anzahl		=	6	; Anzahl der Knoten (min. 4)
mulfaktor	=	100
mulfak		=	5	; Genauigkeitsfaktor

x_links		=	1	; min. 1
x_rechts	=	10	; min. 1
y_oben		=	5	; min. 1
y_unten		=	1	; min. 1
y_delta		=	240/(y_oben+y_unten)
x_delta		=	620/(x_rechts+x_links)
y_achse		=	y_delta*y_oben
x_achse		=	x_delta*x_links

AllocMem	=	-198
FreeMem		=	-210
Forbid		=	-132
Permit		=	-138
OpenLibrary	=	-552
CloseLibrary	=	-414
RawDoFmt	=	-522
Write		=	-48
Output		=	-60

breite		=	88
bs		=	breite*312



	move.l	4.w,a6
	move.l	#Copper_Ende-sprite+5*bs,d0
	move.l	#$10002,d1
	jsr	AllocMem(a6)
	move.l	d0,copperBase
	beq	Ende
	add.l	#Copper_Ende-sprite,d0
	move.l	d0,bild
	add.l	#2*bs,d0
	move.l	d0,bild2

	lea	Copper(pc),a1
	move	d0,6(a1)
	swap	d0
	move	d0,2(a1)
	swap	d0
	add.l	#bs,d0

	lea	punkte(pc),a0
	moveq	#anzahl-1,d7
Int_pk:	move.l	d0,(a0)
	addq.l	#6,a0
	dbra	d7,Int_pk

	move	d0,14(a1)
	swap	d0
	move	d0,10(a1)
	swap	d0
	add.l	#bs,d0
	move	d0,22(a1)
	swap	d0
	move	d0,18(a1)

	move.l	copperBase,d0
	move	d0,30(a1)
	swap	d0
	move	d0,26(a1)
	swap	d0

	lea	sprite(pc),a1
	move.l	d0,a0
	move	#Copper_Ende-sprite-1,d7
Copy:	move.b	(a1)+,(a0)+
	dbra	d7,Copy

	jsr	Forbid(a6)

	lea	$dff000,a6
	bsr	Init

	move.l	copperBase,d0
	add.l	#Copper-sprite,d0
	move	#$3e0,$96(a6)
	move.l	d0,$80(a6)
	clr	$88(a6)
	move	#%1000001111100000,$96(a6)


	lea	mulu88(pc),a0
	move.l	bild2,a4
	lea	978(a4),a5
	moveq	#0,d0
	moveq	#100,d1
	move	#624,d2
	moveq	#100,d3
	bsr	Line

	bsr	Koordinatensystem

	lea	x+4(pc),a0
	lea	y+4(pc),a1
	moveq	#anzahl-1,d7
	move	#624*mulfak,d6
	divu	d7,d6
	moveq	#4*mulfak,d5
Tab:	move.l	d5,(a0)+
	add	d6,d5
	move.l	#100*mulfak,(a1)+
	dbra	d7,Tab


Wait_Rt:move.l	4(a6),d0
	and.l	#$000fff00,d0
	cmp.l	#$00000f00,d0
	bne.s	Wait_Rt

	btst	#10,$16(a6)
	bne	NoModify

	move	#800*mulfak,d2
	move	maus+2(pc),d0
	sub	#124,d0
	mulu	#2*mulfak,d0
	lea	x+4(pc),a0
	lea	y(pc),a1
	move.l	d0,d3

	move	#anzahl-1,d7
Approx:	move.l	(a0)+,d1
	sub	d1,d0
	bpl.s	Positiv
	neg	d0
Positiv:cmp	d0,d2
	bmi.s	Found
	move	d0,d2
	move	d3,d0
	addq.l	#4,a1
	dbra	d7,Approx
	sub	#2*mulfak,d3
	bra.s	Last

Found:	subq.l	#4,a0
	add	#2*mulfak,d3
	cmp.l	(a0),d3
	bpl	NoSprite
	sub	#4*mulfak,d3
Last:	cmp.l	-8(a0),d3
	bmi	NoSprite
	sub	#2*mulfak,d3

	move.l	d3,-(a0)
	
	move	maus(pc),d0
	sub	#57,d0
	mulu	#mulfak,d0
	subq	#2,d0
	move	d0,2(a1)

	move	#mulfak*mulfaktor,d4
	bsr	MakeSpline

	lea	$dff000,a6
	lea	bild(pc),a0
	move.l	(a0)+,a4
	move.l	(a0),d1
	move.l	a4,(a0)
	move.l	d1,-(a0)

	move.l	a4,a5
	bsr	ClearPic

	lea	x+4*anzahl(pc),a0
	move.l	(a0),d0

Draw:	move.l	d0,-(sp)
	move	#mulfak*mulfaktor,d1
	bsr	Funktionswert		; y-Wert in d1

	divu	#mulfak,d1
	move.l	(sp),d0
	move.l	d0,d4
	divu	#mulfak,d0
	ext.l	d0

	lea	lineto(pc),a1
	move	(a1)+,d2
	move	(a1)+,d3
	move	d1,-(a1)
	move	d0,-(a1)

	tst	d1
	bmi.s	NoLine
	cmp	#245,d1
	bpl.s	NoLine
	tst	d3
	bmi.s	NoLine
	cmp	#245,d3
	bpl.s	NoLine

	cmp.l	x+4*anzahl(pc),d4
	beq.s	NoLine

	lea	mulu88(pc),a0
	lea	978(a4),a5
	bsr	Line

NoLine:	move.l	(sp)+,d0
	sub.l	#3*mulfak,d0
	cmp.l	x+4(pc),d0
	bge.s	Draw

	lea	punkte(pc),a0
	moveq	#anzahl-1,d7
Clr_pk:	move	(a0)+,d0
	move.l	(a0)+,a1
	bclr	d0,(a1)
	dbra	d7,Clr_pk

	lea	mulu88(pc),a0
	lea	x+4(pc),a1
	lea	y+4(pc),a2
	lea	punkte(pc),a3
	moveq	#anzahl-1,d7

Knoten:	move.l	(a1)+,d1
	divu	#mulfak,d1
	move.l	(a2)+,d2
	divu	#mulfak,d2
	add	d2,d2
	lea	bs+978(a4),a5
	add	(a0,d2.w),a5
	move	d1,d2
	lsr	#3,d2
	lea	(a5,d2.w),a5
	moveq	#15,d2
	and.b	d2,d1
	not.b	d1
	bset	d1,(a5)
	move	(a3),d0
	move	d1,(a3)+
	move.l	(a3),d1
	move.l	a5,(a3)+
	move.l	d1,a5
	bclr	d0,(a5)
	dbra	d7,Knoten

	move.l	copperBase,a0
	lea	Copper-sprite(a0),a0
	move.l	a4,d0
	move	d0,6(a0)
	swap	d0
	move	d0,2(a0)
	swap	d0
	add.l	#bs,d0
	move	d0,14(a0)
	swap	d0
	move	d0,10(a0)

NoModify:
	lea	$a(a6),a0
	lea	maus(pc),a2
	move	(a2)+,d1
	move	(a2)+,d0
	cmp	#126,d0
	bpl.s	Xmin
	move	#126,-2(a2)
	bra.s	NoMaus
Xmin:	cmp	#436,d0
	bmi.s	Xmax
	move	#435,-2(a2)
	bra.s	NoMaus
Xmax:	cmp	#57,d1
	bpl.s	Ymin
	move	#57,-4(a2)
	bra.s	NoMaus
Ymin:	cmp	#299,d1
	bmi.s	Ymax
	move	#298,-4(a2)
NoMaus:	move	(a0),(a2)
	bra.s	NoSprite

Ymax:	move.b	(a0)+,d1
	sub.b	(a2)+,d1
	ext	d1
	add	d1,-5(a2)
	move.b	(a0)+,d0
	sub.b	(a2)+,d0
	ext	d0
	add	d0,-4(a2)
	move	-(a0),-(a2)

	move	-(a2),d0
	move	-(a2),d1

	moveq	#0,d3
	moveq	#3,d2
	move.l	copperBase,a0
	move.b	d1,(a0)
	btst	#8,d1
	beq.s	noY
	bset	#2,d3
noY:	add	d2,d1
	move.b	d1,2(a0)
	btst	#8,d1
	beq.s	noZ
	bset	#1,d3
noZ:	lsr	#1,d0
	bcc.s	noX
	bset	#0,d3
noX:	move.b	d0,1(a0)
	move.b	d3,3(a0)	; Sprite setzen

NoSprite:
	btst	#6,$bfe001
	bne	Wait_Rt

	move.l	4.w,a6
	lea	GrafikName(pc),a1
	moveq	#0,d0
	jsr	OpenLibrary(a6)
	tst.l	d0
	beq.s	NoGrafik
	move.l	d0,a1

	lea	$dff000,a5
	move.l	38(a1),$80(a5)
	clr	$88(a5)
	move	#$8020,$96(a5)

	jsr	CloseLibrary(a6)
NoGrafik:
	jsr	Permit(a6)

	move.l	copperBase(pc),a1
	move.l	#Copper_Ende-sprite+5*bs,d0
	jsr	FreeMem(a6)

	lea	x+4(pc),a1
	lea	y+4(pc),a2
	moveq	#anzahl-1,d7
Change:	move.l	(a1),d0
	sub	#mulfak*x_achse,d0
	muls	#10*mulfaktor/mulfak,d0
	divs	#x_delta,d0
	ext.l	d0
	move.l	d0,(a1)+
	move.l	(a2),d0
	neg	d0
	add	#mulfak*y_achse,d0
	muls	#10*mulfaktor/mulfak,d0
	divs	#y_delta,d0
	ext.l	d0
	move.l	d0,(a2)+
	dbra	d7,Change

	move	#10*mulfaktor,d4
	bsr	MakeSpline

	pea	m(pc)
	pea	x(pc)
	pea	y(pc)
	moveq	#anzahl-2,d7

	lea	DosName(pc),a1
	moveq	#0,d0
	move.l	4.w,a6
	jsr	OpenLibrary(a6)
	move.l	d0,a6
	beq	Ende
	jsr	Output(a6)
	move.l	d0,handle

Funktion:
	move	d7,-(sp)
	addq.l	#4,10(sp)
	addq.l	#4,6(sp)
	addq.l	#4,2(sp)
	move.l	2(sp),a2
	move.l	6(sp),a1
	move.l	10(sp),a0
	bsr	Trans
	
	lea	koeffizient(pc),a0
	move	d0,(a0)+
	move	d3,(a0)+
	move	d5,(a0)+
	move	d4,(a0)+
	move	2(a1),(a0)+
	move	6(a1),(a0)
	move	d6,-(sp)

	clr.l	laenge
	lea	koeffizient(pc),a1
	lea	format(pc),a0
	lea	buffer(pc),a3
	lea	Routine(pc),a2
	move.l	4.w,a5
	jsr	RawDoFmt(a5)

	move	(sp)+,d6
	move.l	laenge(pc),d3
	lea	buffer(pc),a0
Form:	move.b	(a0)+,d0
	beq.s	FormOk
	cmp.b	#"0",d0
	bmi.s	Form
	cmp.b	#"9",d0
	bgt.s	Form
	lea	-1(a0),a2
Zahl:	cmp.b	#"0",(a0)+
	bmi.s	Komma
	cmp.b	#"9",-1(a0)
	ble.s	Zahl
Komma:	lea	-1(a0),a1
	move	d6,d7
Stelle:	cmp.b	#" ",-(a1)
	bne.s	NoNull
	move.b	#"0",(a1)
NoNull:	dbra	d7,Stelle
	move.l	a2,a3
	cmp.b	#"-",-(a3)
	bne.s	Space
	move.b	#"0",(a3)
Sign:	cmp.b	#"+",-(a3)
	bne.s	Sign
	move.b	#"-",(a3)
Space:	cmp.l	a2,a1
	bmi.s	NoSpace
	move.b	(a2)+,-2(a2)
	bra.s	Space
NoSpace:move.b	#".",-(a1)
	cmp.b	#" ",-(a1)
	bne.s	Form
	move.b	#"0",(a1)
	bra.s	Form

FormOk:	move.l	handle,d1
	move.l	#buffer,d2
	jsr	Write(a6)

	move	(sp)+,d7
	dbra	d7,Funktion

	lea	12(sp),sp

	move.l	handle,d1
	move.l	#format2,d2
	move.l	#format3-format2,d3
	jsr	Write(a6)

	pea	m+2(pc)
	clr	-(sp)
	moveq	#anzahl-2,d7
Moment:	move	d7,-(sp)
	addq.l	#4,4(sp)
	addq.w	#1,2(sp)
	clr.l	laenge
	lea	koeffizient(pc),a1
	move	2(sp),(a1)
	move.l	4(sp),a0
	move	(a0),2(a1)
	lea	format3(pc),a0
	lea	buffer(pc),a3
	lea	Routine(pc),a2
	move.l	4.w,a5
	jsr	RawDoFmt(a5)

	move.l	handle,d1
	move.l	#buffer,d2
	move.l	laenge(pc),d3
	jsr	Write(a6)
	move	(sp)+,d7
	dbra	d7,Moment
	addq.l	#6,sp

	move.l	a6,a1
	move.l	4.w,a6
	jsr	CloseLibrary(a6)


mm:	btst	#10,$dff016
	bne.s	mm

Ende:	clr.l	d0
	rts


Routine:move.b	d0,(a3)+
	addq.l	#1,laenge
	rts


Trans:
	lea	x2(pc),a3
	lea	y2(pc),a4
	lea	m2(pc),a5
	moveq	#1,d7
Move10:	move.l	(a0)+,d0
	muls	#10,d0
	move.l	d0,(a5)+
	move.l	(a1)+,d0
	muls	#10,d0
	move.l	d0,(a3)+
	move.l	(a2)+,d0
	muls	#10,d0
	move.l	d0,(a4)+
	dbra	d7,Move10
	lea	x2(pc),a1
	lea	y2(pc),a2
	lea	m2(pc),a0

	move	#100*mulfaktor,-(sp)
Over:	move	(sp),d0
	ext.l	d0
	divu	#10,d0
	move	d0,(sp)
	move.l	(a0),d0
	divs	#10,d0
	ext.l	d0
	move.l	d0,(a0)
	move.l	4(a0),d0
	divs	#10,d0
	ext.l	d0
	move.l	d0,4(a0)
	move.l	(a1),d0
	divs	#10,d0
	ext.l	d0
	move.l	d0,(a1)
	move.l	4(a1),d0
	divs	#10,d0
	ext.l	d0
	move.l	d0,4(a1)
	move.l	(a2),d0
	divs	#10,d0
	ext.l	d0
	move.l	d0,(a2)
	move.l	4(a2),d0
	divs	#10,d0
	ext.l	d0
	move.l	d0,4(a2)

	move.l	(a0),d0
	sub	6(a0),d0
	muls	(sp),d0
	move.l	(a1),d1
	sub	6(a1),d1
	divs	d1,d0
	ext.l	d0
	move.l	(a1),d2
	muls	d0,d2
	divs	(sp),d2
	move.l	(a0),d3
	sub	d2,d3
	asr	#1,d3
	divs	#6,d0
	move.l	(a1),d2
	move	6(a1),d4
	add	d4,d2
	muls	d1,d2
	muls	d4,d4
	divs	(sp),d2
	move	d2,d5
	muls	d3,d2
	divs	(sp),d4
	bvs	Over
	add	d4,d5
	move	d5,d6
	muls	2(a1),d5
	muls	6(a1),d4
	divs	(sp),d5
	bvs	Over
	move	d5,d7
	divs	(sp),d4
	bvs	Over
	sub	d4,d5
	muls	d0,d5
	add.l	d5,d2
	move.l	(a2),d5
	sub	6(a2),d5
	muls	(sp),d5
	sub.l	d2,d5
	divs	d1,d5
	move	2(a2),d1
	muls	(sp),d1
	muls	d0,d7
	muls	d3,d6
	add.l	d7,d6
	move	2(a1),d7
	muls	d5,d7
	move	2(a2),d4
	muls	(sp),d4
	sub.l	d6,d4
	sub.l	d7,d4
	divs	(sp),d4
	move	(sp)+,d7
	moveq	#-2,d6
Stell:	addq	#1,d6
	ext.l	d7
	divu	#10,d7
	bne.s	Stell
	rts
ClearPic:
	btst	#14,2(a6)
	bne.s	ClearPic
	move.l	a5,$54(a6)
	clr	$66(a6)
	move.l	#$1000000,$40(a6)
	move	#300*64+44,$58(a6)
	rts

maus:	dc.w	152,285,0


Init:
	btst	#14,2(a6)
	bne.s	Init
	move	#-1,$72(a6)
	move.l	#-1,$44(a6)
	move	#breite,$60(a6)
	move	#$8000,$74(a6)

	move	#255,d7
	lea	mulu88(pc),a0
	moveq	#0,d0
mlo:	move	d0,(a0)+
	add	#breite,d0
	dbf	d7,mlo
	rts

mulu88:	dcb.w	256,0


MakeSpline:
	lea	x(pc),a0
	lea	y(pc),a1
	lea	4(a0),a4
	moveq	#anzahl-2,d7
	lea	delta(pc),a2
	lea	4(a2),a3
Loop:	move.l	4(a4),d0
	sub.l	(a4)+,d0
	move.l	d0,(a3)+
	dbf	d7,Loop

	lea	delta2+8(pc),a3
	lea	4(a0),a4
	lea	8(a1),a5
	addq.l	#4,a2
	lea	alpha+8(pc),a6
	moveq	#anzahl-3,d7

Loop2:	move.l	8(a4),d0
	sub.l	(a4)+,d0
	add.l	d0,d0
	move.l	d0,(a3)+

	move.l	4(a5),d0
	sub.l	(a5),d0
	move.l	4(a2),d1
	muls	d4,d0
	divs	d1,d0
	ext.l	d0
	move.l	(a5)+,d1
	sub.l	-8(a5),d1
	move.l	(a2)+,d2
	muls	d4,d1
	divs	d2,d1
	ext.l	d1
	sub.l	d1,d0
	add.l	d0,d0
	move.l	d0,d1
	add.l	d0,d0
	add.l	d1,d0
	move.l	d0,(a6)+
	dbf	d7,Loop2

	lea	m(pc),a6
	clr.l	(a6)
	clr.l	4*anzahl(a6)
	lea	alpha+8(pc),a0
	lea	delta+8(pc),a1
	lea	delta2+8(pc),a2
	moveq	#anzahl-4,d7

Loop3:	move.l	(a0)+,d0
	move.l	(a1)+,d1
	move.l	(a2)+,d2
	muls	d1,d0
	divs	d2,d0
	ext.l	d0
	sub.l	d0,(a0)
	muls	d1,d1
	divs	d2,d1
	ext.l	d1
	sub.l	d1,(a2)
	dbf	d7,Loop3

	lea	alpha+anzahl*4(pc),a0
	lea	delta+anzahl*4(pc),a1
	lea	delta2+anzahl*4(pc),a2
	lea	m+anzahl*4(pc),a3
	moveq	#anzahl-3,d7

Loop4:	move.l	-(a0),d0
	move.l	-(a1),d1
	move.l	-(a2),d2
	move.l	(a3),d3
	muls	d3,d1
	muls	d4,d0
	sub.l	d1,d0
	divs	d2,d0
	ext.l	d0
	move.l	d0,-(a3)
	dbf	d7,Loop4
	rts

Funktionswert:
	move	d1,-(sp)
	lea	x+8(pc),a0
	lea	y(pc),a1
	lea	delta(pc),a2
	lea	m(pc),a3
Suchen:	addq.l	#4,a1
	addq.l	#4,a2
	addq.l	#4,a3
	cmp.l	(a0)+,d0
	bgt.s	Suchen
	move.l	(a1)+,d1
	move.l	(a2),d2
	move.l	(a3)+,d3
	sub.l	-8(a0),d0
	muls	(sp),d0
	divs	d2,d0
	ext.l	d0 
	move.l	(a1),d4
	move.l	(a3),d5
	muls	d0,d4
	moveq	#0,d6
	move	(sp),d6
	sub.l	d0,d6
	muls	d6,d1
	add.l	d4,d1

	muls	d2,d2
	divs	(sp),d2
	ext.l	d2

	move.l	d0,d4
	muls	d0,d0
	divs	(sp),d0
	ext.l	d0
	muls	d4,d0
	muls	(sp),d4
	sub.l	d4,d0
	divs	(sp),d0
	ext.l	d0

	muls	d0,d5
	move.l	d6,d4
	muls	d6,d6
	divs	(sp),d6
	ext.l	d6
	muls	d4,d6
	muls	(sp),d4
	sub.l	d4,d6
	divs	(sp),d6
	ext.l	d6

	muls	d6,d3
	add.l	d5,d3
	divs	(sp),d3
	ext.l	d3
	muls	d3,d2

	moveq	#1,d3
	moveq	#6,d0
Again:	divs	d0,d2
	bvc.s	NoError
	mulu	#10,d0
	mulu	#10,d3
	bra.s	Again
NoError:ext.l	d2
	muls	d3,d2
	add.l	d2,d1
	divs	(sp),d1
	ext.l	d1

	addq.l	#2,sp
	rts


Koordinatensystem:
	lea	bs+978(a4),a3
	lea	bs(a3),a3
	moveq	#0,d0
	move	#y_achse,d1
	move	d1,d3
	move	#620,d2
	move.l	a3,a5
	bsr	Line
	move	#x_achse,d0
	move	d0,d2
	moveq	#0,d1
	move	#240,d3
	move.l	a3,a5
	bsr	Line

	move	#x_delta,d0
	moveq	#0,d1
	move	#y_delta,d2
X_Punkt:moveq	#0,d3
Y_Punkt:move	d3,d4
	add	d4,d4
	move.l	a3,a5
	add	(a0,d4.w),a5
	move	d1,d4
	move	d1,d5
	lsr	#3,d4
	lea	(a5,d4.w),a5
	moveq	#15,d4
	and.b	d4,d5
	not.b	d5
	bset	d5,(a5)
	add	d2,d3
	cmp	#240,d3
	ble.s	Y_Punkt
	add	d0,d1
	cmp	#620,d1
	ble.s	X_Punkt
	rts



Line:	cmp	d1,d3
	bgt.s	nohi
	exg	d0,d2
	exg	d1,d3
nohi:	move	d0,d4
	move	d1,d5
	add	d5,d5
	add	(a0,d5.w),a5
	lsr	#4,d4
	add	d4,d4
	lea	(a5,d4.w),a5
	sub	d0,d2
	sub	d1,d3
	moveq	#15,d5
	and.l	d5,d0
	move	d0,d4
	ror.l	#4,d0
	eor	d5,d4
	moveq	#0,d5
	bset	d4,d5
	move	#4,d0
	tst	d2
	bpl.s	l1
	addq.w	#1,d0
	neg	d2
l1:	cmp	d2,d3
	ble.s	l2
	exg	d2,d3
	subq.w	#4,d0
	add	d0,d0
l2:	move	d3,d4
	sub	d2,d4
	add	d4,d4
	add	d4,d4
	add	d3,d3
	moveq	#0,d6
	move	d3,d6
	sub	d2,d6
	bpl.s	l3
	moveq	#16,d1
	or	d1,d0
l3:	add	d3,d3
	add	d0,d0
	add	d0,d0
	addq.w	#1,d2
	lsl	#6,d2
	addq.w	#2,d2
	swap	d3
	move	d4,d3
	or.l	#$0bca0001,d0
wbl:	btst	#14,2(a6)
	bne.s	wbl
	move.l	d3,$62(a6)
	move	d6,$52(a6)
	move.l	a5,$48(a6)
	move.l	a5,$54(a6)
	move.l	d0,$40(a6)
	move	d2,$58(a6)
	rts


lineto:	dc.w	0,0
punkte:	dcb.w	3*anzahl,0
y:	dcb.l	anzahl+1,0
delta:	dcb.l	anzahl+1,0
delta2:	dcb.l	anzahl+1,0
alpha:	dcb.l	anzahl+1,0
m:	dcb.l	anzahl+1,0	; Momente
x:	dcb.l	anzahl+1,0
x2:	dc.l	0,0
y2:	dc.l	0,0
m2:	dc.l	0,0
laenge:	dc.l	0
buffer:	dcb.w	50,0

koeffizient:	dcb.w	7,0
copperBase:	dc.l	0
bild:	dc.l	0
bild2:	dc.l	0
handle:	dc.l	0


format:	dc.b	"s(x) = +%7dx",179,"+%7dx",178,"+%7dx+%7d,  "
	dc.b	"+%7d<= x >=+%7d",10,0
	
format2:dc.b	10,"Spline - Momente:",10,0
format3:dc.b	"m[%d] = %5d / 1000",10,0

DosName:	dc.b	"dos.library",0
GrafikName:	dc.b	"graphics.library",0

	EVEN

sprite:	dc.l	0
	dc.w	%0010000000000000,0
	dc.w	%0101000000000000,0
	dc.w	%0010000000000000,0
	dc.l	0

Copper:	dc.w	$e0,0,$e2,0,$e4,0,$e6,0,$e8,0,$ea,0
	dc.w	$120,0,$122,0
	dc.w	$100,$b200,$108,0
	dc.w	$8e,$3081,$90,$30c1,$92,$28,$94,$d0
	dc.w	$180,0,$182,$f,$184,$f00,$186,$f00,$1a2,$f00
	dc.w	$188,$f0,$18a,$f,$18c,$f00,$18e,$f00
	dc.w	$124,0,$126,0,$128,0,$12a,0,$12c,0,$12e,0,$130,0
	dc.w	$132,0,$134,0,$136,0,$138,0,$13a,0,$13c,0,$13e,0
	dc.l	-2
Copper_Ende:
