The following is a grouping of helpfull hints and cheats for various games on the Amiga. They come from the U.K. via some of the Amiga magazines available there. They are reproduced verbatim from the magazine article, including credits for the hints. Ninja Mission - Mastertronic If you are still playing this aging beat'em-up the Danny Esposito, from Sheffield, can help you in your quest with this useful cheat. Whilst playing, on entering a room, push the joystick in the direction of the enemy and hold down the firebutton This will freeze them, making them easy meat to beat up! Carrier Command - Rainbird Stephen Armstrong has flown in with a very useful bug for this brilliant strategy/sim which seems to be keeping so many of you busy. Whilst in the Walrus arming section, select nine Harbinger surface-to-surface missiles and put them in the AAV. Select the Avatar Chemical Laser and place it over the missiles. Then select the pod you want (ACCB, Virus, Fuel) and place it in the AAV. Then when you have launched the AAV look at its weapons and you will find you have BOTH missiles and a laser! On returning to the carrier any missiles you have left will be added to the ship's stores. Carry on doing this and hundreds of missiles can be yours. For those of you who find Carrier Command just a little bit too taxing, Mark Lawrence has discovered a great in-built cheat routine - this is how you get to it: go into the pause mode and type "GROW OLD ALONG WITH ME" (including spaces). You should now see the message 'Cheat mode active' displayed. Pressing the + key on the numeric pad protects your Mantas and AAVs from missile attacks. The - key can be used to turn this off. With the cheat mode acrive, pressing the following keys in sequence: 'Help', Q, S, Control, Alternate, gives a little message. Pressing the 9 key on the numeric key pad displays the current difficulty level, and the keys 6 and 8 have some other effect. Returning to the title screen, press the + and - keys to view all of the objects within the game. Pink Panther - Gremlin If you bought this appalling game, and you have my condolences, Andy Brightmore, who hails from Clwyd, has found a bug which may help you squeeze another five minutes enjoyment from it. On level one place a trampoline next to a wall, this will cause the sleepwalker to bounce up - hittimg the ceiling and die. Start a new game and this time you won't have to worry about the sleepwalker as he will just disappear under the floor! Starquake - Mandarin This game is absolutely brilliant and rates in my all-time top ten faves. The mysterious "Brod" from Hull and Darren Gallagher from Liverpool have sent in all the transporter codes. This makes progress that little bit easier. ADKEA HINDI TABET KWANG ROKEA SOLUN CWORE KALED DAVRO BORNO TSOIN FLIED NICHA LUANG CHING SOCHI Out Run - U.S. Gold Bless my barnacles! Those salty, saucy sea-dogs "The Portland Bill Lighthouse Crew", from Newcastle-upon-Tyne, along with Andy Slough, from Welling, Kent, AND our old friend "Norm" Tierney, from London, have sailed in with this brilliant cheat code for this excellent arcade conversion. Whilst playing, type in the word STARION and then press the following keys: B - Bogus extended play S - Advances yo on a stage D - Save screen picture T - Extra 10 seconds Q - Programmers information X - Exits game Bubble Bobble - Firebird Another of my all-time favourites. Apparently a massive score can be accumulated whilst on screen one. All you have to do is bubble the first two monsters, and then try to fill the screen with bubbles. Bubble and burst the remaining monster and the remaining bubbles should turn into fruit (usually bananas) each of which is worth 500 points. Thanks to Terry White of Worksop for that useful little tip. Rumour has it that this cheat works on several other screens! Star Trek - Firebird Jason Pycroft from South Glamorgan, has sent in this list of objects and their whereabouts, which should aid anyone still "boldly going where no man has gone before ..." CYCLOX EMITTER (For Security Bomb): Numux III (91.59.32) Local zone. DATABANK CONSOLE (Need ZMX device): Mines II (34.64.79) Reg. zone. FLUOX CANNISTER (For door): Nornal II (68.67.34) Local zone. KLINGON ADMIRAL: Xuziol I (72.47.44) Local zone. (You will need 2 Sona Emitters, 1 Cyclox emitter and a Tachyon gun.) KLINGON JAMMING DEVICE: Culun IV (19.71.61) Local zone. LOGIC EMITTER : Tozox II (41.46.17) Quar. zone. QUIZZING TRIGGER: Numux III (91.59.32) Local zone. ROMULAN JAMMING DEVICE: Larmos I (83.60.37) Reg. zone. SOLAR SCAN DEVICE: Sonax III (86.64.41) Reg. zone. SOMA EMITTERS: 1. Xuxiax V. Quar. zone. 2. Mokak II. Nr. Sines. TACHYON GUN: Hezior near Tozox. Goto planet furthest right (Reg zone) and turn to local. Hardball - Accolade This is a very tricky game to master. If you are still having problems then these guidelines from Andy L, of Rainhull, Mersyside, should help: Allstars are better than Champs. Only steal if you actually hit the ball. Try to get a lot of runs in early, as the computer team improves towards the end. Bunting rarely works. Halfway through the match, swap Laws for Wells and Wratten for Harris. The best pitchers are Oliver, Perez, Leary, Cook. The others will only be successful for a short while. Never pitch fastballs to the centre as they will usually result in home runs. Change pitcher after a few innings, because as they get tired their accuracy and speed get worse.