Welcome to the ____ / ___) *StarShip* 5-MINUTE Weekend Newscast / (_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / ___) / (__ very weekend the *StarShip* on GEnie presents a new 5-MINUTE Weekend (_____) Newscast in Communications Room 10 in the Real-Time Conference Area. Featuring late-breaking stories from the Amiga community, these dynamic, scrolling newscasts cycle every 5 minutes, so you can stop by between 6PM and 3AM Eastern time on Friday, or 3PM and 3AM Eastern time on Saturday or Sunday and learn everything that happened during the preceding week. Industry news, product announcements, upgrades, rumors, special *StarShip* activities, trade show reports, GEnie usage tips, humor, recommended files to download... ... the works -- and it ONLY takes 5 minutes! Each 5-MINUTE Weekend Newscast is available on *StarShip* Menu #10 during the following week. Periodically, newscasts are combined and made available for downloading from the *StarShip* Library. ____________________________________________________________ // \ || -*- IMPORTANT! -*- | || | || As long as individual stories are kept intact and credit | || is given, this material may be reproduced in ALL or PART | || on a privately owned BBS or in a user group newsletter. | || See wording for proper credit at the end of this Newscast. | \\____________________________________________________________/ || | || | ~~~~~~~~~~~~~~~~~~~~~~ Special thanks to... Denny Atkin, Journalist Extraordinaire Tim Walsh, AmigaWorld Senior Editor For generous assistance to the *StarShip* News! Here we go!... DateLine: November 19, 1993 This 5-MINUTE Newscast presents the following stories: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Commodore Files Last Quarter Report Finally - Major Losses Surprisingly, the Stock holds its value. 2. Amiga News Bits - Amiga 3000 Gets Passing Mention from Comdex Journalist In the Apple article, no less! - DeskTop Publishing Contest 3. Amazing Computing's Reader's Choice Awards for 1993 4. *StarShip* Conferences Next Week 5. Bit Movie Competition Announced 6. Inventure Ships Time Tracker 7. SeaScape Software Announces new Jet Strike 8. SCSI-TV Hard Drive for CDTV 9. Dave Haynie Announces Disk Salv 3 -*- *StarShip* NEWS *EXTRA* 1st of 9 Stories COMMODORE INTERNATIONAL LIMITED ANNOUNCES FOURTH QUARTER 1993 ~~~~~~~~~~~~~~~ AND FIRST QUARTER 1994 RESULTS ~~~~~~~~~~~~~~ ____ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / ___) NEW YORK,NY -- November, 12, 1993 / / / (__ (_____)ommodore International Limited (NYSE: CBU) today reported results for the fourth quarter ended June 30, 1993, and the first quarter ended Sept. 30, 1993. The results are as follows: Quarter Quarter June 30, 1993 September 30, 1993 (millions) Net Sales $ 73.6 $ 82.6 Net Income (Loss) (82.9) ( 9.7) FISCAL 1993 AND FOURTH QUARTER RESULTS Commodore International Limited today reported a net loss of $82.9 million, or $2.51 per share on sales of $73.6 million for the fourth quarter ended June 30, 1993. This compares with a net loss of $21.9 million, or $0.66 per share on sales of $140.7 million in the year ago quarter. For the fiscal year ended June 30, 1993, the net loss was $356.5 million, or $10.78 per share compared with net income of $27.6 million, or $0.82 per share in fiscal 1992. Sales for the year were $590.8 million compared with $911.0 million in the prior year. The intense competitive pricing pressure and economic softness in all major markets which the Company experienced in previous quarters continued in the fourth quarter. These factors combined with a discontinuation of the PC product line resulted in a sales decline of almost 50% from the prior year quarter. In light of the deteriorating market conditions, a provision of $50 million was made for inventory writedowns and restructuring costs. This provision is included in the net loss for the fourth quarter of $83 million. The net loss for the year of $356 million included $237 million for asset writedowns, restructuring costs and special pricing and promotional allowances. This loss has resulted in negative net worth and has had a severe adverse effect on the Company. Irving Gould, Chairman and Chief Executive Officer, stated: "Clearly the financial performance for the fiscal year was extremely unsatisfactory. The Company has addressed its current financial difficulties by restructuring its business in a number of ways including eliminating unprofitable product lines to focus exclusively on its Amiga products and sharply reducing total expenses. These actions, together with the introduction of the new Amiga CD32, have resulted in improved operating performance enabling substantial narrowing of the operating loss for the quarter ended September 30, 1993." Commodore International Limited and Subsidiaries Condensed Consolidated Statements of Operations ($000's) Three Months Ended Twelve Months Ended June 30, June 30, 1993 1992 1993 1992 Net Sales $ 73,600 $140,700 $590,800 $911,000 Cost of Sales 102,900 126,400 722,900 664,700 Gross Profit (Loss) (29,300) 14,300 (132,100) 246,300 Operating Expenses 48,300 46,400 202,500 215,000 Operating Income (Loss) (77,600) (32,100) (334,600) 31,300 Interest Expense, Net 3,900 3,500 17,800 14,700 Other Expense (Income) 1,600 (8,700) 3,600 (8,800) Income (Loss) Before Income Taxes (83,100) (26,900) (356,000) 25,400 Provision (Benefit) for Income Taxes (200) (5,000) 500 (2,200) Net Income (Loss) $(82,900) $(21,900) $(356,500) $ 27,600 Net Income (Loss) Per Share ($2.51) ($0.66) ($10.78) $0.82 Average Shares Outstanding 33,086,000 33,027,000 33,073,000 33,593,000 See Attached Footnotes Commodore International Limited and Subsidiaries Condensed Consolidated Balance Sheets ($000's) June 30, June 30, 1993 1992 Cash and Investments $ 9,900 $ 65,500 Accounts Receivable, Net 92,600 258,400 Inventories 79,700 204,400 Other Current Assets 11,400 10,700 Total Current Assets 193,600 539,000 Fixed and Other Assets 72,200 108,100 $265,800 $647,100 Current Debt $114,000 $ 97,300 Other Current Liabilities 186,800 163,100 Total Current Liabilities 300,800 260,400 Long-Term Debt and Other 18,200 61,700 Shareholders' Equity (53,200) 325,000 (Deficit) $265,800 $647,100 See Attached Footnotes COMMODORE INTERNATIONAL LIMITED FOOTNOTES TO CONDENSED FINANCIAL STATEMENTS June 30, 1993 1) The financial statements have been prepared assuming that the Company will continue as a going concern. The Company's financial position and operating results raise substantial doubts about the Company's ability to continue as a going concern. 2) The Company is attempting to negotiate appropriate credit terms with suppliers who have restricted the Company's credit and intends to work out a restructuring plan with its creditors, including those which have instituted legal action against the Company, to allow the Company to continue normal operations. However, there can be no assurance that a successful debt restructuring will be achieved. 3) Current debt includes $33 million of senior notes held by two institutional lenders. The Company is in non-compliance with the note agreements and is negotiating a waiver from the lenders in order to allow the Company to pursue a debt restructuring. 4) In order to obtain needed working capital, a company controlled by the chairman loaned $17.0 million in February and April 1993 to the Company. An agreement was made to sell $9.5 million of inventory in satisfaction of a portion of the debt. The proceeds of these sales were temporarily retained by the Company but subsequently repaid to the lending company. The remaining amount of $7.5 million is represented by a collateralized demand loan and has been classified as short-term debt as of June 30, 1993. -*- ____ Commodore Stock Watch / ___) ~~~~~~~~~~~~~~~~~~~~~ / (_ *StarShip* News Network -- November 19, 1993 / ___) / (_ (____)very week, we'll provide you with the closing stock price of Commodore International, (CBU) traded on the NYSE. Commodore's Closing Stock this week hit a high of 4 today on Friday, and barely even dipped after the disclosure of the major loss of both 4th quarter and first quarter financial reports. This confidence by investors and Wall Street comes despite the loss, and should be a good indicator of things to come. The LOWEST the stock closed at all wee was on Monday and Wednesday, and that was only at 3 5/8ths. Volume of trading had slowed down some, but was back up today. * * *** *** * * * * * * * * * * * * ***** * * * * * * * * * * * * * * * * *** *** No change in price from last week. /| |\ / | | \ / |--------------------| \ \ |--------------------| / \ | | / \| |/ -*- *StarShip* NEWS *Flash* 2nd of 9 Stories Amiga News Bits This Week ~~~~~~~~~~~~~~~~~~~~~~~~~ Amiga 3000 Gets Passing Mention from Comdex Journalist ~~~~~~~~~~~ In the Apple article, no less! ~~~~~~~~~~~ ______ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (__ __) *StarShip* News Network -- November 19, 1993 / / / / (_/he Newsbytes story was headlined, "****Comdex - Apple Steals 1st Day With Quadra 610/DOS" and dated 11/15/93. Why in the world did it show up in my full text search for "Commodore" at the Newsbytes menu on GEnie page 316? Halfway through the article, you can go read it for yourself, the Amiga 3000 was mentioned with an editorial comment by the writer, "The most fascinating feature of the new Quadra is its ability to run a DOS/Windows environment concurrently with the Mac's System operating system. The last time Newsbytes saw true concurrency of this type was on the Commodore Amiga 3000 a few years back." -*- Desktop Publishing Contest ______ ~~~~~~~~~~~~~~~~~~~~~~~~~~ (__ __) *StarShip* News Network -- November 19, 1993 / / / / (_/he 4th Annual PRE-MIERE Award for Desktop design Excellence is now taking submissions for their contest. Any piece designed on a desktop system or platform and printed between November 1992 and October 1993 is eligible. For entry information, requirements and applications, call them at (913) 642-6611. Thanks to Jeff Palmer for this 5-MINUTE News Tidbit! -*- *StarShip* NEWS *Flash* 3rd of 9 Stories The Amazing Computing 1993 Reader's Choice Awards ______ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (__ __) *StarShip* News Network -- November 19, 1993 / / / / (_/he *StarShip* would like to salute the companies and outstanding products which were honored on the pages of the December 1993 issue of Amazing Computing in their second annual Reader's Choice Awards. The Amazing Computing 1993 Reader's Choice Awards winners were determined from information provided by readers in the Reader's Choice Award Ballot, published in the June 1993 issue of Amazing. According to an Amazing Computing staff member, they are seriously considering moving the balloting up by a month in 1994 to accomodate the large responses from the Amiga Community. Look for your Ballot in Amazing Computing next year in late spring. Don Hicks, Amazing Editor said of the Reader's Choice Awards, "We would like to express our sincere gratitude to all the readers who participated in this event and to congratulate all the winners." The winners in each category: Painting & Animation: DeluxePaint IV from Electronic Arts 3-D: Imagine from Impulse, Inc. CAD: DynaCADD from Ditek International Education: Distant Suns from Virtual Reality Labs, Inc. Authoring System: AmigaVision from Commodore Utility: Quarterback Tools Deluxe from New Horizons Language: SAS/C Development System from SAS Institute, Inc. Hard Drive Controller: Series II from GVP Accelerator: G-Force from GVP Optical Tape Drive: SyQuest Video Switcher Card: The Video Toaster from NewTek Emulator: A-MaxII Plus from ReadySoft, Inc. DeskTop Video: The Video Toaster from NewTek Image Processing: Art Department Pro from ASDG, Inc. DeskTop Publishing: PageStream from Soft Logik Publishing Corp. DTP Accessory: typeSMITH from Soft Logik Publishing Corp Word Processing: Final Copy from SoftWood, Inc. Presentation Program: SCALA from Scala, Inc. Text Editor: CygnusEd Professional from ASDG, Inc. Business Package: Superbase 4 from Oxxi, Inc. Music: Bars & Pipes Professional from Blue Ribbon Soundworks Video Hardware: The Video Toaster from Newtek Graphics Card: OpalVision from Centaur Software, Inc. Entertainment Game: Lemmings from Psygnosis Limited Memory Expansion: GVP Series from Great Valley Products CD ROM: CDTV from Commodore Entertainment Company: Psygnosis Limited Telecommunications: JR-Comm by Jack Radigan CDTV: Fred Fish CD ROM Collection by Fred Fish Manufacturer's Technical Support: GVP - Great Valley Products Scanner/Digitizer: Epson Laser Printer, Dot Matrix Printer or Ink Jet: Hewlett Packard Printers Amazing Computing is an all-Amiga magazine published every month. For more information, contact Amazing Computing, P.O. Box 2140, Fall River, MA, 02722-2140, phone (800) 345-3360. -*- *StarShip* NEWS *Flash* 4th of 5 Stories Next Week's *StarShip* Conference Calendar ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ___________________________________________________________________________ | | | New Themes! *StarShip* Amiga Conferences | | | | | | _ _ _ | | / \ / ) / ) | | / \/ /____ _ _ ____ _ _ / /_ ____ ___ | | / // )( \_/ )/ __ )/ \/ \ / )/ __ )/ __) | | / /\ // /) / \ // ___// _ _ \ / /) // ___// / | | (_/ \_/(____/ \_/(____)(_/ \/ \_)(____/(____)(_/ | | | | | | Except where noted, Conferences begin at 10PM Eastern Time in the Amiga | | Conference Rooms at Page 555;2. Amiga Programmers meet Wednesday nights | | at Pro/Am on Page 670. TWO HelpDesks EVERY Night: 9PM Eastern & Pacific | |___________________________________________________________________________| | Sunday | Monday | Tuesday |Wednesday| Thursday | Friday | Saturday | |The Event | Telecomm |Multimedia| AmiGames| Music | Graphics | Party! | |__________|__________|__________|_________|__________|__________|__________| | 21 | 22 | 23 | 24 | 25 | 26 | 27 | |5-MIN News| | | | |5-MIN News|5-MIN News| | 3PM-3AM |Telecomm: |Multimedia|AmiGames!| Music! | 6PM-3AM | 3PM-3AM | | -*- | | Madness | with | Deluxe | -*- | -*- | | | Terminal | with | Peteroo | MusicII | Graphics | Party | | | Programs |Yury & | & Zach! | Musicans | w/ Syl! | Night! | | | | guests | |Gathering |ImageProc.| | |__________|__________|__________|_________|__________|__________|__________| | GEnie Holidays Thursday and | *LOOK* | Friday for Thanksgiving! No | -----> | Prime Time for 4 days! | |________________________________| TWO HelpDesks EVERY Night! 9PM Eastern AND 9PM Pacific! Bring your Amiga/GEnie problems for on-the-spot assistance! -*- *StarShip* NEWS *Flash* 5th of 9 Stories BIT.MOVIE '94 International festival of Computer Art march 31st 1,2,3,4 april 1994 Riccione, Palazzo del Turismo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _____ *StarShip* News Network -- November 1993 / _ ) / / ) / / (_/ / (_____/ver the past several years, the focus at Bit.Movie has beeen to provide a contest for animators and designers where to compare ideas, technics, new narrative forms born from digital images on personal computer. Besides confirming the focusing on personal computer, this year Bit.Movie presents the video section to meet the creative professionals working with graphics workstation and a new vector graphics category in the still image section. This is a sweet time for computer animation. Not only is it being used more often in films, but it's used routinely now in television for the production of commercials, show promos, network identification spots, info graphics, and special effects. New opportunities for computer animation are being provided by the burgeoning market for CD-ROM games, while in the corporate and engineering worlds, computer animations continues to gain ground as a tool for producing presentations, product demonstrations, visualizations, and simulated walk-throughs. As part of this trend, animation technology is reaching the hands of a rapidly expanding circle of people. Clearly, computer animation is coming into its own as a medium and the film "Jurassic Park" is the celebration of this trend that involves in the first place the creation of films and special effects. The computer graphics is undergoing a fundamental change. In the past, when you wanted to assess a computer artist's skill, one of the first questions you would ask was the name of the platform he or she used. The idea was that if you knew the platform, you could make some assumptions about the quality of work the artist was capable of producing. Today, that question has become virtually irrelevant. Now that all the popular platforms are capable of producing professional results, the need for artistic skill is rising while the importance of using a particular brand of equipment is diminishing. This rising importance of artistic talent in the field of computer graphics is especially interesting because of the parallels it shares with the development history of various other art forms, such as painting and photography. Much of today's computer-based art emulates traditional media. This is not necessarily bad-indeed, it's a part of the natural evolution of any new medium. Early photographers often concentrated on still lifes. But the leap comes when those in the forefront break into undiscovered areas that exploit the unique capabilities of the medium. Too designers get so enamored with the capabilities of today's computer tecnology that they forget that technology is no replacement for creativity. Those who forget that risk producing work that is trite and stale. Some designers continue to fly in logos until you become seasick; they take the latest algorithms and apply them to everything they do. Many artists find one or two techniques tey especially like, and then use those in every picture, thus creating their own visual clichs or what they think is a new "style", forgetting that the idea is first and foremost. Computer artists are reshaping aesthetic sensibilities. Today, the two most prominent feautures of computer art are its interdisciplinary presentation and its interactivity. Computer art not only eliminates the passive role of viewers and the necessity of observing art within separate visual disciplines, but also abandons the idea of classifying our senses into disciplinary categories. Computer artists are attempting to stimulate our whole perceptual system by adding such attributes as sound, touch and movement to their work and program computers to enable viewers to interact with electronic devices from a variety of disciplines, such as videodisc players, lights and audio systems. Furthermore, they are examining how wearable electronic gear such as goggles and gloves heighten perceptual experiences to offer the public a more enriched participatory environment. The fact that the computer graphics is now reaching its own level of technical maturiry signals the dawning of a new age in computer graphics. We are very close to a time when we can expect absolutely incredible things to happen in the computer graphics world. The changes we now seeing in computer graphics are part of the natural cycle of development for any artistic medium. The tools of tecnology must help to encourage experimentation rather than imprison ideas. Bit.Movie focuses all efforts to growing artistic skill and creativity between young artists, that meet computer generated images and animations as one of the most exciting way to make art today. We hope you you will participate in a session of the contest which suits your interests. On the following pages you will find complete descriptions of the contest, submission guidelines and deadline date. You will find all the competition notes, entries, rules and categories for submitting your entries in the *StarShip* Library in the file called BIT_MOVIE-94.LZH Many thanks to Bill Graham, W.GRAHAM6 for this great 5-MINUTE News Tip and Artist contest! -*- *StarShip* NEWS *Flash* 6th of 9 Stories ____ Inventure Announces the Shipment of Time Tracker (_ _) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / / Morrison, CO -- November 1993 / / _/ / (____)NVENTURE, a new emerging Amiga software publisher, has started shipment of their flagship product called INVENTURE's Time Tracker. Time Tracker is a personal information manager (PIM) softare program for the Commodore Amiga. Time Tracker is a complete solution for organizing your business and personal life. If you are a business person, videographer, hobbyist or studen, Time Tracker is a must. It is designed to start working for you seconds after you load the program. Prioritize, track and automate time consuming tasks and schedulesin an easy to use format. Time Tracker can display, neep or even talk to you when an appointment comes due. Customize Time Tracker exactly the way you like it for your own scheduling. This program was made with your needs in mind. It's perfect as a Diary or Journal too! Time Tracker is completely integrated and fast, so everything is easily accessible. It is very memory efficient and iconifies with a clock, so that you can keep it running all the time. A puzzle game is even included to play with while you're on hold talking on the telephone. INVENTURE's Time Track has the following features: Calendar: Graphically illustrates monthly, weekly, and hourly activities through visual markers. Completely integrated with all other modules. Address Book: Three books in one. Personal for friends; Business for clients; and Archive for seldom written or called people. Each database includes full editing of all records, fast search, auto dialing, birthday entry and a phone timer. To-Do Lists: Three different To-Do lists prioritize and track your projects or tasks. Transferring a completed project to the current day's notes is just a click of the mouse away! "Paperless" Calculator - This ingeniioius calculator functions like a regular calculator, plus it contains a unique feature, it allows you to scroll through and even print the entire cumulative output. Appointments & Alarms: When appointments are due, they pop up on screen and even talk to you! Alarms go off any time you wish and you can even make your favorite sound file into an alarm. Tickler: (Seven Days at-a-glance) View the upcoming events of any seven consecutive days and print it, too! Note Pad: Allows complete editing of documents, call schedules, and lists. You can even write letters and paste in current date, time and contact information. Scheduler: Completely custommize-able to your daily schedule. Schedule any day, any hour any minute. Includes a notes field for completed tasks or Diary/Journal entries. Auto-Launch: Any AmigaDOS command can be "scheduled" to be executed when it is entered as an appointment. At the specified minute, the AmigaDOS command will launch automatically. Phone Dialer & Timer: With a click of the mouse, your modem will dial the listed number and even start a timer of the call. Time Tracker keeps a complete list of who, what, when, why and how long your call was. You can add notes to each call and print out at month's end to bill contacts who use your business by time. Printing: Labels, phone lists, envelopes, Time Tracker prints them all. Print out a list for your favorite day planner with its completely customize-able output. Time Tracker also includes features like repeating events, monthly summaries, word wrap, Workbench and Custom Screen support, 2.0 look and feel and much more! Time Tracker requires an Amiga with minimum of 512K. A hard drive is reccomended, but not required. It operates under AmigaDOS 1.2 or higher, interlace or non-interlace and is NTSC or PAL compatible. The suggested retail price is $79.95. For more information, contact INVENTURE, 114 Market Street, P.O. Box 777, Morrison, CO 80465-0777, phone, (303) 697-5270, fax (303) 697-5260. -*- *StarShip* NEWS *Flash* 7th of 9 Stories Announcing the First Really Fun to Play Flight Simulator _ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / ) Winnipeg, Manitoba -- November 16, 1993 __ / / ( (_/ / \___/et Strike is a new game for anyone who has ever played a flight sim, anyone who enjoys a meaty action game, anyone who enjoys a challenge or anyone who just likes planes. Published by Rasputin Software of England, Jet Strike will make its way across North America from SeaScape Software on December 1, 1993. You will not want to miss it! Jet Strike's unique features include: - Simple to use once the controls are mastered. - Highly structured, lets you learn how to fly the aircraft, including training and practice missions. - Huge gameplay, there are over 135 missions in different variants. - Choice of 40 aircraft and 40 different weapons, each one faithfully represented within the program. - 100 linked missions played across a variety of terrain, each one an adventure in itself. - Demands both skill and tactics, you will have to choose the right aircraft and weapons for each mission, remembering you have a finite number of each. - Addictive and fun to play - Two player option with Aerolympics variant. - Player can resume play from points other than start by using mission codes which are supplied with some combat missions. Jet Strike will be launched in December 1993 for the Amiga with a suggested retail price of $44.95. An IBMPC version will be coming soon. Jet Strike is distributed in North American by SeaScape Software. For more information, contact James Rhodes at SeaScape, 106A-2621 Portage Ave., Winnipeg, Manitoba, Canada, R3J OP7, phone (204) 889-3357. -*- *StarShip* NEWS *Flash* 8th of 9 Stories Presenting SCSI-TV ____ SCSI Hard Disk Interface for the CDTV / ___) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ( (__ Beaumont, Alberta -- November 1993 \__ \ ___) ) (____/CSI-TV is a SCSI controller for the Commodore CDTV multimedia player. SCSI-TV installs easiily in the expanion port accessible at the rear of the CDTV, without opening the case. A 2.5 inch hard drive, such as the Quantum GO drive, may be mounted on the SCSI-TV circuit board. An external connector can connect to hard drives, scanners or tape backups to a total of seven SCSI devices. AmiTrix has already announced CD-RAM, Internal Fast RAM Expansion for the CDTV. CDTV owners will want to watch for this announcement. What can SCSI-TV do? ~~~~~~~~~~~~~~~~~~~ SCSI-TV supports AUTOCONFIG and autobooting with Rigid Disk Block support for hard drives. SCSI-direct protocol allows backup programs to use SCSI tape drives. True DMA provides fast data transfer and low CPU overhead. The SCSI-TV interface allows the CDTV to connect to virtually any SCSI device. Full technical support is available directly from AmiTrix. What comes with SCSI-TV? ~~~~~~~~~~~~~~~~~~~~~~~~ SCSI-TV includes a fully tested interface and installation/use manual. Licensed versions of HDToolBox and Workbench version 1.3 are included to insure compatibility and trouble free operation. An optional adapter kit mounts and provides power for a 2.5 inch drive on the SCSI-TV circuit board. SCSI-TV Features: ~~~~~~~~~~~~~~~~ - A true DMA Controller - Supports 7 devices (internal and external) - Uses the CDTV power supply. - Autobooting and Rigid Disk Block support - Supports SCSI-direct protocol. - Includes HDToolBox and Workbenchn 1.3 - Easy installation - 50 pin and DB-25 SCSI connectors. - A 2.5 inch drive is mountable on SCSI-TV - 1 year parts and labor warranty. - Matt-black end cap matches CDTV appearance. Phosphorised and fully coated for durability. - Disable Switch available externally to completely disable SCSI-TV allowing the CDTV to operate as a dedicated audio device. Specifications: ~~~~~~~~~~~~~~ - 3.1"w x 1.7" h x 6.25" l - Supports ANSI X3T9.2/82-2 SCSI standard - All necessary signals for AUTOCONFIG, DMA and AutoBooting from hard drive - External DB25 connector - Internal IDC 50 .1 inch connector - Shipping weight 500 grams The suggested retail price for SCSI-TV is $150.00 (US) and $160.00 (US) for SCSI-TV with the 2.5" Drive Adaptor. Also available is SCSI-TV570. For more information contact AmiTrix Development, 4805 47 Avenue, Beaumonth, Alberta, T4X 1G6, Canada, phone (403) 929-8459 fax (403) 929-5356. -*- *StarShip* NEWS *Flash* 9th of 9 Stories Announcing DiskSalv 3 The Original Amiga Disk Recovery Tool ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now Better Than Ever! ______ ~~~~~~~~~~~~~~~~~~~~~ / __ ) Gibbstown, NJ -- November 13, 1993 / / ) / / /__/ / (______/iskSalv 3 is the first commercial version of DiskSalv. It is the fourth major revision of DiskSalv, and it offers features never before found in DiskSalv or other Amiga disk utilities. While it would be difficult to list every new feature of DiskSalv 3 in a reasonably short announcement letter, new features include: * A Hot New Look The DiskSalv 2 user interface has been completely reworked. While the best features have been retained, much has been improved. The font sensitivity is better than ever -- why should a utility tell you which font you must use? The overall look is much cleaner, with graphic queues throughout that enhance operations without making undue demands on your system's memory or pretending to be a video game. Gadgets and help texts are context sensitive. Device selection throughout is drag-and-drop, though of enhanced list selection is still available for the asking. Interactive AmigaGuide links are provided for every gadget and menu function, available at the press of the HELP key. * An Ounce of Prevention... A disk can now be checked for troubles without actually making any repairs, for extra confidence. Deleted directories, files, and data can be permanently erased for added security, program releases, etc. Traditional full or incremental backups are supported, in the same style as DiskSalv's recovery functions. A block-level disk test supports bad-block mapping without the need to reformat an active partition. * ...And a Pound of Cure You still get traditional DiskSalv functions, only better. Undeletes can often be performed in-place. A fully redesigned filter mechanism supports pattern matching on full pathnames, file notes, dates, file sizes, and/or protection bits. Pattern matches can be used to include a file in a scan, exclude it, or stop a scan on a match. Any number of filter groups may be active at the same time, and such groups may be saved to/loaded from disk. * When Time Counts A new intelligent prefetching disk cache, buffered file I/O, and improved internal design makes DiskSalv faster than ever. The scroll bar calculations have been refined for greater accuracy. The DiskSalv scanner window can now shrunk to an "iconified" mode, and back again, while scanning, to keep your screen less cluttered during long DiskSalv operations. * There's Nothing to Lose Device description editing and volume searching functions have been greatly enhanced. DiskSalv can freely convert between its internal device format, standard Amiga ASCII format (DOSDrivers files), and Rigid Disk Blocks (the standard autoboot format). DiskSalv can also read physical disk descriptions from device/hard disk combinations that support this convention. * Working it Out Recovered output can now go to named multiple device groups you create. Such groups can, for instance, let you salvage to a couple of different floppy disk drives in a "round-robin" fashion, for the fastest possible recovery. Standard file compression tools can be called up in output groups. DiskSalv recovery "streams" can use output groups to automatically manage any number of pipes in-between DiskSalv and the destination device. * Going by the Book A complete indexed, printed manual accompanies the on-line AmigaGuide manual, to aid both beginner and advanced user. Details range from the basics through a complete theory of operation. Decriptions of all DiskSalv file formats and associated C Language "include" files are also supplied. * WHAT A GREAT DEAL! All this for only $40.00 (Cash, check, or MO in US Dollars, NJ residents please add 6% sales tax, non-US/Canada residents please add $10 postage). DiskSalv 3 is scheduled to ship on or before January 2, 1992. "The manual's not done yet" won't be an excuse; any orders placed will go out on disk, on time, even if the printing isn't done yet (my main concern on this being the time of year and the fact I haven't had to deal with commercial print jobs before). Order by direct mail to:Dave Haynie 284 Memorial Avenue Gibbstown, NJ 08027 USA **SPECIAL NOTE: This offer replaces the "semi-commercial manual" for DiskSalv 2 offer made in the DiskSalv V11.27 release. Everyone who ordered the DiskSalv 2 manual will get DiskSalv 3 plus manual instead. You can download the latest version of DiskSalv 2 from GEnie file# 21598, DISKSALV11_28.LHA -*- ______________________________________________________________ // \ || | || Permission is hereby granted to quote ALL or PART of this | || Newscast on a privately owned BBS or in a user group news- | || letter provided you include the following credit: | || | || Reprinted by permission from the *StarShip* 5-MINUTE News | || on GEnie. | || | || If you would add the following, we'd appreciate it! | || | || Joining GEnie is easy! Use half duplex at 300/1200/2400 | || baud. Dial 1-800-638-8369 (Canada 1-800-387-8330). Type | || HHH at CONNECT. At the U#= prompt, * | || type AMIGA and press Return. \ * * / | \\_______________________________________________ * * _______/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * * ~~~~~~ * * * * * * * * * * * * We'd like to know if you reprint * The * part or all of the *StarShip* * *StarShip* * 5-MINUTE News. Tell us by leaving * on GEnie * mail to the SysOps on GEnie at * * _ page 555 or reach us through / * * * internet mail to: * * * * deb@genie.geis.com * * * * * * / * * * \ * ____________________________________________________________________ Don't Forget to Send in Your NEWS Tips ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The *StarShip* 5-MINUTE Newscast is always on the lookout for new products, incredible Amiga stories, software hints or tips and news stories and leads. Send your NEWS to the *StarShip* Staff at the main Amiga menu on GEnie or leave Internet mail to: deb@genie.geis.com The *StarShip* 5-MINUTE Weekend News is prepared each week from new Amiga headlines. We'd love to hear from YOU! _____________________________________________________________________ You don't have to wait, you can read your Amiga News THIS week in the *StarShip*'s 5-MINUTE Weekend News!