#Titel Jokes & Stories / Windows '98 source code
#Logo gadget37:Pinsel/AG.J&S
#Font Losse 16
#C31
Windows '98 source code
#Font topaz 8
#C10
From: Benjamin Schweizer <SternSZ@gmx.de>

#C21
 /*
 TOP SECRET Microsoft(c) Code
 Project: Chicago(tm)
 Projected release-date: Summer 1998
 */
#Y+6
 #include "win31.h"
 #include "win95.h"
 #include "evenmore.h"
 #include "oldstuff.h"
 #include "billrulz.h"
 #define INSTALL = HARD
#Y+6
 char make_prog_look_big[1600000];
#Y+6
 void main()
 {
 while(!CRASHED)
 {
 display_copyright_message();
 display_bill_rules_message();
 do_nothing_loop();
 if (first_time_installation)
 {
 make_50_megabyte_swapfile();
 do_nothing_loop();
 totally_screw_up_HPFS_file_system();
 search_and_destroy_the_rest_of_OS/2();
 hang_system();
 }
 write_something(anything);
 display_copyright_message();
 do_nothing_loop();
 do_some_stuff();
 if (still_not_crashed)
 {
 display_copyright_message();
 do_nothing_loop();
 basically_run_windows_3.1();
 do_nothing_loop();
 do_nothing_loop();
 }
 }

 if (detect_cache())
 disable_cache();

 if (fast_cpu())
 {
 set_wait_states(lots);
 set_mouse(speed, very_slow);
 set_mouse(action, jumpy);
 set_mouse(reaction, sometimes);
 }
 /* printf("Welcome to Windows 3.11"); */
 /* printf("Welcome to Windows 95"); */
 printf("Welcome to Windows 98");
 if (system_ok())
 crash(to_dos_prompt);
 else
 system_memory = open("a:\swp0001.swp", O_CREATE);

 while(something)
 {
 sleep(5);
 get_user_input();
 sleep(5);
 act_on_user_input();
 sleep(5);
 }
 create_general_protection_fault();
 }
