-= SPACE ROGUE =- Mindscape £24.95 "Dropping out of Hyperspace, you lay a course for Lagrange Station. Suddenly the Klaxon screams out a warning. Two Darts and a Corsair, closing fast. Pirates! You roll hard to avoid the incoming plasma torps. One hits, knocking down your rear shield. Spinning to protect your stern, you launch a heat-seeker. Direct hit! the Corsair bursts into shards. Stunned, the Darts run for deep space. Later, over a pint of Rigelian in the Langrange cantina, you listen as a bounty hunter tells of the scarlet brotherhood, the most notorious band of pirates in the far arm. You hope it wasn't one of their Corsairs you vapourised out there..." Space Rogue is the latest Role-Playing game from Mindscape/Origin and takes 'Elite' a stage further into a full role-playing scenario. As in other role-playing games, the graphics aren't up to other types of games and it would be unfair to expect such - it's the gameplay thats important. As is usual in US packaging, documentation and presentation is first class with all manner of leaflets, novellas, guides, posters and books included in the sturdy box - oh and there's a disk in there too. In fact in the box was the disk itself, a nice short novella, 3D spacecraft kit(!), info for a sub-game you'll encounter, Reference guide, A3 poster/maps of space systems, 50 page quality navigation/game guide, Product Catalogue and of course the obligatory reference card. [Phew.. if you're going to post this beast, you better buy a few stamps...] The game describes the basic plot very loosely and it is up to you to set off and find out more. There are two main views used in the game, the first is the view out of your cockpit, Elite style. The game [as usual] was primarily designed for the PC market so the graphics reflect this, in a similar way to the other Origin titles. Speed isn't a problem but they aren't quite as polished as similar games. You have different camera views to relay the action although I thought the default view was the only one really worth using. Navigation is a doddle, just call up the star-system map and point to your destination. Once their you have to find the space station (or whatever) and dock. From time to time there is combat and supplies of ammo and weaponry can be bought from shops on civilised centres. When you land on a system the view changes to an overhead scrolling view of the base and its inhabitants. You can walk around (non-restricted zones) and talk to people and the personalities, thus gaining information and also for quests that certain people give you. There are shops to buy supplies and also there are the trading posts. Pirates offer you contraband goods and you must weigh up any risks involved. There are many space systems and you access the different sections by flying through gates, this involves flying through rings of circles. There is a lot to this deep game, it offers many hours play to draw about a conclusion, the scenario is quite familiar and space freaks and rpg fans alike may well find this game to their liking. As I've said before - don't expect too much of the graphics and sound but appreciate the gameplay and depth that's in there. Seeya out in the Far-Arm on the HIVE machine! Verdict: Usual Quality RPG from Origin. May not look brilliant but the depth and quality of the game itself far out-weighs that factor. Good value for space fans and RPG nuts. 75/100 Martyn/Newsflash UK