#include "exec/types.h"
#include "intuition/intuition.h"

struct IntuitionBase *IntuitionBase;
struct Window *NoBorder;
struct GfxBase *GfxBase;
struct IntuiMessage *mesg;
struct RastPort *r;
struct ViewPort *vp;
struct Screen *Scrn;

USHORT bs1smallData[] =
{
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x7CF0,0x3E70,0x0000,0xE61F,0xE73D,0xFC00,
0x7CF8,0xFF30,0x0001,0xE79F,0xF33C,0x1C00,
0x7CFC,0xFF90,0x0003,0xE78F,0xF93C,0x3000,
0x7CF0,0x7FC0,0x0003,0xE787,0xFC3D,0xF000,
0x7CF8,0x3FE0,0x0003,0xE793,0xFE3C,0x7000,
0x7CFC,0x9FF0,0x0001,0xE799,0xFF3C,0x0C00,
0x7CF8,0xCFE0,0x0000,0xE71C,0xFF3C,0x7C00,
0x0000,0x0000,0x0000,0x0000,0x0000,0x01E1

};

struct Image bs1small =
{
0,0,          /* LeftEdge, TopEdge */
87,9,1,     /* Width, Height, Depth */
&bs1smallData[0],
1,0,       /* PlanePick, PlaneOnOff */
NULL        /* Pointer to next Image */
};



#define INTUITION_REV 0
#define GRAPHICS_REV 0
main()
{
 ULONG flags,mclass;
 SHORT x,y,w,h,d;
 USHORT mode;
 UBYTE *name,c0,c1;
 VOID OpenALL();
 double ran(), rannr;
 OpenALL();

 
 /* ======Open een lores custom screen====== */

 y=0;
 w=320;
 h=200;
 d=5; /* max 32 colors ! */
 c0=0x00;
 c1=0x01;
 mode=NULL;

 Scrn=(struct Screen *)
         make_screen(y,w,h,d,c0,c1,mode,NULL);

 /* ======open een borderless window ====== */

 x=y=0;
 w=320;
 h=200;
 flags=ACTIVATE|NOCAREREFRESH|BORDERLESS|GIMMEZEROZERO;
 NoBorder=(struct Window *)
             make_window(x,y,w,h,NULL,flags,Scrn);

 /* ======geen screentitel====== */

 ClearMenuStrip(NoBorder);


  r=NoBorder->RPort;
 vp=ViewPortAddress(NoBorder);

for(x=0;x<32;x++) SetRGB4(r,x,x%16,x%16,(15-x)%16);

for(;;)
{
  DrawImage(r,&bs1small,(LONG) ( (rannr=ran() ) * (320.0-87.0) ), (LONG) ( (rannr=ran() ) * (199.0-9.0)  ) );

 if( (mesg=(struct IntuiMessage *) GetMsg(NoBorder->UserPort)) != NULL)
 { 
  ReplyMsg(mesg);
  break;
 }

}

 while( (mesg=(struct IntuiMessage *) GetMsg(NoBorder->UserPort)) != NULL)
  ReplyMsg(mesg);

     CloseWindow(NoBorder);
     CloseScreen(Scrn);
     CloseLibrary(GfxBase);

}
 /*========================================================================*/

 VOID OpenALL()
 {
 /* ======open Intuition====== */

 IntuitionBase=(struct IntuitionBase *)
            OpenLibrary("intuition.library",INTUITION_REV);

 if(IntuitionBase==NULL)
   exit(FALSE);

 /* ======open the Graphics Library====== */

 GfxBase=(struct GfxBase *)
           OpenLibrary("graphics.library",GRAPHICS_REV);

 if(GfxBase==NULL)
   exit(FALSE);
 }
make_window(x,y,w,h,name,flags,screen)
SHORT x,y,w,h;
UBYTE *name;
ULONG flags;
struct Screen *screen;

{
 struct NewWindow NewWindow;

 NewWindow.LeftEdge = x;
 NewWindow.TopEdge = y;
 NewWindow.Width = w;
 NewWindow.Height = h;
 NewWindow.DetailPen = -1;
 NewWindow.BlockPen = -1;
 NewWindow.Title = name;
 NewWindow.Flags = flags;
 NewWindow.IDCMPFlags = MOUSEBUTTONS;
 NewWindow.Type = CUSTOMSCREEN;
 NewWindow.FirstGadget = NULL;
 NewWindow.CheckMark = NULL;
 NewWindow.Screen = screen;
 NewWindow.BitMap = NULL;
 NewWindow.MinWidth = 0;
 NewWindow.MinHeight = 0;
 NewWindow.MaxWidth = 0;
 NewWindow.MaxHeight = 0;

 return(OpenWindow(&NewWindow));

}


make_screen(y,w,h,d,color0,color1,mode,name)
SHORT y,w,h,d;
UBYTE color0,color1,*name;
USHORT mode;
{
 struct NewScreen NewScreen;

 NewScreen.LeftEdge = 0;
 NewScreen.TopEdge = y;
 NewScreen.Width = w;
 NewScreen.Height = h;
 NewScreen.Depth = d;
 NewScreen.DetailPen = color0;
 NewScreen.BlockPen = color1;
 NewScreen.ViewModes = mode;
 NewScreen.Type = CUSTOMSCREEN;
 NewScreen.Font = NULL;
 NewScreen.DefaultTitle = name;
 NewScreen.Gadgets = NULL;
 NewScreen.CustomBitMap = NULL;

 return(OpenScreen(&NewScreen));
}


