@DATABASE "SNES-TalkIssue2.guide"
@NODE MAIN "SNES-Talk Issue 2"

                         ______/\___/\___/\___/\______
                         \[SP]/    /    /    /    \   \
                         /   /  __/ ___/  __/ _   /_   \
                        /   /\ __/ /  /  __/  /  / /   /
                        \_____\_/\___/\___/\_/\_/_____/

                    Presents: SNES-Talk Issue 2 - PD version

@{"SNES-Talk Issue 2 Intro Picture                                             " SYSTEM "PPShow >NIL: SNES-TalkIssue2.pic"}
@{"Credits, Greetings and Lot's More                                           " LINK "Credits, Greetings and Lot's More"}

@{"Battle Zeque Moves                                                          " LINK "Battle Zeque Moves"}
@{"Beavis & Butt-Head Level Codes                                              " LINK "Beavis & Butt-Head Level Codes"}
@{"Bobby's Day Out Passwords                                                   " LINK "Bobby's Day Out Passwords"}
@{"Aero the Acro-Bat 2 Level Codes                                             " LINK "Aero the Acro-Bat 2 Level Codes"}
@{"Furi Furi Girls Moves                                                       " LINK "Furi Furi Girls Moves"}
@{"Loderunner Twins Level Codes                                                " LINK "Loderunner Twins Level Codes"}
@{"Super Parodius Cheat                                                        " LINK "Super Parodius Cheat"}
@{"Tiny Toons - Wacky Sports Password Cheat                                    " LINK "Tiny Toons - Wacky Sports Password Cheat"}
@{"Super Streetfighter II New Moves                                            " LINK "Super Streetfighter II New Moves"}
@{"Soccer Kid Controls                                                         " LINK "Soccer Kid Controls"}
@{"Soccer Kid Levelcodes                                                       " LINK "Soccer Kid Levelcodes"}
@{"Shaq Fu Blood Codes                                                         " LINK "Shaq Fu Blood Codes"}
@{"Saturday Night Slam Masters Hint                                            " LINK "Saturday Night Slam Masters Hint"}
@{"Pitfall - The Mayan Adventure Secret Atari 2600 Version                     " LINK "Pitfall - The Mayan Adventure Secret Atari 2600 Version"}
@{"Zombies Ate My Neighbors Questions and Answers                              " LINK "Zombies Ate My Neighbors Questions and Answers"}
@{"Teenage Mutant Ninja Turtles IV - Turtles In Time Walktrough                " LINK "Teenage Mutant Ninja Turtles IV - Turtles In Time Walktrough"}
@{"Uncharted Waters Trading Tips                                               " LINK "Uncharted Waters Trading Tips"}
@{"World Heroes 2 Fighting Tips                                                " LINK "World Heroes 2 Fighting Tips"}
@{"Axelay Walktrough                                                           " LINK "Axelay Walktrough"}
@{"Cybernator Code & Walktrough                                                " LINK "Cybernator Code & Walktrough"}
@{"TMNT Tournament Fighters Codes & Special Attack Moves                       " LINK "TMNT Tournament Fighters Codes & Special Attack Moves"}
@{"Sunset Riders Walktrough                                                    " LINK "Sunset Riders Walktrough"}
@{"Indiana Jones Greatest Adventures Passwords                                 " SYSTEM "PPShow >NIL: IndianaJonesGAPasswords.pic"}
@{"World Heroes 2, Fatal Fury Special, Samurai Shodown Cheat Codes             " LINK "World Heroes 2, Fatal Fury Special, Samurai Shodown Cheat Codes"}
@{"Final Fantasy II Hints (c) 1993 by Kenny Gagne                              " LINK "Final Fantasy II Hints (c) 1993 by Kenny Gagne"}
@{"Warlock Level Codes                                                         " LINK "Warlock Level Codes"}
@{"Batman Returns Codes & Walktrough                                           " LINK "Batman Returns Codes & Walktrough"}
@{"The Twisted Tales Of Spike McFang Cheat                                     " LINK "The Twisted Tales Of Spike McFang Cheat"}
@{"Tiny Toon Adventures - Buster Busts Loose Walktrough                        " LINK "Tiny Toon Adventures - Buster Busts Loose Walktrough"}
@{"Konami Codes & Passwords                                                    " LINK "Konami Codes & Passwords"}
@{"Prince Of Persia Passwords & Walktrough                                     " LINK "Prince Of Persia Passwords & Walktrough"}
@{"Prime Goal II Moves & Passwords                                             " LINK "Prime Goal II Moves & Passwords"}
@{"Super Castlevania IV Passwords                                              " LINK "Super Castlevania IV Passwords"}
@{"Legend Of The Mystical Ninja Tips                                           " LINK "Legend Of The Mystical Ninja Tips"}
@ENDNODE
@NODE "Credits, Greetings and Lot's More"
                    Hello, this is SNES-Talk (T)Issue 2.

                        Credits for this Production:

                      Original Intro Picture by: Steef

                    Slightly Adapted by: N.S.C. & Pinhead

                Music by: You (Please Sing Something Yourself)

                   Sponsored by: THC/Myth - Mystical Places
       Call his BBS to Upload New Docs which we'll Put in the Next Issue.

                       Node 1-3: +31-010-4779507
                       Node 4:   +31-010-4774218

The SNES-Talk Text in the Picture is Not Correctly Positioned According to
me but Pinhead did that and Likes it (but He Needs Glasses).

N.S.C. Greets: Papillon/Paradox - Wizard & Speedy-G & Taz Devil/Cyber Force -
Empire/Mystic - Wild Fire/Anthrox - Odin & TMB/Asgard - Redeye and the Rest I
Forgot.

Pinhead Greets: Papillon/Paradox - Taz Devil/Cyber Force - Reini/Trauma -
Action Jackson/TRC - De Meijer Bros - Redeye - MCA/Elitendo and the Rest I
Forgot.
@ENDNODE
@NODE "Battle Zeque Moves"
 Battle Zeque Moves
--------------------

Quick in-game-keys:

Y - attack

B - jump (hit it two times to jump higher)

Y+B - special attack

R,L - block

X - magic

Individual attacks:

Puple hair dude:  when jumping, press down and Y for step attack.

Red hair dude:  down-forward + Y for slide attack.

Yellow hair dude:  when jumping, press down and Y for knee attack.
@ENDNODE
@NODE "Beavis & Butt-Head Level Codes"
   OUTLAWS PRESENTS LEVELCODES FOR BEAVIS AND BUTT-HEAD

RELEASED BY ANTHROX. TRAINED BY ELITENDO. LEVELCODES BY HE-MAN.

Only 5 levels, the Megadrive (Genesis) version is sixteen Megabit. We have
to be content with only 12 Mbit ?????? ....OK, here are the codes :

HEE WOA YAH HEE YEA YEA HAH HEE

HUH WOA YAH WOO WOO WOO HEH HUH

YAH WOA YAH WOO HEH HEH WOO YAH

HAH HEE YAH WOO WOA HEH WOO HAH  <-This to start on the last level.


HEH HEH HEH HEH...HEH...OK, cut the crap. The levelcodes for

Aero the Acro-Bat 2 are floating somewhere around the modem...

Till next time !  He-Man/Outlaws
@ENDNODE
@NODE "Bobby's Day Out Passwords"
      ________/\___ __/\________/\________/\________/\________/\______
      \_____\_    / \_        \_        \_        \_        \_  __    \
       \____/    /  /   /     /    /    /   /     /    /   ./    /   ./
        \__/ ___/__/_   \____/  __/____/    \____/    /   //    /   //
         \/  \_    ./   /  ./   \_   ./     /  ./    /   //    /   //
          \___/   //___/  //\____/  //\____/  //\___/   //\___/   //
             \   //  \   //    \   //    \   //    \   //    \   //
              \ ·/    \ ·/      \ ·/      \ ·/      \ ·/      \ ·/
   <--P------R-\/-----E\/------S-\/-----E--\/----N---\/---T----\/--S-->

                        -- Bobby's Dayout Passwords! ---

                    Cartridge  Name: Bobby's Day Out
                            Machine: Super Nintendo
                   Software Company: Hi-tech
                     Cartridge size: 8 Mega-bit
                        Released by: Napalm
                            Subject: Control & PASSWORDS
                          TYPED  by: Pinhead/Legend!

                            The Passwords are:

              World One  : Bobby  - Big Brother - Sister - Dog -
              World Two  : Sister - cat - dog - mom
              World Three: Big Brother - Sister - Bobby - mom
              World Four : Dog - Cat - Sister  - Daddy -


    * note: Big Brother = The Charachter (boy)  With The Yellow Hair
            Daddy       = The Charachter (boy)  With The Black Hair
            Mom         = The Charachter (girl) With The red Hair
            Sister      = The Charachter (girl) With The Yellow Hair




                              Joypad Control:

                            \|/
                           - + - = To Walk (and no more)
                            /|\


                             Joypad buttons:


                          Y = Throw Items
                          B = Jump
                          A = Use Shield
                          X = To Hang On Something & Throw Something



 Well Have fun?!  not..... This Is A Stupid Game But Who Cares!!!!!!!!!!!!
 have Fun anyway.. Greetings From Me And Mine Goldfish!!!!! bye Pinhead.
@ENDNODE
@NODE "Aero the Acro-Bat 2 Level Codes"
        OUTLAWS BRINGS YOU THE CODES FOR AERO THE ACROBAT TWO
        -----------------------------------------------------

RELEASED BY PREMIERE. TRAINER BY ELITENDO. LEVELCODES BY HE-MAN.

This game is better than its prequel. Here are the levelcodes :

1 - START FOR FIRST LEVEL

2 - BOARDING ZONE : ZERO, AERO, AERO, BATASHA

3 - FORT RED STAR : BATASHA, BATASHA, ZERO, ALTER AERO

4 - DISCO FEVER : ALTER AERO, DR DIS, BATASHA, ZERO

5 - PERFORMERS DUNGEON : DR DIS, EKTOR, BATASHA, AERO

6 - EKTORS ENGINE : EKTOR, ALTER AERO, DR DIS, ZERO

That's is from me this time. 

The levelcodes from Beavis & Butt-Head are floating somewhere around...

Signed : He-Man/OUTLAWS
@ENDNODE
@NODE "Furi Furi Girls Moves"
                                 Furi Furi Girls Moves
                                 ---------------------
When start the game, choose how many human players (1-4) and computer players
(0-4).  The four characters must be all in the game.

After, select the character.  Each character has different strength.  (attack
level, life bar, gold)

Then select stage.  There are 3 different stages from easy to hard.

While in game, each character takes turn and move around on the game board.

3 things you can do when it is your turn:

                        O     Dice      - Throw the dice
                                          (after, choose the direction you
                                           want to go)

                        O     Status    - Status of 4 main characters

                        O     View      - View the play board, use direction
                                          keys for scrolling.

Your goal is to reach to boss and take the key.
@ENDNODE
@NODE "Loderunner Twins Level Codes"
                       UNDERGROUND KIDZ BRING 2 U

                           FASTER THAN SLUGS

                  THE LEVEL CODEZ FOR LOADRUNNER TWINS!


ADAK  STAGE 2      ETEK  STAGE 27     OROK  STAGE 52     NIHS  STAGE 77
ANOM  STAGE 3      UZUT  STAGE 28     ODIK  STAGE 53     AGER  STAGE 78
IAMU  STAGE 4      IMEM  STAGE 29     ANON  STAGE 54     OSUR  STAGE 79
IRAG  STAGE 5      UYON  STAGE 30     IEKN  STAGE 55     EGUT  STAGE 80
AIKE  STAGE 6      EROA  STAGE 31     EBOW  STAGE 56     EDAB  STAGE 81
ERAK  STAGE 7      AEDO  STAGE 32     KURE  STAGE 57     EKNN  STAGE 82
UTOU  STAGE 8      RNOK  STAGE 33     KUZU  STAGE 58     EBON  STAGE 83
KODI  STAGE 9      NOYU  STAGE 34     TEAT  STAGE 59     ANOT  STAGE 84
AKOD  STAGE 10     SEDO  STAGE 35     AINN  STAGE 60     OONI  STAGE 85
AAWU  STAGE 11     NIAM  STAGE 36     EIEA  STAGE 61     ADEU  STAGE 86
DETE  STAGE 12     GUTA  STAGE 37     OKOT  STAGE 62     OTOK  STAGE 87
SONI  STAGE 13     TUFO  STAGE 38     ONEN  STAGE 63     AHAR  STAGE 88
NARA  STAGE 14     NOKO  STAGE 39     UZHO  STAGE 64     ANOY  STAGE 89
SOET  STAGE 15     ROKO  STAGE 40     KUMA  STAGE 65     ASIR  STAGE 90
IASO  STAGE 16     KIAN  STAGE 41     RAKO  STAGE 66     ATAK  STAGE 91
SAPD  STAGE 17     UAWA  STAGE 42     HOTI  STAGE 67     ONIH  STAGE 92
NEUR  STAGE 18     KIEM  STAGE 43     AASI  STAGE 68     SAHO  STAGE 93
AEDE  STAGE 19     URUS  STAGE 44     HSAS  STAGE 69     NHOJ  STAGE 94
TEBU  STAGE 20     EDON  STAGE 45     AYON  STAGE 70     OGON  STAGE 95
SURI  STAGE 21     UIOT  STAGE 46     UTIJ  STAGE 71     UOYK  STAGE 96
WORO  STAGE 22     EMOT  STAGE 47     TOKA  STAGE 72     EDOR  STAGE 97
KOTO  STAGE 23     OMOW  STAGE 48     TERA  STAGE 73     OKOK  STAGE 98
NUTA  STAGE 24     IREA  STAGE 49     RAYO  STAGE 74     AHIA  STAGE 99
UTAE  STAGE 25     KIME  STAGE 50     WENU  STAGE 75     KAZE  STAGE 100
TTUB  STAGE 26     DIUO  STAGE 51     SAGI  STAGE 76

HAVE FUN WITH THESE GREAT GAME  (WE ARE MISSING THE OLD C64 TIMES)

GREETZ TO CYBERFORCE (SPEZIAL: TAZ, BOB, SHARON, SPEEDY-G, WIZ, PYRO) AND TO
IAN, VOICE, CHRIS!, BREAKDOWN....... BYE FOR NOW......

  - >  RiAL & MGC  < -

FASTER THAN SLUGS
@ENDNODE
@NODE "Super Parodius Cheat"
              d@@@@@@bo      @@.
               ~~~~~ Y@@     Y@@.
                   .o@@@@@b.  Y@@
                  d@@@@@@@@@@b @P                     ...
                 @P ~P~    @@@@P                    ,d@@@P---__
                dP          d@P                    / @P        -dY@@b
             t=_@  d ab   .o@@~      ...          / @@           \ YP
             |   - @_@~  .d@@@...++++++++++.......|______         |
             k _ T(__)  ~~Y@@@F+++++oo|oo+++++_-~~  /@   ~~---____|
            ( Y |\    ,T   Y@@OOOOOOO~^~OOO.-~ __.Ao@@b   a    .@@) __
             \  |_`--'     dP              \---   V     @_@   d@@@ (_ \   __
           ...-_   ~-____-~                |      (   T (_),T   Y@F  ) v~~__)
        ++++++++-___ )@@@b           ,')    `_     \ ( \_,'/     )++>k   <_
       .+++oodOOOP__)@@@@@b      __  ( \      ~--__ \\\n  //__--ooCCU\   _ \
   ..++++++OO    @@/@@@@@@@b    (_ ~~~ ,>.         ~~\>~~v/     oCCP+++| |\_)
.++++++odOOOP   @@/@@@@@@@@@@b    ~~> / r)@CCCCCCoooo(   )  .ooCCC~Obo+\,+++.
+++b\OOP~~     @@/@@@@@@@@@@@@@b _r~v','     ~~CCCCCCC\_/CCCCCCC~  ~~YOO/d+++
+++OOO        @@/@@@P,>----.@@Y@(_>--'            CCCCCCCCCCCC~        OOO+++
`++*OO       @@@@@P ((__-^-__)U@@@@@             dCCCCCCCCCCC          OO*++'
 +++OOb      @@@P....+++++++++++++++++++++++++++++++++.YCCCC         dOO+++
                    +   [T]he [W]arner [B]rothers      +
                   +                                    +
                   +     (And the Warner Sister!)       +
                    +                                  +
                     ++++++++++P+R+E+S+E+N+T+++++++++++

                             Super Parodius
                             --------------
                               Cheat Text
                               ----------

                 Compiled By Pinky & The Brain (NARF!)
                 -------------------------------------

These are done on the options menu..

        Another Difficulty Level: u, u, d, d, l, r, l, r, B, A.

        Level Selection: u, r, d, l, X, A, B, Y.


(There are MORE hidden bits but we are too busy trying to take over the world!)
(Note to [L]egend:Hows about a giga trainer 'ie.invincability,etc', the
 Nightfall trainer was rushed and didnt have enuf needed options!)

                    ----------===========----------
@ENDNODE
@NODE "Tiny Toons - Wacky Sports Password Cheat"
Tiny Toons (Wacky Sports) Password Cheat!

 THIS code lets you play all the sports in tiny toons / wacky sports go to
 password and fill this password in : [female rabbit] / [max] / [turtle]
 done by trailfinder
@ENDNODE
@NODE "Super Streetfighter II New Moves"
          helllo gyus i am back again and this time with the new moves of

          the new 4 guys of street fighter 2 snes version!!!!!!

          brought to you by REDEYE!!!!!

          first many thanks to paradox for releasing this game!!!!!

          i don't know if you have any problems with running it on you're

          pro fighter but on the wildcard it works great!!!! offcourse you

          need the new 2.8 rom and the 2 new peel chips but it works!!!!

          thanks to ADJ!!!!!    some guys say that it stops when you execute a

          special move well this is wrong it's works perfect!!!!!! maybe it's

          that stupid pro fighter where it doesn't work on!!!! but on the new

          upgraded wildcard it works perfect!!!!!

          HEEE APOLLO I HOPE THE GAME IS ALLREADY WORKING ON YOU'RE WILDCARD!!

          EVERY WILDCARD OWNER NEEDS TO UPGRADE BECAUSE THIS GAME IS BRILLANT!

          okeee now let get over to the new special moves!!!! this maybe not

          the complete list but i am playing this game just for one day

          you see so maybe there are some missing!!!! find them and put them

          also in a list!!!! so we can all enjoy the new moves!!!!




          okeee first start with FEI LONG(BRUCE LEE!!!!)

          i call it the dragon flaming kick!!!   L,D,D-L  AND R BUTTON

          ONE INCH PUNCH  D,D-R,R AND L BUTTON

          IF YOU EXECUTE D,D-R,R AND L BUTTON D,D-B,R AND L BUTTON AND D,D-R,R
          AND L BUTTON YOU CAN GET A COMBENATION WICH REALY HURTS YOU'RE
          OPONENT!!! (YOU HAVE TO DO IT FAST!!!)

          DOUBLE KICK!!! D,D-R,R AND R BUTTON YOU HAVE TO STAND CLOSE TO YOU'RE
          OPONENT OTHERWISE YOU WILL HIT HIM ONLY ONCE!!



          OKEE LET'S PULL OVER TO DEEJAY!!!

          FLAMING FIST!!   IF YOU'RE FACING LEFT!! THEN 2 SECONDS LEFT
          AND THEN RIGHT AND L BUTTON

          KICK COMBENATION!!!  IF YOU'RE FACING LEFT THEN 2 SECONDS LEFT
          AND THEN RIGHT AND R BUTTON

          COMBO PUCH!!! 2 SECONDS DOWN AND THEN UP AND L BUTTON!!!



          OKEEE LET'S GO TO CAMMMY'S LITTLE SECRETS!!!

          SPEAR KICK!! D,D-R,R AND PRESS R BUTTON!!!

          SUPER HIGH KICK!!! R,D,D-R AND PRESS R BUTTON!!!

          AIR THROW  WHILE YOU'RE OPONENT IS JUMPING TOWRDS TO YOU JUMP ALSO
          TOWRDS HIM AND PRESS THE R BUTTON!!


          THE NEXT ONE IS T-HAWK!!!

          I DON'T KNOW THE NAME OF THIS MOVE BUT PRESS R,D,D-R AND PRESS L
          BUTTON!!

          TYPHOON!!! TURN THE JOYPAD 360 DEGRESS AND PRESS THE L BUTTON!!!

          THE THIRD ONE I HAVE'NT DISCOVERD IT YET!!! THE EAGLE ATTACK!!!
          SO IF YOU CAN FIND IT PLEASE PUT IT IN THIS TEXT FILE!!!


          SO THIS ARE THE MOVES SO FAR IF YOU CAN FIND MORE PLEASE PUT THEM

          INSIDE I DID'NT INCLUDE THE OLD SPECIAL MOVES FROM THE OTHER PLAYERS

          OFFCOURSE THEY HAVE SOME IMPROVEMENTS LIKE THE TIGER KNEE AND THE

          FALLING DOWN TORNADO KICK OFF RYU!!! JUMP IN THE AIR AND PRESS

          D,D-R,R AND PRESS R BUTTON!!!



          GREETINGS!!!!!

          TO APOLLO!!!! (SUPER STREET FIGHTER 2 RULEZ!!!!!)
          BABY-FACE (STIIL WAITING FOR YOU'RE SUPER WING COMMANDER ON THE 3 D O
          N.S.C. (WHAT'S YOU'RE NEXT TRAINER!! 3O+ OPTIONS FOR PAC-MAN!! HEHE
          T.D.B. (HOW IS THE DUTCH FOOTBALL TEAM PLAYING!!???)
          HELLRAISER (SAMURAI SHOWDOWN IS MUCH BETTER THEN ART OF FIGHTING 2!!)
          ADJ!!! ( THANKS FOR UPGRADING MY WILDCARD!!!! )
          PARADOX (THANKS FOR YOU'RE GREAT RELEASES!!!!)
          ELITENDO
          CYBER-FORCE (HOW IS LIFE AT THE MOMENT BOB,WIZARD!!!)
          LEGEND!!!
          AND ALL THE OTHERS I FORGOT!!!!

          SPECIAL GREETINGS GOING TO THESE INCREDIBLE BULLITIN BOARDS.

          BOONDOCKS!!! (TRSI!!!)
          RED OCTOBER!!!!
          NETWORK!!


@ENDNODE
@NODE "Soccer Kid Controls"
     /\____  _________________________.__________________/\  _________  ___
  Sl/  \   \/      ___)      \ __  \  |   |       \      \ \/    __   \/  _)
   (____)   \  \___   \   \__/ |/  /  |   |   \___/   \__/__) |  \/    \  \
   |   :| \     \  )   \  :|   /   \      |   /   \   :|   :| |   \  \     \
   |____|__\____/______/___|___\   /______|_______/____|____|_____/___\____/
<o><o><o><o><o><o><o><o><o><o><o\_/><o><o><o><o><o><o><o><o><o><o><o><o><o><o>

            You want to change your little guys suit?
               Well, heres how!

           When you start, you will get a display that indicates wether
           you want to start, options, or password. Anytime during this
           screen press either the ( L ) or ( R ) button.

           If Press ( R ) Button - You will be able to change the colors
                                   of the shorts and the outline.

           If Press ( L ) Button - You will be able to change the colors
                                   of the shirt and the socks.

           Colors Available      - RED + YELLOW + GREEN + DARK GREEN + BLACK
                                   WHITE + GRAY + ORANGE + DARK ORANGE + BLUE
                                   DARK BLUE + REAL DARK BLUE + PURPLE +
                                   DARK RED.
            
            Are You tired of this game? How about a game of Pong?

            At the Begin with the Illusion screen press (R) - (L) - (SELECT) 
            and thanx to Illusion you van play a peaceful game of PONG. 
            Yeah!

Doc typed / compiled by Sub Zero
 Hello to Salamander, Striker, Secret Agent!
  Greets to Paradox, Illusion, Sneakers, Mystic, Anthrox, Cyber Force
   Handshake to all S7 Members for their great work!
    Salut to * YOU *
     And Don't Forget to Call The Notice [514].
@ENDNODE
@NODE "Soccer Kid Levelcodes"
    LEVELCODES FOR SOCCER KID (C) OCEAN     
--------------------------------------------

		Stage       Levelcode
		-----       ---------
		England     PRESS START (easy enough eh ?)

		Italy       JBBLQPGNPF

		Russia      KJLLDMGMPB

		Japan       KPBLJTGNFF

		USA         GSBLDHGNPF
@ENDNODE
@NODE "Shaq Fu Blood Codes"
                             Shaq Fu Blood Codes!
                             --------------------

Shaq Fu - all you BLOOD CRAVING players, get what you NEED!
To get BLOOD in EA's new fighter, Shaq Fu, try this. At the options
screen, enter:
SNES: Y X B A L R
SEGA: A B C C B A
The screen will flash RED if you've done it right. Then, during play,
you've got blood on your hands!

DanAmrich@aol.com
Senior Editor, FLUX Magazine
@ENDNODE
@NODE "Saturday Night Slam Masters Hint"
                         Saturday nigth Slam Masters Hint!
                      - How To take Weapons Inside the ring! -

 To Do this just climb out of the ropes on any side. next try to find
 any item (a Bottle or Chair or Whatever) and go to the left or right side
 of the ring. next, jump and, while the wrestler is in mid-air, press the
 attack button to throw it in the ring. now pick up the weapon and you can
 hit the enemy with the item!



 yes.. nice.. nice.. Check it out! See Ya pinhead and his Goldfish!
@ENDNODE
@NODE "Pitfall - The Mayan Adventure Secret Atari 2600 Version"
                         =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         PITFALL - THE MAYAN ADVENTURE
                          SeCrEt AtArI 2600 VeRsIoN!
                         =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                          Presented by the WaveMaster


Enter "Lost City of Copan" (4th Level of Entire Game)

As soon as you enter the level, JUMP straight up, and you'll see one of those
pesky little low-res scorpions walking around above you (he's, um, walking in
front of a door... hint hint).

Since the ledge is to high above you move RIGHT and JUMP on the tongue-catapult
thing.  Keep going UP until you come to the ledge (there will be a skeleton
walking around above you).

Take a leap-o'-faith to the LEFT and you'll plummet right on top of your
little low-res albino buddy.

Quickly walk in front of the door and push UP.

One inside this cool little chamber, move all the way to your LEFT.  (You'll
actually walk behind a wall where you can't see yourself).

JUMP straight up, and let Harry fall straight down.  He'll bounce on some
kind of trampoline (diagonally up and to the right) and end up behind another
wall.  Just walk RIGHT and you'll fall into the "2600 Warp Zone"!!!

You've GOT to love it!
  -=WaveMaster/94=-
@ENDNODE
@NODE "Zombies Ate My Neighbors Questions and Answers"
Zombies Ate My Neighbors

Zombies Questions and Answers

LEVEL 7:	Q- Where do I find the last victim?
		A- Put out the fire in the fireplace with the extinguisher
		or the squirt gun. That leads to the final area.

LEVEL 8:	Q- How do I rescue the cheerleaders?
		A- Defeat the Giant Baby using the red potion or anything else
		you have. That will give you the skeleton key that you need to
		get to the cheerleaders.

LEVEL 20:	Q- Where do I get the skeleton keys?
		A- Kill Snakeoids. Every one you kill gives you a skeleton
		key. The best method is to go to an area where two are
		present, stand at the bottom of the screen facing upwards,
		drink a red potion, then stand still and punch away.

LEVEL 22:	Q- How do I get the secret bonus icon?
		A- You have to have a skeleton key left over from level 20
		(kill all the snakeoids).

LEVEL 25:	Q- Where do I go to finish this board? Or, How do I get across
		the crevice?
		A- Jump diagonally down and to the left of the trampoline that
		is located to the left of where you start.

LEVEL 28:	Q-Where are all the skeleton keys?
		A- All of them are out in the open. One is in the middle, one
		is in the upper left corner, one is in the upper right corner,
		and one is after the three skull doors.

LEVEL 36:	Q- Where is the last victim?
		A- In the upper left hand corner. To get to the victim you
		must go to the lower left corner out onto the roof, kill the
		plant creature, go left on the balcony, use a bazooka to blast
		through the window, and go in.

		Q- How do I kill the Giant Spider?
		A- Use everything you've got. Good luck.

LEVEL 39:	Q- Where are the skeleton keys?
		A- One is in the upper right by Frankenstein, and the other
		you get by killing the plant creature in the lower left.

LEVEL 44:	Q- How do I get to the skeleton key in that little room?
		A- Go to Dr. Tongue's lab. The left wall has a secret opening
		that leads to the skeleton key.

LEVEL 48:	Q- How do I defeat the Spider and Dr. Tongue? 
		A- Use everything you've got. Good luck. If you succeed,
		you've finished the game.
@ENDNODE
@NODE "Teenage Mutant Ninja Turtles IV - Turtles In Time Walktrough"
Teenage Mutant Ninja Turtles IV - Turtles In Time

Stage #1  (Big Apple)

Avoid the wrecking ball, jump over it before it flattens you.  Beware of the
lightning bolts shooting out of the Robot Krang, stay to either side of them.
 When you get to Baxter Stockman you need to avoid his machine gun fire.  The
best way to avoid his murderous fire is to stay outside his range.  Keep
moving from corner to corner - side to side.  Once he lands you can strike
him three to five times before he takes to the air.  Keep repeating this
process until he is destroyed.  It is essential to keep moving to avoid being
struck by his machine gun or his giant hand.

Stage #2 (Alleycat Blues)

End Boss:  To defeat M. Head you must get the pizza located nearby before he
materializes.  Be wary of his extended punches with his hands and feet.  Get
close and strike as fast as possible three to six times.  Once he starts to
shoot his laser you must jump back to the opposite side.  Keep moving around
until he lands.  This is where he is vulnerable.  Hit him repeatedly until he
pulls out his laser.  Then simply repeat the process.  You must keep moving
at all times to avoid any unnecessary trouble.

Stage #3 (Sewer Surfin )

Watch out for the many obstacles within this level, falling spike wall,
spiked red balls, giant pizza monsters.  Pick up the bonus(question marks)
whenever possible.  When you get to R. King it is important to strike his
boat at the area marked  break point .  Keep hitting the boat until it starts
to glow.  Beware of the spiked balls and remote control missiles.  Try
hitting the boat three to five times then maneuver away from the obstacles.
 Keep hitting until it is destroyed.

Stage #4 (Technodrome) 

When you reach Tokka and his buddy Razhar, it is important to contact on one
creature at a time.  Beware of Razhar s fire breath and Tokka s freeze ray.
 Try getting one of them in the corner and simply pound him into oblivion.
 Watch out for the second creature to sneak up behind you and attack.  The
jump/slash technique is effective but will take considerably longer simply
slashing.  Once you reach Shredder, you must throw at least nine foot
soldiers into his console.  Watch out for Shredder s gun, he will try to rack
you and destroy you.  It is important to keep moving at all times.

Stage #5 (Prehistoric Turtlesauras)

At the beginning of the stage, watch out for being trampled by a runaway
dinosaur, it will take about 3/4 of your strength away.  Watch out for the
falling rocks and stalactites.  When you get to Slash you cannot fight him in
the conventional way.  There are two methods which will work, it is easy to
keep jumping over Slash and land behind him to attack, but this takes quite a
long time.  Another method is to run into Slash with your shoulder, he will
be momentarily stunned.  This method is harder, but it will take less time to
accomplish.  Don t try a straight on attack because he will simply block your
hits with his pair of swords.

Stage #6 (Skull and Crossbones)

When you are making your way across the ship, beware of the loose planks.
 Once the pirate ship comes onto the screen, watch out for the falling
cannonballs,  they will take half of your strength away. when you get to the
pair of gentlemen in yellow and black who keep throwing the spiked boomerang,
you must concentrate on the one closest to you.  You may have to take a
couple of hits, but shoulder throw the closest one, then you can concentrate
on the second guy.  When you get to Bebop and Rocksteady, pick up the pizza,
you need to use the jump/slash technique.  Keep attacking Bebop, jump in and
hit him four times, then jump away and do the same thing to Rocksteady.
 Don t get in between them or they will sandwich you.  Keep concentrating
your attack while moving around.

Stage #7 (Bury My Shell At Wounded Knee)

When you reach L. Head, use the jump/slash technique to strike repeatedly.
 Once he goes into a prone position, jump away and start moving around to
avoid his knives and lobster attacks.  Use the same evasive techniques to
defeat M. Head.  Jump to the other side and evade his attack.  Once you get
close enough, hit him between three to six times, then move.  Watch out for
his jab.  If you can jump into him before he throws his knives and lobsters,
you can stun him temporarily and slash three to five times.  Keep repeating
until he is destroyed.  

Stage #8 (Neon Night Riders)

Destroy as many foot soldiers as possible, while picking up as many question
marks as possible.  When you reach the helicoptered foot soldiers, it is
tricky but you need to jump up and slash them as quickly as possible.  Once
you reach Krang, use the jump/slash technique, hit him as quickly as
possible.  But watch out for his missile attack and his kicking ability.
 Keep moving up and down, side to side and keep hammering away.  When he
releases his bubble attack, look for the shadows of the bombs prior to their
exploding.  You must move quickly because you don t have a lot of time to
react.

Stage #9 (Starbase: Where No Turtle Has Gone Before)

To defeat Super Krang (inside spaceship) you must keep jumping and slashing
to avoid his giant bubbles or robots.  The bubbles will trap you in suspended
animation long enough for Krang to smash you.  Another trick used by Krang is
to smash you with his spaceship.  Keep hitting and running, you must be extra
patient with this section.  Keep repeating until he is destroyed.

Stage #10 (Technodrome: Final Shell Shock)

To defeat Shredder you must avoid his attacks.  He has three modes of attack,
you must watch his hand and the color of the flameball to decide what type of
attack it will be.  The red flameball means a line of fire across the floor,
you only need to move to the other side to defeat this attack.  The green
flameball is the shrink ray, you move away and wait for the blue flameball
(the freeze ray).  This is where Shredder is weakest.  You must be patient to
defeat Shredder.  After he throws the freeze ray, strike him five to six
times then simply wait for the next freeze ray.  Keep repeating until he is
destroyed.


CODE FOR 10 LIVES-  AT THE TITLE SCREEN USE CONTROLLER NO. 2 TO PUT IN THIS
CODE: UP, UP, DOWN, DOWN, LEFT, RIGHT, B, A.  THEN GO TO THE OPTIONS SCREEN
AND USE CONTROLLER 1 TO INCREASE YOUR LIVES TO 10.
@ENDNODE
@NODE "Uncharted Waters Trading Tips"
UNCHARTED WATERS  TRADING TIPS
(C)1991 KOEI Corporation

Earn Gold from the Start
You can make a profit at the start of the game by selling what you have on 
board in your first port, Lisbon.

When you start Uncharted Waters you will have Pepper and Quar on 
board your ship. These are two good items to sell in Lisbon. Go to the 
market all sell all you have of both items. Your gold will increase!


Trade for a Profit
To make a profit you need to buy and sell items in different ports.

After you've sold your Pepper and Quartz in Lisbon, buy Sugar. Then sail 
to Bordeaux (to the northeast) and sell it all. Your gold will double!


Find Trade Routes
You have to find ports and go to the market to see what items you can buy 
and sell for a profit.

An easy way to keep track of the items in each port is to write in the 
Captain's Journal which is provided with your game. Look on the back of 
the Uncharted Waters map and you will find the Captain's Journal. There 
are two sections where you can record what you learn when you visit 
ports.

Remember to make copies of the Journal because there are 70 ports 
throughout the world for you to discover! You may want to take notes on 
scratch paper or make your own journal.


Trade Routes
Remember, the more you trade on a route, the less profitable it will 
become.

Example
When you first buy Sugar in Lisbon it only costs about 24 Gold and 
you can sell it in Bordeaux for about 48 Gold! But, if you use this 
trade route over and over again, Sugar prices will rise and 
Bordeaux will not offer you as much gold for Sugar.

There are so many possible trade routes in Uncharted Waters that it is close 
to impossible to list them all here! Try a few of the routes listed here. You 
can earn a lot of gold fast on these routes.


PORT: [SPECIALTY ITEM] WHERE TO SELL FOR PROFIT
Lisbon: [Sugar] Bordeaux
Bordeaux: [Porcelain] Lisbon
Pisa: [Artwork] Naples
Naples: [Wool] Pisa
Majorca: [Grain] Naples, Lisbon
Istanbul: [Artwork] Trebizond
London: Wool- Pisa, Majorca
London: [Porcelain] Lisbon
Santo Domingo: [Coral] Algiers
San Jorge: [Ivory] Alexandria
Sofala: [Gold] Anywhere in Europe
Ceylon: [Cinnamon] Anywhere in Europe
Java: [Pepper] Lisbon
Ternate: [Cloves] Anywhere in Europe
Nagasaki: [Silver] Anywhere in Europe
Baghdad: [Carpet] Anywhere in Europe


How to Find Ports
When you are in a port, go to the Ye Olde Inn and Gossip with the 
sailors. They will give you good hints on where ports are in the game. 
Sometimes they will give you the coordinates of a port. If you have a 
Speculum, an item you can buy in a Guild, you will be able to check your 
sailing coordinates from sea.

Keeping a map of the world in front of you as you sail can be helpful. You 
may also want to look at an atlas or a globe. Follow the coastline on screen 
as you sail and check it with the coastline on your map. You will see that 
the sailing scenes in Uncharted Waters expand around the globe!
@ENDNODE
@NODE "World Heroes 2 Fighting Tips"
Hey you guys!!!

Thanks for making World Heores 2 a complete VICTORY!

And without further ado (who ever thought that up?), here are some
extra fighting tips...

UNPLUBLISHED MOVES. (See map for translations)

HANZO
D DR D R + P

FUMA 
D DR D R + P
R DL DR + P

DRAGON
PK at the SAME TIME!

RASPUTIN
L DL D + K
D DR R + K

MUSCLE POWER
D DR R UR + K
D + P
DL D DR + P

ERIK
L (HOLD) R + P

SHURRA 
L (HOLD) R + P
L (HOLD) R + K

J. MAX
R D DR + P

NEO GEEGUS 
D (HOLD) U + P

DIO 
360 + P

Also... (Error in CHEAT.TXT)

To play against ALL 16 characters (Normal is 12),
While the WH2 title is on the screen enter,

SELECT, A, UP, RIGHT, UP, SELECT
If done correctly you will here a bell.

To play as NEO or DIO in 1p Mode,
While the WH2 title is on the screen enter,

SELECT, A, UP, RIGHT, UP, SELECT
If done correctly you will here a bell.

BEFORE you enter the character select screen,
Press SELECT & TOP RIGHT buttons for NEO.
Press SELECT & TOP LEFT buttons for DIO.


Map...

D=DOWN
DR=DOWN RIGHT
DL=DOWN LEFT
R=RIGHT
L=LEFT
U=UP
UR=UP RIGHT
UL=UP LEFT
P=PUNCH
K=KICK

Well that's all folks, till next time (maybe SAMURAI SHODOWN?)


David Fowler
THE Game Master "."
1-800-253-6532 (Press any key then dial 413, after 5PM EST)
@ENDNODE
@NODE "Axelay Walktrough"
Axelay  

Level 1:

   When the first few waves of enemies come rushing at you, choose the straight
laser as your weapon to take them out one at a time.  Now quickly switch to
the round vulcan missiles when the enemy ships encircle you.  Dodge between
the asteroids, and destroy the ones that shoot at you.  To defeat the
mid-level boss, avoid his fire and shoot him right in the center.
   Again, for the next wave of enemies, your best weapon is the straight
lasers.  This weapon is also effective for blasting through the purple webs
in your way.  When you reach the giant spider, switch back to the round
vulcan and hit him directly in his blue eye.  Avoid the bullets and
mini-spiders as you fire away.

Level 2:

   Use your round vulcan missiles to blast your way to the enemy base.  As you
reach the closed doors, keep firing directly at them.  They should open right
up, giving you a passage into the base.  Now while you  re still using the
round vulcans, shoot the enemies on the top and bottom walls.
   The next part is tricky, so rush forward to the right to make it past the
moving platforms, while avoiding the mines on the chains.  When you reach the
giant ships with the four legs, hit them directly in the center, while
avoiding their bullets.  
   Follow the end-boss to the right, and when he stops, fly over his head,
dropping bombs on the blue core under his helmet.  You ll need to do this a
number of times, so be patient, and fly around his machine gun fire while
shooting him with the round vulcan missiles.

Level 3:

   It s time for another head on attack, so have the straight lasers ready for
action.  The spider droids will pop right out of the craters on the planet
surface, so watch very carefully.  When you reach the pipe maze, quickly
shoot the corners and avoid the fireballs.  As you exit the maze, you ll need
to take on the next mid-level boss.  Switch to the round vulcans and fire
away as you circle around him.  
   For the second pipe maze, there are no visible weak points, so keep firing
the straight lasers at all areas of the pipe.  When you finally break
through, get ready for your confrontation with the end of the level boss.
 Concentrate your firepower on the four revolving eyes until they are
destroyed.  When the center eye joins together with the cone, it will let out
a lot of bombs.  Avoid these bombs at all costs, while you shoot the
launching pads on the rim of the cone.  The boss will mutate one final time,
so be ready for his next attack.  Keep your eyes on the missile and laser
ports on it s hull, and try to shoot the center in between these ports.  It s
going to take a lot of firepower, so keep blasting away.

Level 4:

   As you enter the underground cave, switch to the round vulcans and hit the
enemy pods on the ceiling and floor of the cavern.  The next group of pods
have mutant barnacles inside.  Steer clear of these creatures or you will be
crushed.  If you get attacked by the cave amoebas, quickly shake you ship
back and forth, or you will get dragged down to the cave floor.  
   It s best to avoid the jellyfish in the water by flying over them.  Keep
heading to the right, and shoot the spiked balls before they explode and send
needle spikes after you.  When the cave splits into two paths, the lower path
is the easiest.  Simply dodge the enemy ships and shoot the ice blocks in
your way.
   When you reach the boss, the entire screen will start to shake, causing
large boulders to drop from the ceiling.  To avoid them, move down towards
the bottom of the screen, and use the round vulcan missiles to take them out.
 To beat the boss, head up to the top of the screen and drop the explosive
bombs on its eye.  When he launches the giant wasps, switch to the round
vulcan and blast them, all the while avoiding the purple laser beam.  Keep
bombing the boss right around his eye until he s gone.

Level 5:

   Try to avoid the giant worms by flying underneath them as they dive into the
lava.  As you come towards the launching pads, quickly move to the side to
avoid the columns of fire, while rushing to the top to shoot them from
behind.  
   When the fire dragons pop out, shoot them directly in the head to bust them
to pieces, and then fly straight through them.  For the rest of this level,
until you reach the boss, make certain that you are using the Needlecracker
laser, while you dodge the enemy homing missiles.  In general, the safest
place to be for this last section is the middle of the screen, while you
dodge back and forth.  
   You ll know you ve reached the end of this stage when you see the giant lava
monster emerge from the molten rock.  His only weak spot is on the left side
of his chest, so try to concentrate your firepower right on that point.  The
best way to do it is to stay on the bottom of the screen, away from his
hands, while you blast away at his chest.

Level 6:

   You are now approaching the Alien Fortress, so have your trigger finger
ready.  Start out by flying low to take out the cannon on the bottom of the
ship, and then fly around to blast the two on top.  Switch to the round
vulcan, shooting all of the barriers to make them drop down.
   Take out the mid-level boss by blasting him right in the eye, while you
avoid his two pet drones.  Inside the enemy fortress, your best friend is
your Needlecracker laser, so have it handy while you zip around the enemy
fire, on your way to the final battle with the Alien Emperor.
   When the Emperor sends out the group of rotating rocks, keep blasting away
with the Needlecracker laser while you follow the rocks around in a clockwise
motion.  It is very important that you keep firing away to the right, hitting
the creature directly in the center.  When the boss sends the group of Axelay
clones at you, move towards the upper left part of the screen and keep
firing.  The rest of the battle is all a lot of fast dodging, while you keep
shooting away the Emperor as he s on the run.  Move around top to bottom, and
weave in between his lasers as you nail him with the Needlecracker laser.
 This part sounds much easier than it is, so keep practicing until you
destroy the final boss.   
@ENDNODE
@NODE "Cybernator Code & Walktrough"
CYBERNATOR (SNES)

6 continue code - At the title screen press up and hold, press
the left button and hold, press the right button and hold, and
press start twice.

WEAPONS - The weapon "power up", only affects the weapon
activated when the "power up" is picked up.

LEVEL 1

   On level one you can find weapon power up's inside three
grey boxes which must be shot to release the power up's. Another
two power up's can be found by blasting enemies. Use these power
up's to increase the power of your vulcan cannon. Other than the
laser the vulcan will be your most useful weapon.

 BOSS #1 The Power unit. 

   To destroy this boss drop to the ground level and start
shooting at the bottom section first. Then jump up on to the
platforms, while concentrating your fire on the remaining top
portion. Don't be distracted by the blue guns. Direct all your
fire onto the             power unit.

LEVEL 2

   While in the asteroid field, if you run into the red
cybernators, you will not be hurt. Avoid the laser fire,
missiles, and the asteroids. When the action slows down, stay
near the top and work your way to the right.  Be sure to collect
the missile launcher power-up by shooting the grey box, continue
to the right until the boss awakens.

BOSS #2 Cyber-lobster. 

   To destroy this boss, hide behind the rock on the ground.
Shoot at the dark spot on the rock. This will cause your shots to
hit the boss from a forty-five degree angle. He will soon be
destroyed with no harm coming to you.

LEVEL 3     

   At the beginning of this level move all the way to the
right and collect a Weapon power up on the rock. Then go down and
left. When fighting the laser cannons use the following
technique: shield, fire, shield, fire, until they are destroyed.
Next hit the pause button and look at the map.  You will need to
go to the southeast corner. When you get  there shoot the door
open. Upon entering you will be greeted by a spider droid,
destroy it, then continue to the right. Next you will meet a mid
level boss, when the two spheres line up shoot the lower one.
Then float and avoid the laser shots. Continue this pattern to
destroy them. Now you will drop through a corridor. Go left, drop
down, go right, shoot humans, and collect the health icon. Now go
all the way to the left, go down, go right, shoot the doors, go
down, and avoid floating bombs. When you reach the bottom go
left. Now you will see orange boxes on the ceiling, use the
rollerdash move to get past them. Jump down, shoot the box at
bottom and collect the health icon. Go right and use the
rollerdash move again. Shoot a few doors and you will see the
boss for this level.

BOSS #3 Power Generators & guard.

    To finish this level go up as far as you can, then go
left. Avoid the arm of the guard ship and shoot the first power
generator. The next three generators will be up and to the left.
Destroy all four generators and the level will be completed.

LEVEL 4

   As you reenter Earth's atmosphere shoot the silver
cybernators  for weapon power up's. When you see the mountains,
land on the red ship. After the ship lands you will fight
Beldark.

BOSS #4: Beldark. 

   To defeat him stay on the ground and shoot him while
avoiding the bombs he drops. After a while he will run away.

LEVEL 5  
   
   On this level you begin by air flying. Stay at the lower
right hand corner to enemy fire. When you land, use the
rollerdash move, and go right. Shoot the grey box and collect the
laser, before entering the sky deck. At the sky deck go up,
right, then straight up, then left for a weapon power up. Go
right for the next weapon power up. Then shoot the cannons at an
angle, and continue right. Collect the weapon power up in the
grey box then jump down to the right. Shoot the grey box for a
health icon. Go right, when you see the mid-level Boss, shoot him
with your laser, avoid the bombs he drops. When he is defeated,
continue to the right. When you can't go any further go down and
to the right until you see the shuttle.
          
BOSS #5 The Shuttle

   Destroy the two circular cannons first. When they are
destroyed collect health icons. Next shoot the lower part of the
shuttle with your laser. Once the lower section is
$ter a cave. You will not be able
to use your laser inside the cave, use your vulcan cannon. When
you see the waterfall, don't jump down, stay on the edge of the
rock, and shoot straight down at the cyber-snake. It will take a
while to defeat him but you will be safe.  Go down, go right,
shoot the box, and collect a weapon power up.  Next, go left.
Shoot the floor, go down, then go left, and collect a weapon
power up.  Now go right, shoot the box to collect a health icon.
Now go up, left, up, right, and you will see two droids, a
waterfall, and one droid.  Go down, then right, and you will see
a bridge. Go down to collect a power up, Then go up, go right, go
down, go left, go down, go right, and a drill will chase you.  To
get away use the rollerdash move, and go right. Now use your
thrusters to go up, land on the ledge. The drill will run into
the wall and explode. Go left and collect power up's, go up and
to the right, then go down, right, down, right. Now you will see
some grey guns, so go up and to the right. You will see the
outside now and it will be snowing.

BOSS #6  Enemy Artillery & Ship.  

   Use the laser and shoot the cannons; then concentrate on
the ship. When the ship is destroyed, level six is completed.

LEVEL 7

   You are now in the city, activate your laser. Use the
rollerdash move and go right. Pass the big blue ship, and
continue right.  Be sure to shoot and use your shield on this
level. To avoid excessive damage. Walk up the stairs; now you
will fight beldark for the second time. Dodge his bombs, and
blast him with your laser. When he is defeated walk through the
door. You will now be in a tunnel. Stay low and shoot the enemies
with your laser. Collect health icons on the way, jump up when
the floor begins to explode, and enter the tunnel on the right,
in order to destroy the ship that is chasing you. Continue right
and you will meet the final boss.

BOSS #7 The Big Nasty Cyber-Boss.

   Use your laser. Start from the bottom and work your way
up, avoid the laser fire and his arm.  Shoot the laser cannons
first.
@ENDNODE
@NODE "TMNT Tournament Fighters Codes & Special Attack Moves"
TOURNAMENT FIGHTERS (Super Nintendo) 

Codes:

You can use the hidden functions when you input the following commands with 
controller # 2 on the title screen.

1. High speed:
 You can change the speed of the game on the option screen.
 UP-UP-DOWN-DOWN-LEFT-RIGHT-LEFT-RIGHT-B-A
2.Credit Up:
 You can choose the credit up to 10 on the option screen.
 B-B-B-A-A-A-X-X-X-X-X-X-X
3. Boss Select:
 You can choose Karai and Rat King as players at VS battle.
 X-UP-Y-LEFT-B-DOWN-A-RIGHT-X-UP
4. Hidden stage select
 You can choose the boss stage at VS battle.     	
 L-R-L-R-L-R-A
5. Story mode power gauge
 You can choose the super special attack also in Story Mode.
 UP-LEFT-DOWN-RIGHT-X-Y-B-A-X-Y-B-A-X

Special Attack Moves:
The following Special Attack moves are not listed in the manual. 
These moves can be performed at any time during a fight.

Armagon 
Bite: To bite the other fighter: walk towards the other fighter and press X. 
Swimming head butt: To perform a swimming head butt: press up to jump and press left or right and X in mid jump.

Chrome Dome
Chrome Uppercut: press back and X at the same time.
Piston Punch: walk towards the other fighter and press Y.

Shredder 
Shove: walk towards the other fighter and press A.

Leonardo 
Body Press: in mid jump press down and Y.
Back Flip: press back twice.
Over-the-Back Throw: walk towards the other fighter and press X.
Whirl Throw: walk towards the other fighter and press A.

Aska
Hip attack: press left or right and A.
Facemask Throw: walk towards the other fighter and press X.

Raphael
Body Press: in mid jump press down and Y.
Back Flip: Press back twice.
Over-the-Back Throw: walk towards the other fighter and press X.
Back Drop Throw: walk towards the other fighter and press A.

Donatello 
Body Press: in mid jump press down and Y.
Back Flip: press back twice.
Over-the Back Throw:  walk towards the other fighter and press X.
Dynamite Head butt: walk towards the other fighter and press A.

Michaelangelo
Body press: in mid jump press down and Y.
Back Flip: press back twice.
Over-the-Back Throw: walk towards the other fighter and press X.
Full Spin Throw: walk towards the other fighter and press A.

War 
Rocket Head butt: press Y and B simultaneously.

Wingnut - all of his moves are listed in the manual. 
@ENDNODE
@NODE "Sunset Riders Walktrough"
SUNSET RIDERS

STAGE 1:  Go right , taking out everyone in your path.  Don t rush forward
too quickly, as some of the bandits will try to ambush you with dynamite.  Go
into all the doors that you can to power up your weapons. When the ground
rumbles look out for stampeding bulls.  Jump on top of them to avoid losing a
life.

BOSS (Simon Greedwell)
Shoot out the barrels that are protecting Simon, and watch out for them when
they fall.  A diagonal attack will hurt Simon and take out his henchmen.

STAGE 2:  Watch out for logs being pushed out of the covered wagon.  Also
beware of horse  riding bandits coming from the corners of the screen.  Once
the wagon is destroyed you ll have a few more bandits to shoot, and then the
train comes.  Stay to the right part of the screen, shooting left and moving
back right to avoid gunfire.  

BOSS (Hawkeye Hank Hatfield)
Concentrate on taking out Hank s henchmen in the corners, shooting at Hank
when the opportunity arises.  Eventually he will run out of henchmen and it
gets pretty  easy.  When he comes at you jump to avoid his fire and finish
him off.  

STAGE 3:  Head patiently to the right,  watching out for dynamite, bombs, and
falling flame traps.  Use the rope to get across the fire.  Make sure to
collect all the power ups.

BOSS (Dark Horse)
Stay up on the balcony, shooting the bandits when they appear in the windows.
 Jump to avoid enemy gunfire.  After the henchmen are all gone, attack Dark
Horse at an angle from the sitting position to make quick work of him.

BOSS (The Smith Brothers)
Save the woman in the center of the screen, take out the guys on the
chandelier, then jump on to the chandelier yourself.  Keep moving left and
right to avoid the Smith Brothers  bombs and fire.  Try to take out the bomb
throwing one first(on the left), then the fire throwing one, for best
results.

STAGE 4:  Now you re on a train.  Go patiently to the right, watching out for
bandits with explosives.  Once on top of the train cars, beware of the mail
posts.  They come up quickly and knock you right off.

BOSS (El Greco) 
Patience is the key against this boss.  Stay on the far right and far left
ides.  El Greco is only vulnerable when his back is turned or when he s in
the air.  When he jumps toward you, fire off a few rounds, then head to the
other side, jumping to avoid his whip.  This way takes time, but it will cost
fewer lives.

STAGE 5:  Move quickly to the right at the start to avoid being crushed by
the rolling boulders.  To get past the bomb throwers, simply shoot straight
ahead, as close to them as possible.  Continue right, jumping over the
bouncing boulders.  Cross the canyon using the rope, moving right and
shooting down and right to get the bandits waiting to ambush you.

BOSS (Chief Wigwam)
Step in between or jump over the Chief s knives.  When he jumps over you, do
a quick slide underneath and shoot him as he attacks.  Try to stay in the
corners, keeping as much distance between you and him as possible, firing at
an angle.  He is the toughest boss yet, and it takes quite a while to defeat
him.

STAGE 6:  The beginning of this stage is similar to stage 2 but harder.  Your
horse riding foes come quicker and fire faster here.  Once again the first
thing to do is to destroy the covered wagon.  For the next part keep your
horse in the middle of the screen, shooting at an angle and moving back and
forth.  Once on foot again keep going right until you reach the boss.  

BOSS (Paco Loco)
Kill the bandit in front of you and quickly jump his bullet.  Shoot the bomb
throwing bandits in the tree as soon as they appear, trying not to let them
get any bombs off.  Jump over Paco s shotgun shells and shoot at him while in
mid-air.  As with most of the bosses, after his henchmen are gone he s pretty
easy.

STAGE 7:  You ll have to have a quick trigger finger in this stage to fight
off Richard Rose s private army.  Go down the river, staying on the bottom of
the screen, powering up and fighting off the bad guys.  After the river, make
your way up the hill, looking out for  bandits waiting on ledges.

END BOSS (Richard Rose)
Use a circular pattern of fire to get rid of the bandits, then concentrate
your fire on Rose s balcony until it is destroyed.  When he comes down to the
ground level watch out for his slide attack, which is just as deadly as a
bullet.  After you ve beaten him he takes out his bulletproof plate and
starts up again, but don t worry, the worst is over.  Get up to the side
balconies and fire diagonally from a sitting position.  When he comes up, go
down and shoot him from below.  Repeat until he is gone for good.  
@ENDNODE
@NODE "World Heroes 2, Fatal Fury Special, Samurai Shodown Cheat Codes"
Welcome Takara Game Fans!!!

Here is the latest update of our cheat codes for,

World Heroes 2
Fatal Fury Special
Samurai Shodown

Also don't forget to check out the other cheat sheets throughout the 
library.

You can get a sound byte of your fav. game by just downloading it!
CHECK IT OUT!


* World Heroes 2

Change character color,

On the character select screen press 'Y' on your control pad to have the
standard color.  Any other button gives you a different color.

To play against ALL 16 characters (Normal is 12),

While the 'WH2' title is on the screen enter
SELECT, A, UP, TOP RIGHT BUTTON, UP, SELECT
If done correctly you will hear a bell.

To play as Neo and Dio in 1p Mode (The two ending bosses),

While the 'WH2' title is on the screen enter
SELECT, A, UP, TOP RIGHT BUTTON, UP, SELECT
If done correctly you will hear a bell.
BEFORE you enter into the character select screen,
Press SELECT & TOP RIGHT Button for NEO.
Press SELECT & TOP LEFT Button for Dio.

To see the REAL arcade endings,

Play on level '5' and above.


*Fatal Fury Special

To make Ryo Sakazaki from Art of Fighting playable,

While the TAKARA logo is on the screen enter,
DOWN, DOWNRIGHT, RIGHT, DOWNRIGHT, DOWN, DOWNLEFT, LEFT + X
If done correctly, when you enter the character selection screen you will 
see, The Fighting Dragon, Ryo Sakazaki!  OSU!


*Samurai Shodown

To make Amakusa playable,

While the TAKARA logo is on the screen enter,
'AYXB' TOGETHER!  After this is done keep pressing the TOP LEFT & TOP RIGHT
buttons as you go into the character select screen, Amakusa's face will
be over your currect selection.



Well thats it for now!!

Call 1-800-253-6532 after 6pm (EST), press any key then enter 413 for more 
codes and information on TAKARA's video games.



Thank you.


David Fowler 
THE Game Master '.'
@ENDNODE
@NODE "Final Fantasy II Hints (c) 1993 by Kenny Gagne"
1. The Crystal of Water is taken from Mysidia by Cecil, Captain
of the Red Wings, Baron's Air Force.  Cecil is stripped of his
command and given a package to deliver to the village of Mist.
He and Kain start out the next day.

2. The Mist Dragon in the Misty Cave is defeated.  Upon arrival of
Mist, the package burns the village.  It is learned that by
killing the Mist Dragon, a girl's mother is killed.  After an
explosion that blocks the passage to Mist, Kain is lost, and Cecil
carries Rydia to the town of Kaipo, where they are attacked during the
night.

3. Rosa is found sick in Kaipo; Cecil and Rydia start out to find the
cure, the SandRuby.  A Sage known as Tellah joins the party in a
watery dungeon.  They defeat an octopus and exit the cave.

4. The Castle of Damcyan is destroyed by the Red Wings, leaded by
a mysterious man named Golbez who is using the Red Wings to capture
the Crystals.  The Crystal of Fire is stolen.  Tellah's daughter,
Anna, dies; Tellah leaves the party to find Golbez.  Anna's suitor,
Edward, the Prince of Damcyan, joins the party disguised as a Bard.

5. In the cave of the Antlion, the SandRuby is found, but the peaceful
Antlion is killed.  Rosa recovers and joins the party, and they start
out to Fabul to warn them of the Red Wings.

6. Rydia is convinced to cast Fire to unblock the icy path on Mt.
Hobbs (she was scared of fire because of what happened to her
village).  At the top, the help the Karate Master Yang fight the Mom
Bomb.  Yang joins the party.

7. Cecil, Edward, and Yang help in defending Fabul against an attack.
In the Crystal Room, Kain enters and defeats Cecil in combat.  The
mysterious Golbez enters and takes the Crystal of Air and Rosa.

8. Cecil, Edward, Yang, and Rydia set off to Baron in a ship provided
by the King of Fabul.  Along the way, the sea monster Leviathan
attacks.  Cecil wakes up - alone - on a beach near Mysidia, where he
stole the Crystal of Water.

9. Child wizards Palom and Porom join Cecil to help him to the top of
Mount Ordeals.  If Cecil can overcome Mt. Ordeal, then Mysidia will
help him.  Palom unblocks a fire barrier with a spell.  Meanwhile, in
the floating Tower of Zot, Kain and Golbez send Milon, the Fiend of
Earth, to destroy Cecil.

10. Halfway up the mountain, Tellah, who is looking for the magic of
Meteo, joins the party.  At the top of the mountain, Milon is
destroyed, but attacks the party again from behind, only to be
defeated again.  The party enters a little cave.

11. In the cave, Cecil hears a voice, calling him 'son'.  He sees
a mirror image of himself in a mirror.  A sword falls from the
ceiling; when Cecil holds it, he is transformed into a Paladin.  The
image comes out of the mirror and fights Cecil; Cecil wins by not
attacking.  Tellah learns many spells such as Meteo (which he cannot
cast for lack of magic points).

12. The Serpent Road to Baron is opened.  In town, they meet Yang,
who was lost on board the ship.  However, he attacks the party of
four.  After defeating him, he comes to his senses, and gives the
party a Key and joins them.

13. The key opens the sewer passage to Castle Baron.  There, they
meet Baigan, who joins the party, but turns into a monster. After
defeating it, the meet with the king, who transforms into the
Fiend of Water, Kainazzo.

14. After the victory, Cid, the engineer of the Airships, joins.  On
the way out, the doors lock while in a narrow passage and the walls
start closing in.  Palom and Porom turn themselves into statues to
stop the walls, thus saving the party.  Also on the way out, Cecil
hears a voice and sees the 'real' king (or his ghost, rather), telling
him to go he the Land of the Summoned Monsters and then return there.

15. They all board Cid's airship, the Enterprise, and launch into the
sky, where an enemy airship, waving a white flag, approaches.  On the
enemy ship in Kain!  He tells them that if they give the Crystal of
Earth to Golbez, they shall release Rosa.  The party heads to Toroian,
the castle where the crystal is kept.

16. It turns out that the Crystal has been taken by the Dark Elf,
who lives on a wooded island that the airship cannot reach.  In the
Castle, they meet up with Edward, who is too ill to join the party.
He does, however, give them the magical Twin Harp.

17. The party finds a Chocobo Forest and captures a Black Chocobo,
which they use to ride to the Dark Elf's cave, Cave Magnes.  Here,
they must dequip all metal weapons and armor because the cave is
magnet-like.  When battling the Dark Elf, they all are completely
wiped out.  Edward senses there trouble, and plays on his harp.
Cecil's Twin Harp echoes the song, releasing the party from the
magical effects of the cave.  They re-equip their metal weapons and
armor and easily defeats the Dark Elf, who transformed into a Dragon
Elf during battle.

18. When the Crystal is returned to Tororia, an enemy airship appears
outside to escort the party to the floating Tower of Zot.  Near the
top, they encounter the three Magus Sisters, who have a devastating
Delta Attack, which the party overcomes with great struggle.

19. On the top floor, Cecil hands the Crystal of Earth to Golbez, who
does not release Rosa in return.  Tellah attacks Golbez with his most
powerful spells, to no avail.  In desperation, he sacrifices himself
to cast Meteo against him, disabling Golbez for the time being, and
freeing Kain from his control.  He joins the party.

20. Rosa is rescued a split-second before she is crushed by a trap.
She joins the party.  While leaving, they encounter the Fiend of Air,
Valvalis, who can turn herself into a tornado.  With the help of
Kain's Kick, she is defeated.  The Tower starts to collapse, so
Rosa casts Exit which brings them to Cecil's room.

21. It turns out that the Enterprise was returned to Baron by remote
control, saving it from the Tower's explosion.  Kain reveals the
Magma key, which will open the way to the underground where four
*more* crystals are.  They search out to find where to put the key.
They discover that by throwing the key down a well in the town of
Agart, a huge hole opens, which the airship can fly down.

22. Underground, the airship can only fly over land, not over the
boiling lava.  In a battle between the Red Wings (how'd they get down
here???) and some Tanks, the Enterprise is shot down and makes a
crash landing in front of a castle.  Inside, they meet the King of
the Dwarves, who occupy the castle.  He tells them that Golbez already
has two of the Dark Crystals; he has one, and the final one is in a
sealed cave.  Cid leaves to make repairs on the ship and allow it to
fly over the magma.

23. Cecil spots someone in the Crystal room.  Entering the room, they
find some animated dolls, which, during batle against the party,
combine into a big doll called Calbrena.  After tthe dolls are
destroyed, Golbez enters and attacks the party by calling his pet,
which can kill someone with one move.  Only Cecil is left to be
killed, and he is paralyzed.  Suddenly, he is healed, and a Mist
Dragon appears and blows away the monster.  Rydia appears, and
together she and Cecil defeat Golbez.

24. Rydia reveals to the party that she was taken to the Land of the
Summoned Monsters by Leviathan; there, time passes differently, and
Rydia is now an adult.  From Golbez's body, a hand appears, which
snatches the crystal and disappears.

25. The group starts out to the Tower of Bab-il, which houses the
Super Cannon.  At the top, Rubicant, the Fiend of Fire, leaves using
a transporter, leaving Dr. Lugae in charge.  Dr. Lugae and his robot,
Balnab, are destroyed by the party.  After an attempt to destroy the
Super Cannon, Yang sacrifices himself to shut it down.

26. When leaving the Tower, Golbez collapses the bridge under Cecil's
feet.  They are saved from becoming pancakes by Cid in the Enterprise.
The Red Wings show up and chase them; when going up the hole, Cid
jumps off with a bomb and closes it.

27. A Hook is attached to the Enterprise, allowing it to bring the
Floater to Eblan so they can reach the cave.  Inside, they find what
is left of the Kingdom of Eblan.

28. They spy a Ninja fighting Rubicant.  After Rubicant defeats him
and leaves, the Ninja reveals himself to be Edge, Prince of Eblan.
He joins the party, and together they enter the Tower of Bab-il.

29. Once at the summit, Edge's parents, turned into monsters by Dr.
Lugae, attack!  They finally come around and kill themselves.
Rubicant shows up, only to die.  The group enters the Crystal Room to
take back the stolen crystals, only to fall down a pit.  There, they
find another airship (Edge names it the Falcon), and they leave with
it.  Back at the Dwarven Castle, Cid is found to be alive, and he
fixes the Falcon so it can fly over lava.

30. Cecil & company now have three caves to search; they start with
the one Rydia came from, the Land of the Summoned Monsters.  There,
they defeat Queen Asura and King Leviathan, allowing Rydia to Call
them.

31. Now they go the Sealed Cave, home of the last Dark Crystal. After
finding it at the bottom, the Wall attacks, and crushes some of them
before crumbling.  Just before they leave, Kain snatches the Crystal
and runs out.

32. Cid attaches a drill to the Falcon so that it can unblock the hole
leading to the Overworld.  Before doing this, Cecil explores the Sylph
Cave.  They find Yang at the bottom being nursed by Sylphs!  The party
rushes to Yang's Wife with the news; she gives them a pan, which they
whack Yang with.  This wakes him up, and Rydia learns the Sylph Call
spell.  Finally, Yang's Wife gives Edge a Spoon.

33. Remembering the King's words, Cecil goes back to see the King of
Baron.  The King attacks him as Odin!  By defeating him, Rydia learns
how to Call him.  They also visit the Grotto Adamant; by giving the
midget a Rat's Tail that they found in the Land of the Summoned
Monsters, he gives them Adamant, which Kokkol the Smith (in the
Underground) can turn into a supreme sword!

34. Off the coast of Mysidia, the Big Whale emerges.  Using this
awesome airship, Cecil travels to the moon, where they find FuSoYa,
a Lunarian.  Cecil learns that another Lunarian, KluYa, went to Earth,
met a woman, and had two children; Cecil is one of them.  KluYa was
the voice at Mt. Ordeals!  FuSoYa joins the party.  Before going back
to Earth, they defeat a dragon named Bahamut in battle, allowing Rydia
to Call him.

35. The Giant of Bab-il has been activated!  Fortunately, all of
Cecil's friends, the dwarves, others attack it, distracting it long
enough for Cid to drive them into it's mouth.  There, they find the
four Fiends of Elements, hungry with vengeance.  After defeating them
once and for all, they attack the core of the Giant.  Golbez comes
out; FuSoYa heals him, and Golbez is released from the evil control.
He is Cecil's brother!  With FuSoYa, Golbez sets out to defeat Zemus,
the mastermind behind everything.

36. Before the Giant collapses, Kain also shows up and takes the party
out.  He joins them again, and they all set out for the moon.

37. At the Moon's core, they find Golbez and FuSoYa defeating Zemus.
Zemus's anger, Zeromus, attacks, and kills everyone!  Everyone at
Earth "wishes" for them; they are revived, and through a Crystal and
strength, Zeromus is destroyed.

38. You'll have to see the ending for yourself; I'm not gonna spoil it
for you!



                            HINTS & TIPS
                            ============

The number corresponds with the event in the story above:

2. When attacked during the night, killing the General will result
in the Soldiers killing themselves.

4. Search for a hidden room in Damcyan's castle.

7. Six battles in a row!

10. Switch the back and front row after you beat Milon for the first
time.

13. Don't destroy both Arms until you kill Baigan.  One blast of
Tellah's Lit3 should take care of Kainazzo.

Side Note: Use Cecil's bed before & after the battle with Baigan.

17. Run from enemies; you're helpless without metal equipment.  When
fighting the Dragon Elf, have Tellah cast Weak.

18. Destroy the middle Magus Sister; she's the one who can revive
others.  Tellah will not need to Wall your party, because the Sisters
will do that for you.

20. Equip Rosa before Valvalis attacks. Use Rosa's Slow and Kain's
Jump.

Side Note: Before going to the Underground, go to Mist and get a
Dancing Knife and a Tiara Shirt.  Also get the Drain Spear in Eblan
Castle; equip this to Kain until he leaves.

23. Sometimes, the Calbrena doll will "run out of power" and turn back
into six dolls.  I can't explain this; of the three times I fought
this thing, she's only done it once.  That one time, she turned back
into dolls twice!

Side Note: After defeating Golbez and telling the King the bad news,
have Rydia cast Warp.  You can get a Darkness Crystal.  This will have
three noticeable effects. 1) When you first enter the Sealed Cave, Kain
will immediately take the Crystal; he won't wait until the way out. 2)
When you reach the bottom of the Sealed Cave, the Wall will attack
right away; he won't wait until you come out of the crystal room. 3)
There is no crystal in the crystal room at the bottom of the Sealed
Cave.

25. There are two ways to defeat Dr. Lugae & Balnab: If you destroy
Dr. L first, Balnab will explode from not being oiled; this explosion
will kill one of your characters.  If you kill Balnab first, Dr. L
will have to manually operate him, and will accidentally explode it,
taking one of your characters.  I prefer to get Balnab first, because
he'll die from just two hits of Virus spell.

Side Note: Rydia learns Virus at level 26.

29. Don't attack Edge's parents, just Parry.  Against Rubicant, use
Shiva and Flood when his robe is open.  Careful using Flood when it's
closed will heal him!

30. To defeat Asura, Rosa must be able to cast Wall on her.  Rosa
learns this spell at level 34.

33. Use Rydia's Lit3 spell to defeat Odin.  You'll have to earn a lot
of experience first (see tip 34).  Do this before you get FuSoYa so
you can use Odin in the Giant of Bab-il.

34. In the Big Whale, you can find a bed and a Big Chocobo.  Before
getting FuSoYa, spend about an hour defeating enemies in Bahamut's
Cave.  Against Bahamut himself, Wall as many of your party as
possible.

35. Kill the Healer Orb, then the CPU.  Save the Attacker for last.
If you kill both the Attacker and Healer first, the CPU will revive
both and kill one or two of your party.

Side Note: After you kill the core, notice that *Kain* says "We did
it!" Minor error.

36. You'll have to walk across an invisible bridge to find the Crystal
Sword.

37. Use Edge's Spoon as his second Dart, Rydia's Bahamut/Asura,
Kain's Jump,  Rosa's White, Slow, Cure, & Fast, Edge's Dart, and
have Cecil fight.

Side Note: Rydia learns Meteo at level 60.

You should dequip a party member before he leaves because: 1) He/she
will not join the party again, or 2) if theydo join the party again,
they will not have that equipment.  Here's a rundown of when you
should dequip whom:

1. Kain, before you enter Mist.
2. Tellah, before you enter Damcyan.
3. Rosa, before you enter Fabul.
4. Rydia, Yang, & Edward, before you get on the boat.
5. Cecil, before you become a Paladin.
6. Palom & Porom, before you fight Kainazzo.
7. Tellah, before you encounter Golbez in the Tower of Zot.
8. Cid, before you enter the Dwarf Castle.
9. Yang, before you enter the Super Cannon's room.
10. Kain, before you leave the Sealed Cave.
11. FuSoYa, before you fight the CPU.

There are special weapons and armors you can find by killing the right
combinations of monsters & crossing your fingers. Here are some:

1. Behemoths/Red Dragons = Crystal Ring (I think I found that in a
   chest....)
2. three Red Dragons/one Red Dragon & one Behemoth = Dragoon Spear
3. one Warlock, one Kary, one Red Giant = Heroine Robe
4. two Red Giants/Group of Magicians = Rune Axe
5. two Red Bones & three Skeletons/two Skulls & three Red Bones = Zeus
   Gauntlet

There are a lot more, such as other Call Magic spells, but I lost my
list. <Sorry!> If you have the OPOPOGO, a newsletter put out by
Square, the list is right there.  If I ever find it, I'll reupload
this file with it in here.

Final Fantasy III should be out soon.  I hear it's gonna be a 12-meg
game!  Maybe then we'll learn what happened with Edge & Rydia.........

More great files can be found on my BBS, The Playground!, at (508) 343-9163.
Official release point for Apogee, Epic, and Software Creations. Contact me
thru Compuserve at 74166,2504 or through Internet at 74166.2504@compuserve.com

This file is copyright (c) 1993 by Kenny Gagne. All rights reserved. Not to be
distributed without giving credit.
@ENDNODE
@NODE "Warlock Level Codes"
           /\___________/\_    ___        ____          ____
           \__    __       \  /   \  ____|  .| /\  /\  /    \
             /  .| |   |\ \ \/  |  \/   ||  ||/  \/  \/   |  \
            /   || |   |/   /   _  /    ||   / /      \   _   \
           /     | |   |   //   |  \    `' _/   \/    \\__|    \_
           \_  __| |___|___\_  _|___\______\____||      \_|_____/
             \/              \/                  |_______/ pinny
    ------------- --- --- -- - MuCh BeTteR ThAn G0d! ---- ---- --

                  Cartridge  Name: Warlock
                  Software Company: Trimark Interactive
                       Released by: New World Order
                           Subject: Level Codes
                          Found by: Pinny/TRAUMA!
                   Level codes are:
                              Level 1: Grkkl
                              Level 2: Shpjl
                              Level 3: Brsht
                              Level 4: Thkth
                              Level 5: Bstjk

                              Well Have Fun!


          Note: Try Also To Get The Trainer From N.S.C. for This Game!
                         CALL ONE OF MINE FRIENDS AT:

                               Mystical Places!
                                Da Numba's Are

             nODE 1.......   +31-(0)10-477-9507  (dUAL 21k6)
             nODE 2.......   +31-(0)10-rINGdOWN  (dUAL 21k6)
             nODE 3.......   +31-(0)10-rINGdOWN  (dUAL 21k6)
             nODE 4.......   +31-(0)10-477-4218  (dUAL 21k6)

                         ThIs Is NoT A Trauma BoaRd!
@ENDNODE
@NODE "Batman Returns Codes & Walktrough"
BATMAN RETURNS  (SUPER NINTENDO)

CODES:

9 LIVES - ( go to rest on options screen):

Using controller # 2 

Press UP - UP - DOWN - DOWN - LEFT - RIGHT - LEFT - RIGHT - B - A
( If entered correctly you will here a tone )

9 CONTINUES - ( go to the option screen ):

Using controller # 2 

Press UP - X - LEFT - Y - DOWN - B - RIGHT - A - UP - X 
( If done correctly you will here a tone )
After running out of lives you will have 9 continues.

STAGE 1-1 

   The cape sweep attack will take care of the motorcycle clowns.
For thin clowns simply punch and throw them.  Avoid the fire of
the bazooka clown by coming in on an angle and throwing him from
behind.  Attack the fire clown in the same manner. Now collect
the health heart, another one will be in the mailbox.  To defeat
the tall clown stand at a safe distance and jump up and shoot
batarangs at his head.

STAGE 1-2

   Jump up to avoid the fat clown's bounce. By the Christmas tree
stop just to the left of it and you will find that the enemies
continue to come towards you from the left and right. Stay here
and defeat them to rack up points.  

STAGE 1-3     Boss #1 

    Stun clown; jump up when he rolls, then when he stops batarang him and use
test          tubes on him.

STAGE 2-1     

You will see three cans punch them, and collect health and test
tube icons. Avoid the gifts that the thin clowns throw; they
explode.  Attack the juggling clown from behind, walk
towards him at an angle. Use the same technique on the knife
throwers. Collect point and test tube icon from the cans, then
cape sweep the motorcycle rider and collect the health icon.

STAGE 2-2

On the escalator shoot the clowns with batarangs, watch out
for the fat clown. To cross the fire on the floor switch to the
spear gun and aim for the ceiling while continuously pressing
right and the A button.


STAGE 2-3      

Get health and point icons out from the cans. To defeat the sword
eater come in on an angle and  throw him.

Boss #2 Strongman

   Attack him on an angle to avoid his punches, use the cape sweep to clear out
the thin clowns then grab and throw the boss, till he is defeated.

STAGE 3-1       

   On the elevator, windows with the lights on have enemies which will jump out
at you.  when the elevator stops use the bat spear gun and tap the A button
twice to get to the next elevator.

STAGE 3-2       

   When you reach the top of the ceiling you will notice windows
to the right. Jump to the first window ledge and fall straight
down. Look  to the left and collect a test tube.  Now go to the
right, jump up to the window ledge. On the second window ledge,
jump up the use the bat spear  gun. Tap A repeatedly to get to
the red ledge. Now you will encounter a tall clown, collect the
health and test tube icon's. Use the spear gun and continue
right, after the ropes take the elevator to the top of the
building. Use the spear gun to get to the grey ledge.

STAGE 3-3       Boss #3 Catwoman

   Move in the opposite direction when she runs, then approach
her at an angle; throw and punch her to defeat her.

STAGE 4-1       

   There is an assortment of thin and fat clowns. Attack them by punching and
throwing.

STAGE 4-2       

   Fire clowns and sword eaters, attack them at an angle and from behind, then
throw and punch them.

STAGE 4-3       Boss #4 Catwoman

   The easiest way to defeat her in this stage, is by using the bat spear gun
on the ceiling.  Repeatedly tap the A button while moving to the left and
then to the right and then back to the left.  You will automatically kick her
while you do this, and you will take little or no damage while defeating her.

STAGE 4-4        Boss #5 The Penguin

   To defeat him jump and shoot batarangs at him, avoid his umbrellas.

STAGE 5-1        The Batmobile 

   Use the Y button to shoot. To slow down, press down. Watch for a space in
between the motorcycle riders to avoid excessive damage to the batmobile. 
                             
Boss #6 The Campaign Vehicle

   When you reach the campaign vehicle press down on the control pad to slow
down this will cause the grey bombs to explode before they reach the
batmobile. Move left and right to avoid the dynamite. Keep shooting and this
boss will be defeated in no time.       

STAGE 6-1       

   On the circus train there is a "1up" before the first metal beam. Be sure to
jump over the beams. After a while the train will stop.

STAGE 6-2 Boss #7 The Organ grinder

   Come in at him on an angle, and use the cape sweep to trap him on the right
or left side of the screen. Then continue cape sweeping him to keep him
there. If you have mastered this move he will be defeated quickly, with no
damage coming to Batman.

STAGE 7-1       

   More motorcycle, fire, and bomb throwing clowns. Use the cape sweep to help
clear the screen of clowns then throw and punch to defeat them.

STAGE 7-2  Boss #8 The Duckmobile

   Stay to the far right or left to avoid the bombs. Walk under the duckmobile
when it tries to run you over.

STAGE 7-3  Boss #9 The Penguin

   To defeat him you can use your cape sweep to trap him on the
left or right, then continue cape sweeping to defeat him. If you
want more of a challenge attack him at an angle, and throw and
punch him. Use a test tube on him when he flies.
@ENDNODE
@NODE "The Twisted Tales Of Spike McFang Cheat"
                           The Spike Mcfang Cheat!

  Take the Joypad en do this On The Title Screen : Down,b,left,bup,y,right,y
  If You Do This Rigth Than You Must Hear a Chime.
  Now Go Through your castle and defeat the boss, felina. When rudy comes to
  rescue and you go back to the town, take than joypad 2 and now you can
  control rudy!

  nice huh? well have fun... Pinhead/t?
@ENDNODE
@NODE "Tiny Toon Adventures - Buster Busts Loose Walktrough"
Tiny Toon Adventures - Buster Busts Loose

Level 1:  
   The first obstacles you will encounter in the hallway are the lockers.  Use
your spin attack to deter any mice then use your dash button to slide
underneath the staircase for an extra heart and full power up.  After
climbing the stairs, get ready to run.  With some timely jumping, it is
possible to dash through the entire section.  The library is next.  Step on
the red buttons to  make the book cases move closer together and use the dash
button.  After sliding down the trap door, use your spin attack to defeat the
mini boss and obtain the key.  Before using the elevator, check for power
ups.  After you reach the top, use your dash button and jump to easily pick
up a few stars before facing Dizzy.  To defeat Dizzy, stand in the lower left
hand corner when Dizzy is spinning.  When Dizzy stops spinning, he will
follow you.  Enter the elevator ahead of him and jump back down to the
bottom.  Wait until just before he walks over the food and jump up to make
the food airborne.  Do this ten times and Dizzy will fall asleep.

Level 2:
   Hit the dash button to knock all the barrels over.  Repeat this and be
careful not to get hit by the men in the windows.  When jumping rope, press
the jump button when the rope passes Bug Eyes.  To avoid the crows flying
over the horses, use your spin attack.  When you enter the inn, use your spin
attack immediately to defeat the dog.  Be careful to not get hit by a falling
chandelier.  The best way to avoid the falling barrels is to walk straight up
the stairs very quickly.  After meeting Montana Max, get ready for the train
ride of your life.  First, use your spin attack to defeat the two barely
visible enemies on the caboose.  Next, you must avoid four nets, however, if
you do get caught, use your dash button for a quick escape.  Use your dash
button to run up the side of the train car, use your spin attack to defeat
the enemy at the top and get ready to dash.  You might have some trouble with
this section, it requires perfect timing on the jumps and even if you do make
it, it will only be by the skin of your teeth.  If you make it over the
mountain you will be back on the train.  After you are back on the train the
bridge will start collapsing.  You must time your jumps from one car to the
next perfectly.  The best advice for this section is for you to wait until
the car you are on almost falls off the screen.  After all of this you will
be back on the train.  Defeat the two mini bosses by using your spin attack.
 Next up is the man with the expandable wand.  To defeat him the best thing
to do is just attack him.  He takes five hits to destroy.  Next up, after
jumping the pieces of wood is the polar bear.  Jump on him twice to defeat
him.  You are finally nearing the end.  The first two smoke stacks on the
train s engine are relatively easy.  Hit them with your spin attack four
times each.  The big smoke stack takes five hits.  The last thing you have to
do on this level is press the button rapidly to get away from the train.
   
Level 3:
   When starting out it is very important to use your spin attack to defeat the
ghosts.  Before you pass the welcome sign make sure to run up the walls for
full power ups.  Next you will be on the spring boards.  When you are on this
section, make sure to use your spin attack while in the air for maximum
effectiveness.  Also, look up a wall for a free guy.  After that, climb the
ladders up to the swinging hammer section.  Completing this level requires a
lot of timely jumping.  One hint I can give you is that Babs is on the top.
 Once you reach Babs you will have to defeat the mad scientist s machine.  In
order to destroy the machine, blow up the bolts that the robot throws at you
by using your spin attack.

Level 4:
   Level four is basically self explanatory.  The best advice for this level is
to try and figure out the pattern in which the defense comes at you for big
gains.  Score a touchdown and this level is over.


Level 5:
   Level five starts out with some tricky balloon jumping.  Try and stay ahead
of the exploding balloons.  The next section requires you to jump from
balloon to balloon.  Timing is essential because the balloons start to sink
the moment you touch them.  Look for the free guy in this section.  The next
section is Buster on the Blimp.  Use your drop kick to get through this
section fairly easily.  Next is the pinball section.  Concentrate on guiding
Buster into anything that moves.  When Buster is falling down, make sure to
guide him towards the flippers.  There are three stages to this.  The first
stage involves collecting five blue balls from the bubbles to open a platform
so you can reach the next section.  The next stage involves Buster clearing
out a bunch of multicolored spheres.  Once he does that he is transported to
the third stage in which all you have to do is guide buster into the port
hole at the top of the section.

Level 6:
   Start out by using your dash button to climb the walls.  Make your way to
the left and find the ladder.  Climb the ladder and grab the life icon.  Look
for the full life and extra guy power ups.  Look in the upper left hand
corner for the key you need.  The next section is the space battlefield.
 Hide behind any object left standing to protect yourself from the nuke
blasts.  In order to defeat the laser gun you must jump the laser when it
sweeps past the floor and use your spin kick to bump the alien off the laser.
 When you bump the alien the laser will hit the alien.  Do this five times
and Babs is saved.  
@ENDNODE
@NODE "Konami Codes & Passwords"
KONAMI (AMERICA) SUPER NINTENDO

Codes and Passwords as of 7/22/94

Batman Returns 1.) 9 Lives (on rest at option screen):  Using controller # 2
Up Up Down Down Left Right Left Right B A (If entered correctly you will hear
a tone) 2.) 9 Continues (at the opon screen):  Using controller # 2 Up X Left
Y Down B Right A Up X (If done correctly you will hear a tone) After running
out of lives, you will see that you have 9 continues.

Cybernator Codes:  1.) To have 6 continues:
Press Up (hold), L button (hold), R button (hold), Press Start twice.  2.)
Napalm Weapon:  In stage 1 do not shoot anything except for end level boss
and you will have the Napalm weapon at the begining of stage 2.

Gradius 3 Codes:  1.) 30 ships:  Press left (hold) then press A three times,
do this at the title screen.  2.) X-tra continues:  Press X repeatedly at the
title screen.

NFL Football Use the password PRKPL in all five password slots to play
against team Konami

Prince Of Persia Passwords:
1.  BRNGBB9
2.  MRG5L2X
3.  B6+TWNN
4.  9Z3NRDX
5.  LQHWTVR
6.  CGKDBZ2
7.  TH4Q++B
8.  VXPNBY2
9.  QLL!WHR
10. HWB93WX
11. 7F39R1B
12. H9TZD8N
13. 7TXF+9V
14. H+KX3L7
15. GZ9MRZJ
16. 84CPBC6
17. QQNL2PV
18. 4Q7TMHJ
19. QHJG!Q7
20. H8J12+Y

Tiny Toons Adventures Buster Busts Loose Password To play Bonus Levels:
Elmyra - Shirley - Furball

TMNT 4 Turtles in Time
To increase your lives to 10:  Use controller 2 at the Title screen and press
Up Up Down Down Left Right B A then go to the option screen and choose 10
lives with controller 1.

TMNT Tournament Fighters Codes:
(You can use the hidden functions when you input the following commands with
controller # 2 on the title screen.)

1.  High speed:
You can change the speed of the game on the option screen.
UP-UP-DOWN-DOWN-LEFT-RIGHT-LEFT-RIGHT-B-A 2.Credit Up:
You can choose the credit up to 10 on the option screen.
B-B-B-A-A-A-X-X-X-X-X-X-X 3.  Boss Select:
You can choose Karai and Rat King as players at VS battle.
X-UP-Y-LEFT-B-DOWN-A-RIGHT-X-UP 4.  Hidden stage select
You can choose the boss stage at VS battle.
L-R-L-R-L-R-A 5.  Story mode power gauge
You can choose the super special attack also in Story Mode.
UP-LEFT-DOWN-RIGHT-X-Y-B-A-X-Y-B-A-X

Zombies Ate My Neighbors

4.  XHRS
8.  WBGR
12. GFCY
16. KKYM
20. BXBS
24. GYLM
28. GLZJ
32. XJQY
36. KZVJ
40. KRPY
44. BLHR
@ENDNODE
@NODE "Prince Of Persia Passwords & Walktrough"
                           PRINCE OF PERSIA

Passwords
1.  BRNGBB9	11. 7F39R1B
2.  MRG5L2X	12. H9TZD8N
3.  B6+TWNN	13. 7TXF+9V
4.  9Z3NRDX 	14. H+KX3L7
5.  LQHWTVR	15. GZ9MRZJ
6.  CGKDBZ2	16. 84CPBC6
7.  TH4Q++B	17. QQNL2PV
8.  VXPNBY2	18. 4Q7TMHJ
9.  QLL!WHR	19. QHJG!Q7
10. HWB93WX	20. H8J12+7

LEVEL 1: From the stairs jump down and go to the bottom of the screen. Be
careful not to stand in the middle of the floor since it is a false floor. Run
over the false floor to make the tiles fall. Hold onto the ledge and jump
down. Go left; if you get stuck there are several places where plates in the
floor spin gates so go back to see if there are release levers. Also watch out
for floor plates with nothing underneath; they'll usually fall if you stand on
them. Keep going left until you can only go down; then continue down and right
to get the sword. Go all the way back to where you started and go right to
fight the guard. Once he's dead go left and exit.

LEVEL 2: Go left and fight the guard, on the next screen to the left go up
once then left and jump. Climb and go left and kill the next guard. There is
a timed gate here so if you don't make it, go walk on the lever again. On the
next screen go down; don't run when you go left or you'll end up on several
spikes. There is also another guard to fight here. Go left a screen and down
for a magic potion. Go back up and then left; it's a big jump. On the next
screen dispose of the guard and run to the left; it's another big jump. Keep
heading left and to another guard. Go back right two screens and up one level,
then left and up again. Keep climbing and make the big jump to the left. When
you hit the dead end, go down and walk over the plate to open the exit door.
Then go up and to the exit to the right.

LEVEL 3: At the start of the level go right until you get to the gold
skeleton; he only stays dead for a few seconds so drink the extra life potion.
Go back left three screens then up and right as far as you can. Do not drop
off to the right, you'll die. There is a false ceiling you want to hit to make
it fall down and go up and get the potion. Now go back to where you hit the
ceiling. This is a tricky part. Keep going and jumping left to get through the
gate, it's all timing and doing it fast enough. Once through, keep heading to
the left until you get to the room with two potions; go down here but do not
drink the potions, they'll hurt you. Go back down and left to open the door.
Go all the way back to fight the skeleton; you can't kill him but knock him
into the false floor. Jump over the pit and go down and left. Go right and
force the skeleton under the weight. Past the weight, follow the passages to
the exit.

LEVEL 4: Don't forget to hit the plate on the far left, then go up and right
to fight the guard. Keep right to open the gate to the top left; it is timed
and fairly tricky. Fight the guard and continue left. Again it is a timed gate
but if you miss it, the pressure plate is to the right of the guillotine. Keep
heading left and kill two more guards, then go up when you hit the dead end
and right for the potion. Then go down two screens, go past the exit and hit
the pressure plate to exit.

LEVEL 5: Go left as far as you can then drop down to hit the floor plate then
hit the false ceiling to go left and up. Go through the guillotine to hit the
plate then go back right to one screen left of where you started; this time go
down and right as far as you can. Climb until you see the exit and go right to
fight the guard. Keep right until you see a guillotine; go past it to the
dead end with the lever that opens the exit. There is a secret level here that
you must find for yourself. Go back to the exit and you're done, you must jump
through one mirror to do so.

LEVEL 6: Start off by going left and up as much as possible. When you see the
guard, fight him and head right and fight another guard. There is a lever on a 
ledge all the way to the right. Then go down; right through the gate then down
and right to get the potion then to the left through a false wall. Go up
before the gate, as far as you can. On the right there is a ledge with a floor
plate to open the gate just below. Go down and right through the gate you just
opened. Go right and make the false ceiling fall. Go up and right to fight
the babe, keep right and exit.

LEVEL 7: Go right as far as you can then up left and back down to the left for
a door plate. Be careful, the floor drops. Then go up and left to fight the
guard. Drop left and go through the gate. Keep going left until you get to the
guard, then jump across and go up. The next lever for the gate to the left is
on the ledge above the gate. Continue left then go past the guillotine. Go up
one screen and back up and a little up is a false ceiling (go left and up for
a potion). Go right through the two guillotines to open the gate. Go left then
back down and through the gate to the exit.

LEVEL 8: Left and up, midway, jump right and grab the ledge. Go up as far as
possible and go right to fight the guard. After the guard, go up and left to
open the gate by the guard. Pass the guillotine and make the floor drop. Then
back to the lever for the guard door but go up this time. Go right and fight
the guard. Go right as far as you can to the gate and continue to fight the
guard. Go down and right to get the lever to go.

LEVEL 9: Go left and fight the guard over the conveyor belt and through the
left gate. Go left and pass the gate then up and left to fight the next
guard. When you see your ghost just go across and hold onto the ledge with the
gate. Drop into it.

LEVEL 10: Make sure to be holding the button to grab the ledge or you'll die.
Go left and fight the skeleton. Keep following the path up. There is a potion
along the left wall. There is a big jump across a bridge with a portion
missing. After the jump continue up and right. There is some though jumping
here as well so be alert. Keep right and kill the skeleton then get the
pressure plate for the gate above the screen to the left and up to exit.

LEVEL 11: From the door go right and then right again to the guard. After
disposing of him, go up and right to the next guard. Follow caverns right;
there is a spot where you must make the false floor fall to open the caves a
few more screens. When you get to a closed gate, go to the right and watch out
for the flames. Then keep right and exit.

LEVEL 12: From the entrance go right and fight the guard and pass another
guillotine; keep going right. When you reach a dead end, hit the false ceiling
and go up. Follow the passage past the next guard/guillotine and get the
potion. Go down and right then down and left past a guillotine. Make a big
jump across to the left and follow the passage right. There is a very
different room to the right with a guillotine and two pressure plates. The
trick is not to jump onto them once in the middle of the room, as this closes
the gate to the right. Then go back around but instead of going up after the
big jump, go down and left. Go left two screens and make a blind jump left to
a ledge. Go left to fight a guard and find a false ceiling at a dead end. Jump
up and through it. Then go left for another potion and down as far as you can.
Be careful going through the hall with guillotines to the right. Fight the
skeleton in front of the exit.

LEVEL 13: Start by going left to fight the guard and pass another guillotine.
Then go down to fight once again. Go right and hit a switch and make the false
floor drop. Then go down and left for another pressure plate. Now go back to
where you dropped and go right until you see two gates. Stand on the floor and
let it drop; this will open the gates. Go right and fight the guard. Make sure
to get the floor plate as you go through the false ceiling and back left. On
the next screen go up then left to fight yet another guard. Continue left then
up for a potion. Go back down and right to open a gate; through the gate and
right. After the guillotines, go up as far as possible and hit the switch.
Jump left and continue to the guard/conveyor/guillotine room. The plate to
open the exit door is below the door so go around to get it then exit.

LEVEL 14:
Start off by going left and fighting the guard. After defeating the guard, go
left and up. Follow the passage right to fight another guard. Now go up as far
as you can and continue right for yet another fight. Jump on the ledge to open
the gate on the on the far left and then go through it. After this obstacle,
go down and left and make the false floor fall to open the gate on the other
side of the exit. Back up and through the gate; the lever is on the right by
the guillotine. Fight the next guard and continue left. You will need to drop
off the conveyor belt and drop. Then jump left past a hidden wall. Follow the
passage up and around. When you reach a dead end you can go up through a
hidden passage for a potion. Go back over the conveyor belt and down. It turns
everything upside down. Down more and follow the passage left to get the
switch. Go right and exit.

LEVEL 15: Go left then up and right. From here go down to the right and fight
the guard by the teleport door. Go right and kill the guard then back and
through the other teleport door. Now go left and get the switch on the ledge,
then go right and down. Continue down until you land on the switch, from here
go right more and teleport. After teleporting go right through the gate and
up. Make a jump off-screen to the right for a lever, then back left into the
far left teleporter. Get the potion to the left and enter the right
teleporter. Left through the guillotine to get the floor plate and teleport
back to where you started. This time go through the right teleporter and fight
the guard. There is a hidden potion above the right wall and teleport back. Go
down, left and down and left to another teleporter. Pass through three
teleporters when you exit, then go left until you get to the boss. He'll make
the floor fall so go back right and merge with your ghost so you can run left
and walk over the air.

LEVEL 16: Go right as far as you can then up and continue left to fight the
guard. After that, go up and right and up and right some more. Then when you
see a wall on the right drop down and fight the guard. From here jump off the
ledge to the right to get the potion of warp. After the warp, go right to open
the gate on the left. Go down and kill the guard. Then head down and left past
the ceiling guillotines to get a potion. Now go down and right then back up
and left quite a few screens to the boss. After this go left to exit.

LEVEL 17: Go left and watch out for the traps! Time to fight the four armed
wrestler. Be careful to avoid the falling pots from killing you. Keep moving
left and right and down to try to get more than one hit at a time. Killing him
will open the gate on the left to exit.

LEVEL 18: Go left then up as far as you can. Then go right, just in front of
the guillotine stand on the tiles and fall straight down. Go back around and
through the gate to the right. Keep going right and make a big jump so you can
go up after another big jump. Then left to the guillotine and fight the guard.
Run left and go through a series of big jumps to get to a gate. After the gate
go left for some potions and then go back and go right. Be sure to avoid the
spikes in the ground. Continue right through more jumps and then follow the
passage up to fight another guard. Go up past three guillotines and then drop
all the way down and past the gate on the right. Time to fight another boss.
Go right and up, left and up. Then go back down right and up to another guard
and to the exit.

LEVEL 19: Start off by going as far left as you can. When a gate blocks the
path, go down. Hit the switch at the bottom to open the gate and go through.
Run left and get the switch then back right and up all the way hitting any
floor switches you come across. When you open a gate on the right go through
it and go right, hit the switch and jump through the right gate. Hit the false
ceiling to the right and then head back left two screens and down one screen
and left to a gate. Continue left through the gate. Get the lever and back
right and drop down two screens. Then go right and up and left then up again
to open a gate on the left. Go through the gate and up. Open the gate to the
right and go through. Go right, down, right then up to get a potion. Go back
down and through the gate on the bottom left. Now back up to open the door on
the left up and left through the gate. Keep heading left to the Throne Room.
Fight the bosses. After you drop hit the lever and go left to exit.

LEVEL 20: Run left and fight the King. Avoid his fireballs and move in to hit
him after he shoots them. Then you must sword fight him. Run left to save the
Princess.

THE END
@ENDNODE
@NODE "Prime Goal II Moves & Passwords"
           /\___________/\_    ___        ____          ____
           \__    __       \  /   \  ____|  .| /\  /\  /    \
             /  .| |   |\ \ \/  |  \/   ||  ||/  \/  \/   |  \
            /   || |   |/   /   _  /    ||   / /      \   _   \
           /     | |   |   //   |  \    `' _/   \/    \\__|    \_
           \_  __| |___|___\_  _|___\______\____||      \_|_____/
             \/              \/                  |_______/ pinny
    ------------- --- --- -- - MuCh BeTteR ThAn G0d! ---- ---- --


                               PRESENTS TO YOU
                       THE PRIME GOAL II MOVES + PASSWORDS
                       -----------------------------------

                     Cartridge Name: PRIME GOAL II (JAPAN)
                   Software Company: NAMCOT
                     Cartridge size: 12 Megabit
                        Released by: Paradox!
                            Subject: MOVES & PASSWORDS
                           TYPED by: Pinhead/TRAUMA!


                               CONTROL (MOVES)
                              -----------------
                       Y BUTTON: SHOOT/TACKLE
                       B BUTTON: SHORT PASS/CHANGE FROM PLAYER
                       A BUTTON: LONG PASS
                       X BUTTON: VERRY LONG PASS


                        PASSWORDS J.LEUGAUE MODE
                        ------------------------
     1. KIME  2. MIME 3. GIME 4. KIME 5. MIME 6. OIME 7. AIME 8. CIME
        BAAA     CAAA    DAEA    EAFA    FAFA    GAFA    HAFA    IAFA
        AAAA     AAAA    AAAA    AAAA    AAAA    AAAA    AAAA    AAAA
        AAAA     AAAA    AAAA    AAAA    AAAA    AAAA    AAAA    AAAA

     9. FAME  10. HAME 11. JAMA 12. NAME 13. PIME 14. BKME 15. LKME
        JAFD      KAFA     LAFA     MAFA     NAFA     OAFA     PAFA
        AEAA      AEAA     AEAA     AEBA     AEBE     AEBF     AEBF
        AAAA      AAAA     AAAA     AAAA     AAAA     AAAA     EAAA

      16. PMMF 17. BMMF 18. DOMF 19. FOMF 20. HOMF 21. KGMF
          AAFA     BAFA     BAFA     DAFA     EAFA     FAFA
          AEBF     AEBF     AEBF     AEBF     AEBF     AEBF
          FAAA     FFAA     FAAA     FBAA     FBAA     FBAE


        HAVE FUN!  MORE TO COME SOON!!! REMBER TRAUMA! BETER THAN GOD!
@ENDNODE
@NODE "Super Castlevania IV Passwords"
Leave the name entry blank.

A = Axe
H = Heart
W = Holy Water

  Stage 1         Stage 2        Stage 3        Stage 4

 H| A|  | W       | A|  |        | A|  | A      | A|  | W
-----------     -----------    -----------    -----------
 A|  |  | H      W|  |  |       W|  |  |       W| W|  |
-----------     -----------    -----------    -----------
  | A|  |         | A|  |        | A|  |        | H|  | A
-----------     -----------    -----------    -----------
  | H|  |        W|  |  |       H|  |  |        |  |  |


  Stage 5         Stage 6        Stage 7        Stage 8

  | A|  |         | A|  |        | A|  | H      | A|  |
-----------     -----------    -----------    -----------
 W|  |  |        W| W|  |       W| H|  |       W| W|  |
-----------     -----------    -----------    -----------
  | A|  | A       | W|  | A      |  |  | W      | H|  | W
-----------     -----------    -----------    -----------
 W| A|  |        W| A|  |        | A|  |       W| W|  |


  Stage 9         Stage A        Stage B

  | A|  | A       | A|  |        | A|  | A
-----------     -----------    -----------
 W| W|  |        W| H|  |       W|  |  |
-----------     -----------    -----------
  | H|  | W       |  |  | H      | A|  | H
-----------     -----------    -----------
 H| W|  |        A| H|  |       H| H|  |
@ENDNODE
@NODE "Legend Of The Mystical Ninja Tips"
Mystical Ninja (Super Nintendo)


Warlock Zone 1
     
	Before you leave town collect coins by attacking enemies.
Power up your sandals to level three. Also, buy some pizza and
bombs. After you leave the ghost town, go half way through the
next level and you will find a stone which can be pushed to
reveal a secret tunnel. You will need the powered up sandals to
get the treasures.

BOSS #1  Mystical Ghost

	To defeat this boss you will need to shoot coins at the
disks she shoots at you. The disks will then deflect back at her.
She will be defeated in no time.

Warlock Zone 2
         
	Beware of the sleeping dogs. When you reach the first
"store", go right; then cross the river with your level three
sandals. You will now see a hut, where you will be able to play a
game for one hundred gold coins. Go down, then all the way to the
left, then go down to reach the lantern boss. The lantern boss
has the statue of the cat. Shoot the lantern men, then enter the
hut.


BOSS #2  Lantern Head

	He is holding the statue of the cat prisoner. To defeat
this boss jump up on the ledge while shooting coins at all the
lanterns. When all the lanterns are destroyed go for the lantern
head.

Warlock Zone 3
  
	You will begin this level on a bridge. Go inside the
amusement park. Play some games and make some money. Keep going
north until you reach another bridge. You will now see a large
red head.

BOSS #3 Large Red Head
     
	Stand behind the boss and use one of your weapons to
defeat him. If you stay behind him you will not take any damage.
Now go to Otafue.

Warlock Zone 4

	Talk to everyone in the beach houses. At the First store
you see, you will be able to buy "1-up's". When you cross the
bridge do not shoot the deer. When you exit the bridge, go all
the way to the right and up to reach the palace. The boss is
inside the palace. If you find the house with the question mark
on the door in town go inside. Pay the fortune teller and when
you exit you will collect two hundred coins.

BOSS #4  Sumo Wrestlers & Giant Face

	Use the yo-yo, coins, or pipe on the sumo wrestlers
heads. Watch the pattern of the lighted ball; avoid it by either
jumping over it or lying down. When the wrestlers are defeated a
giant face will appear. Attack the face with the yo-yo or the
rod. Hit the face from underneath or from it's side. Move from
corner to corner to avoid his flattening attack. If you have
plenty of coins, jump and shoot the face from either the left or
right corner until he is defeated.

Warlock Zone 5  

	After you cross the bridge, rest in the Inn if you are
hurt. There are stores inside all of the empty caves. Attack the
pigs and buy stuff at the stores. After visiting the stores, go
up and avoid the bomb throwers. You will now be in front of a
large door. When you enter the palace you will need to defeat the
ninjas by throwing coins at them. At the end of the palace you
will meet ninjas that are on a kite.

BOSS #5 Ninjas On A Kite

	The ninjas are holding the ninja Yai hostage. When they
jump down to meet you, attack them with your yo-yo or golden
pipe. The last ninja can be defeated by jumping and shooting
coins at him.

Warlock Zone 6    

	In the first store you encounter you will find the
"pass". Collect coins and buy the pass. Then go left and up.
Repeat this process until you reach the big bear. Give the big
bear the pass. Go left and shoot coins at the monkeys. Go up
jumping from ledge to ledge. Watch out for the birds. Shoot the
jumping swordman on the bridge with your coins. When you get to
the waterfall jump from stone to stone until you reach the top.
Be sure to get the elephant icon from the blue jar. To get behind
the waterfall stay on a stone longer than usual. Now jump up and
go to the left.

BOSS #6 Samurai

	Shoot the box that the boss is carrying with coins. Avoid
the feathers. To defeat him hit him with your yo-yo or golden
pipe. If you still have coins use them. Try to keep some distance
between yourself and the boss. He will try to land on you.

Warlock Zone 7
    
	You will begin in a town. Go all the way to the left
until you see an archway, then enter it. Now get on the boat and
go all the way to right to find the boss.

BOSS #7 The Dragon 

	Hit the dragon's head with coins to defeat him. You can
also use your other weapons, but you will take more more damage.

Warlock Zone 8 

	Keep going up until you reach the palace. Hit the last
two statues on the right to reveal hidden rooms. If you have
level three sandals you will be able to collect the treasure. Now
go back up, go through the main palace entry. Visit the shops.
The shop to the left of the large entrance, is the shop in which
the translator book can be bought. When you have the book go
through the large entrance and talk to the king. Now go back to
the statues and hit the one's to the left, the middle one is the
secret passage. You will cross three bridges. Now go up the
ladder's, and work your way to the upper right hand corner. Hit
the cat statue's head to continue right. You will now be on an
elevator. Dodge the bombs that the bubbles drop. Attack the
hammer throwers, then jump from ledge to ledge. When you reach
the end you will see the totem pole boss.

BOSS #8 Totem pole  

	When the boss starts to move towards you jump over the
lower section. Then turn to face it and shoot coins at the
section you just jumped over. Repeat this process for each
section until the boss is defeated.

Warlock Zone 9 

	When you get out of the cell, find the king and talk to
him. Then return to your cell and use the pipe on the north wall
to open the hidden door. Next use the pipe to destroy the red
blocks in front of you. Now jump from roof top to roof top. Be
sure to open the blue jars. After you talk to the ninja Yai go
right. Now jump up to the ladder and climb it. When you see the
clouds, jump up from cloud to cloud. At the flying fortress
defeat the two gaurds, then enter the door. Go right and you will
encounter a mini boss.

MINI BOSS #1 The Lantern Man

	This boss will shoot at you if you stand still. To defeat
him jump up on the ledges and shoot coins at the lanterns. If you
run out of coins you will need to jump up onto to the lantern
man's ledges. Then attack him with your your staff.

MINI BOSS #2 Big Face  

	Stand at the lower right hand corner of the screen and
face the "big face". Jump and shoot coins at him or hit him with
your staff. He will be defeated in no time and you will not be
harmed.

BOSS # 9-1 The Big Cat
       
	You will need to attack the cat first. Move to the left
side of the screen and hit the arrows with your staff. If done
properly the arrows will deflect into the cat's body. When the
cat charges, stay close to his foot and follow him back to the
right side of the screen. Then go to the left and hit the arrows
to deflect them once again. Repeat this process until the cat is
defeated.

BOSS # 9-2 The Samurai 

	Once the cat is defeated you will need to defeat the
samurai. To defeat the samurai stay at the lower left hand corner
of the screen When he rolls. When he stops rolling move towards
him and hit him with your staff or coins. Periodically you will
to come out of the lower left hand corner to ensure that the
samurai stops rolling. Repeat the procedure of hiding in the
lower left hand corner of the screen and then attacking when he
stops rolling until he is defeated. Once he is defeated the
princess will be safe.
@ENDNODE
