Don Bluth's DRAGON'S LAIR ------------------------------------------------------------------------- Instructions for Don Bluth's Dragon's Lair Loading the Game Tp play the game, turn on your Amiga and when asked for a Workbench disk, insert Disk 1 of Dragon's Lair into the internal drive. The title screen will appear and fifteen seconds later the game will begin. The game will recognize as many disk drives as are connected, and you may insert other game disks into any drive. If you insert Disk 2 into DF1:, Disk 3 into DF2: and so on, you will maximize game play before having to switch disks. While playing the game you will, from time to time, be prompted for another disk by a picture of a hand holding a Dragon's Lair disk. Below the hand there is a number. The game will not continue until the requested disk (as indicated by the number) has been inserted into any disk drive. You may remove currently inserted disks at this time only. NEVER REMOVE A DISK WHILE THE GAME IS RUNNING! We do not guarantee that your game will continue to function if you disregard this warning. The Game The object of the game is to rescue the fair Princess Daphne who has been taken away by Singe the evil Dragon. To do this, you. Dirk the Daring, must survive the perilous journey by defeating all your adversaries. Make your way through the castle and cavern below by using the joystick to control your movements and the fire button to wield your sword. Beware of your foes, as they are numerous! You must use your wit and reflexes to avoid the obstacles of each room. These rooms will require many attempts to master. In general, flashing things will either indicate danger (when a creature) or the direction to move (when on an inanimate object). Remember: The timing of your moves is critical. Don't act too early or too late, or your quest may end abruptly. Note: You can also control Dirk the Daring by using the numeric keypad as shown below. 8 - UP 4 - LEFT 6 - RIGHT 2 - DOWN 0 - FIRE Keyboard Commands The following commands are available to the player: A - Toggle Audio on and off. L - Toggle Low Pass filter on and off. This improves sound quality on some A500's and A2000's. H - Switch High Resolution mode on and off. In High Resolution mode, the picture is condensed and centered in the middle of the screen. To see your Amiga reach new heights of graphic excellence, switch to this mode! Audio is disabled while high resolution mode is active. I - Toggle Interlace Mode on and off. Interlace mode will double the number of lines displayed on your monitor thus eliminating scan lines and improving image quality. This may however, cause flicker on some monitors. Scoring As you play each animated room, every correct move will award you points according to the difficulty of the move. A wrong move will cost you a life. The End of the Game There are two ways for the game to end. The first, is when you have exhausted your supply of lives. You begin with three lives and each time you die you lose one. The second, more pleasant way for the game to end is when you reach the Dragon's Lair, and defeat the Dragon himself. There you find the princess Daphne who is happy to be rescued... Hints When deciding on the correct move, Dirk's actions make be taken from two different viewpoints; Dirk's or your own. For example, if Dirk jumps forward but actually moves left on the screen, either of these two directions could be the correct move. It is up to you to determine the correct one. For some of the rooms, timing is very critical. If you are sure you have the correct move, try varying the timing. Special instructions for Amiga 1000 owners When running the game with only 512K, during some animated sequences the game will completely halt and then continue a few seconds later. This is normal due to the limited memory. ...........Docs provided by THE HELLION & THE CORSAIR.......... Accept no (L)imitations !!! Special greetings to QUARTEX