Resident Evil FAQ Resident Evil FAQFAQ Written by Marc Letzmann This FAQ was written for Obital 32. Any unauthorized reproduction of this FAQ is prohibited. This FAQ is not to be reproduced without the written consent of Marc Letzmann and/or Orbital 32. Published: April 9, 1996 First Revision: April 10, 1996 Secrets & Walkthrough: Chris You begin the game in the main hallway. Blah blah blah your team blah blah. You're then sent to investigate a gun shot. You walk into the dining room and then go into the hallway near the back. As you walk on, you find a Zombie munching on Kenneth. Before you arm yourself with your knife and dispose of him, run back into the main hallway and get Jill's gun. Go back, and pop that brain eatin' bastard full of lead. Then, search Kenny a few times, and you'll come up with a clip or two. As you're leaving the Dining Room, take the Emblem, you'll need it later on. Go back out to the main hallway, and then enter the Gallery (The two big blue double doors on the other side). If you look at the pot of the Woamn Drawing Water statue, you'll notice something lies within. Push that set of steel steps over thrice, and forward twice. Climb up the steps and get the map. Congrats, you've solved a puzzle. Then go to the back of the Gallery and push the chest thingie out of the way. When you walk into the supply room, you have two choices, either A) Have the Zombie latch on to you and cruch his head (ala Kids in the Hall) or B) Pop a few rounds in him to make sure he's dead. The wise choice would be A, because you're not wasting any of the oh-so-valuable ammo. Go to shelf and snatch the ink ribbon, you'll need it. Now, walk upstairs, and over to the right. There is a single door leading to the Terrace. Go in there, and grab the sparkling key first (It's behind you). Walk into the Terrace and find that Forest has been pecked to death by crows, or had a terrible time with his bazooka. Search forest, and then grab the clip next to him. But hurry, or the birds will have their way with you. Now, go back out into the Main Upstairs hallway and run across to the door directly above the dining room. There should be two Zombies waiting there for you, take care of them any way you like. See the big nudie statue? Break it. Push it down untill you reach the opening and then push it off the balcony. Run back downstairs and grab the present the broken statue left for you. Go back up stairs and to the room above the dining room. Go through the doors on the other side. When you come out, there should be s'more Zombies waiting for you. Take care of them and then go down the stairs. Go into the room behind the stairs, it's the Mansion Save Room. AH! Someone maced you, huh? Well it's Rebecca, a very vital character in this game. In this save room, there are three important things: A) The Typewritter B) The Mansion (Sword) Key and C) an Item Box. Look on the bed and grab the Mansion key, examine it, and it will become the sword key. Open the item box, and there should be two clips, much to your delight. Place your extra stuff in the Box (i.e. knife, blue jewl) to free up spots for more important stuff. Take the clips and combine them with your existing clip (If you haven't squandered you bullets) or just put them in your Beretta. Save your game if you like. When you leave the room, Rebecca asks if she can come with you. Say Yes, remember, you're not that much on a hard ass. Now, go through the Tea room on the first floor and go into the bar. There is a piano there. Nice huh? Well go over to the lower right corner of the room, and push the stuff out of the way, exposing the Sheet Music for the piano. Chris, unfortunatley, can't read music, so give it to Rebecca. She's no Bethoven either, but let her practice. Go out the oposite door in which you came, and viola`! You're in the hallway where you killed your first Zombie! Oh yes, those were the days. Go back out into the Main Hall. Now, go across into the Gallery (where you found the map)and go through the door that you didn't go through the first time you were here. Run the 50 yards dash, if you're not cleaning your shorts from the hell hounds, down the hallway. Don't try to fight them, they'll kill ya'. Keep runing and go through the door at the end of the hallway. Alas, salvation. Grab the Green Herb in the corner of that first section. Use the Herb if you've got any damage so far. Now, go into the bathroom. No, you can't take a leak. Unplug the bathtub full of filth and take the Small Key inside. As you progress through the passage, go through the big double doors at the end. Golly, you sure do have alot of friends. Kill the Zombies (Isn't that almost basic yet?). Keep on going untill you find one more Zomibe, you can kill him or sit down for some crumpets and tea. By the stairs, there is another Green Herb. Snatch it. Go through the door by the stairs. Another save room! Whoopey! Use the Green Herb if you need the energy. But the Typewritter and the Item Box are the most important thing now. Get the package label "Earth" from the gardening suplies, and throw that in your Item Box. As always, place your extra stuff in the Box. Save your game if you want, or if you have any extra ink ribbons(which you probably don't, since there is no such thing as "extra" in this game). Go out the way you came in and go to the Large Art Gallery. No, the crows won't attack you... yet. Look at each picture, but don't push any buttons. Press the buttons under the pictures in this order: 1) A Newborn Baby 2) An Infant 3) A Lively Boy 4) A Young Man 5) A Tired Middle-Aged Man 6) Bold-Looking Old Man and 7) Give me the peace of death, and I'll give you the joy of life. If you screwed it up, the crows will be mighty pissed. Go out back to the passage from which you came and enter the Roofed Passage. There should be another puppy dog waiting for you, but don't shoot him. Run all the way down, put the Star Crest in the hollow space at the top. Go back into the bar where you left Rebecca, she proves you wrong, and shows she can play. Remember that emblem you took way back when? Well you better still have it. Go into the passage after Rebecca play the "Moonlight Sonatta". Remove the Gold Emblem, and swap it with the Emblem you took. Go into the Dining Room, and put the Gold Emblem where you swiped the Emblem from. Wow, the grandfather clock moves aside, showing off a nice key. Examine it, and it turns into the shield key. Secrets & Walkthrough: Jill Well here we are in the main hall of a spooky mansion after getting chased by hell hounds. We hear some gun shots, I hope it's not Chris! Well, it doesn't matter you're gonna find out it's not him any ways. You go in to investigate and it's a Zombie. Uh oh, do the 50 yard dash back to Barry, and he saves your bacon for the first of many times. You could fight the Zombie by your self, but you'd just be wasting bullets. You go out to tell Wesker, but Wesker appears to have ditched you. You have to look for Wesker in the main hall, so go through the archway under the stairs. Barry tells you to go do a bunch of stuff, so go through the big blue doors on the other side. Go in there and do the same as Chris. Move the stairs over thrice, and forward twice. Grab the map, and then go into the back and push the big chest out of the way. Look, it's the Zombie. Try to walk around him, and if he latches on to you, give 'em a boot to the head! Jill could place kick for the Lions. Take the Ink Ribbons and then go back into the main hall, then to the Dining Room. Take the emblem over the fire place. Now, go back to Kenneth, who is just a shadow of his former self, and search him twice. You'll come up with two clips, combine them with your existing ones. Now, use that lock pick that Barry gave you, and open the Bar (The last door in that hallway). Go behind the piano and push the shelf out of the way, showing the music notes. Jill just happens to be a child p Secrets & Walkthrough: Chris Part 2 You now return to the world of Survival Horror, eh? Yeah, it does get worse. But have no fear, I'm here to hold your hand and guide you through to the end. When we last left off, you should have the just gotten the Sheild Key and are now in the main hall. Go back up to the stairs on the second floor and make your way down to the floor with the save room. Go through the passage and into the Employee Room. In here you should find some bullets and a book on the table. Try to read the book, but shoot the Zombie coming after you out of the closet. Go back and read the Keeper's Diary. Go into the closet and snatch the shells. It's about time to get a shotgun for those shells, huh? Go through the passage, and shoot the Zombie gaurding the middle path. Go in there and there should be a nice Tiger Statue, use the Blue Jewel you broke that statue way back with it. It should move to the side, revealing the Wind Crest. Go out the passage and into the door on the East side. There is a man eating plant in here (No, it's not Little Shop of Horror), so get out that bag of Earth and pour it in the plant's water. That should demobilize it. Go grab the key the plant was gaurding, and like always, look at it. It should become the Armor Key. Take all the herbs you can out of that room, and put them in the save box so you have some later on. Go back out to the stairs and up into the Vacant Room. There, you will find, much to your pleasure I may add, a clip and a Shotgun. But wait, it's not just any Shotgun, it's a Broken one! Awww, it's broken! well not for long. Go up to the desk and use the Small Key to unlock it. Ohhhhhh Shells, but where's the Shotgun?! Settle down, sit back, relax and enjoy the ride. Make your way over to the Roofed Passage, and place the Wind Crest under the Star Crest. Go back out into the hallway and into the Compactor Room. Go to the Shotgun on the wall, take it and replace it with the broken one. Woohoo! Now it's time to kick some ass! Go out to the passage and into the Boiler Room. There is a puppy dog waiting for you, so take care of him. There are also six Green Herbs in there for you too. Take those to the Item Box, and use one if you need it. Take out the Second Small Key from the Box. Return to the passage where you ran from the Hell Hounds earlier, and waste 'em. Push the cabinet without the spooky stuff on it out of the way and take the clip. Back out to the Main Hall and save your game. Into the room next to the Gallery, or the Dressing Room. Take the clip off of the dresser. Go around the corner and take out the Zombie. Open the desk he was in front of with the Second Small Key. Take the Shells and go through the door into the Wardrobe. Smoke the Zombie on the floor and take the Ink Ribbons that are by the Red Curtain. You can't get to the Wardrobe Closet, because you need the Special Key. You get the Special Key if you beat the game, and after you watch the credits and your stats, a screen pops up which tells you "You've got the Special Key". This lets you open the Wardobe Closet and change your outfits. It works for both Chris and Jill. Go on up to the Second Floor and into the door opposite the Terrace door, on the same side. Go on a rampage and kill all the Zombies you see. Unlock every door you can with the Armor key, but don't go through them yet. Make your way down the hall into the Library. This Library contains information on how to mix herbs for a desired effect. Good deal. Go through the door leading out to the Stairs with the 1F Save Room underneath. Kill the Zombies and go down the hall into what was before the Locked Door. In the Deer Room, you meet another fan. Show your thanks by kindly removing his head. Keep going on and go into the Bedroom door. In here, there are some Shells by the bed, a Red Herb, and a Lighter. Take it all and make your way into the the Study. Look at the Bug Display, andpress the button. This will drain the Aquarium, allowing you to move it. Now move the shelves, revealing some Shells. Take the Researcher's Will on the desk and the Ink Ribbon inside the White Jacket. Onward to the Save Room, to do what you ask? Why Save your game, silly. That's all for today fans. Join us tomorow for Part 2 of Jill's walkthrough.