Pookah Dice. ------------ A Silicon Implants Production - 1996. Warning. -------- I've never written a doc before, so this is probably gonna be well dodgy, hopelessly inaccurate, and missing half the info. Ain't life a bitch! Copyright stuff. ---------------- It`s public domain, and freely distributable, and copyright Mark Neesam 1996. If you like it then that's cool. If you don't, then I'm very sorry, and I'll try harder next time. I think that covers everything. Introduction. ------------- I wrote this game because I needed to write something easy whilst I learnt to program in Blitz Basic. Simple as that really. I kinda like it though. Stuff what you should now have. ------------------------------- Included in Pookah Dice are the following files:- Pookah_Dice - the game itself Pookah.prefs - a small prefs file Pookah.scores - the hi-score tables Pookah.doc - what you're now reading! mwb_dice.bsh - some nice dice gfx dodgy_dice.bsh - ditto click.snd - the click sound roll8.snd - the dice roll sound cash2.snd - the win sound dice_template.iff - piccy template of gfx layout also:- The Pookah.font files If the .snd files, font and prefs file aren't there Pookah Dice will fail. Also, having the gfx file named in the prefs file would probably be a good idea. Requirements. ------------- An Amiga. I've tested it on an A1200, and an A4000/40. It'll run from either floppy or hard drive on both these. Anything else and you're on your own really. I suppose you could get in touch with me at the address at the end of this file if you're really desperate. Likewise, for any bug reports. Installation + running Pookah Dice. ----------------------------------- Firstly, copy the font stuff to your font directory. If you're installing Pookah Dice to a hard drive, simply copy all the files listed above (except the font stuff) to wherever you want it. Then double-click the Pookah_Dice icon. Screen stuff. ------------- It really needs a Magic workbench type screen to run properly. i.e. 8 colours and kinda squarish (e.g. 640 * 512). The 8 colour thing is a necessity -although a MWB type palette isn't. As long as colour five is different from colour 1 it should be fine. The screen size needs to be at least 640 * 256. How to play Pookah dice. ------------------------ Pookah dice is a gambling game based on poker, but played with dice. The object of the game is to get filthy stinking rich by rolling, decent poker-style scores using ordinary household dice. You get five dice to throw, and two rolls if needed, and can keep as few or as many dice from the first roll as you wish. Before the first roll you may alter the stake using the gadgets provided (or the handy menu options), so that you can play safe or go for the big win, or even stake it all on one throw. The choice is yours. Scoring. -------- The following scores will win money in Pookah dice:- Two pairs ... 1 * stake. Three of a kind ... 1.5 * stake. Full house ... 2 * stake. Four of a kind ... 3 * stake. Straight ... 4 * stake. Five of a kind ... 5 * stake. For those unfamiliar with poker:- A full house is three of one score + a pair of another. A straight is an unbroken run of numbers in Pookah dice either 1,2,3,4,5 or 2,3,4,5,6 (in any order!) For those unfamiliar with common sense:- A pair is two of the same score. Three of a kind is three of the same score. Four of a kind is ... oh, figure it out! Hi-scoring. ----------- There are two high score tables in Pookah dice - one main table, and a secondary one, just for good measure. The main hi-score table records highest finishing scores - that is the money you have left at the end of the game (hence the retire option in the project menu). Just as in real life, it`s what you leave with that counts here. The second table records the highest scores ever achieved. I put this here so that we might all learn from past mistakes, and get out whilst ahead. Fat chance. This table is not nearly as valid as the first one though, even if you have got 14 squillion quid as a hi-score here. As a kid I once won £50 in an amusement arcade, and I only went home with a tenner - oh yes, I've learnt the hard way! Hi-scores are saved after any new hi-score is achieved. New dice please. ---------------- You can draw new dice for Pookah dice if you want. All you have to do is load up the template screen included and draw the relevant items in the spaces provided. Next save the indicated section as a normal IFF brush. Then, using a text editor, load up Pookah.prefs and alter the first line to the name of your new brush. Hey presto, next time you run Pookah it`ll sport your own groovy graphics. Spanking. Included with Pookah Dice should be two sets of dice anyway. The default set (mwb_dice.bsh) are quite nice, wheras the other set (dodgy_dice.bsh) are stylishly shoddy. Take your pick. The end (of a thoroughly professional doc file). ------------------------------------------------ That`s about it really. Pookah dice is copyright Mark Neesam 1996. It`s also public domain and freely distributable and all that kind of malarkey. So there. Ta to Gez for the sound. Mark Neesam, 5 Marlborough Drive, Sydenham, Leamington Spa, CV31 1XY. Email: mark@big-red.com A Silicon Implants Production - 1996.