Mobed Tutorial Written by Martin Jones The following file is a tutorial for the Mobed program which should be on this disk.It will help you immensely if you have a printed version which you can just leave by the side of the computer with Mobed loaded.If you are a registered user then you can have a printed copy by request.The tutorial is set out in steps which are hopefully set out in a logical order.This tutorial assumes that you have the original Mobdefault and Pdefault files in the current directory.You cannot damage anything by experimenting (though you can erase a mob or mobs accidently or overwrite a file) so a healthy dose of curiosity is in order. 1. Boot up Mobed you should be able to do this by inserting the disk at the workbench prompt or should somebody have changed the disk (i.e. Mobed might be on another disk with other programs) then typing Mobed at the CLI prompt will work. 2. Wait.Mobed needs to set itself up ,first it prepares memory for itself the number will count down while this is happening.Then Mobed will check for the Pdefault file,and load it if it is in the directory.Then Mobed checks for Mobdefault (The screen will flash while this is happening).You should then by presented with some rainbow circles in the edit window and over on the right there will be some smaller (proper size) versions. 3. Select a decent Foreground colour,click on the Forcol icon then click in the palette area ,the screen will then re-organize itself. 4. Select a decent Background colour by clicking on the Borcol icon and then the colour of your choice. 5. Alter the Mobsize to 16 * 16 by pressing "z" then click on the 16 * 16 icon.Now click on the Clr+Set icon ,Mobed will clear the memory and allocate it for your new 16 * 16 mobs. 6. Change the number of colours allowed by pressing "p",change it to 32 colours by selecting 5 planes (it should already be on 5 planes) and then click on Clr+Set. 7. Select dot drawing mode by clicking on the Dot icon or by pressing "d". 8. Select colour 3 as your drawing colour,click on the colour at the top right of the palette area with the left mouse button.With the original Pdefault this should be pure red.The colour in the Draw box should now change to pure red. 9. Draw a squiggle by moving the pointer into the edit window,press the left mouse button and move the pointer about in the edit window,a series of dots will be drawn under the pointer. 10. Erase part of your squiggle by pressing the right mouse button (after releasing it from 9.) and moving the pointer about in the edit window,as the current erase colour is colour 0 anything under the pointer will be erased. 11. Clear the mob (good-bye squiggle (is there a proper word squiggle ??)) by either clicking on the Clear icon or by pressing DEL. 12. Name the mob by clicking on the name box (just below the edit window) or by pressing "n" ,now type in a name and press return. 13. Select colour No 4 (one below top left) this should be pure green. 14. Select box drawing mode by clicking on the line icon and then selecting the box icon (but making sure that the filled icon is deselected),now click on the OK icon.Alternatively you can just press "b". 15. Draw a frame in the mob by moving the pointer upto the top left of the edit window and clicking with the left button.Now move down to the bottom right of the edit window and click with the left mouse button (pressing the right mouse button will abort the operation). A box should now appear in the edit window. 16. Select filled box by clicking on the line icon then selecting the filled icon and then clicking on the OK icon.Or just press "f". 17. Select colour 5 (should be pure blue). 18. Draw a filled box in the same way as the normal box (two clicks in the edit window). 19. Select a different colour (I bet you want to pick one of the rainbow colours....well,go on then). 20. Select circle by clicking on the Circle icon or press "c". 21. Draw a circle by clicking once in the middle of the edit window and then click elsewhere in the window (not too close to where you last clicked). 22. Advance one mob by pressing "=",the + sign is just above = so there is some logic in the choice. 23. Copy mob 0 by clicking on the Copy icon or by pressing "k" (Kopy) then type 00 and press enter or return.You can just press enter on return on their own with nothing else in the IB to signify 00.Mob 0 should now be copied to mob 1 (you are currently at mob 1). 24. Increase the magnification by clicking on the mag+ icon or by pressing backspace.The edit window's image should now be twice as big. 25. Select Dot 26. Draw a squiggle (Chambers 20th Century said that it exists so I shall carry on using squiggle).Notice now that your dots in the edit window are a lot larger. 27. Move the edit window about a bit by pressing the down arrow a couple of times and then press "6" on the numeric keypad.The cursor keys move the edit window by one pixel and the arrows on the numeric keypad move the window by four pixels. 28. Reduce the magnification by pressing backslash or by clicking on the mag- icon.You cannot reduce the magnification any further becuase you are working on a 16 * 16 mob. 29. Animate display mob 2 by clicking on the Ani2 icon or by pressing F2 This will bring up the animation box for display mob 2. 30. Set the start of the animation to mob 0 by clicking in the Strt IB and then typing 00 and pressing return. 31. Set the end of the animation to mob 1 by clicking in the Fin IB and then typing 01 and pressing return.This sets the animation to flick between two frames,mob 0 and mob 1. 32. Set the speed of the animation to $30 by clicking in the Spd IB and then typing 30 and pressing return. 33. Start the animation by clicking on the Start icon which is up the top of the box.Display mob 2 should now be flicking between mob 0 and mob 1 which gives the image that the latest squiggle flashes on and off. 34. Position display mob 3 by clicking on the Pos3 icon or press F6.Now move the mob about using the mouse and then fine tune the position with the cursor keys.Click the left mouse button or press return to set the mob in that position. 35. Goto mob 2 by clicking on the Goto icon or press "g" and now type 02 in the IB and press return. 36. Draw something a squiggle in a box or something in different colours. 37. X-flip the mob by clicking on the X-flip icon or press "x". 38. Y-flip the mob ,"y" from the keyboard. 39. Rotate the mob through 90 degrees by clicking on the Rotate icon or press "r".Now click on the 5a icon. 40. Return the mob to it's correct orientation by rotating it through -90 degrees (270 degress).You want the -5a icon in the rotate box. 41. Rotate the mob through 16 degrees by clicking on the degree IB in the rotate box.Now type in 10 and press return.If you want to use a negative number then just subtract your degrees from 360 and this will do the job. 42. Scroll the mob about by clicking on the arrows underneath the palette area.Just click them about. 43. This is the bit I like,select colour 8 (purple I think) 44. Edit the cycle-list by clicking on the draw (or erase if you clicked on colour 8 with the right mouse button) box and you should get a big table full of values over to the left of the screen.The cursor should now be at the top left of the list,RGB value 0.Type in 0f0 the cursor should now have moved one line down and the purple colour changed to green.Now type 0e0,then 0d0,0c0,0b0,0a0,090,080 ... all the way down to 000.The cursor should now be on the next line to the right,now go the other way by typing 000,010... upto 0f0.This typing should have completed two vertical lines.Now press return,you have completed the cycle-list for colour 8 (though it is only half full). 45. Adjust the cycling information by clicking on the Cycle icon or by pressing "s" (sycle). 46. Make the limit $1f by clicking on the limit IB and entering 1f. 47. Make the Speed the fastest by clicking on the Spd IB and entering 1. 48. Click on the Start icon and watch that green jump into action! 49. If the colour is out of sync (which is very likely) then click on the Adjust icon.Notice how all the colours start again when you click on the Adjust icon. 50. Get out of the cycle box by pressing ESC. 51. Save your new palette by pressing "t" and then typing in a suitable name (should you want Mobed to load it automatically then save it as Pdefault). 52. Save your mobs by clicking on the Save icon or by pressing "S",now click on the bottom box and enter in your filename. 53. Make sure that MOB is selected and then click on Save.Type in 2 when Mobed wants to know how many mobs to save.Your experimental mobs will now be saved. 54. Exit Mobed by pressing left ALT , left Amiga , right Amiga , right ALT. That completes the tutorial I hope you could understand it and were able to follow it.Now the rest is up to you,if you have anything truly amazing and you want to show it to me then you know the address. May the creative sessions be long,frequent and productive.