--------------------------------------- HOW I RUN: With a Preface for Beginners --------------------------------------- This is the February 1988 issue of JUMPDISK, the original disk magazine for the Amiga. It is the 19th consecutive monthly issue. JUMPDISK requires a minimum of 512K memory to work. This article tells how to run this issue and what you will find this month. But first: If you're a beginner . . . Can you see the letter X at the end of this line? -----------------> X If not, your Amiga Preferences is set for TEXT 60, while you should have it set for TEXT 80. To make the needed change: 1. Remove JUMPDISK, and restart the system with a COPY of Workbench, not the original that came with the Amiga. 2. Open the Workbench window, and in that window double-click on the Preferences icon. 3. In the Preferences window, see the characters TEXT 60 80. Click on the `80' so it changes color. 4. At right of screen, click on the word `SAVE'. This returns you to the Workbench screen. 5. Click off the Workbench window. 6. Restart JUMPDISK. -- An icon is a picture representing a program or activity on an Amiga disk. Icons always have names in type beneath them. -- To `double-click' an icon means to put the mouse pointer over it and click the left mouse button twice rapidly. -- Some double-clicking opens drawers, also called windows, which have programs and activities within them. When you finish work in a window, single-click the small square in its northwest corner to close it. -- If you have two disk drives, keep the Workbench disk in one and JUMPDISK in the other while running JUMPDISK. On single-drive systems, you will at times see a requester box at northwest of screen, asking you to put Workbench temporarily in the drive, then replace it with JUMPDISK. ABOUT THE FEBRUARY 1988 ISSUE -- To read, hear or print articles, double-click the ARTICLES icon. It leads to the Article Menu, which has further instructions. Here you will find articles, as well as documentation for programs requiring it. Some articles are found by double-clicking icons associated with program icons. And some are accessed in both ways. -- To run a program or start an activity, double-click its icon. If you double-click a drawer, a second window opens, and you then double-click the icon(s) you find there. -- When a program is running, you may escape back to the Workbench screen by pressing the CTRL and C keys at the same time, or by selecting STOP from the pulldown RUN menu on the bar across the top of the screen. -- Please don't attempt to run the programs TRANSACTION and JOURNAL while they are on JUMPDISK. There's not enough room because each creates a 105,000-byte file on its initial run. Please DO double-click each's icon in the J window to open a drawer that contains a "run-me-first" icon that gives easy instructions on how to transfer each program to its own disk. -- To see art screens, double-click the LIGHTSPEED drawer. When it opens, double-click the icon of a picture you want to see. There is a program within this drawer (the icon of the JUMPDISK character wearing a beret) that gives further instructions and artist credits. -- Double-click the HOUSEKEEP icon to find programs published every month to enhance JUMPDISK's usefulness: PRINTALL, SPEAKALL and READ40. -- This disk contains J:PEACHERINERAG, a file that can be played via music programs such as Deluxe Music Construction Set. It has not been advertised as part of the contents, since a music player is required and there is none on this issue. -- There are many other activities on the disk, but their existence is either evident or instructions are given where germane, so we will leave them for your discovery. Thanks for trying JUMPDISK. This issue has attained a level of quality that's been made possible by your support . . . last month and in the months before.