@DATABASE GRAC V2 TUTORIAL
@$VER 1.0 (3/6/97) © 1997 Andy Gibson
@node main "CONTROLS BUTTON"

      To  create  your  @{b}CONTROL  PANEL@{ub} takes a little bit of practice, as
      well  as explaining. Please do be patient and don't just give up if
      you don't get it right first time round.

      My  first  attempts  at  a  @{b}CONTROL  PANEL@{ub} took about four attempts
      before I managed to get all my buttons working correctly!

      Before  going any further, please note that before you can start to
      create  your  @{b}CONTROL PANEL@{ub}, you must have already set up a @{b}PICTURE@{ub}
      and some @{b}OBJECTS@{ub} for it.

      @{"  " link "GRAC_Pictures.Guide/main"} @{b}PICTURES@{ub}
      @{"  " link "GRAC_Objects.Guide/main"} @{b}OBJECTS@{ub}

      For this tutorial, I've included an example panel by Edmund Clay.

      @{" DISPLAY PANEL" system "GRAC_V2_TUTOR:c/showpic GRAC_V2_SUPPORT:GRAC_GAME_FILES/GT_CONTROLS1.iff >NIL:"}

      Once you have done this, it's time to proceed.

      After  clicking  on the @{b}CONTROLS@{ub} button, you will then be presented
      with the @{b}EDIT CONTROLS@{ub} Screen.

      If  you  have set  up  the @{b}PICTURES@{ub} and @{b}OBJECTS@{ub} correctly, then you
      shouldn't  have to select any from a list. But don't worry, you can
      alter them via the @{b}EDIT CONTROLS@{ub} Screen anyway if need be.

      If  you  are  asked  (for  the  first time) then simply select your
      control picture from the requestor.

      The same applies to the @{b}PATH@{ub}. You may be asked to enter a save path
      the  first time you edit the @{b}CONTROL PANEL@{ub}. Simply type in the path
      where you want to save the files to. (Our example was GAME:)

      Before  we  take  a run through of all the buttons shown, I suppose
      I'd better tell you exactly what to do first! This way, you'll know
      in which order to use the buttons. :)

      First  of  all  click  on  the  @{b}POSITIONS@{ub} button. This will let you
      easily position the screens used for both the @{b}CONTROL PANEL@{ub} and any
      @{b}ROOMS@{ub}.

      Simply drag the screen to your desired position and press your Left
      Mouse Button (LMB). Do the same for the other screen to. Right, now
      we have them positioned, it's time to get to work.

      We  need to set up an are on your @{b}CONTROL PANEL@{ub} for any messages to
      be  displayed.  Basically  this will let you set the point at which
      the  text  will be displayed on your @{b}CONTROL PANEL@{ub}. So click on the
      @{b}MESSAGE@{ub}  button  now.  Next click on the part of your @{b}CONTROL PANEL@{ub}
      where these messages should appear. (Usually at the top of it.) The
      messages  shown here will be the name of any object under the mouse
      pointer and of course any verbs. eg. TAKE APPLE, LOOK AT APPLE etc.

      The  next  thing  we need to set up is the actual inventory part of
      your  @{b}CONTROL  PANEL@{ub}. This section will display all the objects you
      are carrying and any choices of text for the player to select etc.

      @{" DISPLAY EXAMPLE PIC " system "GRAC_V2_TUTOR:c/showpic GRAC_V2_SUPPORT:HeLp_PiCs/_HeLp_PANeL1a.iff >NIL:"}

      To  set this up very easily by clicking on the @{b}WINDOW@{ub} button. Next,
      simply  drag  an area inside your @{b}CONTROL PANEL@{ub} where you wish this
      text to be shown. Usually this will be a large area. You should see
      the area you have chosen after you have clicked the LMB. If you are
      unhappy  with the area, simply click on the @{b}WINDOW@{ub} button again and
      drag out a new area.

      @{i}Here's a very crude text example of a@{ui} @{b}CONTROL PANEL@{ub}...


                         _____________________________ 
       Message area --> |                             |
                        |-----------------------------|
                        | Look At   Open  |           |
      Verb Buttons -->  |  Take     Use   |           | <-- Window area
                        |  Talk     Give  |           | (Where Inventory
                        ------------------------------- Items are shown)


      The  next  thing we need to set up is the @{b}PEN@{ub} and @{b}PAPER@{ub} colours. As
      if  by  magic, simply click on the @{b}PEN@{ub} and @{b}PAPER@{ub} buttons to do this
      and  select  the  appropriate  colour  from  those  shown. @{b}PEN@{ub} will
      obviously  be  used to show the text on the panel and @{b}PAPER@{ub} will be
      the colour underneath. (usually black, but it's up to you).

      The  next  part  involves  setting  up  the  actual @{b}VERBS@{ub} for  your
      @{b}CONTROL  PANEL@{ub}.  This  is  simply a matter of clicking on the @{b}VERBS@{ub}
      button as you may have guessed.

      When you click on the @{b}VERBS@{ub} button, you will then be presented with
      another  set  of  buttons on the @{b}VERBS@{ub} Screen. Let's take a look at
      these then...

      @{"  " link "GRAC_Verbs.Guide/main"} @{b}VERBS@{ub}


      When you finished, click on @{b}SAVE@{ub} then @{b}EXIT@{ub}.

      Let's now take a look at the @{b}EDIT CONTROLS@{ub} screen's buttons...

      Most  of  the  top row of buttons are self explanatory, but just in
      case  you  need  to  know  more,  let's take a look at every button
      available and I'll give you some usual info too.


      @{b}EXIT@{ub}
      This  will  probably be the last button you choose after completing
      your @{b}CONTROL PANEL@{ub} set up.


      @{b}SAVE@{ub}
      This will simply save the files to your chosen path.


      @{b}PICTURE@{ub}
      Just  in  case  you are not happy with the picture you have chosen,
      simply choose this button to select a different piccy.


      @{b}PATH@{ub}
      This  will let you alter the save path of the files for the @{b}CONTROL
      PANEL@{ub}. Simply choose one from the list or enter a new path instead.


      @{b}OBJECTS@{ub}
      If  you  want to change the objects used by your @{b}CONTROL PANEL@{ub} (the
      actual  buttons),  then simply use this button to load a new object
      bank.


      @{b}SIZE@{ub}
      This  will  allow  you  to alter the size of the picture. It didn't
      seem to do anything for me though! But maybe if your picture is the
      wrong  size,  this  button will allow you to trim it to the correct
      size! The default is 320 * 170 pixels.


      @{b}VERBS@{ub}
      (please read the section on @{b}VERBS@{ub} for more info)
      @{"  " link "GRAC_Verbs.Guide/main"} @{b}VERBS@{ub}


      @{b}MESSAGE@{ub}
      This is described above.


      @{b}WINDOW@{ub}
      See above.


      @{b}PEN@{ub}
      And again!


      @{b}PAPER@{ub}
      Doh!


      @{b}POSITION@{ub}
      Aaarrgh! Simply position the screen - just what it says :)


@endnode
