
                       **********************
                       ***                ***
                       ***   CIBLE V1.0   ***
                       ***                ***
                       **********************

                             12/01/1994

                       Developped with CanDo V1.6

                       Author   : Alain CECCATO
                       Beta test: Carole CECCATO (7 years old)


=======================--- DISCLAIMER ---============================

CIBLE can be freely distributed as long as no profit is done with it and
that no modifications are done without my agreement.
The documentation files must always be included in any distribution.

Any commercial aspect should be refered to the author (me!). This version is
a PostCardWare. It means that if you like it and use it regulary, you must
send me a postcard just to say "thanks" or what else you like to say...
That's the only thing that I ask for you, so please, follow the rule!
(How to contact me is described at the end of this document)

The way that this software is used and the consequences are under your
responsability. Playing with CIBLE is done at your own risk.

                                         " Que le meilleur gagne!"
                                                                   Alain

=========================================================================

Harwdware :
-----------

An Amiga with minimum 1 Mb RAM.

CIBLE was developped on an A2000/3Mb RAM and AmigaDOS 2.1.
It has also been tested with success on an A3000/3Mb RAM and AmigaDOS 3.x.
It should run on under OS 1.3, but I was not able to test it...

Hard disk installation :
------------------------

Simply copy the directory icon "CIBLE" where you wish to have the game.
That's all! You should be able to run CIBLE from there whatever is the PATH
or DEVICE.


Description : ( CIBLE means target in french )
-------------

This little game was developped for my daughter aged 7. The purpose was to
train her on calculation (addition) in a different way than the traditional
way.

What you have to do in CIBLE, is "just" calculate how many points were done
on the target. The result is checked by the system that returns if it is
right or not. All the shoots and the associated points can be viewed after
each calculation (to understand where was the fault for example).

For those kids that are too much confortable, you can add some stress with
a timer showing that there are not so fast at answering...   ;-)
The next step is to set an alarm. This will limit the time for calculating.

For those that feel desesperatly superior, just play in challenge mode.
He will see if he can really enter in the top 20 best player of the
category...

In despite that all is writing in french, this game should be easy to play.
As a minimum help, here are some key translation:

Jouer    Play       Pas de son!   No sound!     Tir   Shot
Quitter  Quit       Chronometrage Timer         Aide  Help
Verifier Verify     Concours      Challenge     Vu!   OK!

If this file is rename as "CIBLE.doc", it will be loaded directly by the
scrolling menu <Aide/Documentation> and used as an help file.

BUGS:
-----

* The fact that the timer is stopped everytime you access the scolling menus
  A way to make very high scores...
  You can also edit the ASCII score files...     :-)

* Some sound synchronization problems could happen on accelerated Amiga, but
  I was not able to test it...

* <JOUER> button has sometimes a wrong color.

* My english documentation. Sorry!

* ??? What you found...

History and futur:
------------------

No real history to tell... This CIBLE version is 1.00!
As my daughter shows some interrest for CIBLE, I decided to distribute it
thinking that it could make some other children pleased with it.

The bad point (?) is that I haven't planned any new release for CIBLE.
If people request it, I can easily make some localised versions like
English, German or other languages (with a good dictionnary...).
As I am a little bit lazzy, don't expect it from my own.           :-)

If important bugs are found, I will try to fix them but without any waranty
from my part. (I told you, I am a little bit lazzy)


How to contact me :
-------------------

Snail mail :
                    Alain CECCATO
                    23, rue des Fontaines
                    Pregnin
                    01630 St GENIS-POUILLY / FRANCE


Email : alain@gesso242.hp.com


Thanks :
--------

To my wife for his patience.
To my children for their enthousiasm in beta-testing my piggy programmed
applications.
To INOVAtronics having released a such nice tool: CanDo


Other available software that I may release as public (Who knows?):
-------------------------------------------------------------------

- BCS (Bonhommes Construction Set)
  A simple game for children aged between 3 and 99. The purpose is to
  clone some "people" in the most efficient possible way.

- AlphaB
  An ABC game to learn the letters (For children aged 3 or more)

- KlipIt!
  A classical puzzle game for children aged 3 or more.





