Welcome to Indiana Jones - The Fate of Atlantis Wits Solve ------------------------------------------------------------ Let me start by saying that there is 3 different way to play this game, you can play ALONE (WHIT), TEAM or ACTION, And as i wrote 4 lines up this is the TEAM Solve. The game play changes from game to game and even if you save your game, and load it in later the game HINTS will be different, and you can solve the puzzles in different ways. Here is some use full keys: F : Keyboard Fighting On/Off (Num Lock OFF) I : IQ Point On/Off F5: Load/Save Menu Intro: If you dont want to play the intro press 'ESC' but if you playing for the first time you should play the intro. There is not much to say about the intro except that you can only look at things, Indy will automatic pick up the things he need. New York: Go to the newspaper shop and take the newspaper from the news stand. Go to the alley, and push the crates around until you can climb up the fire escape, when you enter the theater the stagehand will talk to you, keep talking to him, in the start he will ask you to keep quiet while he watches sophia's show (You will see it to). When you can talk to him normally, ask him if he needs a break or something, when the question 'Don't you have any hobbies?' appears select it. and you find out that he likes to read, hmmm he likes to read does he.. maybe he wants my NEWSPAPER don't you think so, give it to him and he walks away, push the left & right lever, then press the button. Then watch the 'GHOST' fuck up sophia's show. Now lean back and watch, when you can talk to sophia, just select something, i don't think she cares what you say to her. But anyway you will go to iceland TOGETHER. Iceland: Walk to old digsite, talk to dr. Heimdall, ask him about 'The lost dialogue of plato' he will give you 2 names Sternhart & costa, when you done talking to him, ask him what he's working on, now leave him and go to Tikal. Tikal: Walk to the jungle, you have to chase the jungle rodent and when it stands next to a jungle path use your whip on it, you might have to do it several times until it stands next to the right path. and then you go thru the same jungle path, and you should be next to a cliff, climb the tree and you will be on the other side, now sophia will show up, pick up lamb and dr. Sternhart will come and try to sell you all kind of junk that you don't need, talk to him, and say that you like to see the temple, he will ask you who you are, and i think you should be able to answer that, but before you can see the temple he wants a name from plato's dialogue, say that you don't know the title, then the parrot will say title. Talk to parrot, and ask it about title, then you will get the title. take the lamb again, so sternhart will come, now you have the right answer and he let's you in the temple, once your in the temple talk to sophia, and ask her to keep sternhart busy, walk out and pick up the lamp, walk back to the temple, look at spiral design's until you find the one that is different open lamp and use it on spiral design, take spiral. Use spiral on head, pull nose, Sternhart will take the world stone but you can take the BEAD, leave the temple, and go to your truck, you should go to iceland again. Iceland: Go to old digsite, use Orichalcum on ell head, pick up ell figurine, and go to truck, fly to Azores. Azores: Knock on the door, talk to costa but he will slam the door in your head. bad luck indy, maybe sophia is better to talk to him. Talk to Sophia, ask her to take over, knock on door, now costa is totally different (Wonder why, maybe he's horny i don't know) talk to him you can only talk about one thing, so you find out that he knows where you can find plato's lost dialogues, but he wants something in return, talk to indy so he takes control again, knock on door and talk about a trade, offer the ell sculpture and you get the name of the book collection that contains 'the lost dialogue of plato'. Now there is a animated break and when you return to the game you are in New York. New York: there is 3 different places the book can be hidden, i explain all 3 ways, if you get the book in the first try scroll down to the end of this part. 1. Go to the office and open the icebox, take jar, go back to the main building, go up the stairs, look at school desk and you find a USED gum, take it, go down the stairs twice, then you should be in the cellar, pick up dirty rag & coal, use gum on coal chute, walk up coal chute, look at cat figurine's until you find the one that is made out of wax, take it and go down the cellat again, open furnace and use the wax cat on it, if you get the book go to the office. 2. Go to the library and climb up the rope, pick up arrowhead, use jar on totem, pull totem until it under the hole, climb totem, open urne, pick up ashes and you find a key, go down the hole, and push big crate, use key on chest, if you find the book go to the office. 3. Go to the library, use rag on arrowhead then use arrowhead on screws in tiped over bookcase, open book case and you should find the book, go to the office. Leave the office without sophia, Say that you need to tackle it alone. Monte Carlo: Find Monsieur Trottier, (It should be the man in the brown suit) ask him about atlantis and answer his question, and you get his business card. Now go to Algiers. Algiers: Walk left to the back alley, talk to storekeeper, ask him about omar, and get him to set up a meeting with omar, then give business card to storekeeper, then he will leave follow him, then you will see the city streets, follow the big white dot (The easiest way to find omar is to follow the dot with your eyes and remember where it disapeared), then go back to the market place and talk to the storekeeper again and tell him to go see omar again, he leaves and you follow him, goto the house where you saw him go into and wait for the storekeeper to arrive, then you found omar's house, enter the house. Omar's House: Talk to omar and then lure him into the closet and close the door, then he will be locked in the closet. Pick up the statue on the table and the one on the crate, pick up the pole and use it on hanging cloth, WOW you got a map, use the camel outside the window. You will now be in a desert, travel to a nomad camp, and show the nomad the map, follow the nomad's directions until you find a nomad that says that the X is close, then you will get a big red X on the screen and go to it. Dig Site: Walk to the ladder, pick up hose & clay jar, leave the cave, walk to the truck, open gas tank and use the hose on it, then use jar on hose and you will fill it with gas. Go back to the ladder, look a metal thing, open cap, use gas filled jar with gas filler pipe, close cap, find the little metal thing and push it and let there be light, pick up ship's rib, push round object painting, pick up the statue. Open the generator and turn it off, then take the spark plug, leave the cave and walk to truck. The truck's hood should be open otherwise open it, use spark plug with spark plug (in engine), then use the bead on the statue, then use the statue on the sparkplugs, what do you know the truck started, pick up the paper then use the truck to get back to the city, and then go to Monte Carlo. Monte Carlo: Talk to Trottier, tell him that he is in trouble but he don't believe you Talk to him again and he will be taken by some nazi pigs, then you will follow the nazi car (RED) you have to smash into the car 5 or 6 times. When the car's smashed together talk to trottier, he will give you the sunstone but he thru it out the car while you where chasing the nazi's. But he knows where he thru it out and you get the adress. Find the adress and look in the drain's until you find the sunstone, open the drain to get the sunstone, now go back to the hotel. Get in the taxi and go to thera. Thera: Pick up the fish net, walk left to path away from dock, you will see some mountain's examine the cleft's and gab's until he finds something. In the mountain cleft you can see a crate, close it and take the invoice. Go to the entrance, then left, pick up entrenching tool, close the door and use the sunstone on the peg, look in plato's book how the stone should turn do it and press the spindle, then open the door and pick up the carved sign. Close the door and take the sunstone, leave the room and you see that the entrance is blocked, open entrenching tool and use it on the blocked door. Once your out go back to the dock, pick up the large basket and a man will stop you offer him the carved sign for the basket, And he will also tell you what the sign says.. Then go to the dock and give the invoice to the port authority and say that you want to claim your ballon, open the crate and take the ballon. Now walk back to the mountain view and enter the cleft. Then use the fish net on the ballon, then use the netted ballon with basket then use the hose on the ballon and at last use the ballon on the vent. Enter the ballon and you fly away. Once you are in the air you have to find the submarine and land on it. Submarine: Once on the sub you beat up some poor nazi and take his cloth's. Walk up the ladder and open the hatch, go down to lower deck, then go right to the kitchen section, pick up bread and cold cuts, use cold cuts on bread and you got a submarine sandwich, go right to the guard. Talk to the guard, then give the sandwich to him, he will go make a sandwich in the meantime you open the lockers and take the moonstone and the torpedo instructions. Then there will be a little interlude. Go down to the lower deck and right to the torpedo room, take the oily rag and go to the left torpedo room and use the rag on the wires, then open the trap door and then use the torpedo instruction on the control panel, then push the lever and the wires will short circuit and start a fire, you will go down the trap door and right, open the trap door in the kitchen and climb up, then go right and pick up the clothesline walk right to the torpedo tubes. Open torpedo tube, then use line on lever, then use instructions on control panel, climb into the tube and close it, then pull the line. Crete: Walk to the pedestal, use the sunstone and the moonstone on the spindle and place them as the book says. WOW you found a secret entrance, enter it and pick up 2 of the 3 heads on the shelf, then enter the door, use whip with statue head in the next room. Go up and then left, enter the door in the middle (in the back of the screen) you should now be in a room with a big statue, use your whip on the head and the head will fall down, go to the head then the elevator will go down. pick up worldstone, wool scarf and staff, look at the waterfall and you find a chain, climb up the chain and go left, put all 3 heads on the shelf. use the clothesline with the rubber comb, enter the door and go up and right then use staff with chock, go back to the first room and go right, you should now be in a room with a big statue head, put the staff in the statue's mouth Pick up gold box and you also find 2 beads, put them in the gold box and enter the door, you see a microtaur here, use 1 bead in statue and place the statue in the microtaur hatch, it will start and drill a hole in the wall enter hole and you found ATLantis??????? Place the sunstone, moonstone and worldstone on the spindle and place them as plato descripes, then press the spindle. walk to newly opened door, walk right, look at the bones and you find some more beads, go back to the waterfall and close the goldbox then use the scarf on the comb, then use the comb, and it will point at the wall, use the rib with wall and you will find a door, open it and enter, take the bead and use it in the car's mouth, WOW that old junk still works.. Atlantis: pick up the ladder and go right, put the ladder in rocky incline and climb up, look at the things until you find the stone box, open it and take the metal rod, now put a bead in the metal rod and you got light. place the stones on the spindle and do you remember the positions from the map room, place the like that a turn them 180 degrees and then press the spindle, the statues mouth should now open, drop a bead in there and the door should open. take the stones & the ladder and go in. This might be a GOOD time to save your game.. Now you are in a labyrinth, you have 4 screens to go thru, and you should examine all rooms that is marked with a '?' if you need the room later it will say what the room is (lava room, machine room and so on) and in some of the rooms there are crates that can be opened, so use them. The following items are needed to complete the game. I examined all the rooms first so i got all the items marked with a '*'. the labyrinth should pretty much be the same from game to game, but i can't remember the rooms locations, so the following lines may not be the way you find the rooms. One other thing there is nazi guards running around, if you is stoped just press '0' to knock them out. * Eel sculpture......(No puzzles) * Bronze Gear (No puzzles) * Statue head (No puzzles) * Mug................(Use the ladder on hole,take mug,take ladder) * Spoked Wheel (No puzzles) * Rib case...........(You find this in the outer ring) Statue part (Look below to see what to do) Sharpened gear (No puzzles) Let's continue the game. When you are in the vent next to the statue in the prison room (Dungeon) use a bead on the statue, then it will start to walk and crush the nazi guard, walk back to the tunnel. Go to the lave room, and place the mug on the pedestal, then place the statue head in the plaque. cool, sorry hot you got a mug'o'lava hehe Now go to the machine room, place the wheel on the peg, then go to the top of the machine and use mug'o'lava on funnel, Yo man it makes orichalcum beads, how cool, grab the beads and the wheel and leave the room. Now go to the Crab room, If you have knocked out a guard you have a bratwurst, otherwise use the bread with the cold cuts to make a submarine sandwich, then use bratwurst/sandwich on rib case and drop the rib case in the pool, wait until a crab is trapped inside, then take it and go to the sentry room, put a bead in the eel sculpture and he will drop it in the water, put another bead in the fishmouth and the door should open. Go to the Dungeon room (The room that you haven't looked in yet) and take the statue part, you can talk to sophia if you want. Leave the room and go to the canal, Give the rib case to the octopus, then go to the big crab on the other side of the water. Put a bead in the crab's mouth, sail left and use the sunstone on the spindle, then the gate will open, continue left and use the moonstone on spindle, sail left, go up the stairs, take the sharpened gear, close the cupboard and look at it, go back to your carb raft and sail left, use worldstone on the spindle and continue left, walk to the door, you will now be in a room with a big statue and a door, use the chain on the bronze loop, then put the ladder up the robot and open the robots chest look at chest, you will now the the open chest and at the bottom you see the bronze gear, spoked wheel, sharpened gear, statue part and 1 bead. Take the wheel and put it in the middle of the chest, the statue part go on top of the wheel, take the sharpened gear and place it over the 2 pegs to the right, now you have 2 pegs left, put the bronze gear on the top left peg, and put the bead in the mouth, then the robot's arm should move (If not move the bronze gear to the lower left peg) use the chain on the robots arm, then look at the robot's chest again and move the bronze gear to the lower left (or higher left) and put a new bead in the mouth, now the robot should open the door for you.take the pin on the floor, and enter the door. You will now be in a hall, find the room with the lava pit, walk left and up the stairs, grab the scepter and leave the room, continue walking left until you find the big door, go in and you see a BIG hulking machine, put a bead in the machines mouth, put the pin in the left slot and the scepter in the right slot, and push both levers. The machine should now be moving, take the left lever and put it in the middle slot, keep moving the middle & the right lever until the middle lever get stuck, AAAAAAaaargh i can't control it, i'm going to craaaaaaash.. Go back to the dungeon (Where Sophia is) give the hinge pin to sophia, open the gate, and tell sophia to use the hinge pin to brace the cage. Go back to the canal and go the the robot room, then enter the door, and find the room with the lava pit, it should be no problem becoz sophia will go there, just follow her. In the room with the lava pit look at sophia and you look at her necklace use a bead in necklace mouth, then sophia will take it of, use the goldbox on the necklace and you put in the goldbox and drop it in the lave pit, GOODBYE Nur Ab Sal... Leave the room and find hole that you made with the machine... Now walk to the center of the screen and you will walk to the lower floor, go out and you should be in a room with lot's of door's. Now you have to find the path thru the doors down to the lava bridge, i can't remember the way so, find it yourself, and please look at the diagram on the wall (It so big that you can't miss it) write down how the diagram looks (sun=3 o'clock moon=12 o'clock vulcano=12 o'clock this is only an example). When you found a way down to the lava bridge cross it and go down the stairs, you should now be in a room with a spindle and a frog statue. place the stones on the spindle and place them as the diagram on the wall, press the spindle and you activated the machine, but to bad for you the nazi pig's will show up. Talk to them and then kerner will step up on the platform to try the machine, you will automatic stop him, say something like 'what about plato's tenfold error' i don't think it matters what you say, but then dr. uberman will only drop one bead in the frog statue, now watch kerner fry hahaha burn nazi burn nazi ooh sorry, got carried away... Now uberman want YOU to try the machine, Oops what do i do, easy, say no, and keep refuse to try the machine 2 or 3 times, then there should be a sentence saying 'For your sake, i hope this doesen't work' and i think you should be able to pick the next 2 answers all by yourself. Now lean back and enjoy the end sequence..... Last Note!!!!! For you adventure freaks out there, if you like adventures like this you should also try to play The Legend of Kyrandia it totally awesome. And one last thing, if you like this adventure buy the original, it's a game worth paying for (Not many are) but buy this, so we can get some more lucasfilm adventures.. And you should also buy The Legend of Kyrandia from westwood studios it's well worth the money.... That all folks... Greets to all...