Designing the Future - President's Column by Mike Levin Original source: The Blitter, Journal of the Philadelphia Amiga Users' Group. 2/92 Life is a constant learning process. I am often amazed at how much and from whom I am learning. The stage in my life where I had the luxury of making learning a full-time occupation is just about over. In these last several months of school, I have the opportunity to take electives outside my area of study (graphic design). In one term, I have experienced film making, video production, advertising, and business ethics. The workload was immense, but in those three months, I have learned whole new vocabularies. In becoming media literate, I am starting to see how everything is connected and how perception can be more powerful than reality. Further, I am finally beginning to appreciate the difficult-to- articulate reasons why I switched from engineering (which I still perceive to be possibly the most worthwhile of occupations) to graphic design (which is basically applied art). Engineers deal in reality. Designers deal in perception. It is very likely that I will be able to affect the most good by designing perceptions. This is something an Amiga user can surely relate to. We reap the benefits of reality while being victims to perception. Reality gives us possibly the greatest tool one can get for the money; while perception makes us lower-class computer owners. This perception scares away developers, harms sales, and jeopardizes the viability of the platform. Therefore, no matter how exceptional the reality, perception dictates its potential good. Therein lies the value of the designer. The designer organizes information to present a rendition of reality in order to achieve the desired effect. The designer must understand trends and attitudes while still having a more-than-solid foundation in reality. Where engineers build tangible solutions to problems, designers build beliefs. These beliefs can make or break the reality of the solution. If you can't communicate the value (and very existence) of the solution, then it might as well not exist. One of my favorite instructors once expressed the opinion that a good designer, once having a basic command over the tools, can design in almost any media. This includes among others: print, film, video, writing, and music. I asked myself: "If this is true... then what is the most worthwhile and rewarding medium for design?" What is the most difficult thing to imagine designing? The results of designing in this medium are often quite invisible to all but the designers. The challenge is so great that it is nearly unapproachable by a single person. The variables are so immense that neither a story-board or flow-chart could lay out all the elements. I speak of designing the future. There is a word for people who attempt to design the future. They are called visionaries. Their vision is the outline of their design. Visionaries who succeed win a place in history. Visionaries who fail are labeled fools and are soon forgotten. Designing the future is the process of pro- actively making that vision come about. Although I use the word designer, I speak of almost any profession where your livelihood relies on the manipulation of perception. This includes public relations, advertising, and politics. Designing the future might seem like the stuff of science fiction. In fact, renowned writer, Isacc Asimov presents one scenario of designing the future in his "Foundation" series with the concept of "psychohistory." Author, Michael Chrichton also explores the paradoxical effect of chaos theory on attempts to control the future in some of his new novels. But there are also examples grounded in history. The Constitutional Convention is an example of men conspiring to shape the future of a nation. The representatives from each state were the craftsmen. Hamilton and the writers of the Virginia Plan were the primary designers. One might say that efforts of that sort were so successful because they were in times of great change and people were waiting and looking for such actions. But, the meeting that led to the Constitutional Convention was intended only to approve Briton's colonial plans. The fathers of our country saw the opportunity and stepped in to provide the design. They did--to a great extent-- design the future. I believe that we are engaged in a new time of great change which will require even more sophisticated levels of designing. The cause of the changes--instead of a new world in which to settle--is technology and computers. They promise to open new doors to mankind. Computers are the way to put the tools for creativity, learning, building, and communication into the hands of every individual with the need. Or, computers can remain an expensive, elitist, limited, and misguided toys for only the initiated. The people to form the visionary designs are the leaders of companies which control the technologies vital to the future. One might think that this means IBM, Intel, or Apple. Another line of thinking would lead you to Sony, Nintendo, or NEC. Most of these companies do, in fact, have a vision of the future. Some accounts have Sony planning ahead some 250 years. One must closely look at the objectives of their plans. Beyond corporate profit, what are the objectives? Is it really to better the quality of living of their customers, or is it to dominate a market to the point that they no longer even need to respond to their customers? I fear the later as the more likely scenario. Apple ingeniously capitalized on this fear in their 1984 introduction of the Macintosh computer. Jobs had a pretty good vision. Sculley doesn't. My plans are to help see that the former scenario actually happens. I bet you can guess which company I believe has the resources and product to become the George Washington of today's new world of technology. The company must have superior products at a fair price. The company must be willing to deal with the world market. The company must have insight, innovation, and motivation. It must not excessively rely on the manufacturers of component parts. The company must be able to surmount massive opposition. The company must be able to deliver products that fit into the lives of people. And the company must have a worthwhile vision involving the betterment of education and communication. The leaders of the company must have the good of it's customers at heart and have keen strategic ability. That company can design the future. That company can be Commodore. And just like George Washington, its going to take a hell of a lot of persuasion to get Commodore to assume this role. What I have presented above is more-or-less a hypothesis. The only missing element to turn the hypothesis into a reality is an intentional strategic effort by Commodore to design the future. If this were being done, it would be felt as a positive, motivational attitude permeating all the way through the company and out to the customers and beyond. How do you feel? What are your perceptions? Is it a worthwhile endeavour to base a vision of the future on Commodore product (current and future), or should Commodore just be allowed to fizzle out? I have made my prediction at the 1992 Commodore shareholders' meeting in Nassau. I stated my belief that if we don't change the current situation, then Commodore will be out of business within the next 5 years. There was mention of the next generation Amiga being on the way. But, changing the situation doesn't necessarily mean dramatic change in product, but rather, the all-important change in perception brought about by designers (like myself). Here I am. Ready to go. Please write me with your opinions and feedback. It is necessary. One must listen and learn; be ready to step back and re-evaluate. If you write me, there is a good chance that it can affect change. It is not certain that I will end up with Commodore. I am certainly not putting all my eggs in one basket. I hope that Commodore has the good sense to do the same. attn: Mike Levin Philadelphia Amiga Users' Group PO Box 21186 Philadelphia, PA 19154-0386 Voice: 215-487-0440 E-Mail to Mike Levin at Philadelphia Amiga Users' Group Electronic Bulletin Board: 215-551-1485, 215-551-6113, 215-551-1120, 215-551-1121.