; Toto je upravena verze programu z minuleho PDecka jsou zde pridama dve
; preruseni- v verblanku tj vektor $6c kraje hudna a v 64 tj soft se meni
; barva pozadi na zlutou
; tento program predpoklada VBR=0 !!!!
; pokud pouzivate nejaky program, ktery nastavuje VBR (napr MCP), tak ho 
; vypnete, protoze jinak se preruseni nebudou provadet !!
; Jak je nastaveno VBR lze zjistit programkem VBR z tohoto PDecka
; pro prehravani modulu je pouzita rutina od Mahoney&Kaktus
; v mt_volume lze nastavit hlasitost maximum je 64
*************************************************
*	Demonstrace blitteru a preruseni		*
*************************************************
	SECTION copper_demo,CODE_P
**********************************************
	bsr mt_init			;inicializuj modul
	lea	$dff000,a6
**************************************************
	move.w $1c(a6),stav		;zapamatovat si stav
	move.w #$7fff,$9a(a6)		;zakazat vsechna preruseni
	move.l $64,int64		;ulozit stare vektory
	move.l $6c,int6c		
	move.l #new64,$64		;prepsat na nase rutiny
	move.l #new6c,$6c
	move.w #$c024,$9a(a6)		;povolit vblank a soft preruseni
**************************************************
* zde inicializujeme  copper list resp. ukazovtka
* bitplanu
	lea	bp,a0			;ukazovatko na obrazovku
	move.l	#screen,d0		
	moveq	#1,d1
planes
	move.w	d0,6(a0)
	swap	d0
	move.w	d0,2(a0)
	swap	d0
	add.l	#10240,d0
	addq.l	#8,a0
	dbf	d1,planes
********************************************** 
	lea	buffer,a0
	lea	screen,a1
	move.w	#5119,d0
copy
	move.l (a1)+,(a0)+
	dbf d0,copy
**********************************************
	move.w	#$83c0,$96(a6)		;povolit DMA copperu,bitplanu a blitteru
	move.l	#copper,$80(a6)		;zapsat pocatek copper listu 
	clr.w	$88(a6)			;restart

	moveq	#10,d0
	moveq	#10,d1
	moveq	#1,d2
	moveq	#0,d3
loop
cekam	
	cmp.b	#$f0,$6(a6)		;cekani na vertikalni pozici el. paprsku
	bne.b	cekam

	movem.l d0-d7,-(a7)
	bsr	Refresh
	movem.l	(a7)+,d0-d7
	movem.l d0-d7,-(a7)
	bsr	Put
	movem.l	(a7)+,d0-d7
	bsr Pohyb

	btst	#$6,$bfe001		;cekani na mys
	bne.b	loop

	bsr mt_end			;ukonci zvuk 
	move.w #$7fff,$9a(a6)		;zakazat preruseni
	move.l int64,$64		;obnovit stare vektory
	move.l int6c,$6c
	move.w stav,d0
	or.w #$8000,d0
	move.w d0,$9a(a6)		;obnovit puvodni stav
	
	rts
*****************************************************************
Pohyb
	add.l	d2,d0
	add.l	d3,d1

	cmp.l	#200,d0
	ble.b	nenivice
	subq.l	#1,d0
	exg.l	d2,d3
nenivice
	cmp.l	#100,d1
	ble.b	nenivice1
	subq.l	#1,d1
	neg.l	d3
	exg.l	d2,d3
nenivice1
	cmp.l	#5,d0
	bge.b	.nenimene
	addq.l	#1,d0
	exg.l	d2,d3
.nenimene
	cmp.l	#10,d1
	bge.b	.nenimene1
	addq.l	#1,d1
	neg.l	d3
	exg.l	d2,d3
.nenimene1
	rts
*****************************************************************
* D0.l = x, D1.l = y
Put
	add.l	#2,d1
	add.l	#2,d0
	move.l	#screen,d7
	mulu	#40,d1
	move.l	d0,d2
	and.l	#$fffffff0,d2
	sub.l 	d2,d0
	lsr.l	#3,d2
	add.l	d2,d1
	add.l	d1,d7

	lsl.w	#8,d0				;rotace pro zdroj A
	lsl.w	#4,d0
	move.l	d0,d1
	or.w #%0000111111100010,d0		; pouzite ABCD a minterm
	
	move.l	#hlava,d6
	moveq	#1,d5
.bitplany
	btst	#14,$2(a6)		; pockat na blitter
	bne.b	.bitplany

	move.l	d6,$50(a6)		;zdroj A
	move.l	#hlava_mask,$4c(a6)	;zdroj B
	move.l	d7,$48(a6)		;zdroj C
	move.l	d7,$54(a6)		;cil D

	move.w	#0,$64(a6)		;modulo A
	move.w	#0,$62(a6)		;modulo B
	move.w	#28,$60(a6)		;modulo C
	move.w	#28,$66(a6)		;modulo D

	move.l	#-1,$44(a6)		;maskovani zdroje A
	move.w	d0,$40(a6)		;rizeni blitteru (minterm...)
	move.w	d1,$42(a6)			

	move.w	#6+64*73,$58(a6)	;zapsat velikost =>START Blitteru
	
	add.l	#10240,d7		;posun na dalsi bitplan
	add.l	#12*73,d6		;posun na druhy bitplan hlavy
					;tj. velikost=(X/8)xY =>(96/8)*73
	dbf	d5,.bitplany
	rts
*****************************************************************
* D0.l = x, D1.l = y
Refresh
	move.l	#screen,d7
	move.l	#buffer,d6
	mulu	#40,d1
	and.l	#$fffffff0,d0
	lsr.l	#3,d0
	add.l	d0,d1
	add.l	d1,d7
	add.l	d1,d6

	moveq	#1,d5
.bitplany
	btst	#14,$2(a6)		; pockat na blitter
	bne.b	.bitplany

	move.l	d6,$50(a6)		;zdroj A
	move.l	d7,$54(a6)		;cil D
	move.w	#28,$64(a6)		;modulo A
	move.w	#28,$66(a6)		;modulo D
	move.l	#-1,$44(a6)		;maskovani zdroje A
	move.w	#%0000100111110000,$40(a6)		;rizeni blitteru (minterm...)
	clr.w	$42(a6)			

	move.w	#6+64*77,$58(a6)	;zapsat velikost =>START Blitteru
	
	add.l	#10240,d7		;posun na dalsi bitplan
	add.l	#10240,d6		;posun na dalsi bitplan
	dbf	d5,.bitplany
	rts
*****************************************************************
new64
	movem.l d0-a6,-(a7)	;ulozime vsechny registry
	move.w #$ff0,$dff180	;zmena barvy pozadi na zlutou
	movem.l (a7)+,d0-a6
	move.w #$4,$dff09c	;vynulovat pozadavek na soft
	rte			;navrat
*****************************************************************
new6c
	movem.l d0-a6,-(a7)	;ulozime vsechny registry
	bsr mt_music
	movem.l (a7)+,d0-a6
	move.w #$20,$dff09c	;vynulovat pozadavek na vlank
	rte			;navrat
*****************************************************************
;ญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญ
;ญ     NoisetrackerV2.0 FASTreplay      ญ
;ญ  Uses lev6irq - takes 8 rasterlines  ญ
;ญ Do not disable Master irq in $dff09a ญ
;ญ Used registers: D0-D4/A0-A7|	=INTENA ญ
;ญ  Mahoney & Kaktus - (C) E.A.S. 1990  ญ
;ญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญ
; Volume Control Added in 1993 by Jofa / VECTORS.
;----------------------------------------
mt_volume:	dc.w	64	;MAX volume for all chanells.
;----------------------------------------

mt_init:
	move.l	mt_data(pc),a0
	lea	mt_mulu(pc),a1
	move.l	a0,d0
	addi.l	#$c,d0
	moveq	#$1f,d1
	moveq	#$1e,d3
mt_lop4:move.l	d0,(a1)+
	add.l	d3,d0
	dbf	d1,mt_lop4

	lea	$3b8(a0),a1
	moveq	#$7f,d0
	moveq	#0,d1
	moveq	#0,d2
mt_lop2:move.b	(a1)+,d1
	cmp.b	d2,d1
	ble.s	mt_lop
	move.l	d1,d2
mt_lop:	dbf	d0,mt_lop2
	addq.w	#1,d2

	asl.l	#8,d2
	asl.l	#2,d2
	lea	4(a1,d2.l),a2
	lea	mt_samplestarts(pc),a1
	add.w	#$2a,a0
	moveq	#$1e,d0
mt_lop3:clr.l	(a2)
	move.l	a2,(a1)+
	moveq	#0,d1
	move.b	d1,2(a0)
	move.w	(a0),d1
	asl.l	#1,d1
	add.l	d1,a2
	add.l	d3,a0
	dbf	d0,mt_lop3

	move.l	$78.w,mt_oldirq-mt_samplestarts-$7c(a1)
	or.b	#2,$bfe001
	move.b	#6,mt_speed-mt_samplestarts-$7c(a1)
	clr.w	d0
	lea	$dff000,a0
	move.w	d0,$a8(a0)
	move.w	d0,$b8(a0)
	move.w	d0,$c8(a0)
	move.w	d0,$d8(a0)
	move.b	d0,mt_songpos-mt_samplestarts-$7c(a1)
	move.b	d0,mt_counter-mt_samplestarts-$7c(a1)
	move.w	d0,mt_pattpos-mt_samplestarts-$7c(a1)
	rts


mt_end:	clr.w	d0
	lea	$dff000,a0
	move.w	d0,$a8(a0)
	move.w	d0,$b8(a0)
	move.w	d0,$c8(a0)
	move.w	d0,$d8(a0)
	move.w	#$f,$96(a0)
	rts


mt_music:
	move.l	mt_data(pc),a0
	lea	mt_voice1(pc),a4
	addq.b	#1,mt_counter-mt_voice1(a4)
	move.b	mt_counter(pc),d0
	cmp.b	mt_speed(pc),d0
	blt	mt_nonew
	moveq	#0,d0
	move.b	d0,mt_counter-mt_voice1(a4)
	move.w	d0,mt_dmacon-mt_voice1(a4)
	move.l	mt_data(pc),a0
	lea	$3b8(a0),a2
	lea	$43c(a0),a0

	moveq	#0,d1
	move.b	mt_songpos(pc),d0
	move.b	(a2,d0.w),d1
	lsl.w	#8,d1
	lsl.w	#2,d1
	add.w	mt_pattpos(pc),d1

	lea	$dff0a0,a5
	lea	mt_samplestarts-4(pc),a1
	lea	mt_playvoice(pc),a6
	jsr	(a6)
	addq.l	#4,d1
	lea	$dff0b0,a5
	lea	mt_voice2(pc),a4
	jsr	(a6)
	addq.l	#4,d1
	lea	$dff0c0,a5
	lea	mt_voice3(pc),a4
	jsr	(a6)
	addq.l	#4,d1
	lea	$dff0d0,a5
	lea	mt_voice4(pc),a4
	jsr	(a6)

	move.w	mt_dmacon(pc),d0
	beq.s	mt_nodma

	lea	$bfd000,a3
	move.b	#$7f,$d00(a3)
	move.w	#$2000,$dff09c
	move.w	#$a000,$dff09a
	move.l	#mt_irq1,$78.w
	moveq	#0,d0
	move.b	d0,$e00(a3)
	move.b	#$a8,$400(a3)
	move.b	d0,$500(a3)
	or.w	#$8000,mt_dmacon-mt_voice4(a4)
	move.b	#$11,$e00(a3)
	move.b	#$81,$d00(a3)

mt_nodma:
	add.w	#$10,mt_pattpos-mt_voice4(a4)
	cmp.w	#$400,mt_pattpos-mt_voice4(a4)
	bne.s	mt_exit
mt_next:clr.w	mt_pattpos-mt_voice4(a4)
	clr.b	mt_break-mt_voice4(a4)
	addq.b	#1,mt_songpos-mt_voice4(a4)
	and.b	#$7f,mt_songpos-mt_voice4(a4)
	move.b	-2(a2),d0
	cmp.b	mt_songpos(pc),d0
	bne.s	mt_exit
	move.b	-1(a2),mt_songpos-mt_voice4(a4)
mt_exit:tst.b	mt_break-mt_voice4(a4)
	bne.s	mt_next
	rts

mt_nonew:
	lea	$dff0a0,a5
	lea	mt_com(pc),a6
	jsr	(a6)
	lea	mt_voice2(pc),a4
	lea	$dff0b0,a5
	jsr	(a6)
	lea	mt_voice3(pc),a4
	lea	$dff0c0,a5
	jsr	(a6)
	lea	mt_voice4(pc),a4
	lea	$dff0d0,a5
	jsr	(a6)
	tst.b	mt_break-mt_voice4(a4)
	bne.s	mt_next
	rts

mt_irq1:tst.b	$bfdd00
	move.w	mt_dmacon(pc),$dff096
	move.l	#mt_irq2,$78.w
	move.w	#$2000,$dff09c
	rte

mt_irq2:tst.b	$bfdd00
	movem.l	a3/a4,-(a7)
	lea	mt_voice1(pc),a4
	lea	$dff000,a3
	move.l	$a(a4),$a0(a3)
	move.w	$e(a4),$a4(a3)
	move.l	$a+$1c(a4),$b0(a3)
	move.w	$e+$1c(a4),$b4(a3)
	move.l	$a+$38(a4),$c0(a3)
	move.w	$e+$38(a4),$c4(a3)
	move.l	$a+$54(a4),$d0(a3)
	move.w	$e+$54(a4),$d4(a3)
	movem.l	(a7)+,a3/a4
	move.b	#0,$bfde00
	move.b	#$7f,$bfdd00
	move.l	mt_oldirq(pc),$78.w
	move.w	#$2000,$dff09c
	move.w	#$2000,$dff09a
	rte

mt_playvoice:
	move.l	(a0,d1.l),(a4)
	moveq	#0,d2
	move.b	2(a4),d2
	lsr.b	#4,d2
	move.b	(a4),d0
	and.b	#$f0,d0
	or.b	d0,d2
	beq	mt_oldinstr

	asl.w	#2,d2
	move.l	(a1,d2.l),4(a4)
	move.l	mt_mulu(pc,d2.w),a3
	move.w	(a3)+,8(a4)
	move.w	(a3)+,$12(a4)
	move.l	4(a4),d0
	moveq	#0,d3
	move.w	(a3)+,d3
	beq	mt_noloop
	asl.w	#1,d3
	add.l	d3,d0
	move.l	d0,$a(a4)
	move.w	-2(a3),d0
	add.w	(a3),d0
	move.w	d0,8(a4)
	bra	mt_hejaSverige

mt_mulu:blk.l	$20,0

mt_noloop:
	add.l	d3,d0
	move.l	d0,$a(a4)
mt_hejaSverige:
	move.w	(a3),$e(a4)
;* correct volume *
	move.w	mt_volume(pc),d4
	cmp.w	$12(a4),d4
	bhs.s	mt_hs1
	move.w	d4,$12(a4)
mt_hs1:	move.w	$12(a4),8(a5)

mt_oldinstr:
	move.w	(a4),d3
	and.w	#$fff,d3
	beq	mt_com2
	tst.w	8(a4)
	beq.s	mt_stopsound
	move.b	2(a4),d0
	and.b	#$f,d0
	cmp.b	#5,d0
	beq.s	mt_setport
	cmp.b	#3,d0
	beq.s	mt_setport

	move.w	d3,$10(a4)
	move.w	$1a(a4),$dff096
	clr.b	$19(a4)

	move.l	4(a4),(a5)
	move.w	8(a4),4(a5)
	move.w	$10(a4),6(a5)

	move.w	$1a(a4),d0
	or.w	d0,mt_dmacon-mt_playvoice(a6)
	bra	mt_com2

mt_stopsound:
	move.w	$1a(a4),$dff096
	bra	mt_com2

mt_setport:
	move.w	(a4),d2
	and.w	#$fff,d2
	move.w	d2,$16(a4)
	move.w	$10(a4),d0
	clr.b	$14(a4)
	cmp.w	d0,d2
	beq.s	mt_clrport
	bge	mt_com2
	move.b	#1,$14(a4)
	bra	mt_com2
mt_clrport:
	clr.w	$16(a4)
	rts

mt_port:moveq	#0,d0
	move.b	3(a4),d2
	beq.s	mt_port2
	move.b	d2,$15(a4)
	move.b	d0,3(a4)
mt_port2:
	tst.w	$16(a4)
	beq.s	mt_rts
	move.b	$15(a4),d0
	tst.b	$14(a4)
	bne.s	mt_sub
	add.w	d0,$10(a4)
	move.w	$16(a4),d0
	cmp.w	$10(a4),d0
	bgt.s	mt_portok
	move.w	$16(a4),$10(a4)
	clr.w	$16(a4)
mt_portok:
	move.w	$10(a4),6(a5)
mt_rts:	rts

mt_sub:	sub.w	d0,$10(a4)
	move.w	$16(a4),d0
	cmp.w	$10(a4),d0
	blt.s	mt_portok
	move.w	$16(a4),$10(a4)
	clr.w	$16(a4)
	move.w	$10(a4),6(a5)
	rts

mt_sin:
 dc.b $00,$18,$31,$4a,$61,$78,$8d,$a1,$b4,$c5,$d4,$e0,$eb,$f4,$fa,$fd
 dc.b $ff,$fd,$fa,$f4,$eb,$e0,$d4,$c5,$b4,$a1,$8d,$78,$61,$4a,$31,$18

mt_vib:	move.b	$3(a4),d0
	beq.s	mt_vib2
	move.b	d0,$18(a4)

mt_vib2:move.b	$19(a4),d0
	lsr.w	#2,d0
	and.w	#$1f,d0
	moveq	#0,d2
	move.b	mt_sin(pc,d0.w),d2
	move.b	$18(a4),d0
	and.w	#$f,d0
	mulu	d0,d2
	lsr.w	#7,d2
	move.w	$10(a4),d0
	tst.b	$19(a4)
	bmi.s	mt_vibsub
	add.w	d2,d0
	bra.s	mt_vib3
mt_vibsub:
	sub.w	d2,d0
mt_vib3:move.w	d0,6(a5)
	move.b	$18(a4),d0
	lsr.w	#2,d0
	and.w	#$3c,d0
	add.b	d0,$19(a4)
	rts


mt_arplist:
 dc.b 0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0,1

mt_arp:	moveq	#0,d0
	move.b	mt_counter(pc),d0
	move.b	mt_arplist(pc,d0.w),d0
	beq.s	mt_normper
	cmp.b	#2,d0
	beq.s	mt_arp2
mt_arp1:move.b	3(a4),d0
	lsr.w	#4,d0
	bra.s	mt_arpdo
mt_arp2:move.b	3(a4),d0
	and.w	#$f,d0
mt_arpdo:
	asl.w	#1,d0
	move.w	$10(a4),d1
	lea	mt_periods(pc),a0
mt_arp3:cmp.w	(a0)+,d1
	blt.s	mt_arp3
	move.w	-2(a0,d0.w),6(a5)
	rts

mt_normper:
	move.w	$10(a4),6(a5)
	rts

mt_com:	move.w	2(a4),d0
	and.w	#$fff,d0
	beq.s	mt_normper
	move.b	2(a4),d0
	and.b	#$f,d0
	beq.s	mt_arp
	cmp.b	#6,d0
	beq.s	mt_volvib
	cmp.b	#4,d0
	beq	mt_vib
	cmp.b	#5,d0
	beq.s	mt_volport
	cmp.b	#3,d0
	beq	mt_port
	cmp.b	#1,d0
	beq.s	mt_portup
	cmp.b	#2,d0
	beq.s	mt_portdown
	move.w	$10(a4),6(a5)
	cmp.b	#$a,d0
	beq.s	mt_volslide
	rts

mt_portup:
	moveq	#0,d0
	move.b	3(a4),d0
	sub.w	d0,$10(a4)
	move.w	$10(a4),d0
	cmp.w	#$71,d0
	bpl.s	mt_portup2
	move.w	#$71,$10(a4)
mt_portup2:
	move.w	$10(a4),6(a5)
	rts

mt_portdown:
	moveq	#0,d0
	move.b	3(a4),d0
	add.w	d0,$10(a4)
	move.w	$10(a4),d0
	cmp.w	#$358,d0
	bmi.s	mt_portdown2
	move.w	#$358,$10(a4)
mt_portdown2:
	move.w	$10(a4),6(a5)
	rts

mt_volvib:
	 bsr	mt_vib2
	 bra.s	mt_volslide
mt_volport:
	 bsr	mt_port2

mt_volslide:
	moveq	#0,d0
	move.b	3(a4),d0
	lsr.b	#4,d0
	beq.s	mt_vol3
	add.b	d0,$13(a4)
	cmp.b	#$40,$13(a4)
	bmi.s	mt_vol2
	move.b	#$40,$13(a4)
mt_vol2:move.w	$12(a4),8(a5)
	rts

mt_vol3:move.b	3(a4),d0
	and.b	#$f,d0
	sub.b	d0,$13(a4)
	bpl.s	mt_vol4
	clr.b	$13(a4)
mt_vol4:move.w	$12(a4),8(a5)
	rts

mt_com2:move.b	2(a4),d0
	and.b	#$f,d0
	beq	mt_rts
	cmp.b	#$e,d0
	beq.s	mt_filter
	cmp.b	#$d,d0
	beq.s	mt_pattbreak
	cmp.b	#$b,d0
	beq.s	mt_songjmp
	cmp.b	#$c,d0
	beq.s	mt_setvol
	cmp.b	#$f,d0
	beq.s	mt_setspeed
	rts

mt_filter:
	move.b	3(a4),d0
	and.b	#1,d0
	asl.b	#1,d0
	and.b	#$fd,$bfe001
	or.b	d0,$bfe001
	rts

mt_pattbreak:
	move.b	#1,mt_break-mt_playvoice(a6)
	rts

mt_songjmp:
	move.b	#1,mt_break-mt_playvoice(a6)
	move.b	3(a4),d0
	subq.b	#1,d0
	move.b	d0,mt_songpos-mt_playvoice(a6)
	rts

mt_setvol:
;* correct volume
	move.w	mt_volume(pc),d4
	cmp.b	3(a4),d4	;#$40,3(a4)
	bhs.s	mt_sv2
	move.b	d4,3(a4)
mt_sv2:	moveq	#0,d0
	move.b	3(a4),d0
	move.b	d0,$13(a4)
	move.w	d0,8(a5)
	rts

mt_setspeed:
	moveq	#0,d0
	move.b	3(a4),d0
	cmp.b	#$1f,d0
	bls.s	mt_sp2
	moveq	#$1f,d0
mt_sp2:	tst.w	d0
	bne.s	mt_sp3
	moveq	#1,d0
mt_sp3:	move.b	d0,mt_speed-mt_playvoice(a6)
	rts

mt_periods:
 dc.w $0358,$0328,$02fa,$02d0,$02a6,$0280,$025c,$023a,$021a,$01fc,$01e0
 dc.w $01c5,$01ac,$0194,$017d,$0168,$0153,$0140,$012e,$011d,$010d,$00fe
 dc.w $00f0,$00e2,$00d6,$00ca,$00be,$00b4,$00aa,$00a0,$0097,$008f,$0087
 dc.w $007f,$0078,$0071,$0000

mt_speed:	dc.b	6
mt_counter:	dc.b	0
mt_pattpos:	dc.w	0
mt_songpos:	dc.b	0
mt_break:	dc.b	0
mt_dmacon:	dc.w	0
mt_samplestarts:blk.l	$1f,0
mt_voice1:	blk.w	13,0
		dc.w	1
mt_voice2:	blk.w	13,0
		dc.w	2
mt_voice3:	blk.w	13,0
		dc.w	4
mt_voice4:	blk.w	13,0
		dc.w	8
mt_oldirq:	dc.l	0

*****************************************************************
*****************************************************************
stav		dc.w 0
int64		dc.l 0
int6c		dc.l 0
mt_data		dc.l mod
*****************************************************************
	SECTION chip_data,DATA_C
copper	
	dc.w	$96,$20			;zakazani spritu
	dc.w	$008E,$2c75		;velikost zobraz. okna
	dc.w	$0090,$2cc5
	dc.w	$0092,$0038		;prenos dat
	dc.w	$0094,$00d0
	dc.w	$0108,0			; vynulovat modulo pro liche
	dc.w	$010A,0			; vynulovat modulo pro sude
	dc.w	$1fc,0			; vynulovat (kvuli kompatibilty s AGA)
	dc.w	$100,$2000		; dva bitplany 
	dc.w	$0102,$0
	dc.w	$0104,$0
bp
	dc.w	$00E0,$0,$00E2,$0
	dc.w	$00E4,$0,$00E6,$0

	dc.w	$180,$0FFF,$182,$0ccc	;paleta barev
	dc.w	$184,$0888,$186,$0444

	dc.w	$a001,$fffe	;pockame
	dc.w	$9c,$8004	;vyvolame soft preruseni

	dc.w	$ffff,$fffe	;konec copper listu (cekani na konec snimku)

*************************************************************
*	Rozmery
*	pozadi	=	320x256 	2 bitplany
*	hlava   =	96*73		2 bitplany
*	maska	=	96*73		1 bitplan
*	doplnte cesty k temto souborum
screen		incbin "pozadi.bp"
hlava		incbin "hlava.bp"
hlava_mask	incbin "hlava_mask.bp"
mod		incbin "mod.over_the_fields"
		ds.b 1000
buffer		ds.b 10240*2
