BIBLE SCRAMBLE(TM) DEMO DOCUMENTATION Contents -------- I. Before You Start 2 A. The RAM: device 2 B. System files 2 C. DEMO distribution files 2-3 D. System requirements 3 E. Printing this document 3 II. Startup 3 A. Floppy user's 3-4 B. Hard drive user's 4 III. Bible Scramble Notes 5 A. About the game 5 B. Gameplay 5 C. The Game menu 6 D. The Info menu 6 IV. About B.E.E. Ready! Software 6 V. Decision to Purchase 7 VI. Copyright Notice 7 page 2 I. Before You Start ------------------- A. RAM: device - The Amiga's ram disk device RAM: must be mounted. If you do not have it mounted, use your favorite text editor to load the Startup-Sequence file from your Workbench bootup disk's S: directory. Near the top of this file add the following line: dir > nil: ram: B. System Files - There are Amiga system files that must be on your Workbench bootup disk. If you did not alter that disk, you can ignore this section. In the event that you deleted system files to make room for other programs, LIST the following directories to make sure the required files are still on your bootup disk: c: list - Must be available assign echo loadwb \ cd endcli makedir \ Only needed to copy execute run / make a Boot Disk; and for delete IconX wait / single-drive systems. dir install / NOTE: If IconX is not available, you will need to use the "run" command from the CLI to execute the Make_BScBootDisk script. Just type: run Make_BScBootDisk devs: narrator.device libs: icon.library translator.library l: disk-validator ram-handler utilities: more - Used to read BibleScramble.$$$ and BibleScramble.DOC text files. If "more" is not available, use your favorite text editor. C. DEMO Distribution Files - The BibleScrambleDemo archive file, once it is unarchived, will produce the following byte-size files in their respective directories: Root Directory bytes ScRaMbLe Directory bytes ------------------------------ ---------------------------- Disk.info 2907 BibleScrambleDemo 180436 BibleScramble.$$$ 2686 BibleScrambleDemo.info 1792 BibleScramble.$$$.info 373 BibleScrambleDemoData 18000 BibleScrambleDEMO.DOC 14085 BibleScrambleWelcome 32104 BibleScrambleDEMO.DOC.info 373 BibleScrambleWin2 32104 BootDiskScript 1700 BibleScrambleWin3 32104 Make_BScBootDisk 125 BScFreeSprite 1896 Make_BScBootDisk.info 384 ScRaMbLe.info 3024 ZZEndPad.FOO 563 page 3 S Directory bytes ----------------------------- Startup-Sequence 42 NOTE: The Startup-Sequence file is only necessary if you want, or have to make a boot disk. D. System Requirements - To run BibleScramble you must have: Computer - Amiga series. Operating System - AmigaDOS 1.2 or higher. Memory - 512K required; 1 meg recommended. Drives - One floppy disk drive required; two recommended. Font - Topaz8 system font; this is the default font required. E. Printing This Document To print this BibleScrambleDemo document, align the printer's paper to the "top of page." Then to print from your favorite word processor or text editor, first be sure that there are no uppper or lower margins set since the BibleScrambleDemo document has its pages already laid out. Next, begin printing. To print from the CLI, one could use the following command: type >prt: drive:BibleScrambleDemo.DOC II. Startup ----------- A. Floppy User's - If you have only one floppy disk drive, and no hard drive, you will have to place the SCRAMBLE directory on a Workbench boot disk in order to access the system files, without having to remove your disk containing the BibleScramble files. If your current Workbench disk does not have a minimum of 300kb free, you will need to delete files from it to make room for the SCRAMBLE directory; or, since it is unlikely that you will want to pare down your Workbench disk by this amount, you can make a dedicated BibleScrambleDemo boot disk. To make a dedicated boot disk, follow the next three procedures: 1. Initialize a blank floppy disk, and copy your unarchived BibleScramble DEMO files to this disk; this will become your DEMO boot disk. Name it DEMO. 2. Insert this disk, which has the unarchived BibleScramble DEMO files, into drive DF0. Then, double click its disk icon. Next, double click the "Make_BScBootDisk" icon. Now you will be prompted to make several exchanges of your Workbench disk with your DEMO disk. 3. Reboot your machine with the DEMO disk in drive DF0. page 4 To run BibleScrambleDemo from a floppy: From Workbench - Simply doubleclick the disk icon, then doubleclick the SCRAMBLE directory icon, then doubleclick the BibleScrambleDemo program icon. From the CLI: You will have to change the active directory before running the program; for instance, CD DF1:SCRAMBLE - the SCRAMBLE dir. must be the current dir. RUN BibleScrambleDemo B. Hard Drive User's - If you want to install BibleScrambleDemo on your hard disk, here is one method of doing so. 1. Start your computer with a standard Workbench that has been configured to support a hard disk. 2. Create a Directory, also called a Drawer, named SCRAMBLE on your hard disk, which will include all BibleScrambleDemo program files. To do this, open a hard disk window where you want BibleScrambleDemo. Next, insert the DEMO disk into a floppy drive. Double-click its disk icon. A window will open displaying the SCRAMBLE drawer icon. Drag this SCRAMBLE drawer icon into your hard disk window. Your disk drives become active as the drawer and its contents are copied to a new SCRAMBLE drawer on your hard disk. NOTE: If you want the .DOC file or Order Form file (.$$$) also on your hard disk, you will have to copy these by dragging their icons or using the CLI or a Directory utility. To run from Workbench: Simply doubleclick the SCRAMBLE directory icon, then doubleclick the BibleScrambleDemo program icon. From the CLI: You will have to change the active directory before running the program; for instance, CD DH0:SCRAMBLE RUN BibleScrambleDemo page 5 III. BibleScramble Notes ------------------------ A. ABOUT THE GAME - BibleScramble is a word game. Unlike other word games that work with random words, BibleScramble uses specific categories of words. The object of BibleScramble is to unscramble seven letters each turn to make a word from the Bible. A player's word must be within a category (Level); for instance, Level 1: Everyday words; Level 4: Five-letter to seven-letter words with clear spiritual meaning; Level 7: Well known places in the Bible. Words are placed on the Game Board and must intersect. A player's score increases as the number of letters in a word increases, and the intersections, color (bonus) tiles, and levels increase. Each new game presents a new arrangement of bonus tiles. B. GAMEPLAY - If you are stumped by a difficult word or a difficult category of words, use your Bible to jog your memory or to give you new understanding, afterall ... The Bible is an Open Book! The SORT DONE and WORD DONE buttons: After sorting your letters on the Sort Tray, the SORT DONE button must be clicked before your sorted letters can be moved to the Game Board. Once your word's letters have been placed onto the Game Board, you must notify BibleScramble that your word is done and in place by clicking the WORD DONE button. Then your word will be evaluated and your score calculated. Restrictions, besides those mentioned in 'About the Game' above, include placing letters on the Game Board so that a word reads from top-to-bottom and left-to-right. D W W W W R W O R D O O R R R W R D D D D correct correct incorrect Editing: The string requesters that ask for a filename or a player name can be edited with the following keys: left/right arrow keys to move the cursor one character; backspace, and Del keys to delete single characters; the Esc key will erase the entire string. Hints: To assure that you get credit for a good word sort, even if you were not able to place the word onto the Game Board, always complete sorting the word at the far left of the Sort Tray. Do not hesitate to play against HAL. He will be able to unscramble all words, and will find the correct placement for a word, if it exists; but, he is color-blind and will not always consider choosing his word placement based on colored bonus tiles. He is further handicapped by never going first, and he never receives a score for simply a good word sort. page 6 C. THE GAME MENU - Save/Save As: When a game is saved, the extension .BSc is added to the saved game file. BibleScramble sets a limit of 25 of these files that will be displayed in the 'Open Game File' requester. As a result, if there are more than 25 .BSc files in the Scramble directory, you might as well discard those in excess of 25 that are least important. You will receive a requester that informs you to delete files once you have reached 25 saved games. After you delete the excess game files, using the CLI/SHELL or a directory utility, since the program does not know about your deletions, quit then restart the program. Finally, completed games as well as unfinished games can be saved. This allows you to show off your best completed game. D. THE INFO MENU - Levels: The 10th level includes Biblical Hebrew, Aramaic, and Greek words. In Hebrew there is no distinction of capitals, italics, etc.; however, for continuity in BibleScramble all letters are capitalized. Also in level 10, will be found Hebrew and Greek words which may not be in our English translations, but are the equivalents of the English. Those versed in Hebrew and/or Greek who can give critical but scholarly input regarding level 10, will be acknowledged and their input greatly appreciated. Keep in mind that BibleScramble is intended to be educational and entertaining in its vocabulary style of presenting the Word of God. In this endeavor, we seek an accurate equivalent in English letters for the languages transliterated, knowing that the font used prevents the use of diacritical marks. TopScores: The ten highest scores are saved. If a tie should occur, player A and player B's name and score will be recorded if the tie score is greater than the two lowest scores. However, if only the lowest score is exceeded then only player B will be recorded since player A had the advantage of going first. IV. About B.E.E. Ready! Software -------------------------------- B.E.E. Ready! Software is a small business which develops Bible Education Entertainment for the family and individuals with an interest in God's Word, the Bible. We saw a genre of software growing, which did little more than improve ones reflexes or occupy ones time with mindless, vicarious killing or take the unsuspecting player into a potentially dangerous world of fantasy and occultism. Therefore, we were moved to develop software that educates and entertains, yet provides truth as well as lasting moral values. The Holy Bible is of course our source of inspiration. page 7 V. Decision to Purchase ----------------------- If the BibleScramble DEMO program runs without problems on a specifically configured machine, the fully functional commercial version of BibleScramble will also run on that machine. Purchases can be made by contacting us only by mail at the following address: B.E.E. Ready! Software P.O. Box 673 Kiowa, CO 80117 Questions, comments or suggestions can be sent either by mail; or, if you have access to CompuServe, contact us at: 102223,735 VI. COPYRIGHT NOTICE - BibleScramble(TM) software program --------------------------------------------------------- COPYRIGHT © 1995 Robert F. and Barbara E. Savryk All Rights Reserved Portions of this program include material copyrighted © by Absoft Corp. 1988 B.E.E. Ready!(TM) Software is the publisher. This software is owned by Robert and Barbara Savryk and is protected by United States copyright laws and international treaty. ONLY THE DEMO VERSION OF THIS SOFTWARE AND ITS DOCUMENTATION MAY BE COPIED, REDISTRIBUTED, AND/OR PUBLISHED. HOWEVER, IN ANY COPYING, REDISTRIBUTION, OR PUBLICATION OF THIS DEMO SOFTWARE AND ITS DOCUMENTATION, ANY CHANGES TO THE AUTHOR OR COPYRIGHT NOTICE OR CONTENT OF THE SOFTWARE OR ITS DOCUMENTATION ARE PROHIBITED.