b1a0tRVW: PushermantRokDaZonethpf2s1c08 Review of Pusherman by Tulou f1c09 by RokDaZone/Endzeit f2c10Name : f1Pusherman f2Group : f1Tulou f2Released : f1Remedy; June'98 f2Ranked : f1Winner f2Classification: f1Demo f2Size : f13.3MB uncompressed f2Required : f1no spec. recommended 040 or higher, AGA/Gfxboard, 8MB Fast f2Code : f1Dr. Strangelove & Todi f2Music : f1Fossil f2Artwork : f1Joker f2c08 Introduction f1c09Quite an uncommmon sight to see Tulou winning a party. Uncommon as they - despite being quite active in the past - rather concentrated on fun-design (if I may put it that way) rather than on hitting style features. Well, may the Remedy in Solnahallen/Stockholm from the 11th to 14th June 1998 have been a start into something new for the group. In the end they managed to leave prominent groups like Nature and Mystic behind themselves which really gives one more good reason to have a close look on this "Pusherman" which indeed pushed its way to the top. f2c08 The Effects f1c10Now what do we have here? After quite a long time of decrunching, some strange gfx pops up the screen. On a light background black outlines of karate images enriched by some colour dots announce what we are about to see, followed by the credits, which come up the same way, just that the names shake hectically. All of this alone takes around 30 seconds, which appears too timeconsuming on the second look, but due the quite uncommon design rises interest while the first viewing. The first "real" effect gives quite an impressive sight. We pass a field of huge shaded and textured bars and while our fly down their endless length, we cruise around one after another. From time to time the screen flashes hectically timed to the soundtrack by Fossil. This one looks definately smashing, although somehow - with an eye of the 3MB the whole demo swallows in length - I can not deny the feeling that this is not made in realtime. Yet this is just an unverifiable impact. The next effect is somekind of interference twirl running on a sky-like texture. As with this definition no one can actually make a picture of what I mean, something more descriptive: Imagine a common tunnel, but make it infinitivly deep so that you don't see a real middle apart from a darker point. Then widen the tunnel to such an extreme that actually the walls don't appear anymore tube-like but rather like a bended flat surface. On all of this you place a texture that indeed looks like a twisted sky and then you just rotate over that tunnel into all directions. This effects runs like the first on in a resolution of 2x2. If Modem/Darkage knows a better definition, he is invited to tell anyone I should stop doing reviews. (* Oops, pardon! *) Next up is a voxelspace featuring a textured sky which strongly reminds of the formerly described one. Maybe identical? Doesn't matter. The voxel indeed gives quite a speed on 68060/50 and although there is nothing specifically new to it, the movements and perspectives are quite interesting. Especially bouncing from the top directly onto the surface has something interesting. Then the indesputed highlight of the demo: A sequence of textured surfaces layered one behind another is shown with elliptical gaps which enable a look on the floors beneath. The viewer flies to and fro the different levels which are not bumpmapped although the textures on the first look evoke the feeling that they are. A surely nice one here in 1x1 resolution. Basically that is it for the demo. Every now and then some screens with karate images and anims pop up and enlarge the demo. One way to hide away the low number of "real" effects. In the end follows a vertical endscroller and that's it. The soundtrack basically is an oldstyle Jungle-breakbeat adventure which fits the demo perfectly as it changes attitude with the style of the effects. Technically not very demanding it increases the enjoyability of the demo quite significantly. c07 Summing Up f1c09"Pusherman" features a dense design and surely scores mainly by its visual and audio input. Something I would rather call a design demo, especially as it works best on the first while the second placed demo by Nature convinces more on the long run for the effects, less for the design. In the end the demo with the better first impact wins and regarded from this angle, Tulou deserved their first place. Strange only that "Pusherman" is supposed to support the cybergrafics library. Maybe it does but the advance it takes from it remains in the dark as wether one runs it under Cybergfx or plain AGA makes no difference - at least on my hardware. c10f3caaaaaaaaaaaaaaaaaaaaaaaaaaaaf f3b f2c08Code : f1OOOOOO---- f3c10b f3b f2c08GFX & Design: f1OOOOOOOO-- f3c10b f3b f2c08Music : f1OOOOOOO--- f3c10b f3b f2c08Originality : f1OOOOOOO--- f3c10b f3b f2c08Rating : f1OOOOOOOo-- f3c10b daaaaaaaaaaaaaaaaaaaaaaaaaaaae f1c09Read & support c10The Demo.Guidec09, available on c10Aminet c09and c10Generation Onlinec09!