Rock'n Roll Complete Manual Package info : -------------------- Welcome to the world of Rock'n Roll! You are at the beginning of an exciting adventure, set in a strange and foreign world, during which you will be confronted by both good and evil with plenty of challenges and surprises to keep you busy. Rock'n Roll is filled with crazy yet unique action, with ten great Rock'n Roll tracks and a massive overall hi-score table. Your task is to guide a ferocious rolling ball through a total of 32 levels and seven continents, each with it's own particular peculiarities, signature tune and landscape. The path is marked, but watch out for secret shortcuts and obstacles that deduct energy from your ball. And, beware that the ball doesn't fall into the precipice! Introduction : -------------------- Welcome to the world of Rock'n Roll, which is constituted of 7 continents, each with its own particular peculiarities, signature tune and landscape. Your task is to guide the ball through a total of 32 levels. The path is marked but watch out for rumours giving tips regarding secret short-cuts. Fundamentally, there are three things which you must be aware of in order to reach the finish unscathed. Firstly, certain obstacles will deduct energy from your ball. Secondly, the ball must not be allowed to fall into the precipice. And, thirdly, there is a time limit in some zones, so move fast! If you solve certain puzzles in some zones you will be rewarded with a variety of bonuses, all will be revealed as you progress. Loading : --------------- a) Set up your Amiga in the usual way. Refer to your User's manual if required. b) Switch on your monitor or TV, then your Amiga. Place the program disk in the drive. After a brief period the game will begin to load. [Returning of defective disks omitted.] Controls : ---------------- In this game, you can only control the ball with a mouse. Keyboard and joystick controls are not available. The faster the mouse is moved in a given direction, the faster the ball will roll across the landscape. Extra options may be accessed by pressing the right mouse button, and utilized by pressing the left one. Key 'F1' turns music on/off; 'F2' turns sound effects on/off; Esc restarts the level less one life and Delete ends the game. Building and blasting : ----------------------------- To build a path, select the appropriate 'extra' symbol. Then, keeping the left mouse button pressed, roll the ball over the area you wish to build the path. To explode a bomb simply select the bomb symbol, and press the left mouse button when the ball is situated on the spot you wish the bomb to explode. The bomb is automatically lit and will explode shortly afterwards. Screen structure : ------------------------ +---------------------------------------------------+ | AAAA BBBBBBBBBBBBBBB CCCC | +--+---------------------------------------------+--+ | | | | | | | | | | | | | | | | | | OOOOOOOOOOOOOOOOOOOOOOOOOOOO | | | | | | | | | | | | | | | | | | +--+---------+--+-----------------+-------------++--+ | DDDDDDDD D | | | | N | | | | HHHH H | KK MM MM | N | | EEEEEEEE E | | | KK MM MM | N | | | | IIII I | | N | | FFFFFFFF F | | | LL MM MM | N | | | | JJJJ J | LL MM MM | N | | GGGGGGGG G | | | | N | +------------+--+-----------------+-------------+---+ Area Meaning A Number of current level B Name of current level C Time limit D Fastest time for current level E Your individual time F All time highscore G Your individual score H Money in your account I Duration of special equipment J Display of energy reserves K The number of speed-ups being used L Extra selector M Keys to unlock various doors N Number of balls remaining O The playing field Features and Tips : ------------------------- Shopping Tips : To buy an extra you must simply roll the ball over the appropriate symbol. The price is shown to the right of the symbol.The money will be booked from your accound and the shop will then close. If you haven't got enough money to pay for the extra, there is an alternative. It is possible to pay with energy. To make such a risky deal the ball needs to remain on the symbol for few seconds. Only than will such an errangement be accepted (providing you have enough energy). Speed Up : The right tip for all high-speed freaks. Whoever shops here will armour their ball with effective additional power. Up to four of these 'Speed- Ups's' can be used simultaneously. Unfortu-nately this speed-thrill re- mains for only 90 seconds, after which the ball will change down a grear. Armor : High-Tech makes it possible ! If you go for this extra your ball will be wrapped in a tough, protecting shell for a short period of time. Although the ball cannot penetrate the normal barriers, fragile ones are no longer problematic obstacles. Repair-Set : Unfortunately some of the tracks may be interrupted. This is where the re- pair-sets come in useful with which you can build a new path. You should use these repair-sets sparingly as there are seldom more sets than are ab- solutely necessary ....... ! Parachute : Despite the fact that parachuting may not be your favorite passtime, you will soon learn to value them very much ! They can be your last hope when you roll off of the path into the precipice. If you react fast enough and open the parachute before the ball hits the ground, you will once again have saved a life. Continue : If you should be lucky enough to come across one of these shops, don't stop to think. If you possess one of these powerful extras, you are able to continue playing in the level where you lost your last ball. Is that an offer ???? Bombs : Bombs: Warning ! Explosives ! These bombs tend to be quite dangerous but very effective. It's never a bad thing to have one or more of these in your pack. But don't hang around too long in the explosive area - that could be painful.... ! Spikes : It's no secret that control is difficult on an icy surface. Spikes with which it is possible to equip your ball for a short time, naturally make stopping easier. The question remains, through, can you buy something more important with your money ?? ?????? : n Hummmmm. We didn't really want to give anything away about that. We will just say enough for you to know that it's always worth popping into this shop. Information which will make life easier will be given in return for an admittedly high price. Keyboard : Due to circumstances beyound our control, german keyboard layout exchanging 'Z' and 'Y' keys is active. This will in no way affect the enjoyment you will experience playing Rock'n'Roll. Game Elements : --------------------- Keys & Doors : Restricting doors can be opened with the appropriate keys (distinguished by colour). You need only roll against the door-the door will be opened if the correct key is handy. Diamonds : The players eyes widen in delight. These diamonds will be collected in your account. A red diamond is worth 300 bonus points, a yellow diamond is worth 700 poits, a green diamond is worth 1500 bonus points and a blue diamond is worth 4000 bonus points. Ice : Without spikes you must be extremly careful - on ice you'll be slipping all over the place. Slow down ! Fragile Platforms : Not all platforms are plaesant. It is only possible to roll over these fragile platforms 1, 2 or 3 times, depending on how strong they are, after which they disappear. Therefore think carefully about where you roll ! Eggs : If you roll the ball over these eggs, you will, of course, squash them. It seems at first sight as though there is no adventage in this, but who knows... Pleasant Surprises rarely come at the wrong time. Eyes : The more eyes thet are collected, the more of the level map you will be able to see. For technical reason this element is not available on the C64. Fragil Barriers : Unlike the fragile platforms the fragile barriers are not unpleasant. Armored balls can ram obstacles away and free a new path - who knows, perhaps you'll build a short-cut.... ! Small Balls : These small ball are definitely not simple obstacles. A new platform will always appear in the area where they are pushed over the edge into the pre- cipice. This is a safe, although somewhat strange way to build a new track. Acid : Acid also has unpleasant effects on your ball. Energy-loss will result. Bombs : Do not make the mistake of thinking that bombs can be exploded anywhere. That would be much too easy. Bombs can only be ignited on special, rein- forced platforms. The areas which are left after the bomb has exploded are not necessarily precipices. The result will be different from level to level. Tubes : The tubes are favoured means of transport. If you roll in one side, you will automatically come out at the other side. Teleports : The telepoter is for urgent cases. Practically without time-loss you will be transported to another area. Explosions : You should wait for exactly the right moment to get past these obstacles. If you fail, you will lose energy. Switches : The switchers are a devilish affair. Nobody knows the exact effect of each individual switch - this varies from level to level and from switch to switch. Ventilators : In some areas a harsh wind blows. Ths tends to be due to ventilators which can cause gusty and uneven gales. Magnets : In contrast to the ventilators which blow your ball away from them, mag- nets pull the ball towards them. Absolute concentration is needed to con- quer them. Money : You will also come across problems with Rock'n Roll if you do not possess the appropriate change. 100, 300 or 500 coins will be credited to your account when you collect the respective symbols. Arrows : Unpleasant are these arrows. Your ball cannot resist their influence. It will automatically be pushed in the direction of the arrows. Skillful players can perhaps overcome the power of one or two arrows which happen to be pointing in the wrong direction. Energy Barriers & sliding doors : With both of these you must wait for the right moment and then speed through. Hall of Fame : -------------------- The best Rock'n Rollers may register themselves on the high score lists. There is a classic style Highscore List for player who have scored the most points and a special Highscore List for the speediest ball-rollers on each level.