@3{Interview with Richard Fhager @6}Author of BabeAnoid [2 @5*2 By courtesy of Lionel Menou of Fanzine Obligement. Salut friends of@2 The Crypt.@5 Some months ago, I downloaded a game on the BoingWorld site... It was a preview of a free Arkanoid clone, and the author just asked some feedback to finish the game ... I tried it, found it @2FANTASTIC@5, and prepared a review for the French printed fanzine "BoingAttack" @6 (www.boingattack.org)@5 I also made an interview with the author, Richard Fhager, and I think it could be interesting for a new issue of@2 The Crypt.@5 You could use screenshot from the website for illustration of the article@1 (Authorisation of the author given.)@5 @5 *2 So, let's go... @7 1)@3 Could you introduce yourself for your readers (i.e. name, birthplace, job... anything not related directly to the Amiga)? @5 My name is Richard Fhager and my nick since '89 is DawnBringer. I live on an island called Dons @1(Donsoe)@5 outside Gteborg@1 (Gothenburg)@5 on the Swedish West Coast. I spent most of the last 10 years working on different Internet and Media projects mostly as a graphic designer always using my dear Amiga. @7 2)@3 What is your current Amiga configuration ? (I hope it's the same word in French and in English, I mean, what is your Amiga, and what did you add to it?) @5 A1200 + Blizzard `060 50 Mhz. 16MB RAM. 2.3Gb + 170Mb Hard Discs and an invaluable SoundEnhancer @1(Makes the Amiga sound MUCH better) @7*2 3)@3 How, when did you discovered the Amiga, and what have you make with it since? @5 I had an older friend that was using Amiga. I bought my A500 in 1990. As I said before I`ve used my @1(and others)@5 Amiga for a lot of professional projects, such as homepage design. I have also produced quite a few Amiga games: 1991: Crave - Two player tank duel game. Good gfx, but pretty lousy gameplay. My first release. 1995: Memory 95 - Simple memory game, written in one day. 1997: Fnurr 97 - Simple but fun game. Avoid homing pixels. 1997: Simon97 - Classic game, repeat sequences of light and sound. 1997: SeaHaven97 - Solitaire card game, inspired by the SGI version. 1997: SpaceBall - Pong/Tennis/Speedball cross. A sub-game from a big cancelled Space game 1998: DawnVideoPoker1.0 - First release. @5*21998: DawnVideoPoker1.62 - Second release. Virtual cards etc. 2000: DawnVideoPoker2.0 - Major update. Aces High etc. 2000: Fnurr2000 - Minor update. First Aminet release. 2000: SeaHaven2000 -Update. First Aminet release. 2000: SpaceBall2000 - Update. First Aminet release. 2000: Memory2000 - Minor Update. Available from my homepage. 2001: Simon2001 - Update. First Aminet release. 2001: D-Flip1.0 - Puzzle game. Change a board of tiles into the same number. 2001: BabeAnoid-demo1 - First demo of my Arkanoid/BreakOut-clone in production for 6 years @5*2 2001: DawnVideoPoker3.0 - Most recent update. Now with "Bank-roll" and a new sub-game. I have also written a few demos and utilities, composed about 300 modules and made some hundred pictures; drawn, raytraced and processed. In Jan. 2000 I helped starting and design the Amiga News-site www.BoingWorld.com, unfortunately it`s down right now, due to server-problems, but we will hopefully come back. For fun I used to play a lot of Civilization, DuneII and UFO. I still love to play SpeedBall2 and a game of RISK. @7 4)@3 The main reason which explain why you are still an Amiga User? @5 Who can love a PC? They may be fast and powerful...but they are crap, and all the M$ products are so full of bugs. Amiga is just so smooth and easy to use. I am going to buy a PC for some Internet/Programming purposes but I`ll always use Amiga, especially for graphics design. @7*2 5)@3 I have just reviewed a demo of your game "BabeAnoid"... First ... Why "@2BABEAnoid@3"? @5 To get your attention!@1;)@5 Well, at first the game idea was, that you are a commander with an army of Cyber-Amazon Warriors that had been captured. These were represented by balls trapped in rooms or prisons, and you had to break them free...but I dropped this idea. (These are the girls still found on some of the static screens) Anyway, I just think it`s a cool name...so why change it? @7*2 6)@3 Could you tell us the history of this game? @5 In `95 I was attending a Virtual Reality education@1 (I didn`t really care for VR, but I got to use SGI computers and learning a little C and Unix).@5 As an exam-project we were writing a game for the Nintendo Ultra64. In this process two professional game-coders@1 (and ex. Amiga sceners)@5 were hired as consultants. Also we had SGI computers for $10,000 a piece but not a decent graphics or 3D program, so I brought my A1200+Blizzard`030', raytraced some textures and saved the day! And now to the point; as soon as we had some time over -- The consultants, my computer partner and I sat by the Amiga playing games and brainstorming about different ideas. And at the time I was testing a zone detection and a ball-angle routine -- And what better way is there to really test that than an Arkanoid/BreakOut game? So, that`s how it started. I sat with the guys and programmed and they came up with ideas and tips...then I just continued another 6 years and improved it, and I`m still not finished! @7*2 7)@3 How did you keep your motivation during 6 years? @1 1. @5 I added a new feature or effect every time I felt the gameplay got boring. @1 2.@5 I worked on some other project when I got tired, like DawnVideoPoker. @7 8)@3 Could you evaluate how many hours of work are in this game? @5 I think it`s about 3000 hours. @7 9)@3 Apart the design of level, do you think this is the ultimate version of BabeAnoid, or there is still room for innovation? @5 I`m still adding features, so there will be a few new things in the final game. I have many cool ideas left but I must stop somewhere, otherwise the game will never be finished. @7*2 10)@3 What software did you use for code, gfx, etc? @5 Mostly AMOS, Brilliance and ProTracker. @7 11)@3 Some gfx looks like Bitmat Brothers' ones, Some others looks like "Capital Punishment" characters, design looks sometime like a nice Demo... Did you put voluntarily an "Amiga Spirit" in this game ? @5 I think it`s quite easy to see that I`m inspired by Dan Malone of Bitmap Brothers @1(Chaos Engine, SpeedBall2 etc.)@5 He`s a real genius. Also I`m trying to use every aspect of the Amiga hardware and the best of my routines, I didn`t have any "Amiga Spirit" in mind, it`s just the way I do things. I`m an Amigan. @7*2 12)@3 Could you talk of your other programs? @5 Well, my most famous, spread and appreciated game is DawnVideoPoker -- Which is a VideoPoker machine simulator with a lot of features and effects. I just released version 3. SpaceBall2000 is 1 or 2 player adrenaline pumping Pong, Tennis, Speedball cross and the only part released from a big space-adventure I worked on during 4 years. SeaHaven2000 is a solitaire game that still lacks a few features, but once you get into it, it's a wonderful and challenging game -- I play it almost every day. @7 13)@3 Some programming projects? @5 Mostly it`s BabeAnoid right now. I`m also working a little on the theoretics and formulas of a huge space, adventure, trade, tactics, roleplaying game I've been planning since C64 days...but sadly if this project is ever realized I won`t do it on Amiga. But if there is any way I can port it back to Amiga once completed, will do it, I promise. @7*2 14)@3 Apart coding very good things, what do you make for the Amiga community? @5 Although it`s down right now, I`m an Editor and one of the designers of the Amiga news-site.. www.BoingWorld.com. Hopefully we`ll come back soon. @7 15)@3 What is the current situation of Amiga in Sweden? @5 Like in most places it`s pretty though. But we still have an Amiga dealer here in Gothenburg. And we have an IRC-channel: IRCNet, AmigaSWE visited by 50-70 people every day... Some of them doesn`t have Amigas anymore but we are all very good friends and sometimes meet IRL. @7*2 16)@3 What do you think of the strategy of Amiga Inc., of the AmigaDE, of Morphs, bPLAN? @5 I really don`t know much about it, I find most of these things confusing and I only believe what I can see. I just can`t understand why Amiga Inc. doesn`t support IBrowse since it`s the superior Amiga browser@1 (at least when it comes to HTML interpretation) @7 17)@3 Do you think you will buy an AmigaOne (or Pegasos) ? @5 Perhaps, but I'll wait a while and see what happens... @7 18)@3 Amiga forever? @5 Possibly, once I've got a PC. @7*2 19)@3 A question I did ask you, but that you want to answer to ? (I hope this is well translated from French) Is there something wrong with your email address and homepage?" @5 Yes, It's down since Jul 03 along with our Amiga news-site BoingWorld. I now have a new homepage and mail: URL: @6 http://hem.fyristorg.com/dawnbringer@5 E-mail:@6 dawnbringer@hem.utfors.se @7 20)@3 A message for our readers? @5 Yes, don`t forget to send Amiga freeware authors feedback, we don`t get paid anything and spend a lot of time making stuff for YOU, our only motivation is your appreciation. @2Bye.