THE KING OF CHICAGO by Phil Campbell Chicago, 1932. Al Capone has finally been put in the slammer - 12 years in the state pen for tax fraud. Can you fill his boots? Have you got what it takes to become the new "KING OF CHICAGO"? Or will you wind up "pumped full of lead"? If you have always been too polite to indulge your criminal desires, now is your chance to sample the gangster lifestyle. THE KING OF CHICAGO, the latest release in the famous Cinemaware series, is distributed in Australia by YPA Holdings (ph 899 2277). Designed for the Apple Macintosh, and now also available for the Amiga, this is a game with real panache. Cinemaware do not produce games. Instead, they make interactive movies. Open the package, and you find two disks, marked "Reel 1" and "Reel 2". Insert them in your computer - two drives are almost essential - and sit back while the titles roll by against a silhouette of the Chicago skyline. The effect is dramatic. By now, your mouse pointer has been replaced by a blowfly, buzzing around in front of the screen. Buzz up to the menu in the corner of the screen, and select "Start the Movie". You are ready to play the part of Pinky Callahan, a small time hood with big ambitions. And a remarkable resemblance to Paul Keating. With Capone out of the way, Chicago is wide open. All it needs is somebody with courage, brains and style to make the right moves. It's up to you. This is a game of strategy and decision making, but there are action segments thrown in to keep you on your toes. Showdowns are dramatic - move your gunsight and press the mouse button before the other punk ices you. If you win, you will hear a blood-curdling yell as the other guy slides to the ground. Otherwise, the show is over, and the credits roll. Naturally, it pays to have a quick trigger finger - but you also need good judgement. Should you give the boys a raise? If you are too soft, they may rebel. If you are too hard, they will probably bump you off. And what about Lola? Should you buy her that new Ford or not? She is as cold as ice - but if you treat her right, she can be very helpful. At crucial points like these you are given a number of options on the screen. Choose the one you want by pointing to it with your mouse and clicking the button. Unfortunately, this is a silent movie - all the dialogue is printed in comic-book style text balloons. But detailed animation accompanies the text - the words are silently mouthed by the characters. Pinky's poor old momma even sheds lifelike tears. THE KING OF CHICAGO took two years to develop. And it is easy to see why. The graphics are beautiful - highly detailed, and evocative of the era. The music and sound effects are excellent - the Honky-Tonk piano soundtrack on the Amiga version sets the scene perfectly. And incredibly, there are over 1,000 million different combinations of characters, elements and events. Unfortunately, though, I completed the game in just three or four hours. Maybe I struck it lucky. Or perhaps I have the makings of an excellent crook. I was left with the taste of sherbet in my mouth - very pleasant, but a bit of a fizz at the end. This is not something that happens often. In fact, the last time I got all the way through a computer game was back in 1983. That was NEOCLYPS, on the Commodore 64. So will I ever want to play THE KING OF CHICAGO AGAIN? Probably - I have yet to meet up with Tom Malone, my childhood friend who is now a cop. Nor Andy, the kid who supposedly hangs round headquarters. And what about all the scenes on the box that I have not even set eyes on? This is a game I have to recommend. It does exactly what it promises to do - it puts you in the picture. It looks great, it sounds great - but it's over all to soon. Just like Lola says when Pinky bites the dust; "He really had something - just not enough of it." ^^^^^^^^^^^^^^^^^^^^^^^^^^^ END OF KINGOFCHICAGO.RVW ^^^^^^^^^^^^^^^^^^^^^^