Mega Soundcracker V2.47 ------------------------------- Released on 1990-9-23 Credits Coding and artwork by Shred Titlefont by Quadlite How to rip a tune This is quite simple with SC. There are four methods: 1. Load the demo, then press reset and load the cracker. 2. Load the cracker and iconify it, then load the demo, after that start the cracker again. 3. Load the demo and load SC after that. 4. Load the demo as image from SC. It should be uncrunched! You can also load any data file that you want to examine for songs. Use Load Image. Now start searching. The soundcracker looks through all system-accessable memory. When he found something, he goes into the searcher menu. Hint: Use DeepSearch-mode if you'd found nothing in memory... The searcher menu Let me quickly describe the single lines: Play Song Doubleclick starts a songwatcher Play Instrument Plays an instrument. Try left and right button! Save Song Saves the song Save Instrument Saves an instrument Save Module Saves the module Samples Behind Song Usually the samples are joined after the songdata Samples Before Song but on old trackers they are joined before. Samples Search Searches for samples Rename Song Changes the songname Rename Instrument Changes an instrument name Work at Song Goes to worker menu - Configurations - Goes to configurations menu - Continue search - Search for next song - EXIT - Goes back to main menu On the bottom lines you can find some informations about the song. Worker menu Optimize Song Optimizes your song. Unused samples are removed, after that the samples are ordered alphabetically. This minimizes the disk changes on trackers like DOC-tracker 1.2! Optimize Samples Some samples contain rests on the beginning and especially on the end. This function removes those rests taking the repeats into consideration. Usually this line removes about 60 to 100 Bytes, but I had a song where it ripped 102KBytes!!! Though there was no change to hear... Decode IFF-Samples Sometimes there are IFF-Samples used. But the IFF- header is played, too, that you can hear a little snap on the start. This function decodes all IFF- samples taking the loops into consideration. Initalize Samples All samples must be initalized, otherwise they are whisteling. This function does - of course - init- alize the samples. (A sample marked with a star is not yet initalized) Check Song This function simply checks if the song is okay or not. SoundFX-songs may be analysed faulty though they are all right. Don't care... Configurations A lot in this cracker can be changed by user. Use it and set your favourite preferences. 15 SveSamples 31< Choice between 15 or 31 samples to be saved. >Off Filter On You can turn the filter on if you want. Off PatBreak On< Enables/Disables the pattern breaker >Off Lace On Looks good, just try it out... >USA Keymap Ger Select your favourite keymap Hex DispMode Dec< Hex or Dec mode >Yes One Shot No One shot or repeat mode in sampleplayer >Yes Multicolor No Multicolor-equalizer or green-equalizer >Yes SveRestart No Only noisetracker-user should it turn on Yes DeepSearch No< DeepSearcher founds more songs - and more trash... Path Song Disk-path for your song Path Sample Default disk-path for your sample Path Module Disk-path for your module - Save - Stores it all on disk (DEVS-drawer required!) - Okay - Uses the new configurations You can choice between different analyzer-images with the arrow-keys. Prefixes can be made with a point after the prefix itself. Example: "ST-00:Songs/SC." would store the song "heavy" as "SC.heavy". The configuration-file (SC.cfg) must be in the DEVS drawer of your SYS: disk, otherwise SC cannot find them on startup... The Right Mouse Button The right mouse button has altogether four functions: 1. He breaks both the song- and sample-searcher. 2. He stops the songplayer. 3. In Play Sample he plays the 3rd octave (C-3). 4. In Image Loader he aborts the loading process. Credits Credits to all my friends who helped me everytime with debug reports and new ideas! Grobi (Pseudoplast) Big Brother (Scoopex) Exalibur (Pseudoplast) ASX (Pseudoplast) Please keep on... Bugs Of course my soundcracker is not bugfree. Actual known bugs are: Load Image: More than 32 directory entries are not supported (yet)! Iconify: Worse copper errors. Press [Left-AMIGA]-[N] if you have one... SoundFX: Loops are sometimes not right converted. Very seldom guru 81000009 when exiting. Try to fix this soon... Analyzer destroys the graphics when a "trash-song" is played. Ability to ripp 8 channel Soundtracker Tunes !!! Fixed soon !!! Caused of an "optimizion" samplesearcher is not as effective as before... All those bugs are ugly, I know. But I try to fix them all. Watch out for further versions of SoundCracker!!! Shred...