 3.0, you have to hack the executable file. There's a file up on Aminet (I think) that tells you the block numbers for the Amiga versions, but I don't think anyone's tried on PC. See ya, Roger On Tue, 5 Dec 1995, Ing. Alexander Owen Wallace wrote: > Please forgive me for my stupidity but let me know: > > Can't I change the resolution of the editors in Imagine 3.0? I've read > the whole manuale and there is not a little note on the subject! > > Please replay! > > /// \\\ > (@ @) (- -) > +---oOO-(_)-OOo--------oOO-(_)-OOo---+ > | IE. Alexander Wallace | > | Email: awallace@cima.cred.uadec.mx | > | "Beauty is in the eye of the | > | BEERholder"... | > +------------------------------------+ > > Date: Tuesday, 05 December 1995 16:47:11 Subject: Re: IML: what _really_ happened From: Steven M Powell ---------------------------------------------------------------------------- I agree, it was pretty good. Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 On Tue, 5 Dec 1995, Lynda Hallett wrote: > That has to be one of the funniest posts i;ve read for a long time on > here :-). > Date: Tuesday, 05 December 1995 16:49:42 Subject: Re: Another, From: Steven M Powell ---------------------------------------------------------------------------- Which computer are you using? If its Amiga, you will need a program like Modepro (from aminet). If PC then look into your VESE specs for your graphics card. Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 On Tue, 5 Dec 1995, Ing. Alexander Owen Wallace wrote: > Please forgive me for my stupidity but let me know: > > Can't I change the resolution of the editors in Imagine 3.0? I've read > the whole manuale and there is not a little note on the subject! > > Please replay! > > /// \\\ > (@ @) (- -) > +---oOO-(_)-OOo--------oOO-(_)-OOo---+ > | IE. Alexander Wallace | > | Email: awallace@cima.cred.uadec.mx | > | "Beauty is in the eye of the | > | BEERholder"... | > +------------------------------------+ > > Date: Tuesday, 05 December 1995 17:15:11 Subject: Imagine Links From: Steven M Powell ---------------------------------------------------------------------------- Well i guess I need to upload my new page. So I will add any links before I upload it. So... If you want your URL included in my Imagine area, send it to me. Please include any info you want attached to your link. If possible try to list it on a seperate line so I can just cut and paste it into my page. Example..... The Sumit - Home of the Phoenix This is my page. Blah Blah blah.... You can send it as private, So it wont add to the IML clutter. The new stuff will be online by this weekend. Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 Date: Tuesday, 05 December 1995 18:02:05 Subject: Web Page From: Sculptor3d@aol.com ---------------------------------------------------------------------------- Hi all, Check out my web page consisting entirely of Imagine graphics at http://www.umn.edu/nlhome/g091/chris113/. Bill Christjaener Date: Tuesday, 05 December 1995 18:43:55 Subject: IML Blackout From: Joel NewKirk ---------------------------------------------------------------------------- It happened to me too, but I didn't even know it: I had sent and unsubscribe in the day before and believed it had actually worked (G) I'm back on now, until probably Dec 30 when I'm closing the Delphi account, at which time (rather than last weekend, as I'd hoped) I'll transfer to a new internet provider and resubsc ribe. Joel Date: Tuesday, 05 December 1995 20:06:05 Subject: Re: Cross-Platform Pictures From: Randy Blymire ---------------------------------------------------------------------------- On Sat, 25 Nov 1995, Randy Blymire wrote: > > > Hi All, > > I have a little problem with using Imagine cross-platform. I set up > an 80 frame blob project and rendered it as 80 480X640 24bit IFFs. Using > ImageFX, I converted these to 24bit uncompressed TIFs. I took these 80 > TIFs to a friend's IBM version of 4.0. We created an 80 frame project then > placed the TIFs in a .pix directory. From the project editor we tried to > get his copy to import those pictures so he could use Imagine to create > an anim from them, but his Imagine would not recognize the TIFs. > Does anyone have any ideas why this happens, and what I can do to > make this work? > > Thanx, > > Randy > Thanks to all who replyed with suggestions. I discovered that ILBM from my Amiga's Imagine can simply be copied over - no need to convert them. Creating a FLC would not have solved my problem - making an FLC is easy, getting a 4 meg file transfered to an IBM is not (at least until I get my Zip drive :) ). Of course, I still don't know why my Tif's were rejected, but that's life I guess! (actually, one would think that rendering as Tif's and Tga's would be supported on BOTH IBM and Amiga :() Randy Date: Tuesday, 05 December 1995 20:17:37 Subject: Re: 2 questions...thanks From: jprusins@cybergrafix.com (John Prusinski) ---------------------------------------------------------------------------- > >frame/goto works great, but ALT C does nothing (pc here) >The only reason I was using the track object (yes, I aligned the lightsource >to the track object) was because it seemed like the lightsource failed to >preserve its rotation when I reloaded the scene (just like the camera). >But now it seems to be ok without a track object (i won't ask any >questions..) > Nancy, Not sure if this is the reason, since I haven't tried this particular hotkey, but as you may not have yet discovered: in an apparent holdover from the Amiga port, only the RIGHT Alt key works in the PC version of Imagine. Also, only one of the shift keys (I think also the right one, suddenly have spaced this, since I've learned to do it unconsciously) when you are multi-picking objects, points, etc. John. ________________________ John Prusinski/CyberGrafix jprusins@cybergrafix.com http://www.cybergrafix.com/ "Whoever undertakes to set himself up as judge in the field of Truth and Knowledge is shipwrecked by the laughter of the gods." A. Einstein Date: Tuesday, 05 December 1995 21:18:57 Subject: Playing FLCs From: NancyJcbs@aol.com ---------------------------------------------------------------------------- Hi Margaret, > Is there a place for Imagine renderings ? I'd like to know this too. >Also, is there a >way to play back FLC's at the 320X240(200) resolution ? I've tried some >public domain/shareware FLC players and haven't been able to make them work >under Windows 95. Have you tried the good old reliable AAPLAY (Autodesk Animation Player for Windows, version1.1), that's been around for ages? It's "freely distributable" - you can probably find it anywhere online. It works great for any size FLC or FLI I've tried it with (including 320*200). It really moves on my 486 DX100 under Windows 95; it should fly on your Pentium. You can also make customized scripts for it, playing a series of animations set at customized speeds, repetitions, full screen, etc. As you probably know, anything under 320*240 qualifies an animation to be an FLI rather than an FLC. Perhaps the players you've tried only play FLCs? Just a thought.. Nancy Date: Tuesday, 05 December 1995 22:07:10 Subject: Re: 'I miss my fix', or, 'Where's the IML?' From: Bill Boyce ---------------------------------------------------------------------------- Hmm. Time to bring out the conspiracy theories... "Bill Gates sabotages competing operating systems by intercepting all e-mail not related to Windows 95" "Yugoslvian 9 year old takes out Internet by mistakenly typing format net: " "In another attempt to verify registered users of Imagine, Impulse accidentally unscubscribes all users from the Imagine Mailing List" (Apologies to those who've seen this already, thought the rest of you might appreciate it. And thanks Charles for your (much funnier) contribution) Bill B. Date: Tuesday, 05 December 1995 22:33:12 Subject: Re: NewFlare.fx(sick) From: erwin@lr9pstn.lr.tudelft.nl (Erwin Zwart) ---------------------------------------------------------------------------- > This is just a test. I have not recieve mail from the IML in a week. What > happened. Has everyone been off or just me. The whole list was down, and sadly enough I didn't miss it at all. So I guess it's unsubscribe time after being a IML'er since the Worley days. I do not like the direction Imagine is going either, the ridiculous 4.0 "upgrade", still no decent scanline, lots of promised 3.0 features that are stil l not in 4.0. After 7 years of (also commercial) use, my imagination loses Imagine ... Erwin -- +--------------------------------------------------------------------------+ | Erwin Zwart E.Zwart@LR.TUDelft.NL Faculty of Aerospace Engineering | | phone: +31-15-158278 (or 140034) Delft University of Technology | | fax : +31-15-158503 The Netherlands | +--------------------------------------------------------------------------+ Date: Tuesday, 05 December 1995 23:21:32 Subject: Roughness texture From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- Someone made a Roughness texture. I need it. Please UUencode a copy and mail me .. also, ' The Alien Workshop ' homepage soon coming up. o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 Date: Wednesday, 06 December 1995 00:04:20 Subject: Re: Tutorials From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >Hey guys, any of you know where can I find tutorials for imagine 3.0 >I really need them. > >Thanks > You can find some tutorials at my Web Site, but I need more. If anyone would like to include their tutorial on my Web Site please send it to me. I would like to include the bones tutorial done by someone here a while back. I think it was more in-depth than the one I have posted. Stephen Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ Date: Wednesday, 06 December 1995 00:42:08 Subject: Re: IML: what _really_ happened From: Valleyview@aol.com ---------------------------------------------------------------------------- Not 3.0 That came in 3.1 Rick Date: Wednesday, 06 December 1995 00:43:31 Subject: Re: Aquiring some pictures.... From: Valleyview@aol.com ---------------------------------------------------------------------------- AAwin.exe is Autodesks player for windows (if you program look for aaplay.dll and build your own) but media player should handle the job - should be 320 x 200 x 256 colors. I take that back, the old media player used to play flcs but the new improved 95 version doesn't. Time to dig out those old disks. If you can't find anything that works, let me know and I'll build you one. To make a chain link extrude a disk to a oval path. Rick Date: Wednesday, 06 December 1995 00:49:20 Subject: Re: Another, From: Valleyview@aol.com ---------------------------------------------------------------------------- That came in 3.2 Rick Date: Wednesday, 06 December 1995 01:29:57 Subject: Re: Motion Blur Blunder? From: Vance Schowalter ---------------------------------------------------------------------------- On Tue, 5 Dec 1995, Roger Straub wrote: > I have an A3000 030/16/881 with 2MB chip and 8MB fast, and I can't get > any blurred images out. They just appear as they would if I turned blur off. > > See ya, > Roger Mine is an A3000T 030/25/882/MMU with 2mb chip and 8mb fast. Have you set the shutter to 50%? Are your objects following motion paths or ... ? Vance ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* Date: Wednesday, 06 December 1995 05:17:10 Subject: FLC's at the 320X240(200) resolution & making chains From: LuneEtun@aol.com ---------------------------------------------------------------------------- On Tue, 5 Dec 1995, Margaret Copeland wrote: > I'm really enjoying Imagine on this Pentium and have started to make > some still images that I like. I'd like to show people my work and I don't > have a Web page. Is there a place for Imagine renderings ? Also, is there a > way to play back FLC's at the 320X240(200) resolution ? I've tried some > public domain/shareware FLC players and haven't been able to make them work > under Windows 95. I'd also like step-by-step directions on how to extrude a > tube into a curved shape like chain etc. I used to be able to do it but > can't remember how ! One soloution to making animations play at 320 x 240 on a pc would be to convert them to AVI files. An avi will play at about any custom size, I have been making them 412 x 260 cause 320 x 200 is just too damn small. This way you can show more detail but still play back on most computers. As far as making a chain goes I think the easiest way would be to extrude a disk along a closed path using the " Mold " command, just remember to delete the center point of the disk in "pick points " mode. Date: Wednesday, 06 December 1995 08:52:23 Subject: Help From: Mark Kelly ---------------------------------------------------------------------------- Hi everybody. If this goes OK it will be my first post to the list, the problem being that I subscribed about a week ago, recieved my copy of the Guide and promptly lost it. I don't want to bug anyone unnecessarily but I mailed to Dave Wickard asking for another copy and haven't got a reply, could someone mail it to me? Luverly. Hope this gets thru... BTW I use Imagine 3.0 on a 1200 w/'030/6882/6meg/HD/Zappo CD and I love it lots. I use 3DStudio 3 at work and don't like it much at all. -- Mark Kelly - obscure@marque1.demon.co.uk If at first you don't succeed, try fiddling with the attributes :-) Date: Wednesday, 06 December 1995 09:29:13 Subject: Re: Imagine FAQ's From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Remco v d Noord wrote; >I've seen some FAQ's about Imagine on the net, but they're all in=20 >HTML-format. For me, calling is not free, so it will take hours to get ALL= =20 >links of that particular FAQ. Are there any plain text files of these? And= =20 >where can I find lots of other Imagine FAQ's and texts? FTP to Aminet (ftp.wustl.edu, ftp.luth.se, ftp.doc.ic.ac.uk). CD to pub/aminet/gfx/3d. Get the file iml-faq9.lha (I think that's what it's called...) There are also html- and Amigaguide-versions. And speaking of faq's on the web; I just installed v9.html in Conny's=20 Corner. Conny J, Kiruna, Sweden Date: Wednesday, 06 December 1995 11:33:08 Subject: Re: What in tarnation? (2) From: S.A.Jalim@exeter.ac.uk ---------------------------------------------------------------------------- Hi there craig, thanks for the advice, but I have already been trying to do that for the last two weeks... imagine_request@email.eag.unisysgsg.com bounces back to me and imagine-request@email.dah.de.dah just seems to ignore me I`m getting to the stage where i might try and mail root@unisysgsg.com... does anyone think that that is out of order? thanks steve Date: Wednesday, 06 December 1995 11:47:47 Subject: Re: Another, From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- Thanks for replaying. I'm Using PC version, I checked the vesa specs, even imagine says that the avaliable vesa modes are up to 1280*1024 w/65000 colors (Using a Dimaond Stealth 32), but don't see where to select one. Rick told me (I think was on that subject) thath the option I'm looking for came on 3.2. Thanks to all any way! Have a nice day :) /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Tue, 5 Dec 1995, Steven M Powell wrote: > Which computer are you using? If its Amiga, you will need a program like > Modepro (from aminet). If PC then look into your VESE specs for your > graphics card. > > Render On..... Phoenix > ----------------------------------------------------------------------------- > > e-mail: afn27231@afn.org Steven M Powell > Gainesville FL > > Homepage: http://www.afn.org/~afn27231 > > On Tue, 5 Dec 1995, Ing. Alexander Owen Wallace wrote: > > > Please forgive me for my stupidity but let me know: > > > > Can't I change the resolution of the editors in Imagine 3.0? I've read > > the whole manuale and there is not a little note on the subject! > > > > Please replay! > > > > /// \\\ > > (@ @) (- -) > > +---oOO-(_)-OOo--------oOO-(_)-OOo---+ > > | IE. Alexander Wallace | > > | Email: awallace@cima.cred.uadec.mx | > > | "Beauty is in the eye of the | > > | BEERholder"... | > > +------------------------------------+ > > > > > Date: Wednesday, 06 December 1995 12:28:35 Subject: Re: Aquiring some pictures.... From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Margaret Copeland wrote; >I'm really enjoying Imagine on this Pentium and have started to make >some still images that I like. I'd like to show people my work and I don't= =20 >have a Web page. Is there a place for Imagine renderings ?=20 The only place I can think of is Aminet - even if you have a PC. FTP to ftp.wustl.edu or ftp.luth.se or ftp.doc.ic.ac.uk or ... CD to pub/aminet/new. Put your image file (picture.jpg or whatever). Put a textfile with the same name as the image but extension .readme=20 (following the example from above it would be picture.readme). The textfile should look like this; -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.- Short: short description - less than 40 characters Uploader: Your Name (yname@foo.bar.net) Author: Artist's name (email@bar.foo.com) Type: pix/imagi Some text that describes the file, your image, your work, whatever. -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.- You could naturally download one such .readme file and just change that to=20 your own liking before you upload it with your own filename. Was this clear enough? Conny J, Kiruna, Sweden Date: Wednesday, 06 December 1995 12:28:35 Subject: Re: IMLarc68 From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Andrew Herbert wrote; >>you guys need to find someone else who is willing to collect all messages >>and turn them into something readable. >I'd be happy to start collecting the archives for January and beyond and=20 >upload the resulting archive to Aminet. >Any objections ? No objections from me. I think it would be great if someone could continue Joop's work. Conny J, Kiruna, Sweden Date: Wednesday, 06 December 1995 12:33:00 Subject: Re: Sorry..and an idea.....:) From: Steven M Powell ---------------------------------------------------------------------------- For Imagine I highly recomend the Firecraker 24 from Impulse. Imagine will render directly to it. Its output is great and it is easy to transfer to video. I have a "true color" card for my PC, but the FC24 looks better everytime. I have seen them selling for $125.00 at some dealers. Most Amiga software supports it also. It is a display card only, so no workbench emulation. the resolution is 368, 512, 768, 1024 by 240, 480. I really like mine, and as long as I have an Amiga , I will never sell it. Render On..... Phoenix ----------------------------------------------------------------------------- e-mail: afn27231@afn.org Steven M Powell Gainesville FL Homepage: http://www.afn.org/~afn27231 On Wed, 6 Dec 1995 S.A.Jalim@exeter.ac.uk wrote: > First of all, > sorry to those people who were annoyed at me for mailing the IML about unsubsc ribe problems..i`ll not do it again :) > > and now to business.... > > 1) Is there anyone out there with a picasso card in a 3.1 A3000?? > > If so.. is it possible to boost Imagine to run in 800x600 or something more > detailed for modelling and all that? I`d like to know before i go and buy > a gfx card.. i can`t stand living without 24-bit. > > and > > 2) Has anyone got a good method of turning ILBM`s into objects? And by good, > I mean *smooth* and crisp..... I need to turn the outline of a monkey into > some kind of logo... any ideas?? > > thanks > > until i get outta here.. > > > steve > > > p.s. Mind you ..i`ll be back after christmas.. is there a "vacation" facililty > available for the IML? > > -- > ____________________________________________________________ > / (c) Steve Jalim 1995/6 | E-Mail: S.A.Jalim@ex.ac.uk \ > |-------------------------|----------------------------------| > | Technophile, QLeaper, | A lie is most easily hidden | > | Student, Megazoner, | between two truths..so is a truth| > | Amiga and Imagine user. | usually found between two lies? | > \_________________________|__________________________________/ > Date: Wednesday, 06 December 1995 12:58:33 Subject: Re: Tutorials From: cjo@esrange.ssc.se ---------------------------------------------------------------------------- Alexander Wallace wrote; >Hey guys, any of you know where can I find tutorials for imagine 3.0=20 >I really need them. Well, as normal, there are quite a few on the wwweb. I'd recommend Tom G, Steven B, or one of all the others. To make things easy start at http://www.is.kiruna.se/~cjo/ Got to "raytracing" and from there to "homepages". Conny J, Kiruna, Sweden Date: Wednesday, 06 December 1995 13:11:33 Subject: Sorry..and an idea.....:) From: S.A.Jalim@exeter.ac.uk ---------------------------------------------------------------------------- First of all, sorry to those people who were annoyed at me for mailing the IML about unsubscri be problems..i`ll not do it again :) and now to business.... 1) Is there anyone out there with a picasso card in a 3.1 A3000?? If so.. is it possible to boost Imagine to run in 800x600 or something more detailed for modelling and all that? I`d like to know before i go and buy a gfx card.. i can`t stand living without 24-bit. and 2) Has anyone got a good method of turning ILBM`s into objects? And by good, I mean *smooth* and crisp..... I need to turn the outline of a monkey into some kind of logo... any ideas?? thanks until i get outta here.. steve p.s. Mind you ..i`ll be back after christmas.. is there a "vacation" facililty available for the IML? -- ____________________________________________________________ / (c) Steve Jalim 1995/6 | E-Mail: S.A.Jalim@ex.ac.uk \ |-------------------------|----------------------------------| | Technophile, QLeaper, | A lie is most easily hidden | | Student, Megazoner, | between two truths..so is a truth| | Amiga and Imagine user. | usually found between two lies? | \_________________________|__________________________________/ Date: Wednesday, 06 December 1995 13:18:33 Subject: Re: Giff's Site From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- > >-> From: sgiff@airmail.net (Stephen Gifford) >-> By the way did I mention that I had my Web Page Up? >-> >-> Visit Me at the Magick Rainbow: >-> http://alpha1.iadfw.net/~sgiff/ > >...and a darn impressive one too, I might add. Just one question. >You're "mystery pic". Is SPOT drinking the Coke....or pissin' in >the glass? Looks like it can go both ways. :) > >Nice work, guy!!! The picture is part of an animation and there are actually bubbles traveling up the straw during it, but they are not visible in the still. I guess it does kind of look like he's pissin' in the glass now that you mention it. Very funny! s.g. Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ Date: Wednesday, 06 December 1995 13:27:37 Subject: Thanks From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- I'm grateful with all of you who told me where to find tutorials. No I have many to work on. Have a nice day! :) /// \\\ (@ @) (- -) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | | Email: awallace@cima.cred.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ Date: Wednesday, 06 December 1995 14:28:00 Subject: Anim brushes From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: "Ing. Alexander Owen Wallace" ->-> Can Ima gine 3.0 applay captured video (series of tgas for expl) as= a-> texture to an o bject? I haven't seen that covered in the manual! ==3D)Yes, but that wasn't impl imented until 3.1. Currently, I believeImagine only supports ANIM and FLI/FLC fo rmats for that kind ofmapping. /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mik e.vandersommen@caddy.uu.silcom.com HAUS BBS | "It's al ways somethin' -R.R.D." \_____________________________________________________ ________--- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 Date: Wednesday, 06 December 1995 14:37:00 Subject: Another, From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> Can't I change the resolution of the editors in Imagine 3.0? I've =rea-> the whole manuale and there is not a little note on the subject!No, that feature was n't added until 3.2 (I believe). Time to upgradeto 4.0-> Please replay!No, that feature wasn't added until 3.2 (I believe). Time to upgradeto 4.0 /----------- ------------------- ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "It's always somethin' -R.R.D." \__________________ ___________________________________________--- =FE InterNet - GraFX Haus BBS - S anta Barbara, Ca - (805) 683-1388 Date: Wednesday, 06 December 1995 14:42:36 Subject: Ali Helmy's Pics on Aminet From: JoBrozycki@vaxsar.vassar.edu (John Brozycki) ---------------------------------------------------------------------------- Ali, Just looked at your pics on the Aminet; all very impressive! The credit card is very realistic looking. TheDevil kind of reminds me of an old boss. Say, you didn't ever work in New York, did you? -John Brozycki JoBrozycki@vassar.edu >Ok Imagineers It took awhile but all my pics are now on the Aminet: >TheDevil.jpg, CrdtCard.jpg, Beach.jpg, and the one everyone wanted to >take a look at Camaro.jpg. Its in Aminet/pix/imagi directory. Let me >know what you guys think of them. > > ------------------------- > Ali Helmy Date: Wednesday, 06 December 1995 15:37:00 Subject: Jingle Bell Dogs From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- =2E.and now, for something REALLY different:1. Go to http://www3.cnn.com/index.h tml2. Download my all time favorite Music Video "Dogs singing Jingle Bells"=2E ..Happy Holidays. /------------------------------ ___ ___ ___ _ __ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersomme n@caddy.uu.silcom.com HAUS BBS | "It's always somethin ' -R.R.D." \_____________________________________________________________--- = FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 Date: Wednesday, 06 December 1995 17:32:13 Subject: Re: FLC's at the 320X240(200) resolution & making chains From: JoBrozycki@vaxsar.vassar.edu (John Brozycki) ---------------------------------------------------------------------------- >Ummm.... has anyone thought of this for making this guy's chain links? > >Simply add a torus primitive and stretch it a bit? It seems that would be >easier that all this extruding to paths nonsense. (That'll work also but >you'd have to create a path and this way seems to eliminate that step...) > >T Where's the fun or challenge in that! Go into the detail editor and start with an axis. Now select Add Points... P.S. Note to humorously challenged- Yes, I'm just kidding. John Brozycki JoBrozycki@vassar.edu Date: Wednesday, 06 December 1995 17:36:37 Subject: Re: Tutorials From: Roger Straub ---------------------------------------------------------------------------- FTP to aminet.com and under /pub/aminet/gfx/3d you will find a file called iml-d2im.lha. It contains 2 text files, one of which is the index, the other is the actual file. They contain all of the useful tidbits and tutorials posted to the IML up to last summer(?). Good stuff. =) See ya, Roger On Tue, 5 Dec 1995, Ing. Alexander Owen Wallace wrote: > Hey guys, any of you know where can I find tutorials for imagine 3.0 > I really need them. > > Thanks > > /// \\\ > (@ @) (- -) > +---oOO-(_)-OOo--------oOO-(_)-OOo---+ > | IE. Alexander Wallace | > | Email: awallace@cima.cred.uadec.mx | > | "Beauty is in the eye of the | > | BEERholder"... | > +------------------------------------+ > > Date: Wednesday, 06 December 1995 17:50:12 Subject: Re: IML: what _really_ happened From: Roger Straub ---------------------------------------------------------------------------- Yes! Apply the first brush in the sequence (BTW they must be named TVimage001.iff, TVimage002.iff, etc.) to the object, and then set the highest number in the filenames in the Max. Sequence box. I don't see it in the manual, either, so experiment a bit. =) See ya, Roger On Tue, 5 Dec 1995, Ing. Alexander Owen Wallace wrote: > > I realy need the list, have plenty of questions!. By the way, I asked it > yesterday but no one has replayed on the subject, and I know all of you > now the truth! > > Can Imagine 3.0 applay captured video (series of tgas for expl) as a > texture to an object? I haven't seen that covered in the manual! =) > > Thanks. Have a nice day! > > /// \\\ > (@ @) (- -) > +---oOO-(_)-OOo--------oOO-(_)-OOo---+ > | IE. Alexander Wallace | > | Email: awallace@cima.cred.uadec.mx | > | "Beauty is in the eye of the | > | BEERholder"... | > +------------------------------------+ > > On Tue, 5 Dec 1995, Mike Bandy wrote: > > > On Mon, 4 Dec 1995, Charles Blaquiere wrote: > > > > > On Mon, 4 Dec 1995, Stephen Gifford wrote: > > > > > > Of all the weeks for you to lose your IML feed! Oh, man -- here's what you > > > missed: > > > > > > - Mike Vandersommen posted flame-bait so ugly, it got Mike H. > > > out of seclusion. > > > > > > > > It was actually refreshing not to have the usual voluminous volume of IML > > crap to wade through. I think I'll consider unsubing permanently and pick > > up the condensed version whenever the mood suits me. Unless the list > > manager can get his shit together enough to get a digest form of the IML - > > like almost all of the rest of the Internet mailing lists. > > > > Mike > > -- > > Mike Bandy bandy@aplcomm.jhuapl.edu > > Johns Hopkins University / Applied Physics Laboratory > > Sometimes it's a little better to travel than to arrive. > > Robert Pirsig (Zen and the Art of Motorcycle Maintenance) > > > > > Date: Wednesday, 06 December 1995 17:51:47 Subject: Re: am I unsubscribed? From: dave@flip.eag.unisysgsg.com (Dave Wickard) ---------------------------------------------------------------------------- Should be working OK by now. If you are NOT getting the IML properly, drop me another line. -Thanks. Dave Date: Wednesday, 06 December 1995 18:06:07 Subject: Re: Motion Blur Blunder? From: Roger Straub ---------------------------------------------------------------------------- Nope, they were following paths, so there _was_ motion in the frames. See ya, Roger On Wed, 6 Dec 1995, Vance Schowalter wrote: > On Tue, 5 Dec 1995, Roger Straub wrote: > > > I have an A3000 030/16/881 with 2MB chip and 8MB fast, and I can't get > > any blurred images out. They just appear as they would if I turned blur off. > > > > See ya, > > Roger > > Mine is an A3000T 030/25/882/MMU with 2mb chip and 8mb fast. Have you set > the shutter to 50%? Are your objects following motion paths or ... ? > > Vance > > ******************************************* > * Vance Schowalter >>Image Master<< * > * * > * Internet: viking@freenet.edmonton.ab.ca * > * * > * "Affable little snow creature." * > ******************************************* > > Date: Wednesday, 06 December 1995 18:19:55 Subject: Re: Anim brushes From: Roger Straub ---------------------------------------------------------------------------- Actually, image sequences were available in Imagine 1.1. ANIM and FLC/FLI= =20 were only implemented recently. 3.0, I think. I hope you don't take this as a flame, because it's not meant to be one.=20 I just wanted to correct you. =3D) See ya, Roger On Wed, 6 Dec 1995, Mike Vandersommen wrote: >=20 > Yes, but that wasn't implimented until 3.1. Currently, I believe > Imagine only supports ANIM and FLI/FLC formats for that kind of > mapping. >=20 > /------------------------------ ___ ___ ___ ___ > | Mike van der Sommen / __ /__/ /__/ /_ \ / > | Santa Barbara, Ca. /___/ / \ / / / / \ > | mike.vandersommen@caddy.uu.silcom.com HAUS BBS > | "It's always somethin' -R.R.D." > \_____________________________________________________________ > --- > =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 >=20 Date: Wednesday, 06 December 1995 18:21:26 Subject: Re: Cross-Platform Pictures From: Treaded@aol.com ---------------------------------------------------------------------------- My guess is that those tiffs were saved in a slightly different format by your ImageFX. I'm led to believe that not all tiffs are equal (so to speak) ... I routinely find that Imagine's tiffs are not compatible with certain tiff viewers I possess. T Date: Wednesday, 06 December 1995 18:21:32 Subject: Re: FLC's at the 320X240(200) resolution & making chains From: Treaded@aol.com ---------------------------------------------------------------------------- Ummm.... has anyone thought of this for making this guy's chain links? Simply add a torus primitive and stretch it a bit? It seems that would be easier that all this extruding to paths nonsense. (That'll work also but you'd have to create a path and this way seems to eliminate that step...) T Date: Wednesday, 06 December 1995 18:29:30 Subject: Motion Blur problems From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- For the Amiga users: Try rendering some hires laced pix using 3 or more frames and 50% shutter setting. Wait until the generation is complete and then watch your CHIP & FAST RAM level during the merge process. On my 3000, imagine will ignore any free FAST ram during merge and start using CHIP ram. If it runs out of CHIP, merging will simply halt. It doesn't lock up, it just stops. I'm not using any grafix card(retina, picasso, etc). Grafix cards can have more than 2megs of ram so the problem may not arise. PC & Amiga users: The render time given by INFO doesn't reflect the actual time it takes to render when using motion blur. I've noticed this on my Amiga and on a friend's PC. It seems that Imagine only records the time for the last extra frame rendered. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/25Mhz jbk4@email.psu.edu 24Megs-ZIP OS3.1, ShapeShifter Date: Wednesday, 06 December 1995 19:12:10 Subject: Re: Sorry..and an idea.....:) From: Steve@mg-plc.demon.co.uk (Steve Gardiner) ---------------------------------------------------------------------------- Steve Jalim wrote : >1) Is there anyone out there with a picasso card in a 3.1 A3000?? > >If so.. is it possible to boost Imagine to run in 800x600 or something more >detailed for modelling and all that? I`d like to know before i go and buy >a gfx card.. i can`t stand living without 24-bit. > Well, I run an A2000 with 3.1 and a Picasso II with Imagine 4.0 in 800x600. However, there are a few probs, the main one being that if you hit F1 to Select the picked object/point/group etc. the 3 views fill with orange junk. The only thing you can do is an Amiga-R to redraw and get rid of the crap. A similar thing occurs when you delete of move an object or point/edge the screen doesn't update and you've gotta hit Amiga-R to redraw. Not really a problem but worth thinking about. The other thing is that with the Picasso, unless you've got a flicker fixer (as you have in the 3000) you need a separate monitor to display quickrenders as Imagine sends them to the screen mode they were rendered for (usually lores 320x256 or 320x200). In short, my advice to you would be if you've got Imagine 3.2 or later and an A3000, buy a RETINA ZIII because Imagine supports the Retina cards and the above problems apparently don't exist. Also a Zorro III card should give you better throughput. >and > >2) Has anyone got a good method of turning ILBM`s into objects? And by good, > I mean *smooth* and crisp..... I need to turn the outline of a monkey into > some kind of logo... any ideas?? > Sorry, can't help you there. Cheers -- +-----------------==============+================-----------------+ | Steve Gardiner | Paying my debt to society... | | Steve@mg-plc.demon.co.uk | Working in Business Publishing !| +-----------------==============+================-----------------+ Date: Wednesday, 06 December 1995 20:09:44 Subject: Re: Aquiring some pictures.... From: Chris Hall ---------------------------------------------------------------------------- At 06:28 AM 12/05/95 -0800, you wrote: > I'm really enjoying Imagine on this Pentium and have started to make >some still images that I like. I'd like to show people my work and I don't >have a Web page. Is there a place for Imagine renderings ? Also, is there a >way to play back FLC's at the 320X240(200) resolution ? I've tried some >public domain/shareware FLC players and haven't been able to make them work >under Windows 95. I'd also like step-by-step directions on how to extrude a >tube into a curved shape like chain etc. I used to be able to do it but >can't remember how ! > The best one I have found is called Dave's Flic Viewer. It is shareware and should be available from ftp.povray.org somewhere. It can play FLC's at resolutions of about 1280x1024 I think as well as high colour and true colour flic files. Hope this helps. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Chris.Hall@dial.pipex.com || | Visit Web Shack at : || | http://dspace.dial.pipex.com/town/square/fy24 || | || | Today's lucky lottery numbers are :- || | 03 18 30 49 47 19 || |--------------------------------------------------------|| \--------------------------------------------------------\ Date: Wednesday, 06 December 1995 20:09:47 Subject: Re: IML: what _really_ happened From: Chris Hall ---------------------------------------------------------------------------- >- A grassroots movement started, ironing out a makeshift plan to buy back >the rights to Imagine and set up a community programming effort not >unlike the GNU project. (Gnu's Not Unix) Everyone agreed to the first >item on the agenda: removing Scanline mode. Nobody uses it anyway. > Hey. I use scanline all the time. Particulaly when I'm using soft shadows. Really speeds up the rendering time!! Chris Hall. Date: Wednesday, 06 December 1995 22:00:44 Subject: Re: Raised Hand for 030 From: dunc ---------------------------------------------------------------------------- On 04-Dec-95 19:47:42 Scott Lundholm Wrote About : Raised Hand for 030 SL> Just to add my name to the count, I too use a 68030/68882 in So do I Duncan -- Email - dunc@eraser.demon.co.uk -- Date: Wednesday, 06 December 1995 22:29:21 Subject: Sorry..and an idea.....:) From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- CC: S.a.jalim@exeter.ac.uk Letter from Anders Lundholm to S.a.jalim@exeter.ac.uk Written 06 Dec 95 At 12:11:33 O'clock Hi S.a.jalim@exeter.ac.uk ... Saj> and now to business.... Yeah, let's start something wild here .. Saj> 1) Is there anyone out there with a picasso card in a 3.1 A3000?? Nope, CV64 here and updating kicks ass. Saj> 2) Has anyone got a good method of turning ILBM`s into objects? And by Saj> good, I mean *smooth* and crisp..... I need to turn the outline of a Saj> monkey into some kind of logo... any ideas?? You have to use typesmith, a program that creates all kinds of font-types (pfb etc.) then load the brush as backdrop and use autotrace, then export the font as a .pfb using std adope encoding and load the font in the splineeditor with an 'a' in the string requester. You probably knows what to do from here :) o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 Date: Wednesday, 06 December 1995 22:31:19 Subject: Tutorials From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- CC: awallace@cima.cred.uadec.mx Letter from anders Lundholm to "ing. Alexander Owen Wa Written 05 Dec 95 At 11:05:17 O'clock Hi ... iAO> Hey guys, any of you know where can I find tutorials for imagine 3.0 iAO> I really need them. Soon coming up, the Alien Workshop homepage ... tips'n'tricks for Imagine in large amounts ... Also the latest faq (ftp) and ofcourse a neatly rendered gallery for your drooling! o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 Date: Wednesday, 06 December 1995 22:37:17 Subject: IML Blackout (Joke) From: lund@hoa.ping.dk (Anders Lundholm) ---------------------------------------------------------------------------- CC: tstethem@linknet.kitsap.lib.wa.us Letter from Anders Lundholm to Ted Stethem Written 05 Dec 95 At 09:17:55O'clock Hi Ted ... TS> 1. Impulse finally found the button on their compiler that read TS> "Optimize for '040" and 4.1 will have a '040 compiled version. It should be optimized already, but I doubt this! TS> 3. Somebody sent Impulse the code for ASL requestors so 4.1 will use TS> standard file requestors on the Amiga. TS> 6. Scanline projected shadows are now incorporated and it doesn't slow TS> rendering down a bit. 6a. Zack has invented an all new algorithm for hardcore rendering. This one will actually turn your animation into a holographic realityengine rendering all scenes with highest anti-alias level (rendering in 16000x16000) using 50 frames motionblur and fieldrendering not mention softshadows from all lightsources at a level of 1500 emulated lightsources. - All this, from the power of an mc68000. TS> 9. The menu system has been modified so rather than being pull down TS> menus, the menus are always available under the mouse curser with an TS> accompanying key press. 10. Impulse made so much money selling Imagine 3.3 as 4.0 and therefore bought both Alias and SoftImage, killed them and trashed all other render-engines by heavy advertizing 11. Mike h. commited suicide because of the strong flamewar present on the IML! o /#\ Anders Lundholm . Alien Workshop (Tm) . Lund@Hoa.Ping.Dk ZZ Computer Graphics Design . 3D Modeling & Animation -- Via Xenolink 1.97, XenolinkUUCP 1.1 Date: Wednesday, 06 December 1995 22:41:21 Subject: Update!! Read this From: Granberg Tom ---------------------------------------------------------------------------- Hi Dudes and dudettes I have updated my web pages. There are some new pic's, and loads of objects for you to download including the car plus several of the objects featured in my images. And they are all my own work , so enjoy. Ps.What happend, what was the "blackout" caoused by?, anyway, nice to be back! Later Tom Renderbrandt Date: Wednesday, 06 December 1995 22:47:47 Subject: Imagine mailing list keeper? From: erwin@lr9pstn.lr.tudelft.nl (Erwin Zwart) ---------------------------------------------------------------------------- As we see regularly, imagine-request doesn't seems to work all the time. Who is the list keeper at the moment? I would like to unsubscribe, it has been fun. Erwin -- +--------------------------------------------------------------------------+ | Erwin Zwart E.Zwart@LR.TUDelft.NL Faculty of Aerospace Engineering | | phone: +31-15-158278 (or 140034) Delft University of Technology | | fax : +31-15-158503 The Netherlands | +--------------------------------------------------------------------------+ Date: Wednesday, 06 December 1995 23:41:00 Subject: Comp.graphics.rendering.raytracing competition is dead! From: Roger Straub ---------------------------------------------------------------------------- A pitiful shame, but it brings up the question of perhaps someone on the list picking it up? A lot of work, to be sure, but a lot of fun, too. Anyone? Anyone? Even if none of us picks it up, I think someone should. The competition was my only way of telling when the month was over. =D But, seriously, it was one of the standards by which all other graphics competions were measured. A gallery of the finest 3D talents on the Internet, and the world. Let's not let it die now. -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger Date: Thursday, 07 December 1995 00:59:42 Subject: Lattice Texture From: mrivers@tbag.org (Michael Rivers) ---------------------------------------------------------------------------- Well here is a texture that essentially does the same thing as the Lattice function in Imagine4. Benefits of this texture over the Lattice function: 1. The lattice function is permanent. 2. This texture allows fading. 3. The lattice function produces 6 times the number of faces it affects. This is a 020.fp optimized version, there will soon be an 040 optimized(really 040 optimized) version on Aminet, which will also include a few other textures aswell. Have Fun! --> ATTACHEMENT: lattice.lha <-- size 743 Date: Thursday, 07 December 1995 01:47:55 Subject: Re: Lattice Texture From: Vance Schowalter ---------------------------------------------------------------------------- Thanks for the cool toy! *8^) ******************************************* * Vance Schowalter >>Image Master<< * * * * Internet: viking@freenet.edmonton.ab.ca * * * * "Affable little snow creature." * ******************************************* Date: Thursday, 07 December 1995 06:13:02 Subject: Contest From: helmy@voyager.com ---------------------------------------------------------------------------- I know there are pix of the IML image contest on Aminet. Are there going to be any others? and if so how do you enter? ------------------------- Ali Helmy ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- Los Angeles-California-US ------------------------- Date: Thursday, 07 December 1995 07:30:02 Subject: Motion Blur From: mikael@pip.dknet.dk ---------------------------------------------------------------------------- Hi I have Imagine 4.0 PC. I can't use motion blur with images at 640x480, I get an out of memory error. I have 8MB RAM. help. Mikael Date: Thursday, 07 December 1995 07:31:32 Subject: Too Tom Renderbrandt From: mikael@pip.dknet.dk ---------------------------------------------------------------------------- Hello Renderbrandt I luv your pics, and your wab page, but somehow I've lost the address( oh horror) could you post it for me again. thanks Mikael Date: Thursday, 07 December 1995 07:36:11 Subject: LW to Imagine converter? From: Damon L Lacaille ---------------------------------------------------------------------------- I'm sure this has been asked before - but is there a converter for LightWave objects to Imagine? I used to use PixelPro (I think?) on the Amiga, it's been awhile now and don't know of any other programs that will do this - shareware/pd/commercial - doesn't matter, I just want one - I'll cry if I can't have one, I warn you!!! ;) +-------------------+-------------------------------------+ | Damon L. LaCaille | Email : nomad@aloha.net | +-------------------+ HomePage: www.aloha.net/~nomad | | DX4/100, 8MB RAM +-------------------------------------+ | 850MB HD, 14.4k | "That's a pretty stupid idea John, | | Imagine 4.0! | I'm afraid I'll have to kill you." | +---------------------------------------------------------+ Date: Thursday, 07 December 1995 09:36:53 Subject: Re: Motion Blur Blunder? From: Ernesto Poveda ---------------------------------------------------------------------------- Jaeson said in a prev message that Blur requires CHIP mem on Amiga... Hi Jaeson: I have an Amiga 500 with 1Mg of Chip Mem and i worked up a project, just to test the blur, and it rendered ok. I had put it on Aminet under pix/amin/blur-anim.lha , it is a 100 frames looping anim of a plane with 2 particle emmision effects on it. I must admit that tis was a very simple project but the blur didn't failed for me. See ya... +---------------------------------------------------------------------------+ | Film Quote: \| A530 882 50Mzh 120HD| | 'There can be only one!' ~The Highlander | Imagine 4.0 User | | | ...but... | | email: a00448@eps.ua.es --> Ernesto Poveda Cortes | I am not a number :D| +---------------------------------------------------------------------------+ Date: Thursday, 07 December 1995 11:31:42 Subject: Re: Imagine 4.0 From: Jynx ---------------------------------------------------------------------------- > I have a feeling this is going to get seriously out of hand. Most of > the people on the IML got Imagine 4 legally (myself included), but a > post like this is just so stupid it makes you wonder. Maybe Impulse > should etch the user's name/address into each copy of Imagine... at > least this way it'll stop most users pirating the software. > Impulse probably would not want to spend the extra time compiling the code with every users name, etc. First of all it can be modified with a hex editor. The only idea I come up with is to use a encryption method based on each users name. Then if someone modifies the user name, the startup code would check against this and halt the program or disable features. But, any good hacker can remove the user check feature. If they want it bad enough they WILL get it.... Brent Warp Premier Productions Date: Thursday, 07 December 1995 13:09:18 Subject: Re: Re[2]: Power Imagine From: David Alan Steiger ---------------------------------------------------------------------------- On Sat, 25 Nov 1995, Michael Rivers wrote: > >From: Mike Halvorson > > > >I hate to tell people they are wrong, but the Amiga version IS compiled for > the 040 CPU, Mr. Halvorson: It may indeed be compiled for a '40 to run. It is NOT compiled SPECIFICALLY for a '40 to run OPTIMALLY. This is the point. Back when you allowed the editors to be loaded singly, I had to TURN OFF my '40 "copyback" mode. Otherwise when switching editors the program would crash, like any other program thats WASN'T '40 aware. I hate SHOWING people they are wrong but... Dave ------------------/-------------------------------------/--------------------- David Steiger / CSU Stanislaus / Computer Artist, / If you can read this, das@csustan.edu / CS/Art major / Slipshod Software / I'm procrastinating! --------------------------------/--------------------------------------------- Date: Thursday, 07 December 1995 13:09:18 Subject: Re: Re[2]: Power Imagine From: David Alan Steiger ---------------------------------------------------------------------------- On Sat, 25 Nov 1995, Michael Rivers wrote: > >From: Mike Halvorson > > > >I hate to tell people they are wrong, but the Amiga version IS compiled for > the 040 CPU, Mr. Halvorson: It may indeed be compiled for a '40 to run. It is NOT compiled SPECIFICALLY for a '40 to run OPTIMALLY. This is the point. Back when you allowed the editors to be loaded singly, I had to TURN OFF my '40 "copyback" mode. Otherwise when switching editors the program would crash, like any other program thats WASN'T '40 aware. I hate SHOWING people they are wrong but... Dave ------------------/-------------------------------------/--------------------- David Steiger / CSU Stanislaus / Computer Artist, / If you can read this, das@csustan.edu / CS/Art major / Slipshod Software / I'm procrastinating! --------------------------------/--------------------------------------------- Date: Thursday, 07 December 1995 13:27:53 Subject: Imagine 4.0 From: Brian Tobolski ---------------------------------------------------------------------------- Hi all, Just to let everyone know someone has posted Imagine 4.0 on alt.binaries.warez.ibm-pc ... So if anyone is looking for it look there.. Peace, BPT Date: Thursday, 07 December 1995 13:48:03 Subject: 4.0 BUGS, BEWARE! From: milan@iriskmt.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Hi all, one bug in 4.0 is particulary nasty, all the 3.x objects that where bright now become LIGHTSOURCES! So check all the objects before rendering old projects. Also the time indication when pressing the info button in project isn't right anymore (the time when the picture was rendered) If you have problems with textures of old projects, check the mix morph setting of the textures (don't know about brushes) sometimes the have really weird settings (I think it has something to do with states). Also the textures are quite messy, the parameter's texts are too long and the labels contain garbage, the electric texture for instance, starts up with a mix/morph setting of 0! Morphing the object's attributes is a real pain, when morphing two objects, make sure they don't have different buttons checked in equal named states, or otherwise expect really strange things happening. State morphing with attributes doesn't seem to work at all. Also just put things in the DEFAULT state that you really need to refer to, like SHAPE. Now, when changing an objects geometry, make sure you update all the shapes of all it's states, or otherwise you will get a BAD CHUNK error! when trying to load the object. A blob's strength is also considered an attribute, you can use apply to apply it to other blobs. Unfortunatly you cannot morph it with states (maybe with object morph?). Now when saving an attribute, it will save the blob attributes also and you can never use it on a normal object again (no way you can get the blob stuff out). So now all the objects the attribute is applied to become blobs (even normal objects, who then dissapear). SO WATCH OUT! BTW, blobs need a flag that tells them to merge only with blobs directly grouped to them, try making a hand or foot without merging the fingers or toes :( Now, why do I feel like a beta tester ? Beware, greetings, Milan ____ ` /\ \ ' - Radiosity killed the cat - AMIGA: - / \___\ - \ / / Reply to -> milan@bmt.hku.nl back for ' \/___/ ` | | - My opinions are not my own, they're my mom's - the future Date: Thursday, 07 December 1995 13:56:49 Subject: Guide to Imagine From: milan@iriskmt.hku.nl (Milan Polle) ---------------------------------------------------------------------------- Oh yeah, I have an idea, wouldn't it be neat if people on this list would write guides for different parts of Imagine, like textures/brushes, action editor, deform tool, particles, blobs, whatever. And all these guides would be turned into one big guide to Imagine (in guide and HTML format) and we then could put in on aminet and a homepage. This way, we don't have to re-invent the wheel everytime and newcomers don't have to ask the same questions 100 times (I know, this is also what the FAQ is for, but the FAQ is more tips than a complete description of functions). Don't mind the pirates, they can get complete manuals in ASCII format anyway. Would anybody like this (I was asked to write for the FAQ about particles and it seems there's so much you can do with them that it probably could fill some pages). And also the chapters of this guide should warn about all found bugs (so maybe Impulse should read it too :) Let me know what you think, Milan ____ ` /\ \ ' - Radiosity killed the cat - AMIGA: - / \___\ - \ / / Reply to -> milan@bmt.hku.nl back for ' \/___/ ` | | - My opinions are not my own, they're my mom's - the future Date: Thursday, 07 December 1995 14:08:02 Subject: Re: Imagine 4.0 From: George Lane ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Jynx wrote: > > I have a feeling this is going to get seriously out of hand. Most of > > the people on the IML got Imagine 4 legally (myself included), but a > > post like this is just so stupid it makes you wonder. Maybe Impulse > > should etch the user's name/address into each copy of Imagine... at > > least this way it'll stop most users pirating the software. > > > Impulse probably would not want to spend the extra time compiling the > code with every users name, etc. First of all it can be modified with > a hex editor. The only idea I come up with is to use a encryption method > based on each users name. Then if someone modifies the user name, the startup > code would check against this and halt the program or disable features. But, > any good hacker can remove the user check feature. If they want it bad enough > they WILL get it.... What are you guys sweating? They will never be able to use it. The pirates are getting just what they deserve. Imagine is hard enough to use with documentation. Imagine without manuals? That's torture for sure. I'd prefer Chinese water torture, or razor blades under my fingernails than trying to use Imagine without any documentation. George Lane Opinions are mine only. No employer would claim them. Date: Thursday, 07 December 1995 14:49:56 Subject: Coil path From: Jodi Nelson ---------------------------------------------------------------------------- Hello IML Dwellers I have been trying to make a coil like path for a while and found that it's not as easy as it seems and very time consuming. The closest I got was one that looked like it was stretched out of shape. If anyone has some hot tips please post them. Jodi Date: Thursday, 07 December 1995 15:01:00 Subject: LW to Imagine converter? From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- -> From: Damon L Lacaille ->-> I'm sure this has been asked bef ore - but is there a converter for= Li-> objects to Imagine? I used to use Pixe lPro (I think?) on the Amig=a,-> been awhile now and don't know of any other pro grams that will do =thi-> shareware/pd/commercial - doesn't matter, I just want one - I'll c=ry-> can't have one, I warn you!!!I'm assuming you need one for the PC?If so, Syndesis Interchange is one. http://www.webmaster.com/syndesisAlso, V ivid Technologie's Polyform is very good. I hear it's a Window=sport of PixelPro . There is also a free demo available.Phone 800-962-7659Email: polyform@aol.comD on't know of a PD/Shareware program that does it yet. There is agood util called IM2LW that does the reverse, however. :) /------------------------------ ___ ___ ___ ___ | Mike van der Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silcom.com HAUS BBS | "It's always somethin' -R.R.D." \__________________________ ___________________________________--- =FE InterNet - GraFX Haus BBS - Santa Bar bara, Ca - (805) 683-1388 Date: Thursday, 07 December 1995 15:02:55 Subject: RE: Color Hardcopies From: bob_landry@corp.Cubic.COM ---------------------------------------------------------------------------- On Thu, 07 Dec 1995 14:06:00 +0000 (GMT) Mike Vandersommen wrote: > >I need some input on color hardcopies of my Imagine renders. I >currently have an HP 550c, but am not real pleased with the color >output. I have narrowed my search to the new Epson Color Stylus II >and the Canon BJC-610. Both boast 720x720 dpi color output on >plain paper. Anyone have any pros/cons on these two color printers? > > /------------------------------ ___ ___ ___ ___ > | Mike van der Sommen / __ /__/ /__/ /_ \ = / > | Santa Barbara, Ca. /___/ / \ / / / / = \ > | mike.vandersommen@caddy.uu.silcom.com HAUS BBS > | "It's always somethin' -R.R.D." > \_____________________________________________________________ >--- > =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 I beleive the Epson Color Stylus II also requires special paper to pr= int at the 720x720 dpi res. I don't what additional cost the special pape= r=20 might be though. Can't say about the Canon. -Bob ------------------------------------- Name: Bob Landry E-mail work: bob_landry@corp.cubic.com E-mail home: blandry@n2.net Date: 12/07/95 Time: 14:02:55 ------------------------------------- Date: Thursday, 07 December 1995 15:06:00 Subject: Color Hardcopies From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) ---------------------------------------------------------------------------- I need some input on color hardcopies of my Imagine renders. Icurrently have an HP 550c, but am not real pleased with the coloroutput. I have narrowed my search to the new Epson Color Stylus IIand the Canon BJC-610. Both boast 720x720 dpi c olor output onplain paper. Anyone have any pros/cons on these two color printers ? /------------------------------ ___ ___ ___ ___ | Mike van d er Sommen / __ /__/ /__/ /_ \ / | Santa Barbara, Ca. /___/ / \ / / / / \ | mike.vandersommen@caddy.uu.silco m.com HAUS BBS | "It's always somethin' -R.R.D." \__ ___________________________________________________________--- =FE InterNet - Gr aFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 Date: Thursday, 07 December 1995 15:09:30 Subject: Re: FLC's at the 320X240(200) resolution & making chains From: Valleyview@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-06 14:43:45 EST, Treaded@aol.com writes: >Ummm.... has anyone thought of this for making this guy's chain links? > >Simply add a torus primitive and stretch it a bit? Seems the simplist way is sometimes the hardest to see. BTW that guy's name is Margaret. :) Rick Date: Thursday, 07 December 1995 15:15:02 Subject: Re: comp.graphics.rendering.raytracing competition is dead! From: Roger Straub ---------------------------------------------------------------------------- The newsgroup is still there, but the guy who ran the competition doesn't have any more time to do it, so he's quitting, hoping someone else will pick it up. I'll post the article. -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger On Thu, 7 Dec 1995, Stephen Gifford wrote: > Roger, I just went to the Raytracing competition page this morning. > Everything looked fine to me. Are you sure about this? I noticed they > don't have any entries for November, but there is nothing on the page that > suggests they are closing. I also went to the Newsgroup > comp.graphics.rendering.raytracing and it was still going strong. > > s.g. > > Visit Me at the Magick Rainbow: > http://alpha1.iadfw.net/~sgiff/ > > ------------------------------ From news-2.csn.net!csn!gw1.att.com!gw2.att.com!news.midplains.net!chi-news.cic. net!news.math.psu.edu!news.cac.psu.edu!newsserver.jvnc.net!newsserver2.jvnc.net! howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!news.eng.convex.com!newsrelay.neti ns ..net!news.netins.net!demian.sau.edu!mkruse Thu Dec 7 14:09:00 1995 Path: news-2.csn.net!csn!gw1.att.com!gw2.att.com!news.midplains.net!chi-news.cic .net!news.math.psu.edu!news.cac.psu.edu!newsserver.jvnc.net!newsserver2.jvnc.net !howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!news.eng.convex.com! newsrelay.net in s.net!news.netins.net!demian.sau.edu!mkruse From: Matt Kruse Newsgroups: comp.graphics.misc,comp.graphics.rendering.raytracing Subject: * Competition: Important News - Please Read Date: Tue, 5 Dec 1995 22:18:49 -0600 Organization: INS Info Services, Des Moines, Iowa, USA Lines: 39 Message-ID: NNTP-Posting-Host: demian.sau.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Date: Thursday, 07 December 1995 15:19:01 Subject: Re: Guide to Imagine From: Roger Straub ---------------------------------------------------------------------------- What a great idea! I'll write for it, if you'll have me! =) -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger On Thu, 7 Dec 1995, Milan Polle wrote: > Oh yeah, > > I have an idea, wouldn't it be neat if people on this list would write > guides for different parts of Imagine, like textures/brushes, action editor, > deform tool, particles, blobs, whatever. And all these guides would be turned > into one big guide to Imagine (in guide and HTML format) and we then could > put in on aminet and a homepage. This way, we don't have to re-invent the > wheel everytime and newcomers don't have to ask the same questions 100 times > (I know, this is also what the FAQ is for, but the FAQ is more tips than > a complete description of functions). Don't mind the pirates, they can get > complete manuals in ASCII format anyway. > > Would anybody like this (I was asked to write for the FAQ about particles > and it seems there's so much you can do with them that it probably could > fill some pages). > > And also the chapters of this guide should warn about all found bugs > (so maybe Impulse should read it too :) > > Let me know what you think, > > Milan > ____ > ` /\ \ ' - Radiosity killed the cat - AMIGA: > - / \___\ - > \ / / Reply to -> milan@bmt.hku.nl back for > ' \/___/ ` > | | - My opinions are not my own, they're my mom's - the future > > Date: Thursday, 07 December 1995 15:19:12 Subject: Re: Imagine 4.0 From: Andrew Herbert ---------------------------------------------------------------------------- Brian Tobolski wrote: > > Hi all, > Just to let everyone know someone has posted Imagine 4.0 on > ========= deleted ========== ... So if anyone is looking for it look there.. > > Peace, > BPT I have a feeling this is going to get seriously out of hand. Most of the people on the IML got Imagine 4 legally (myself included), but a post like this is just so stupid it makes you wonder. Maybe Impulse should etch the user's name/address into each copy of Imagine... at least this way it'll stop most users pirating the software. Fortunatly all the people reading the original message already have Imagine in one form or another, yet I feel a lot of replies are going your way Brian Tobolski, and deservedly so. ======================================================================= herbert@netcentral.co.uk | Remember what you were doing and call | Impulse - errr... using Imagine ?! ======================================================================= Imagine/Lightwave BBS *Still* under construction. Please EMail for details ======================================================================= Date: Thursday, 07 December 1995 15:26:43 Subject: Re: Smoothing From: Roger Straub ---------------------------------------------------------------------------- Turn on Phong shading. This should get rid of the "faceted" look. -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger On Thu, 7 Dec 1995, Remco v.d. Noord wrote: > Hi all, > > At the moment I'm designing an attack airplane. The body of this airplane is > round-shaped. The problem that I encountered is, the faces can be seen very > clearly and smooting isn't very good for my picture. I have plenty of memory > (about 10Megs free, after adding maps, etc), but the model is getting > extremely big and editing getting SLOW, when more faces are added. The faces > can be seen very clearly when e.g. rendered to 1024x768. At the moment, my > body of the plane is about (cross-section) like a circle with 40 segments. > > Is there any solution to my problem? > > > Thanks! > > Remco > \|/ > (. .) > +--------------oOO-(_)-OOo---------------+ > | Remco v.d. Noord - Netherlands | > | Mail: rvdnoord@epsilon.nl | > | http://www.epsilon.nl/~rvdnoord.html | > |Well Mike, what's the AMAZING DISCOVERY?| > +----------------------------------------+ > > Date: Thursday, 07 December 1995 15:34:48 Subject: RayStorm? From: Roger Straub ---------------------------------------------------------------------------- I ran across this file on Aminet: RayStorm.lha gfx/3d 405K+Demoversion of new very fast raytracer In the .readme it says it's Imagine-compatible. Any opinions? I'm thinking of downloading it, but my modem speed is limited, and my HD running dry. -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger Date: Thursday, 07 December 1995 15:59:09 Subject: ------=> Sorry NO Subject! From: mikael@pip.dknet.dk ---------------------------------------------------------------------------- Hello Renderbrandt I luv your pics, and your wab page, but somehow I've lost the address( oh horror) could you post it for me again. thanks Mikael Date: Thursday, 07 December 1995 16:02:06 Subject: Re: LW to Imagine converter? From: Michael Whitten ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Mike Vandersommen wrote: > -> From: Damon L Lacaille > -> > -> I'm sure this has been asked before - but is there a converter for Li > -> objects to Imagine? I used to use PixelPro (I think?) on the Amiga, > -> been awhile now and don't know of any other programs that will do thi > -> shareware/pd/commercial - doesn't matter, I just want one - I'll cry > -> can't have one, I warn you!!! > > I'm assuming you need one for the PC? > > If so, Syndesis Interchange is one. http://www.webmaster.com/syndesis > > Also, Vivid Technologie's Polyform is very good. I hear it's a Windows > port of PixelPro. There is also a free demo available. > Phone 800-962-7659 > Email: polyform@aol.com > > Don't know of a PD/Shareware program that does it yet. There is a > good util called IM2LW that does the reverse, however. :) Dust is available from Aminet for this. Its advanced features are shut off, but the Lightwave<--->TDDD(Imagine object format) conversion is intact. Andreas claims its the fastest conversion available, too. Its up to Dust2.40, now. Check it out at gfx/3d. Registration is $25 (and keyfile for advanced features), but IMHO, its worth it. Michael +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + M.D. Whitten mw@lenti.med.umn.edu Sentience is overrated. + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Date: Thursday, 07 December 1995 16:40:09 Subject: Re: Smoothing From: JoBrozycki@vaxsar.vassar.edu (John Brozycki) ---------------------------------------------------------------------------- >X-From: "Remco v.d. Noord" >Subject: Smoothing >X-Sender: rvdnoord@ivg.com >To: imagine@email.eag.unisysgsg.com > >Hi all, > >At the moment I'm designing an attack airplane. The body of this airplane is >round-shaped. The problem that I encountered is, the faces can be seen very >clearly and smooting isn't very good for my picture. I have plenty of memory >(about 10Megs free, after adding maps, etc), but the model is getting >extremely big and editing getting SLOW, when more faces are added. The faces >can be seen very clearly when e.g. rendered to 1024x768. At the moment, my >body of the plane is about (cross-section) like a circle with 40 segments. > >Is there any solution to my problem? Remco, If the body is round-shaped, can't you just turn on phong shading in the object's attribute requestor in the detail editor? Doesn't phong shading smooth the edges between adjacent faces? I made a space ship similar to the Discovery from 2001: A Space Odyssey that didn't have a high face count in the sphere part of the ship and it came out very smooth (with phong shading on.) You may have some reason for not using phong shading, or you may be using it and for some reason it's not working out well, or perhaps I'm missing some point, but I just thought I'd start with the easiest thing first. P.S. One of my favorite effects is SHREDDER (it's cool to blow things up virtually.) One problem I've noticed though is that if the object being shredded has phong shading selected, eventually in your animation you will get the error "setup_phongs:weight err" and have to click the requestor box a couple hundred times to make it go away (on each frame). I've posted this to the IML, but haven't found out yet why this is. Anyway, if you're planning on blowing up this attack airplane with SHREDDER, you wouldn't want to be using phong shading on it. -John Brozycki JoBrozycki@vassar.edu Date: Thursday, 07 December 1995 18:10:14 Subject: Smoothing From: "Remco v.d. Noord" ---------------------------------------------------------------------------- Hi all, At the moment I'm designing an attack airplane. The body of this airplane is round-shaped. The problem that I encountered is, the faces can be seen very clearly and smooting isn't very good for my picture. I have plenty of memory (about 10Megs free, after adding maps, etc), but the model is getting extremely big and editing getting SLOW, when more faces are added. The faces can be seen very clearly when e.g. rendered to 1024x768. At the moment, my body of the plane is about (cross-section) like a circle with 40 segments. Is there any solution to my problem? Thanks! Remco \|/ (. .) +--------------oOO-(_)-OOo---------------+ | Remco v.d. Noord - Netherlands | | Mail: rvdnoord@epsilon.nl | | http://www.epsilon.nl/~rvdnoord.html | |Well Mike, what's the AMAZING DISCOVERY?| +----------------------------------------+ Date: Thursday, 07 December 1995 18:35:52 Subject: Re: Color Hardcopies From: Jim Rix ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Mike Vandersommen wrote: > > I need some input on color hardcopies of my Imagine renders. I > currently have an HP 550c, but am not real pleased with the color > output. I have narrowed my search to the new Epson Color Stylus II > and the Canon BJC-610. Both boast 720x720 dpi color output on > plain paper. Anyone have any pros/cons on these two color printers? > Some of the very best color output I have ever seen on an ink jet printer was from the Edson Color Stylus II printer. Unfortunately, in my opinion, the driver used was on a PC. The drivers available on the Amiga make the image over saturated unless the adjustments are made to the printer driver. I plan to try some experiments with the Stylus II printer during christman break. My home page is back on-line. Please visit: http://yakko.cs.wmich.edu/~jim Date: Thursday, 07 December 1995 18:39:03 Subject: Re: Smoothing From: Jim Rix ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Remco v.d. Noord wrote: > Hi all, > > At the moment I'm designing an attack airplane. The body of this airplane is > round-shaped. The problem that I encountered is, the faces can be seen very > clearly and smooting isn't very good for my picture. I have plenty of memory > (about 10Megs free, after adding maps, etc), but the model is getting > extremely big and editing getting SLOW, when more faces are added. The faces > can be seen very clearly when e.g. rendered to 1024x768. At the moment, my > body of the plane is about (cross-section) like a circle with 40 segments. > > Is there any solution to my problem? > > > Thanks! > > Remco I would suggest that you make sure the edge on your plane are soft edges. In the detail edit pick your object. Switch to edge mode. Select all the edges. Select from the make menu "Make Soft edges." Jim Rix http://yakko.cs.wmich.edu/~jim Date: Thursday, 07 December 1995 18:59:50 Subject: Imagine3.0 Give away From: Wayne Waite ---------------------------------------------------------------------------- Hi all, Just thought I'd let everybody know that CU-Amiga magazine here in England is giving away Imagine3.0(Amiga) on their coverdisks. It goes on sale soon. Later, Wayne -- ~===========================================================================~ Wayne Waite - Wayne@waitey.demon.co.uk Bradford, West Yorkshire, England ~===========================================================================~ Date: Thursday, 07 December 1995 20:23:53 Subject: Re: Sorry..and an idea.....:) From: Chris Hall ---------------------------------------------------------------------------- >2) Has anyone got a good method of turning ILBM`s into objects? And by good, > I mean *smooth* and crisp..... I need to turn the outline of a monkey into What's wrong with loading the image into the background and then tracing around it?? I haven't tried it but I can't see why it won't work. Chris Hall. |--------------------------------------------------------|\ | You have been spoken to by Chris Hall || | A very tall and generally nice bloke from Great Briton || | || | E- mail me at : Chris.Hall@dial.pipex.com || | Visit Web Shack at : || | http://dspace.dial.pipex.com/town/square/fy24 || | || | Today's lucky lottery numbers are :- || | 08 15 06 21 46 13 || |--------------------------------------------------------|| \--------------------------------------------------------\ Date: Thursday, 07 December 1995 20:50:47 Subject: Some of my stuff From: RobSampson@aol.com ---------------------------------------------------------------------------- I have recently found out that AOL lets me put up a home page for no charge so I have put some of my images up for others to look at. Anyone else with a page who wants to have a link added just send me your information. http://home.aol.com/robsampson It's still under construction but you can at least see some of my renderings. Comments welcom. Bob................... Date: Thursday, 07 December 1995 20:51:09 Subject: Re: Color Hardcopies From: Old_Man ---------------------------------------------------------------------------- Nothing re the 2 printers Mike and I imagine you have thought of this,=20 but a 35mm camera (f2.8 and 1/60 (bracketed with 2.2 and 4 ) will produce= =20 some beautiful photos which can be blown up to whatever size you=20 want-color copiers do a great job of enlargement if you want a softer finis= h) BTW I know you are pretty knowledgeable and I could use some advice re=20 purchasing a hard disk accelerator for my pentium 75. I do not hear=20 Imagine accessing the drive while rendering and therefore doubt that the=20 accelerator would help much - Right? - Wrong? Bill On Thu, 7 Dec 1995, Mike Vandersommen wrote: >=20 > I need some input on color hardcopies of my Imagine renders. I > currently have an HP 550c, but am not real pleased with the color > output. I have narrowed my search to the new Epson Color Stylus II > and the Canon BJC-610. Both boast 720x720 dpi color output on > plain paper. Anyone have any pros/cons on these two color printers? >=20 > /------------------------------ ___ ___ ___ ___ > | Mike van der Sommen / __ /__/ /__/ /_ \ / > | Santa Barbara, Ca. /___/ / \ / / / / \ > | mike.vandersommen@caddy.uu.silcom.com HAUS BBS > | "It's always somethin' -R.R.D." > \_____________________________________________________________ > --- > =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388 >=20 Date: Thursday, 07 December 1995 21:09:14 Subject: Re: Another, From: Bill Boyce ---------------------------------------------------------------------------- At 10:47 AM 6/12/95 -0600, you wrote: >Thanks for replaying. > >I'm Using PC version, I checked the vesa specs, even imagine says that >the avaliable vesa modes are up to 1280*1024 w/65000 colors (Using a >Dimaond Stealth 32), but don't see where to select one. > >Rick told me (I think was on that subject) thath the option I'm looking >for came on 3.2. Could this be as simple as you don't realise it's in Preferences? Date: Thursday, 07 December 1995 21:17:02 Subject: Re: Guide to Imagine From: Bill Boyce ---------------------------------------------------------------------------- At 01:56 PM 7/12/95 +0100, you wrote: >Oh yeah, > >I have an idea, wouldn't it be neat if people on this list would write >guides for different parts of Imagine, like textures/brushes, action editor, >deform tool, particles, blobs, whatever. And all these guides would be turned >into one big guide to Imagine (in guide and HTML format) and we then could >put in on aminet and a homepage. This way, we don't have to re-invent the >wheel everytime and newcomers don't have to ask the same questions 100 times >(I know, this is also what the FAQ is for, but the FAQ is more tips than >a complete description of functions). Don't mind the pirates, they can get >complete manuals in ASCII format anyway. I for one don't think this is a great idea. I disagree with the last statement - it's a lot harder to get ascii manuals than it is to get the software. I do think we need to refer people to the page in the manual more often asked questions which are covered clearly in the manual - and lets be honest, it's not that bad. If they still can't work it out from the manual and the FAQ, then I don't mind helping them. Lets not kill Imagine by turning it into 'shareware by default' Bill B Date: Thursday, 07 December 1995 21:24:22 Subject: Re: Color Hardcopies From: Bill Boyce ---------------------------------------------------------------------------- At 02:06 PM 7/12/95 GMT, you wrote: > >I need some input on color hardcopies of my Imagine renders. I >currently have an HP 550c, but am not real pleased with the color >output. I have narrowed my search to the new Epson Color Stylus II >and the Canon BJC-610. Both boast 720x720 dpi color output on >plain paper. Anyone have any pros/cons on these two color printers? > I have the Epson Stylus Colour (predecessor to the II) and the output is nothing short of fantastic - on the PC. On the Amiga it's Ok, but even using Studio Printer (essential) at 720x720, it's not a patch on what the Epson Windows drivers produce from the PC. It's almost photographic at 720 dpi. Just amazing. I haven't seen the BJC-610, but when I bought the Epson I compared it's output with the Canon and HP's and there was no contest. HP's output has always been pretty weak for images for some reason, but the Canon's aren't bad. I don't think you'd be at all dissappointed if you got the Epson. One thing I will try is using Epsons Mac driver's through ShapeShifter, and let you know how that goes (in case you have an Amiga). Bill B Date: Thursday, 07 December 1995 21:27:36 Subject: Re: Smoothing From: Bill Boyce ---------------------------------------------------------------------------- At 06:10 PM 7/12/95 +0100, you wrote: >Hi all, > >At the moment I'm designing an attack airplane. The body of this airplane is >round-shaped. The problem that I encountered is, the faces can be seen very >clearly and smooting isn't very good for my picture. I have plenty of memory >(about 10Megs free, after adding maps, etc), but the model is getting >extremely big and editing getting SLOW, when more faces are added. The faces >can be seen very clearly when e.g. rendered to 1024x768. At the moment, my >body of the plane is about (cross-section) like a circle with 40 segments. > >Is there any solution to my problem? 40 segments should be heaps. Do you have Phong turned on (obvious, I know). When you say you can see the faces, do you mean in profile, or across the surface of the object? Could you describe the problem in a little more detail? Date: Thursday, 07 December 1995 21:31:36 Subject: Blobs restrictions From: Bill Boyce ---------------------------------------------------------------------------- Thanks first to Milan for the excellent Bug warning. This thing with blobs affecting each other when you don't want to sound like Impulse need to add the ability to Restrict to Subgroup a group of blobs area of influence. Does this make sense (Milan)? If so, I'll forward the suggestion to Impulse. Might make it in time for WinImagine. Or Imagine '96 as I think it should be called :) Bill B Date: Thursday, 07 December 1995 22:11:11 Subject: Follow up to my last post .. From: Brian Tobolski ---------------------------------------------------------------------------- Hi All, Seems like I pissed off some people here on list with my last post about where to find Version 4.0 for free.. Well let me start of by saying I did pay for version of Imagine and I'm still using it... I am not the person who uploaded to UseNet so please don't ask me to give you a copy... I don't have version 4.0 and I didn't download it from that group..I just saw it there and thought I tell list about it.. But please don't give me this crap about " How can you make a post like that" and "How can you not pay for the lastest version like I did " Let me tell you something if someone came up to you and said " Here's the new Version for free" you would all take it.. Look at how many posts there were for the Computer Artist Mag. Do you think those people who got it out of a magazine for $10 care if you paid $300 or higher for it??? NO!!! And don't give me "But it's only Version 3.0 " It's still a full version that they got and for about $290 less then you did... So I'll stand by my last post... If you want it go and get it,and if you don't... Well then don't..... Peace, BPT Date: Thursday, 07 December 1995 22:39:36 Subject: 2 questions...thanks From: Charles Blaquiere ---------------------------------------------------------------------------- > From: NancyJcbs@aol.com > > frame/goto works great, but ALT C does nothing (pc here) You have to use the right Alt key. Imagine was originally developed for the Amiga, and Impulse has endeavoured to keep the interface as similar as possible when they ported it to the PC. On the Amiga, the "Left-Amiga" and "Right-Amiga" keys do different things. (Generally, system hotkeys use the left key, program shortcuts use the right key) And that's why Imagine/PC disregards the left Alt key. An additional factor to consider is that on some PC laptops, there is no left Alt key. > it seemed like the lightsource failed to preserve its rotation when I > reloaded the scene (just like the camera). Two possibilities: you didn't "Save Changes" before exiting the Stage editor, (and you didn't heed the warning dialog box, either) or you were trying to change the light's alignment on a non-key frame. The latter is what I was alluding to earlier, and since it seems like you're fairly new at Imagine, let me explain. (I'll use alignment in my example, but this applies to anything you could control in an animation) Say you have an animation defined as 30 frames long in the Action editor. If you load an object in Stage at frame 5, Save Changes, then go to Action, you'll see the 4 basic controls defined at frame 5: Actor, Position, Alignment, and Size. These are usually referred to as "Action editor bars" or just "bars". The Actor bar, by default, will stretch to the end of the animation, while the other bars are only one frame long, making them appear more like little squares. The Actor bar needs to stretch across frames 5-30, because it defines the presence or absence of a certain object in your animation; this makes it a bit different, so I won't talk about it anymore. But generally, Action editor bars define _keyframes_. What's a keyframe? A keyframe is the frame at which an Action editor bar ends. (Even a one-frame bar) Action editor bars define the parameters where Imagine will end up. If no bar is present at a certain frame, Imagine will simply carry over the value from the last keyframe, which explains why Position, Alignment, and Size will still be valid in frames 6-30. If you click on the bars with the Info button selected, you'll see what values are found at those keyframes. For example, the default alignment, when you first load an object, is 0,0,0. Since the only Alignment value defined for the animation is 0,0,0 at frame 5, the object's alignment won't change for the rest of the animation, and more importantly, any changes you make to the alignment in Stage will be lost if they're not done at frame 5. This is because there is nothing in frames 6-30 for you to update: the Action editor's Alignment control is blank at those frames. If you make a change in Stage at frame 5 however, the Position bar at frame 5 _will_ be updated. So, the rule is: Changes are only recorded when they are made on a keyframe. Of course, immutability makes for, shall we say, less than compelling animations. (Unless you're animating the Vatican, of course. B^) To have "something" change, you must define at least an initial and a final value for that "something". (alignment, in this example) So go to frame 25 in the Stage editor, rotate your object 90 degrees around X, then pull down the Object/Alignment Bar menu item. Go to Action, while saving your changes. You'll see that a new Alignment bar has been added, stretching from frame 6 to frame 25. This means that your object's alignment will vary from the value it held on frame 5 (0,0,0), until it reaches 90,0,0 at frame 25. When you were adjusting your object's alignment on frame 25, there was a big empty space on that frame's position bar, but when you invoked "Alignment Bar", you told Imagine to create a new keyframe at frame 25, which meant that there now _was_ something to register your new alignment. So now, reading from left to right, we see that on frames 1-4, there is no object; on frame 5, the object appears, with an alignment of 0,0,0; on frames 6-24, the object rotates as its alignment varies between 0,0,0 and 90,0,0; but it only reaches 90,0,0 at frame 25. From then on, the alignment remains constant. You have created the simplest of animation, a two-keyframe setup: give a computer an initial value and a final value, and the machine will obediently interpolate from one to the other. Of course, you can change values in the Action editor too, depending on the circumstances. (Or the bar: Actor, Associate, and the F/X bars must be edited in the Action editor) Anyway, that's an extremely detailed explanation of one of the most basic concepts in Imagine, and any other animation software as well: keyframes. > >basically, behaving exactly the way our own Sun does: it, > >after all, is a point light; the only reason its rays appear parallel to > >us, is because of the huge distance between the Earth and the Sun. > > That's quite true, but the farthest away we can put our lights is 10,000 > units - not exactly representative of the 90 million miles the sun is away > from the earth.. > > It does make a difference in the shape of the shadows cast by the sun - > vs. the shape of the shadows cast by a light bulb (which is a point > source, but spreading out in a conical shape). The human eye is > conditioned to know the difference, on some level, between inside and > outside light and shadow. I'll be so bold as to suggest you should try it. I'm not convinced that your eye would see any difference between the shadows caused by a point light 10,000 units away, and a similarly-placed parallel light. (As long as the parallel light's Y axis is aimed at an object close to the camera, of course) > Those old enough to remember making perspective drawings by hand (and > long rulers) may recall the two different methods we used for shadows > cast by the sun and artificial light. And that's my point: if you'd been able to place the far end of your ruler 10,000 units away, you might not have had to learn two methods. (That'd be a mighty long ruler, though) Date: Thursday, 07 December 1995 22:47:00 Subject: Pasting Your Bit Maps From: KEN_ROBERTSON@robelle.com ---------------------------------------------------------------------------- Nancy, I just tried to do exactly what you wanted, and here's how I did it... Apply the brush with default values. Then, Edit Axes. Rotate the y axis 90 degrees. Then re-size everything so that it fits over your terrain. You can check how it will look if you click on "from object" for preview size. The top rightmost quadrant of the bounding box has to completely fit over your object. (I just mapped my face onto a montain range...scary stuff!) Hope you're using 4.0! \KenR - Even in the quietest moments, silence speaks volumes. Date: Thursday, 07 December 1995 23:01:48 Subject: Coil path From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Jodi Nelson > > I have been trying to make a coil like path for a while and found > that it's not as easy as it seems and very time consuming. The > closest I got was one that looked like it was stretched out of shape. The most precise way I found was to create an open spline path, then repeatedly fracture it until it contained (4 x number_of_full_turns) + 1 point. I then used the Transformations requester to numerically enter the desired position and alignment of each point. For a coil with a radius of 100, and 100 units between adjacent turns, the positions would go something like this: 1: 100, 0, 0 2: 0, -100, 25 3: -100, 0, 50 4: 0, 100, 75 Ths X and Y values will cycle between those 4 pairs, and the Z value will increase by 25 for each point. At the same time, transform the alignment to 1: 0, 0, 180 2: 0, 0, 90 3: 0, 0, 0 4: 0, 0, 270 Imagine may move your control point when you change the alignment, so I suggest you activate both the alignment and position buttons to make sure Imagine "gets it". Entering the values for each point is less tedious than it sounds, if you use Alt-n, F1, Alt-t to go from one point to the next. Date: Thursday, 07 December 1995 23:21:10 Subject: New Book being published From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- I have a friend that is writing a book called "Graphical Treasures on the Internet". It is being written by Bridget Mintz Testa. It is about graphics on the Internet. If you would like to have some pictures published that relate in some way to the internet, (for example: Game Graphics that can be played over internet, or Graphics from specific Internet Galleries) Please email her at "btesta@carbon.concom.com". As this is her first book and she is not making a whole lot she can not afford to pay every artist that donates a picture. You will have a chance to get your work published however and you will get credit. If you have a Web Page she is including some addresses as well. DO NOT!! I repeat DO NOT!!, send her full size images. If you have something that relates to the theme and you would like to donate. Make a thumbnail and send it to her. Her E-Mail server accepts MIME format so that is the preferred method. If you need clarification please email her, not me. Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ Date: Thursday, 07 December 1995 23:24:26 Subject: Re: Sorry..and an idea.....:) From: "Anime a day..." ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Chris Hall wrote: > >2) Has anyone got a good method of turning ILBM`s into objects? And by good, > > I mean *smooth* and crisp..... I need to turn the outline of a monkey into > > What's wrong with loading the image into the background and then tracing > around it?? I haven't tried it but I can't see why it won't work. > That works pretty good. Just watch out for proportions since you might want to load half the screen so you can get a better trace. I've done lettering this way and it worked fine under 3.2 Bill > > z |\ _,,,---,,_ z /,`.-'`' -. ;-;;,_ |,4- ) )-,_. ,\ ( `'-' '---''(_/--' `-'\_) Date: Thursday, 07 December 1995 23:24:26 Subject: Long live the IML!!! From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Craig Talbot > > on a more serious note where one could get a resume' of the last week of > posts. I suggest you get in touch with Joop, who posts a monthly digest of IML messages to Aminet: joop van de wege Date: Thursday, 07 December 1995 23:33:04 Subject: Smoothing From: Charles Blaquiere ---------------------------------------------------------------------------- > From: Remco v.d. Noord > > The faces can be seen very clearly when e.g. rendered to 1024x768. At the > moment, my body of the plane is about (cross-section) like a circle with > 40 segments. The great thing about Phong shading is that even with very few faces, an object will look quite smooth. Unfortunately, the outline of the object will show the (lack of sufficiently-detailed) edges quite clearly. Since face count is a concern and you don't want to blindly fracture your entire object, may I suggest that you only fracture & smooth the faces that create the outline of the object, as seen from the camera? This way, your outline will become quite smooth, yet your face count won't dramatically increase. This assumes you have 4.0, of course. Date: Thursday, 07 December 1995 23:39:20 Subject: Re: Follow up to my last post .. From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- But please don't give me this crap about >" How can you make a post like that" and "How can you not pay for the >lastest version like I did " Let me tell you something if someone came up to >you and said " Here's the new Version for free" you would all take it.. Regardless of how many people would take it, and probably a lot would, it is still damaging to Impulse. So please don't go around advertising that Imagine is there for free. I visited that newsgroup, and apparently it is full of hackers and stuff posted by hackers most of it is commercial. I don't know how they get away with that. It seems the FBI would arrest who ever owns that server. I didn't see Imagine there so it must have been taken off. I don't think you can rationalize it by arguing that since everyone does it it's o.k. At any rate, like George said, I doubt very many people who download it will last to long trying to use it. Most will give up in frustration. I got very frustrated at first and I had a manual, but then that was 2.0. s.g. Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ Date: Thursday, 07 December 1995 23:41:43 Subject: Re: The Income Subsidizer From: Charles Blaquiere ---------------------------------------------------------------------------- I forwarded the offending messages to that system's postmaster. Hopefully, that spamming, ummm, _person_ (couldn't find a clever euphemism) will get what they deserve. Date: Thursday, 07 December 1995 23:53:37 Subject: Re: mapping problems From: Roger Straub ---------------------------------------------------------------------------- Think of a brushmap as a picture on a plane. The plane is in the XZ axis. When you extrude it, you get a block, with the picture normal on the front, but just strips of colors on the sides, along the Y axis. Now think of making that cuboid not exist except where it intersects with another object. So the size of your image is defined by the X and Z sizes of the brush axis, while the Y axis controls how much 3-D space the brush will affect. So the faces you're applying the brush to must be in the XYZ space of the brush axis. If you just rotate the brush along the X axis to make the Y axis vertical, all of the sizes have stayed the same. Resize the axis to large X and Z values, and low Y values, and then rotate it. Gawd, this is hard to explain. I hope you understand what I'm trying to tell you. =) -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger On Thu, 7 Dec 1995 NancyJcbs@aol.com wrote: > Can someone please explain how to rotate brush maps so that they apply > properly to a surface ? > I've never had this problem with other 3D programs - this is just plain > wierd. > I'm not sure I can explain this adequately, but here goes: > > I have a terrain wireframe, and I'm trying to apply a particular brushmap to > it. > I've positioned the wireframe in the detail editor so that you are looking > down on it in the TOP position. There the z axis of the object is pointing up > (height) - I rotated the axis for modelling purposes earlier. > > When I bring in the brushmap, it applies flat on the xz plane (I need it flat > on the xy top plane). But when I go to edit the brushmap's axis, it APPEARS > flat in the top xy view. However, it does not render that way. It renders as > a thin strip along the (vertical?) edge of the terrain. > So, when I rotate the map 90 deg. around x (transformation requester), it > then appears flat on the FRONT xz view in "edit axis". And it renders as a > thin ,squashed strip of the image laying on top of the wireframe (xy). It > looks like it's laying the image along the thickness of brushmap's axis, but > the trans. requestor and the "edit axis" SAYS it's flat (by the larger 2 > dimensions) in x and y. > > Huh ? > > I've tried all sorts of things, like rotating my wireframe and/or changing > its axis before applying the brushmap. And of course i've tried rotating the > axis of the map, but nothing seems to work. > > Can anyone straighten this out for me ? > Can anyone understand this ? (!) > > Thanks for any assistance ! > > Nancy > Date: Friday, 08 December 1995 01:27:05 Subject: Re: Help...Sorted! (and chainlink suggestion) From: Mark Kelly ---------------------------------------------------------------------------- Hello again. Just a quickie to say a big thank you to the guys who sent me a copy of the IML Guide, I'll be off to read it in a minute :-) On the subject of making chainlink (I don't know who asked initially, sorry) I did this for a pic a while ago, and found that just stretching a torus was not quite right for what I was doing because it came up like a jewellery chain. To get another two copies to link to either end of it the torus had to be quite thin. Well I wanted more of a big, chunky winch chain, so this is what I did... create a torus with the defaults, but with a tube radius of 30 and "stagger points" off. delete right-hand points to leave a half-torus with straight ends at the "cut". right amiga C it into memory. mirror it with scale x -1 (use world co-ordinates throughout this) use transform to move it 100 units in the +X paste the original back create a tube of height 100 radius 30 with "stagger points" off move it 100 in the -Y right amiga C it into memory. move it 200 in the +Y paste the original back select all four objects, "Join" and then "Merge" them for a nice link object! I'm not sure if this will help or not, but I was qute happy with the result :-) If you don't fancy this lot then I can mail you the object, but because I don't know who asked, you will have to mail me first. Oh well... -- Mark Kelly - obscure@marque1.demon.co.uk ---- This is not here....----- Date: Friday, 08 December 1995 02:39:06 Subject: Mapping problems From: NancyJcbs@aol.COM ---------------------------------------------------------------------------- Can someone please explain how to rotate brush maps so that they apply properly to a surface ? I've never had this problem with other 3D programs - this is just plain wierd. I'm not sure I can explain this adequately, but here goes: I have a terrain wireframe, and I'm trying to apply a particular brushmap to it. I've positioned the wireframe in the detail editor so that you are looking down on it in the TOP position. There the z axis of the object is pointing up (height) - I rotated the axis for modelling purposes earlier. When I bring in the brushmap, it applies flat on the xz plane (I need it flat on the xy top plane). But when I go to edit the brushmap's axis, it APPEARS flat in the top xy view. However, it does not render that way. It renders as a thin strip along the (vertical?) edge of the terrain. So, when I rotate the map 90 deg. around x (transformation requester), it then appears flat on the FRONT xz view in "edit axis". And it renders as a thin ,squashed strip of the image laying on top of the wireframe (xy). It looks like it's laying the image along the thickness of brushmap's axis, but the trans. requestor and the "edit axis" SAYS it's flat (by the larger 2 dimensions) in x and y. Huh ? I've tried all sorts of things, like rotating my wireframe and/or changing its axis before applying the brushmap. And of course i've tried rotating the axis of the map, but nothing seems to work. Can anyone straighten this out for me ? Can anyone understand this ? (!) Thanks for any assistance ! Nancy Date: Friday, 08 December 1995 04:52:32 Subject: Re: LW to Imagine converter? From: Damon L Lacaille ---------------------------------------------------------------------------- At 03:02 PM 12/7/95 -0600, you wrote: >On Thu, 7 Dec 1995, Mike Vandersommen wrote: > >> -> From: Damon L Lacaille >> -> >> -> I'm sure this has been asked before - but is there a converter for Li >> -> objects to Imagine? I used to use PixelPro (I think?) on the Amiga, >> -> been awhile now and don't know of any other programs that will do thi >> -> shareware/pd/commercial - doesn't matter, I just want one - I'll cry >> -> can't have one, I warn you!!! > >Dust is available from Aminet for this. Its advanced features are shut >off, but the Lightwave<--->TDDD(Imagine object format) conversion is >intact. Andreas claims its the fastest conversion available, too. Its up >to Dust2.40, now. Check it out at gfx/3d. Registration is $25 (and >keyfile for advanced features), but IMHO, its worth it. > >Michael > > +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ > + M.D. Whitten mw@lenti.med.umn.edu Sentience is overrated. + > +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Michael, thanks for the response, unfortunately I'm using a PC now - I guess my message didn't come across as clearly as I had needed it to. That's ok though - I just checked out Syndesis (Michael Vandersommen mentioned it) however, they want $495 for their product, and even though I'm willing to pay for it, it's not like I'm going to pay twice as much as Imagine's price for a utility that doesn't do as much. Maybe one day when I have enough money I'll be able to have all these nice little gadgets - someday maybe. Damon +-------------------+-------------------------------------+ | Damon L. LaCaille | Email : nomad@aloha.net | +-------------------+ HomePage: www.aloha.net/~nomad | | DX4/100, 8MB RAM +-------------------------------------+ | 850MB HD, 14.4k | "That's a pretty stupid idea John, | | Imagine 4.0! | I'm afraid I'll have to kill you." | +---------------------------------------------------------+ Date: Friday, 08 December 1995 06:00:06 Subject: Re: Follow up to my last post .. From: Andrew Herbert ---------------------------------------------------------------------------- Brian Tobolski wrote: > " How can you make a post like that" and "How can you not pay for the > lastest version like I did " Let me tell you something if someone came up to > you and said " Here's the new Version for free" you would all take it.. I wasn't saying you were stupid for posting Imagine 4 to usenet... I was implying you were stupid telling everyone it was available on usenet and giving the exact details of where to get it. I once got blasted on the IML for advocating piracy in certain circumstances, if your job was to confirm Impulses fear that this list is brimming of pirates then you've done pretty well for yourself. I don't really understand your "Here's the new Version for free... you would all take it" bit, are you suggesting that 90% of the IML lurkers would pirate Imagine given half the chance ? And does that make everything ok ? If someone came up to me in the street and tried to give me a brand new video for free.... I certainly wouldn't take it. There is also a general rule of morals and ethics in there somewhere which I presume you lack. > Look at how many posts there were for the Computer Artist Mag. Do you think > those people who got it out of a magazine for $10 care if you paid $300 or > higher for it??? NO!!! And don't give me "But it's only Version 3.0 " It's > still a full version that they got and for about $290 less then you did... And 12 months after I did. The whole point of putting a program on a coverdisk is because the next version up is available to but (normally at a reduced price). If you hadn't noticed software ages quite badly and I don't mind if Imagine3 is available for next to nothing because I had it a year ago and have manuals/support(debatable)etc as compared to pirating software which results in the latest version plus printable manuals or getting it off a magazine no manuals/hardly any support and old software. Got a bit angry there did we Brian ? > So I'll stand by my last post... If you want it go and get it,and if you > don't... Well then don't..... I have a better idea.... if you get it and like it then buy it... if not don't. > > Peace, > BPT So much for peace. And thanks for your personal letter to me which I certainly found interesting, oh, and my name is not Albert... it is Andrew. ======================================================================= herbert@netcentral.co.uk | SPWorley announces new Essense textures | Impulse announce new texture format ======================================================================= UK Imagine/Lightwave BBS *Still* under construction. Please EMail for details ======================================================================= Date: Friday, 08 December 1995 09:01:30 Subject: My URL, for everyone From: Granberg Tom ---------------------------------------------------------------------------- Hi Here is my my address for everyone who asked for it, or lost it: http://www.heathcomm.no/~gfxdude/ Later Tom Renderbrandt Date: Friday, 08 December 1995 09:09:13 Subject: Mapping solution? From: NancyJcbs@aol.com ---------------------------------------------------------------------------- OK, I found a solution to my mapping problem - please let me know if there's a better way. (problem description below) solution: first, I aligned the map axis to x= -90 then, for SIZE i exchanged the numbers for y & z, but i had to go back and increase the thickness of the map (the smallest number) to make it cover the sides of the wireframe, even though I'm tiling the map I left the model's axis and position as it was. This is very strange, but it seems to work. Any other ideas? Nancy >Can someone please explain how to rotate brush maps so that they apply properly to >a surface ? >I've never had this problem with other 3D programs - this is just plain wierd. >I'm not sure I can explain this adequately, but here goes: >I have a terrain wireframe, and I'm trying to apply a particular brushmap to it. >I've positioned the wireframe in the detail editor so that you are looking down on it in >the TOP position. There the z axis of the object is pointing up (height) - I rotated the >axis for modelling purposes earlier. >When I bring in the brushmap, it applies flat on the xz plane (I need it flat on the xy >top plane). But when I go to edit the brushmap's axis, it APPEARS flat in the top xy >view. However, it does not render that way. It renders as a thin strip along the >(vertical?) edge of the terrain. >So, when I rotate the map 90 deg. around x (transformation requester), it then >appears flat on the FRONT xz view in "edit axis". And it renders as a thin ,squashed >strip of the image laying on top of the wireframe (xy). It looks like it's laying the >image along the thickness of brushmap's axis, but the trans. requestor and the "edit >axis" SAYS it's flat (by the larger 2 dimensions) in x and y. >Huh ? >I've tried all sorts of things, like rotating my wireframe and/or changing its axis before >applying the brushmap. And of course i've tried rotating the axis of the map, but >nothing seems to work. Date: Friday, 08 December 1995 09:41:41 Subject: Re: Follow up to my last post .. From: Brian Tobolski ---------------------------------------------------------------------------- Charles Blaquiere wrote: > >> Let me tell you something if someone came up to you and said " Here's the >> new Version for free" you would all take it.. > >For all it's worth, no, I wouldn't take it. And I know I'm not the only >honest person on the IML. You're entitled to your opinion, of course, >but I feel your generalization is short-sighted. Your right I did go overboard with that... What I meant to say was that some not all would take it... And I'm sorry if it sounded like I was saying that everyone was dishonest.... Peace, BPT Date: Friday, 08 December 1995 10:10:31 Subject: Re: Follow up to my last post .. From: Brian Tobolski ---------------------------------------------------------------------------- Stephan Gifford wrote: >Regardless of how many people would take it, and probably a lot would, it is >still damaging to Impulse. So please don't go around advertising that >Imagine is there for free. I visited that newsgroup, and apparently it is >full of hackers and stuff posted by hackers most of it is commercial. I >don't know how they get away with that. It seems the FBI would arrest who >ever owns that server. I didn't see Imagine there so it must have been >taken off. You know the first time I went into that group is the night I found it there..And the next day I posted the message... and I haven't been back there since.. Was i wrong for posting a message saying where it was ??? probably, in most eyes I was wrong.. But if someone wants it bad enough then they'll get by any means including that newsgroup..Just think about this.. The person who put it there paid for their copy and then put it in there for all to see and download... You know I wish I had wrote down the persons name because if they have and are using ver 4.0 then I'm sure their getting this list.. >I don't think you can rationalize it by arguing that since everyone does it >it's o.k. At any rate, like George said, I doubt very many people who >download it will last to long trying to use it. Most will give up in >frustration. I got very frustrated at first and I had a manual, but then >that was 2.0. You know it would have been really easy for me to download 4.0 when I saw it but I didn't because of that reason.. I'm still learning and still getting frustrated but that was my choice.I'm sure some other people who found it there did take it and are using it anyway.. Which is there choice to make... Peace, BPT Date: Friday, 08 December 1995 10:13:23 Subject: Re: Follow up to my last post .. From: Brian Tobolski ---------------------------------------------------------------------------- Andrew Herbert wrote : >I wasn't saying you were stupid for posting Imagine 4 to usenet... I was >implying you were stupid telling everyone it was available on usenet and >giving the exact details of where to get it. I once got blasted on the IML >for advocating piracy in certain circumstances, if your job was to confirm >Impulses fear that this list is brimming of pirates then you've done pretty >well for yourself. Like I said before I never upload or downloaded the program..All I did was tell the list that it was there.. Nothing more than that.. If a person found it on Usenet and downloaded it then that's their choice and they will have to live with it..And by the way when I called Impluse about getting on this list they already had some choice words about this little formum.. My post didn't change their view they already had it way before I posted..And why isn't Impluse blasting my post themselves ??? You would think all hell broke loose when they saw that someone posted it on Usenet... I don't really understand your "Here's the new Version >for free... you would all take it" bit, are you suggesting that 90% of the >IML lurkers would pirate Imagine given half the chance ? Bad choice of words on my side.. It should have said some not all would take it.. I'm sorry if people took it the wrong way.... There is also a >general rule of morals and ethics in there somewhere which I presume you >lack. Oh please, This from a man who once got blasted for advocating it???? Where were your Morals and Ethics then ?? > >> Look at how many posts there were for the Computer Artist Mag. Do you think >> those people who got it out of a magazine for $10 care if you paid $300 or >> higher for it??? NO!!! And don't give me "But it's only Version 3.0 " It's >> still a full version that they got and for about $290 less then you did... > >And 12 months after I did. The whole point of putting a program on a >coverdisk is because the next version up is available to but (normally at a >reduced price). If you hadn't noticed software ages quite badly and I don't >mind if Imagine3 is available for next to nothing because I had it a year ago >and have manuals/support(debatable)etc as compared to pirating software which >results in the latest version plus printable manuals or getting it off a >magazine no manuals/hardly any support and old software. Got a bit angry >there did we Brian ? Why would I get angry ? All I was doing was showing that what I posted and what has been posted about the mag were just the same in alot of ways..(People trying to get it for nothing) If they want to take that chance and get it without docs then that's their problem.. >And thanks for your personal letter to me which I certainly found >interesting, oh, and my name is not Albert... it is Andrew. > Sorry about that....didn't mean to get your name wrong... Peace, BPT Date: Friday, 08 December 1995 11:40:11 Subject: Re: Color Hardcopies From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- I second that, I also have an epson and no other ink jet comes close to it, not even some HP costing 4 times mor (in quality of course). I was very stupid at the beginig, bougth a HP 560, and minutes later saw the output of the epson. Finaly changed it. But I'll never buy a HP again. I use the epson for profesional printing. I can truly recomend it! :) /// \\\ (@ @) (+ +) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | |Email: awallace@alpha1.sal.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Fri, 8 Dec 1995, Bill Boyce wrote: > At 02:06 PM 7/12/95 GMT, you wrote: > > > >I need some input on color hardcopies of my Imagine renders. I > >currently have an HP 550c, but am not real pleased with the color > >output. I have narrowed my search to the new Epson Color Stylus II > >and the Canon BJC-610. Both boast 720x720 dpi color output on > >plain paper. Anyone have any pros/cons on these two color printers? > > > > I have the Epson Stylus Colour (predecessor to the II) and the output > is nothing short of fantastic - on the PC. On the Amiga it's Ok, but > even using Studio Printer (essential) at 720x720, it's not a patch > on what the Epson Windows drivers produce from the PC. It's almost > photographic at 720 dpi. Just amazing. > > I haven't seen the BJC-610, but when I bought the Epson I compared > it's output with the Canon and HP's and there was no contest. HP's > output has always been pretty weak for images for some reason, but the > Canon's aren't bad. > I don't think you'd be at all dissappointed if you got the Epson. One > thing I will try is using Epsons Mac driver's through ShapeShifter, and > let you know how that goes (in case you have an Amiga). > > Bill B > Date: Friday, 08 December 1995 11:52:06 Subject: RE: Color Hardcopies From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- The cost of the special paper is very low. To get a good printout with the HP and Cannon, you have to buy glosy paper, wich costs 10 times mor than the special paper for the epson. You can any way print very good stuff on plain paper, but with the coated paper, the blacks, for example, are blacker than on any laser. You have to go for the epson stylus! :) /// \\\ (@ @) (+ +) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | |Email: awallace@alpha1.sal.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Thu, 7 Dec 1995 bob_landry@corp.Cubic.COM wrote: Date: Friday, 08 December 1995 12:19:48 Subject: Re: Color Hardcopies From: H.Kueck@AIGM.westfalen.de (Hendrik Kueck) ---------------------------------------------------------------------------- > On Thu, 7 Dec 1995, Mike Vandersommen wrote: > > Some of the very best color output I have ever seen on an ink jet printer > was from the Edson Color Stylus II printer. Unfortunately, in my > opinion, the driver used was on a PC. The drivers available on the Amiga > make the image over saturated unless the adjustments are made to the > printer driver. I plan to try some experiments with the Stylus II > printer during christman break. > No! Dont use Stylus II with the Epson Stylus. My friend bought it and he was not lucky at all with it. The comment of the driver for the Epson Stylus Color says "hand edited, a bit too dark". If you use Studio II you get totally wet printouts which are extremly dark and too red. I can recommend you Turboprint 4.0. It is perhaps 5 times faster than Studio II and it gives you really great printouts. Bye, Hendrik Date: Friday, 08 December 1995 12:24:09 Subject: Re: Guide to Imagine From: gregory denby ---------------------------------------------------------------------------- To start off, thanks Milan for the bug report. However, I don't think putting together a complete manual is the best idea. I do worry about piracy, and I don't much want to make the job any easier. Also, I really doubt that Impulse isn't producing a fine manual for WinImagine96, and I don't want to discourage them. I don't want to discourage Steve Worley from eventually releasing Understanding Image 3.0 (are you still out there Steve?). I'm glad to share tip, tricks and tute here because I know the effort will be returned. Maybe I'm just P.O.'d that guyz can now get what I paid a bunch to use (and in so doing, helped in a small way to develop.) B.T.W., while the list was down I came across a newsgroup posting that indicated that recent releases of TrueSpace also did not come with a manual. So I guess Impulse isn't the only company lacking time and money to properly document their product. Greg Denby Date: Friday, 08 December 1995 12:52:00 Subject: Re: Imagine3.0 Give away From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- No! where did you get it, I just paid 160 for it on "Selecto Solutions", but any way, I'm satisf. I don't mind paying when I'm getting what I wan. Don't wory, they are not giveing away yet. I have a question. I read there was a LE of imagine in CD!=20 What is in the CD?, I just got 2 1.4M floppyes (and the manual), I surely ordered the full version, and I'm sure it is (no?). Has the CD, more objects, attributes or something that makes it worthwhile gettin' it Thanks! /// \\\ (@ @) (+ +) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | |Email: awallace@alpha1.sal.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Fri, 8 Dec 1995, Philip Marley wrote: > On Thu, 7 Dec 1995, Wayne Waite wrote: >=20 > > Hi all, > >=20 > > Just thought I'd let everybody know that CU-Amiga magazine here in Engl= and > > is giving away Imagine3.0(Amiga) on their coverdisks. It goes on sale s= oon. >=20 >=20 >=20 > One word: ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH! >=20 > (I bought Imagine 3.0 new for =A3100 just a few months ago) >=20 > Still, I s'pose all the people getting it off the magazine won't have the= =20 > manual and will have to shell out =A320 or so for that. But I bet mail or= der > companies drop the price of Imagine 3.0 through the floor now... ARGH! >=20 > =09=09=09=09=09=09Philip >=20 > _| | The 5 essential food groups: | = |_ > |_| | Coffee, booze, coffee, chocolate, and MORE COFFEE! | = |_|=20 > |__|Email:pjm100@unix.york.ac.uk WWW:http://www.york.ac.uk/~pjm100/|__= | Date: Friday, 08 December 1995 13:39:54 Subject: Re: Re[2]: Power Imagine From: Jynx ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, David Alan Steiger wrote: > On Sat, 25 Nov 1995, Michael Rivers wrote: > > >From: Mike Halvorson > > > > > >I hate to tell people they are wrong, but the Amiga version IS compiled for > > the 040 CPU, > > Mr. Halvorson: > > It may indeed be compiled for a '40 to run. > It is NOT compiled SPECIFICALLY for a '40 to run OPTIMALLY. > This is the point. > > Back when you allowed the editors to be loaded singly, I had to TURN OFF my > '40 "copyback" mode. Otherwise when switching editors the program would > crash, like any other program thats WASN'T '40 aware. > > I hate SHOWING people they are wrong but... > > Dave > Of course it is 040 compiled. How the hell would it run on an 040? Optimized is a different story..... Brent Warp Premier Productions Date: Friday, 08 December 1995 13:48:00 Subject: Re: Imagine 4.0 From: Jynx ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, George Lane wrote: > > On Thu, 7 Dec 1995, Jynx wrote: > > > > I have a feeling this is going to get seriously out of hand. Most of > > > the people on the IML got Imagine 4 legally (myself included), but a > > > post like this is just so stupid it makes you wonder. Maybe Impulse > > > should etch the user's name/address into each copy of Imagine... at > > > least this way it'll stop most users pirating the software. > > > > > Impulse probably would not want to spend the extra time compiling the > > code with every users name, etc. First of all it can be modified with > > a hex editor. The only idea I come up with is to use a encryption method > > based on each users name. Then if someone modifies the user name, the startu p > > code would check against this and halt the program or disable features. But, > > any good hacker can remove the user check feature. If they want it bad enoug h > > they WILL get it.... > > What are you guys sweating? They will never be able to use it. The pirates > are getting just what they deserve. Imagine is hard enough to use with > documentation. Imagine without manuals? That's torture for sure. I'd > prefer Chinese water torture, or razor blades under my fingernails than > trying to use Imagine without any documentation. > > > George Lane > Opinions are mine only. No employer would claim them. > Yes, Imagine may be a little hard to use without a manual. But, the point is that pirates can and will get the software working.... regardless of if they can use it or not. Someone is losing money. I am currently working on a hair generating program for Imagine, and I am also faced with this fact.... There are ways to slow down the process, but not to stop it. Leave it... AND NOW WE RETURN TO THE IML ?!*@ Brent Warp Premier Productions Date: Friday, 08 December 1995 14:50:44 Subject: Hook? From: johno@voyager.com ---------------------------------------------------------------------------- does anyone now the diference between in the hook and unhook function in the detail editor? John Date: Friday, 08 December 1995 14:51:53 Subject: Re: Imagine3.0 Give away From: "Ing. Alexander Owen Wallace" ---------------------------------------------------------------------------- You are absolutely right, I'm speeking about teh PC version. Thanks! =) /// \\\ (@ @) (+ +) +---oOO-(_)-OOo--------oOO-(_)-OOo---+ | IE. Alexander Wallace | |Email: awallace@alpha1.sal.uadec.mx | | "Beauty is in the eye of the | | BEERholder"... | +------------------------------------+ On Fri, 8 Dec 1995, Philip Marley wrote: > > > No! where did you get it, I just paid 160 for it on "Selecto Solutions", > > but any way, I'm satisf. I don't mind paying when I'm getting what I wan. > > Don't wory, they are not giveing away yet. > > Erm, I think you're talking about the PC version, which (supposedly) > retails for 500 UKP but has recently appeared on a magazine cover-CD. I > was talking about the Amiga version (which retails for 100 UKP and is > about to be released on CU Amiga). > > > I have a question. I read there was a LE of imagine in CD! > > See above > > > What is in the CD?, I just got 2 1.4M floppyes (and the manual), I surely > > ordered the full version, and I'm sure it is (no?). Has the CD, more > > objects, attributes or something that makes it worthwhile gettin' it > > Sorry, no idea... > > Philip > _| | The 5 essential food groups: | |_ > |_| | Coffee, booze, coffee, chocolate, and MORE COFFEE! | |_| > |__|Email:pjm100@unix.york.ac.uk WWW:http://www.york.ac.uk/~pjm100/|__| > Date: Friday, 08 December 1995 14:59:43 Subject: Re: Color Hardcopies From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-07 15:43:53 EST, you write: >output. I have narrowed my search to the new Epson Color Stylus II >and the Canon BJC-610. Both boast 720x720 dpi color output on >plain paper. Anyone have any pros/cons on these two color printers? A friend of mine has the Epson Mike. He is very pleased with it and with special paper I have seen some nice stuff come off it. Bob................... Date: Friday, 08 December 1995 15:21:01 Subject: Tileable Brush Maps Prob From: bob_landry@corp.Cubic.COM ---------------------------------------------------------------------------- I know this problem has visited and revisited in the past. But I've either misse d the answering post or was oblivous to it when I read it. Is there a work around for the border pixel anomaly when making altitude brush maps tileable? I can't believe this is the first time I've wanted this capability. - Bob ------------------------------------- Name: Bob Landry E-mail work: bob_landry@corp.cubic.com E-mail home: blandry@n2.net Date: 12/08/95 Time: 14:21:01 ------------------------------------- Date: Friday, 08 December 1995 15:47:22 Subject: Re: Imagine3.0 Give away From: Philip Marley ---------------------------------------------------------------------------- On Thu, 7 Dec 1995, Wayne Waite wrote: > Hi all, >=20 > Just thought I'd let everybody know that CU-Amiga magazine here in Englan= d > is giving away Imagine3.0(Amiga) on their coverdisks. It goes on sale soo= n. One word: ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH! (I bought Imagine 3.0 new for =A3100 just a few months ago) Still, I s'pose all the people getting it off the magazine won't have the= =20 manual and will have to shell out =A320 or so for that. But I bet mail orde= r companies drop the price of Imagine 3.0 through the floor now... ARGH! =09=09=09=09=09=09Philip _| | The 5 essential food groups: | |_ |_| | Coffee, booze, coffee, chocolate, and MORE COFFEE! | |_= |=20 |__|Email:pjm100@unix.york.ac.uk WWW:http://www.york.ac.uk/~pjm100/|__| Date: Friday, 08 December 1995 16:21:30 Subject: Sale From: johno@voyager.com ---------------------------------------------------------------------------- Well guys, its been alot of fun, but after years of using Imagine I have come to a point where I have to leave it behind since I just got hired by a popular Game Company to do 3D graphics on the SGI platform. I just sold my beloved Amiga 4000/040 and I must say that I feel pretty lonely! Since I know that there are many Imagine users on here (obviously) I thought some of you may be interested in buying some of the software I have for sale: 1. Imagine 4.0 (Amiga Version) $150 2. Essence Textures (Amiga Only) Volumes I & II $75 3. Humanoid (Male Only) (Male Standing, Walking, and Running) $50 4. Scala Multimedia Authoring (MM200 Amiga) Runs animations VERY fast! $80 5. Snap Maps (Building Materials & Fabrics), This is a collection of 24-bit IFFs (Filter maps, Altitude maps, and Color Maps) to achieve specific meterials in your projects,ident disks #5,7,9 were erased. So this includes: Chainlink, Net, P Gr 6. And lastly since I NEVER really used it, Lightwave 3.5 (Stand Alone Amiga Version). $200 Prices do not include C.O.D. or Shipping & Handling charges. If you are interested e-mail me. First come first serve. p.s. Its been fun reading all the IML posts over the years! I'll definitely miss it. John Olson johno@voyager.com Date: Friday, 08 December 1995 17:27:28 Subject: StarFlare From: helmy@voyager.com ---------------------------------------------------------------------------- Ok Imagineers (LensFlare freaks only!), we have come up with a cool way to achieve the "infamous" star-shaped flare which we have seen over and over on TV. This is achieved by mapping a simple Filter map onto a plane just as we did when placing the "Twinkle" texture onto a plane. The only difference is that with these maps you get REAL looking flares! Textures can be applied for cool effects, explained in the tutorial. There are 5 different shaped flares on the disk including a tutorial and sample pictures. The maps are of VERY high quality and are at 640x400 resolution (for those people who want to fill the screen with a flare!). The cost is only $5 plus $1 shipping and handling. If you are interested or have questions please feel free to write us "helmy@voyager.com". If you are not interested please refrain from criticizing this offer (because we do have people who have purchsed this from us before and are using it for commercial purposes). ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- <3D & 2D AnImAtIoN> ------------------------- Los Angeles-California-US ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- Date: Friday, 08 December 1995 17:58:46 Subject: StarFlare From: helmy@voyager.com ---------------------------------------------------------------------------- I forgot to mention that the maps can obviously be reduced in size considerably if you are going to use it in a small area of your rendering in which case it would save you memory and rendering time. The size reduction can be done with virtually any public domain image processing program. The disks come in two versions TIFF & IFF. Be sure to specify which format you'd like. If sending checks please make them payable to: HELMY ------------------------- H"E"L"M"Y PRODUCTIONS ------------------------- 10555 Ashton Ave.Suite101 ------------------------- Los Angeles-California-US ------------------------- 90024 ------------------------- E-Mail: Helmy@Voyager.Com ------------------------- Date: Friday, 08 December 1995 18:02:17 Subject: Re: Follow up to my last post .. From: Andrew Herbert ---------------------------------------------------------------------------- Brian Tobolski wrote: > >it's o.k. At any rate, like George said, I doubt very many people who > >download it will last to long trying to use it. Most will give up in - cut - > I didn't because of that reason.. I'm still learning and still getting > frustrated but that was my choice.I'm sure some other people who found it > there did take it and are using it anyway.. Which is there choice to make... > ok Brian you say "it would have been really easy for me to download 4.0 when I saw it but I didn't because of that reason" when in an earlier EMail you implied you already had Imagine4. > Seems like I pissed off some people here on list with my last post about > where to find Version 4.0 for free.. Well let me start of by saying I did > pay for that version of Imagine and I'm still using it... I am not the Are you bennding the facts for every post you send to make yourself look like the underdog? This'll be my last post on this subject. Unless of course you can come up with something better. ======================================================================= herbert@netcentral.co.uk | Blobs: Usefull for modelling | Oprah Winfrey ======================================================================= UK Imagine/Lightwave BBS *Still* under construction. Please EMail for details ======================================================================= Date: Friday, 08 December 1995 18:04:03 Subject: Re: Help...Sorted! (and chainlink suggestion) From: Roger Straub ---------------------------------------------------------------------------- There is another method: if you have 4.0, use the Fill to Edge Line feature to connect the two torus halves. =) -- "There is no love sincerer than the love of food." -- George Bernard Shaw See ya, Roger On Fri, 8 Dec 1995, Mark Kelly wrote: > Hello again. > > Just a quickie to say a big thank you to the guys who sent me a copy > of the IML Guide, I'll be off to read it in a minute :-) > > On the subject of making chainlink (I don't know who asked initially, > sorry) > > I did this for a pic a while ago, and found that just stretching a > torus was not quite right for what I was doing because it came up like > a jewellery chain. To get another two copies to link to either end > of it the torus had to be quite thin. Well I wanted more of a big, > chunky winch chain, so this is what I did... > > create a torus with the defaults, but with a tube radius of 30 > and "stagger points" off. > > delete right-hand points to leave a half-torus with straight ends at > the "cut". > > right amiga C it into memory. > > mirror it with scale x -1 (use world co-ordinates throughout this) > > use transform to move it 100 units in the +X > > paste the original back > > create a tube of height 100 radius 30 with "stagger points" off > > move it 100 in the -Y > > right amiga C it into memory. > > move it 200 in the +Y > > paste the original back > > select all four objects, "Join" and then "Merge" them for a nice link > object! > > I'm not sure if this will help or not, but I was qute happy with the > result :-) > > If you don't fancy this lot then I can mail you the object, but > because I don't know who asked, you will have to mail me first. > > Oh well... > > > > -- > Mark Kelly - obscure@marque1.demon.co.uk > > ---- This is not here....----- > > Date: Friday, 08 December 1995 19:17:05 Subject: ------=> Sorry NO Subject! From: milan@bmt.hku.nl ---------------------------------------------------------------------------- Hi all, I've sent this one just before the mailing list collapsed, so I assume nobody received it. It is a quickly made texture for Imagine4.0 to give you ambient settings per object (I was missing settings for it with attributes). Users of my metal texture can use it instead of bright to keep the specular highlight. The texture is only for the Amiga version of Imagine4.0, have fun, greetings, Milan --> ATTACHEMENT: Ambient.lzh <-- ____ ` /\ \ ' - Radiosity killed the cat - AMIGA: - / \___\ - \ / / Reply to -> milan@bmt.hku.nl back for ' \/___/ ` | | - My opinions are not my own, they're my mom's - the future Date: Friday, 08 December 1995 19:18:27 Subject: ------=> Sorry NO Subject! From: mrivers@tbag.org ---------------------------------------------------------------------------- Well here is a texture that essentially does the same thing as the Lattice function in Imagine4. Benefits of this texture over the Lattice function: 1. The lattice function is permanent. 2. This texture allows fading. 3. The lattice function produces 6 times the number of faces it affects. This is a 020.fp optimized version, there will soon be an 040 optimized(really 040 optimized) version on Aminet, which will also include a few other textures aswell. Have Fun! --> ATTACHEMENT: lattice.lha <-- size 743 Date: Friday, 08 December 1995 20:04:39 Subject: Re: Imagine3.0 Give away From: Philip Marley ---------------------------------------------------------------------------- > No! where did you get it, I just paid 160 for it on "Selecto Solutions", > but any way, I'm satisf. I don't mind paying when I'm getting what I wan. > Don't wory, they are not giveing away yet. Erm, I think you're talking about the PC version, which (supposedly) retails for 500 UKP but has recently appeared on a magazine cover-CD. I was talking about the Amiga version (which retails for 100 UKP and is about to be released on CU Amiga). > I have a question. I read there was a LE of imagine in CD! See above > What is in the CD?, I just got 2 1.4M floppyes (and the manual), I surely > ordered the full version, and I'm sure it is (no?). Has the CD, more > objects, attributes or something that makes it worthwhile gettin' it Sorry, no idea... Philip _| | The 5 essential food groups: | |_ |_| | Coffee, booze, coffee, chocolate, and MORE COFFEE! | |_| |__|Email:pjm100@unix.york.ac.uk WWW:http://www.york.ac.uk/~pjm100/|__| Date: Friday, 08 December 1995 20:50:04 Subject: Re: Imagine 4.0 From: dunc ---------------------------------------------------------------------------- On 07-Dec-95 07:27:53 Brian Tobolski Wrote About : Imagine 4.0 BT> Just to let everyone know someone has posted Imagine 4.0 on BT> alt.binaries.warez.ibm-pc ... So if anyone is looking for it look there.. Nice ! And someone has the front to post that here !! Duncan -- Email - dunc@eraser.demon.co.uk -- Date: Friday, 08 December 1995 20:51:26 Subject: Re: Imagine3.0 Give away From: dunc ---------------------------------------------------------------------------- On 07-Dec-95 17:59:50 Wayne Waite Wrote About : Imagine3.0 Give away WW> Hi all, WW> Just thought I'd let everybody know that CU-Amiga magazine here in WW> England is giving away Imagine3.0(Amiga) on their coverdisks. It goes on WW> sale soon. They hinted something along these lines a couple of months ago Duncan -- Email - dunc@eraser.demon.co.uk -- Date: Friday, 08 December 1995 20:51:29 Subject: Re: Blobs restrictions From: dunc ---------------------------------------------------------------------------- On 08-Dec-95 09:31:36 Bill Boyce Wrote About : Blobs restrictions BB> Thanks first to Milan for the excellent Bug warning. This thing BB> with blobs affecting each other when you don't want to sound like BB> Impulse need to add the ability to Restrict to Subgroup a group BB> of blobs area of influence. Does this make sense (Milan)? If so, BB> I'll forward the suggestion to Impulse. Might make it in time BB> for WinImagine. Or Imagine '96 as I think it should be called :) You know what would be nice with blobs ???? If you could scale axis(es)(?) locally (once they are set up as blobs)and this would affect the shape -an oval blob(s) Duncan -- Email - dunc@eraser.demon.co.uk -- Date: Friday, 08 December 1995 20:52:03 Subject: Re: Smoothing From: dunc ---------------------------------------------------------------------------- On 07-Dec-95 18:10:14 Remco v.d. Noord Wrote About : Smoothing RvN> Hi all, RvN> At the moment I'm designing an attack airplane. The body of this RvN> airplane is round-shaped. The problem that I encountered is, the faces RvN> can be seen very clearly and smooting isn't very good for my picture. I RvN> have plenty of memory RvN> (about 10Megs free, after adding maps, etc), but the model is getting RvN> extremely big and editing getting SLOW, when more faces are added. The RvN> faces can be seen very clearly when e.g. rendered to 1024x768. At the RvN> moment, my body of the plane is about (cross-section) like a circle with RvN> 40 segments. erm quick edges and phong shading ?? Duncan -- Email - dunc@eraser.demon.co.uk -- Date: Friday, 08 December 1995 20:57:52 Subject: Re: Guide to Imagine -Reply From: Jon Galley ---------------------------------------------------------------------------- >>> gregory denby >>> >B.T.W., while the list was down I came across a newsgroup >posting that indicated that recent releases of TrueSpace also >did not come with a manual. So I guess Impulse isn't the only >company lacking time and money to properly document their >product. Truespace2.0 comes with two hardcopy manuals and online MS HELP. Date: Friday, 08 December 1995 21:17:53 Subject: Re: Guide to Imagine From: NancyJcbs@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-08 07:42:00 EST, you write: > I came across a newsgroup posting that >indicated that recent releases of TrueSpace also did not come with >a manual. So I guess Impulse isn't the only company lacking time and >money to properly document their product. > >Greg Denby > > Yes,Truespace did come with a nice "reference manual", and a "user's guide", but Truespace has fewer features to use than Imagine BY FAR (the modeller is a TOY, but I do like the interface -their biggest selling point), so it can't be as difficult for them to produce a comprehensive manual ! Personally, I'd rather have more possibilities,and more detailed modelling tools, and the incredible procedural textures of Imagine than the nice manuals from Truespace.. You know, Imagine ought to have better advertising of its features, and I would have bought it first . (and saved some $ on lesser programs) Nancy Date: Friday, 08 December 1995 21:56:42 Subject: Re: 2 questions...thanks From: NancyJcbs@aol.com ---------------------------------------------------------------------------- From: blaq@io.org (Charles Blaquiere) >Anyway, that's an extremely detailed explanation of one of the most >basic concepts in Imagine, and any other animation software as well: >keyframes. Thanks for the great information. I've been mostly still rendering in Imagine, but I'm ready to dig into animation, and what a help this is ! I'm sure Imagine has its share of little"quirks" that distinguish it from other, simpler animation systems. Many will benefit. >I'll be so bold as to suggest you should try it. I'm not convinced that >your eye would see any difference between the shadows caused by a point >light 10,000 units away, and a similarly-placed parallel light. (As long >as the parallel light's Y axis is aimed at an object close to the >camera, of course) Excellent point, considering the limitations of the rendering process itself, which I hadn't considered. I'll check it out >And that's my point: if you'd been able to place the far end of your >ruler 10,000 units away, you might not have had to learn two methods. >(That'd be a mighty long ruler, though) Well, remember that the perspective process is a SIMULATION of distance, not the distance itself. You can REPRESENT 10,000 units away in the process. But you do have a good point, because at some distance, presumably, the shadow shape produced by a distant point source light would begin to resemble that cast by parallel rays. Only question is, is 10,000 units enough ? And depending on the limits of precision of the rendering computations in Imagine, it just might be. If I get the time, I'll test it out on paper. Anywayt, a few test renders will show how it works on Imagine Nancy Date: Friday, 08 December 1995 22:26:32 Subject: Re: Guide to Imagine From: sweeper@sys/comms/term/download.eag.unisysgsg.com ---------------------------------------------------------------------------- FROM too long. Original FROM is 'Hans De Kok ' ---------------------- Original Message Follows ---------------------- On Thu, 7 Dec 1995, Milan Polle wrote: > I have an idea, wouldn't it be neat if people on this list would write > guides for different parts of Imagine, like textures/brushes, action editor, > deform tool, particles, blobs, whatever. And all these guides would be turned > into one big guide to Imagine (in guide and HTML format) and we then could > put in on aminet and a homepage. This way, we don't have to re-invent the > wheel everytime and newcomers don't have to ask the same questions 100 times > (I know, this is also what the FAQ is for, but the FAQ is more tips than > a complete description of functions). Don't mind the pirates, they can get > complete manuals in ASCII format anyway. > > Would anybody like this (I was asked to write for the FAQ about particles > and it seems there's so much you can do with them that it probably could > fill some pages). > > And also the chapters of this guide should warn about all found bugs > (so maybe Impulse should read it too :) > > Let me know what you think, I'm all for this idea. I hardly get time to create something on the computer, let alone using Imagine. Reading through the manual everytime I'd get an inspiration to use my artistic talents on Imagine doesn't leave much time to use the computer. With this idea, you should have the basics in mind and just head for the appropiate section that you are interested in. And BTW, thanks to all the responses I had with the rendering black on black problem I had. The IML is also a good idea. :-) Hans de Kok Date: Friday, 08 December 1995 23:35:29 Subject: Software Piracy(Imagine 4.0 free?)Future Of Winimagine From: lumbient@superlink.net (!LuM!) ---------------------------------------------------------------------------- Hmmm, if people are going to give Imagine away then I fear Impulse will include a: DONGLE.....nooooooo!!!! OKAY, everyone act normal! Don't let impulse read the previous messages, BURN THEM!!! !LuM! |--------------------------------------------------------\ |Anyone need a great checker floor? \ |Lumbient@superlink.net / |----ANYONE NEED ANYTHING BLOWN UP?--$40 AN INFERNO!-----< |I can make the most realistic chrome spheres! \ |They look great above the checkered floor! / |--------------------------------------------------------/ Date: Friday, 08 December 1995 23:49:40 Subject: Re: Guide to Imagine From: RobSampson@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-08 16:35:27 EST, you write: > but I do like the interface -their biggest selling point), so it can't >be as difficult for them to produce a comprehensive manual ! >Personally, I'd rather have more possibilities,and more detailed modelling >tools, and the incredible procedural textures of Imagine than the nice >manuals from Truespace.. > >You know, Imagine ought to have better advertising of its features, and I >would have bought it first . (and saved some $ on lesser programs) > >Nancy The problem is that a good interface and good manuals and operating in windoze are the things that go a long way towards catching someone's attention. It is more professional in appearance as a software product. Imagine's strengths are not visable until you have become some what proficient with using it, hence the small aside's we get in magazines like 3D Design where reviewers like products that are more intuitive or have major support structure in place so that they can use the product and meet deadline. Since Imagine does have so many good features it would seem that it should be rather easy for the people coding it to work a little more on the interface. The fact that our manuals, interface and operating system are severly lacking is due to an unprofessional arrogance on the part of Impulse (read Mike Halvorson) in that they feel that a product that is clearly in the long run better than others should be understood for what it is as is. This is the same attitude that kept Apple from getting more than 10% of the pc market and put the Amiga and Commodore out of buisiness. People used to put up with great software that took a guru to use it in the early days when Imagine was born. That was how computing was. It is no longer like that. More and more people now want to operate computers as easily as their tv's, as well they should, as well it should be. Impulse just has not caught on yet. Bob. .............. Date: Saturday, 09 December 1995 00:12:20 Subject: Toystory info / NT version From: cv773@cleveland.Freenet.Edu (Matthew C. Polak) ---------------------------------------------------------------------------- I believe my info post about some of the technical aspects of 'Toy Story' was sent when our beloved IML decided to take a snooze, so if anyone out there would like a copy, please email me privatly. (BTW - Most of the info comes from WWW sites such as www.sun.com, but I grabbed it and am offering it becuase there are a lot of people on this mailing list without WWW access. At the time, I only have Lynx access) Also, a topic of discussion I believe we began to discuss a while ago, but I would like to ask the question again: If Impulse releases a Windows NT version of Imagine, would there be a big advantage to running it under NT on a Pentium? ie. would there be a substancial increase in speed??? :-) Of course, on an NT platform, Imagine would absoulutly SCREAM! [Consider DeskStation's RAPTOR^3 5/300 based on an Alpha 21164 running @ 300MHz!! It's 6x faster than a Pentium 100! Check them out at www.dti.com] Happy rendering... Date: Saturday, 09 December 1995 00:42:57 Subject: Re: Sale From: Mike McCool ---------------------------------------------------------------------------- > Well guys, its been alot of fun, but after years of using Imagine I have > come to a point where I have to leave it behind since I just got hired > by a popular Game Company to do 3D graphics on the SGI platform. I just > sold my beloved Amiga 4000/040 and I must say that I feel pretty lonely! Excuse me, John--but what? The above paragraph reads a bit non sequitur to me. Your new bosses make it a condition of your being hired that you burn your bridges? I couldn't count off hand how many professionals on this list and elsewhere still use their "old" systems. Maybe I'm just being defensive, John, but your post sounded as if you're moving into some ethereal realm where none of your past has any relevance. Date: Saturday, 09 December 1995 00:47:18 Subject: Imagine vendors From: tl_lab@CESIT1.UNIFI.IT (Tullio Calosci) ---------------------------------------------------------------------------- I'm looking for some imagine's vendors (v. 3.3 0r 4...) in New York. I've a friend in New York and iwould that he acquires for me the last PC's version of imagine. Could any N.Y. resident help me???? tanks Tullio (excuse me for my very bad english!!) Date: Saturday, 09 December 1995 01:37:31 Subject: Re: Color Hardcopies From: Falko@aol.com ---------------------------------------------------------------------------- In a message dated 95-12-07 22:23:39 EST, you write: sea_dog@yrkpa.kias.com >BTW I know you are pretty knowledgeable and I could use some advice re >purchasing a hard disk accelerator for my pentium 75. I do not hear >Imagine accessing the drive while rendering and therefore doubt that the >accelerator would help much - Right? - Wrong? > >Bill What in the world are you talking about? The only thing I could think of is one of those overpriced "caching" controllers. Nada. Nix. Nein. Get more ram for the money. If you own a pentium machine you are probably using the integrated pci bus ide controller. It doesn't get much faster than that. You might want to check your cmos settings and see if "ide block mode/transfer" is enabled. Also check and see if pio mode is set to the highest your drive will support (ie: mode 0 through mode 4). These settings are usually default or automatically set to optimum - but it doesn't hurt to check. Hard disk accellerators (read caching controllers) are designed for some very specific situations. 99.9% of the time they are less then no use. To get good performance you need at least 4-8mb of ram on them. Couldn't you really use that 4-8mb of ram as real usable ram for Imagine? Falko Date: Saturday, 09 December 1995 04:10:57 Subject: Attachments From: Fredster ---------------------------------------------------------------------------- -- [ From: Fredster * EMC.Ver #2.5.02 ] -- > I've sent this one just before the mailing list collapsed, so I assume Is it me, or did we agree not to send binaries to the IML? > The texture is only for the Amiga version of Imagine4.0, > have fun, Especially when some of the folks here can't even use it! -- Fred Aderhold fredster@netrix.net http://www.netrix.net/users/fredster "Dogs come when you call. Cats have answering machines." Date: Saturday, 09 December 1995 05:52:22 Subject: Re: coilpath From: Jodi Nelson ---------------------------------------------------------------------------- >Jodi, >By now I suppose that you have read Charles Blaquiere's reponse on >the list. A spline based path can result in a very smooth and >versatile path for extrusion or motion path. There is a more >primitive way to do this using plain line segments. Imagine will >extrude or replicate along any series of lines accoring to the >order of their creation. So here are two ways to do this. Thanks for your reply Gregory. With the X,Y scaling and translate in the exruude requester I made some nice looking spiral line segments but have no idea how to use them like I would use a path (sorry if this is realy dumb) Jodi Date: Saturday, 09 December 1995 05:52:33 Subject: Re: coil path From: Jodi Nelson ---------------------------------------------------------------------------- Thanks Charles I have now mastered the art of coil path making which should make for some very nice animation. >Ths X and Y values will cycle between those 4 pairs, and the Z value >will increase by 25 for each point. At the same time, transform the >alignment to > > 1: 0, 0, 180 > 2: 0, 0, 90 > 3: 0, 0, 0 > 4: 0, 0, 270 I also found that if I made the X value for each point 12.5 it became allot smoother. Thanks again Jodi Date: Saturday, 09 December 1995 06:14:04 Subject: Re: coil path From: Jodi Nelson ---------------------------------------------------------------------------- At 12:54 PM 12/9/95 +1100, you wrote: > >On 08-Dec-95 00:49:56 Jodi Nelson Wrote About : coil path > JN> Hello IML Dwellers > JN> I have been trying to make a coil like path for a while and found > JN> that it's not as easy as it seems and very time consuming. The > JN> closest I got was one that looked like it was stretched out of shape. > >Do you want an object (conformed to) or a path > > I can do the object very quickly but the path Id have to think about > > Anyway Im drunk now > Duncan >-- > Email - dunc@eraser.demon.co.uk Ha Ha Yes I was quite drunk fri night as well. Anyway it was a path (for animation) but it's pretty much sorted now Jodi Date: Saturday, 09 December 1995 08:12:29 Subject: Re: NT version From: CoryJ44@aol.com ---------------------------------------------------------------------------- >Consider DeskStation's RAPTOR^3 5/300 based on an Alpha 21164 >running @ 300MHz!! It's 6x faster than a Pentium 100! Or to take it up a notch further, try the Intergraph TDZ line of Pentium Pro machines . . . they run NT and outpace their SGI counterparts easily (Indigo 2 Extremes). Best of all they'll cost around HALF of what SGIs do . . . finally bringing high-end performance into the prosumer price range! Now's the time for Imagine to jump on the bandwagon . . . Date: Saturday, 09 December 1995 10:16:43 Subject: Re: Hook? From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >does anyone now the diference between in the hook and unhook function in >the detail editor? > > >John > The hook and unhook object pretty much describe their own difference, however they are used in creating parts of objects that you want to unhook when you are using states. For example, if you have a robot that has different weapons on different arms you could use the different arms by using hook, unhook. s.g. Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ Date: Saturday, 09 December 1995 10:26:23 Subject: Re: StarFlare From: sgiff@airmail.net (Stephen Gifford) ---------------------------------------------------------------------------- >Ok Imagineers (LensFlare freaks only!), we have come up with a cool way >to achieve the "infamous" star-shaped flare which we have seen over and >over on TV. This is achieved by mapping a simple Filter map onto a >plane just as we did when placing the "Twinkle" texture onto a plane. >The only difference is that with these maps you get REAL looking flares! >Textures can be applied for cool effects, explained in the tutorial. >There are 5 different shaped flares on the disk including a tutorial and >sample pictures. The maps are of VERY high quality and are at 640x400 >resolution (for those people who want to fill the screen with a flare!). This is not a criticism of you making such a product nor selling it on the IML which is fine by me. It seems to me however that lensflares have to move with the position of the camera and for them to look realistic you need at least a half dozen polygonal shapes following a line between your lightsource and the camera. Now, if these shapes are all 640 x 480 image maps it would seem quite expensive in terms of RAM usage to have 6 maps this size in one animation. One thing I would appreciate if you would clarify. A lot of people get the twinkle effect confused with a real lensflare. The twinkle effect in Imagine is a completely different thing than the Global Lensflare option in the action editor. Are the lensflares your are referring to similar to the twinkle effect or are you talking about real lensflares. s.g. Visit Me at the Magick Rainbow: http://alpha1.iadfw.net/~sgiff/ Date: Saturday, 09 December 1995 10:38:48 Subject: Hooked? From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- Hook & UnHook are used to attach & unattach an object from an axis. If I had a robot with all body parts grouped together, I could use UnHook to pop off an arm and Hook to attach a new/different arm without disturbing the group structure. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/25Mhz jbk4@email.psu.edu 24Megs-ZIP OS3.1, ShapeShifter Date: Saturday, 09 December 1995 10:43:58 Subject: Motion Blur From: jbk4@email.psu.edu (The Prophet) ---------------------------------------------------------------------------- Previously, I stated that Imagine was using CHIP RAM for motion blur merging while I had plenty of FAST RAM free. After more testing, it appears that Imagine is NOT dependent on CHIP RAM. It will use FAST for merging. So what was my problem earlier? I don't know for certain but I'm assuming that it was caused by memory fragmentation in FAST. Maybe Imagine couldn't allocate a large enough contiguous block in FAST but it could in CHIP. Thanx to everyone that replied with help. Jaeson K. ____ ____ _ _ ( | \ ( / \ ( ) _ / ) )| )_ __ / /_ _ __ / __ ( X_) ( | /~ \ /\_) /---~/ ) / )/ )/~\ /\_) / _ )ll/ l/ \__ (/ (/ (_//__// / \__ (___) (____________) (___/ (___) Jaeson Koszarsky Amiga 3000 ---------------- ----------- cyberprophet@psu.edu 68040/25Mhz jbk4@email.psu.edu 24Megs-ZIP OS3.1, ShapeShifter Date: Saturday, 09 December 1995 11:51:04 Subject: Objects From: helmy@voyager.com ---------------------------------------------------------------------------- Well Imagineers, we are very proud to introduce a new division at Helmy Productions, "3D OBJECT/INTERNET SUBSCRIPTION". This service will benefit virtually ANY Imagine user who could use more and more objects in his/her 3D object library. For a very affordable fee you will a receive 3D object every other day via UUENCODE internet mail. We currently have approximately 50 subsrcibers who are very happy with our service. We had been testing this idea for a couple of months and have decided to do it on a much larger scale since our customers are very pleased and have resubscribed. The objects will be in "IMAGINE" format (other formats will be available soon), so there will be no need for conversion programs. The objects (IF APPLICABLE) will also include Imagine textures (not Essence textures since there are none available to PC users) as well as brush maps. You might be asking: "What kinda of objects will I receive?". There are a wide variety of HIGH QUALITY objects which will be sent to subsribers, they could range from "Palm Trees" to "CD Covers" to "a Spring object (which is a pain in the a** to make)". All objects are LOYALTY FREE and maybe used for ANY commercial purpose. All objects have been tested and are 100% error-free! Subscriptions Options: Option #1 ----------------------------------- $14.95/month Option #2