
# Misc. Stuff

PPTH	""	# path for Imagine.pic
EDIT	"C:ed"	# text editor to use for "Edit Movie"
QUIK	"HAM"	# quickrender preset name
QURM	"Scanline"	# quickrender rendering method
QUFF	"ILBM-12 bit"	# quickrender file format
QPTH	"RAM:"	# path for quickrender pic
LOAD	T	# flag - load all modules
LACE	F	# flag - interlace editors
GRON	T	# flag - grid on/off
BWLN	T	# flag - do lines in "B & W Shade"
COLN	F	# flag - do lines in "Color Shade"
WARN	T	# flag - warn about unsaved changes
WRNO	F	# flag - warn about overwriting existing object files
SREV	F	# flag - reverse lenses in 3D stereo
GNEW	T	# initial "Generate New ..." button state
DITH	F	# initial "Auto Dither" button state
USFC	F	# initial "Use Firecracker" button state
BGRD	777	# background color
FGRD	222	# edge color
REQC	e92	# requester & gadgets color (bounding box & drag points)
BVLB	fc7	# bright bevel color (points & group lines)
BVLD	b62	# dark bevel color (selected objects edges & points)
GRID	666	# grid color
PICK	66f	# picked edge color
PPNT	f66	# picked point color
SPCK	c6f	# selected picked edge
SPPT	ff6	# selected picked point
BWLC	fff	# line color in "B & W Wire/Shade"
COLC	fff	# line color in "Color Shade"
STAR	888	# star color in "Trace" and "Scanline"
COL0	000	# "color 0" RGB value for stills
QSKY	70d0f0	# "Quickrender" background color
GENC	010101	# "genlock" color for non-Amiga IFFs
NUMS	3	# number of screens to use in Make Movie
EDLE	10	# anti-aliasing threshold
RSDP	8	# "resolve depth" (multiple reflections)
GNDN	16	# # of divisions in ground
OCTD	6	# # levels in oct-tree (6 max)
GNDS	1024.000	# ground size
SCRL	0.250	# scroll percantage (of screen width/height)
GSIZ	50.000	# initial grid size
QINT	255.000	# "Quickrender" light intensity
EYES	0.100	# 3D Stereo Eye separation
OTRL	-1	# max oct-tree RAM in KBytes (or -1)
OTFL	40	# min free RAM after oct-tree (Kb) (or -1)

# Rendering Presets

PSET	HAM,320,256,18,17,HAM
PSET	HAM Overscan,352,282,18,17,HAM
PSET	HAM Quarterscreen,160,128,18,17,HAM
PSET	Laced HAM,320,512,36,17,HAM|LACE
PSET	Laced HAM Overscan,352,564,36,17,HAM|LACE
PSET	Laced HAM Quarterscreen,160,256,36,17,HAM|LACE
PSET	Lores,320,256,18,7
PSET	Lores Overscan,352,282,18,7
PSET	Lores Quarterscreen,160,128,18,17
PSET	Hires,640,512,18,17,HIRES|LACE
PSET	Hires Overscan,704,564,18,17,HIRES|LACE
PSET	Hires Quarterscreen,320,256,18,17,HIRES|LACE
PSET	DCTV,736,566,18,17,HIRES|LACE
PSET	Laced HAM OverDopp,640,1024,36,17,HAM|LACE
PSET	Laced Ham OverDoppS,352,2048,18,17,HAM|LACE
PSET	DCTV Non Interlace,736,283,19,36,HIRES
PSET	HiresDia,1024,683,1,1,HIRES|LACE
PSET	HamDia,768,1024,2,1,HAM|LACE

# Function Keys

FD01	650	# Pick Select
FD02	660	# Unpick Select
FD03	670	# Unpick Last
FD04	581	# Add Axis
FD05	584	# Add Primitive
FD06	4e1	# Pick Method: Click
FD07	390	# Attributes Requester
FD08	4e2	# Pick Method: Drag Box
FD09	5b0	# Quickdraw None
FD10	590	# Quickdraw All
FD11	650	# Pick Select
FD12	660	# Unpick Select
FD13	670	# Unpick Last
FD14	150	# Action Editor
FD15	180	# Preferences Editor
FD16	110	# Project Editor
FD18	120	# Forms Editor
FD19	130	# Cycle Editor
FD20	140	# Stage Editor

FF14	150	# Action Editor
FF15	180	# Preferences Editor
FF16	110	# Project Editor
FF17	120	# Detail Editor
FF19	130	# Cycle Editor
FF20	140	# Stage Editor

FC14	150	# Action Editor
FC15	180	# Preferences Editor
FC16	110	# Project Editor
FC17	120	# Detail Editor
FC18	130	# Forms Editor
FC20	140	# Stage Editor

FS01	540	# Pick Select
FS02	550	# Unpick Select
FS03	560	# Unpick Last
FS04	730	# Next Frame
FS05	750	# Goto
FS06	810	# Animate Make
FS07	840	# Play Loop
FS08	580	# Find by Requester
FS09	3f0	# Quickdraw None
FS10	3d0	# Quickdraw All
FS11	540	# Pick Select
FS12	550	# Unpick Select
FS13	560	# Unpick Last
FS14	150	# Action Editor
FS15	190	# Preferences Editor
FS16	110	# Project Editor
FS17	120	# Detail Editor
FS18	130	# Forms Editor
FS19	140	# Cycle Editor

FA14	190	# Preferences Editor
FA16	110	# Project Editor
FA17	120	# Detail Editor
FA18	130	# Forms Editor
FA19	140	# Cycle Editor
FA20	150	# Stage Editor


# User Gadgets

DBTN	210,"Kord"	# Coordinates on/off
DBTN	260,"ZI"	# Zoom in
DBTN	270,"ZO"	# Zoom out
DBTN	4d1,"Mag"	# Magnetism on/off
DBTN	4d2,"MS"	# Magnetism Setup
DBTN	584,"Prim"	# add primative 
DBTN	6a0,"Find"	# Find requester
DBTN	2c0,"Sh"	# Solid Preset
DBTN	390,"Attr"	# Attributes
DBTN	4e2,"Box"	# Drag Box
DBTN	4e3,"Las"	# Lasso
DBTN	4e1,"Cl"	# Klick
DBTN	220,"I"	# Interlace

FBTN	210,"Coords"	# Coordinates On/Off
FBTN	260,"ZI"	# Zoom in
FBTN	270,"ZO"	# Zoom out
FBTN	510,"...NoSym"	# Symmetry off
FBTN	520,"FS"	# Front (Top) view symmetry
FBTN	530,"RS/TS"	# Right (Front) view symmetry
FBTN	540,"Both"	# Symmetry in both views
FBTN	550,"90"	# "90 degree" symmetry
FBTN	710,"...Select"	# Select cross section
FBTN	720,"+Key"	# Make key cross section
FBTN	730,"-Key"	# Unmake key cross section
FBTN	740,"Copy"	# Copy from another cross section
FBTN	750,"Cancel"	# Cancel cross section command
FBTN	410,"...Edit"	# Edit mode
FBTN	420,"Add"	# Add mode
FBTN	430,"Del"	# Delete mode
FBTN	170,"Un"	# Undo

CBTN	210,"Coords"	# Coordinates on/off
CBTN	260,"ZI"	# Zoom in
CBTN	270,"ZO"	# Zoom out
CBTN	2c0,"Shade"	# Shadet
CBTN	2a0,"Wire"	# Wireframe
CBTN	120,"Detail"	# Detail Editor
CBTN	6d0,"LPose"	# Load Pose
CBTN	650,"Goto"	# Goto
CBTN	610,"First"	# First Cell
CBTN	710,"A-Make"	# Make Anim
CBTN	740,"P-Loop"	# Play Loop
CBTN	170,"Undo"	# Undo
CBTN	330,"Save"

SBTN	210,"Cord"	# Coordinates on/off
SBTN	260,"ZI"	# Zoom in
SBTN	270,"ZO"	# Zoom out
SBTN	322,"Ligh"	# Add Lichtquelle
SBTN	2d0,"CamV"	# Camera View
SBTN	750,"Got"	# Goto
SBTN	730,"Nex"	# Next Frame
SBTN	3b0,"Trc"	# Camera Retrack
SBTN	310,"Load"	# Load Object
SBTN	2c0,"Sh"	# Shade Preview
SBTN	160,"S"	# Save Changes
SBTN	220,"I"	# Interlace
SBTN	150,"A"	# Actions Editor
SBTN	110,"P"	# Project Editor

ABTN	210,"Add"	# Add action bar mode
ABTN	220,"Delete"	# Delete action bar mode
ABTN	230,"Rename"	# Rename stage object mode
ABTN	240,"Info"	# Action bar info mode
ABTN	270,"Cancel"	# Cancel Add
ABTN	120,"Detail"	# Detail Editor
ABTN	150,"Stage"	# Stage Editor
ABTN	160,"Save"	# Save Changes
ABTN	180,"Undo"	# Undo
ABTN	110,"Project"	# Project Editor
ABTN	250,"Find"	# Find


# End Of File
