Animatics P.O. Box 158 Oakhurst, NJ. 07755. Thank you for purchasing our Bisclips, 3D object library for the Toaster. This library was prepared for the retail level video studio seeking 3D objects that are applicable to retail video applications. Our objects are not scaled drawings and do not contain an abundance of detail. Instead, our objects are designed for graphic backgrounds and are almost cartoon in character, lending themselves quite well to intros and logo work. There are three types of objects in our library. In addition to standard, self contained objects, we have included a variety of Morphing objects, and objects that come in elements as to allow animated movements between parts. For example, our turntable (in the A/V directory) comes both as an assembled object (should you not require element motion) and in elements so that you can assemble it yourself and create a spin of the platter and movement with the tonearm. You can recognize an element object by the extension of ".EL". A Morph object will contain an extension of ".MORPH". MORPH OBJECTS THAT WORK WITH EACH OTHER WILL CONTAIN THE EXACT NAME FOLLOWED WITH A NUMBER AND THEN THE MORPH EXTENSION. Some Morphing Tips: It is important to load the morph items into the scene in reverse order. In other words, load the item that you wish to end up with first, and then load the starting object. In the case where you will load a none morphing element in addition to your morph, load these first, then the morph items last and in the correct order. For example, to use the Morph T.V. screen (also in the A/V directory), you would load the T.V. chassis first, then the ending object (either screen 2 or 3) followed by T.V. screen 1. You will then have to enter layout and mount the screen 1 into the chassis and move the screen 2 (or 3) out of camera sight. Press "make preview" to check your results. Always use the "selected item" gadget when setting key frames with morph. Lightwave has a tendency to become confused otherwise. Don't forget to choose the morph item in the object requester and set your envelopes. Full details in a Lightwave manual near you. Element objects require some assembly (batteries not included). Some of this assembly can be very exacting and tedious and you certainly do not want to go through this procedure more times than you have to. For this reason, after you go through the procedure of assembly once, you should save the sequence as a scene file. This way, next time you need that object, all you have to do is call the scene and then custom it for your particular needs. You will find the auxiliary views (XY,XZ,ZY) in layout quite helpful with exacting assembly procedures. Use the zoom/view function of these views for detail work. Directories: The A/V directory contains audio/visual items like a camcorder, camera, strobe and light stand, light beam, film projector and more. The Flyby and frame directory contains logo tools for visual interest. The Flybys are geometric pattern shapes used to "fly by" logos and other graphics as seen with some high tech, network logos. The frames are used to place in front of other items and to reveal them as the frames move closer to the camera (the camera shoots through the opening in the frame). Morph items are placed in their respective directories, however, some morph items do not have dedicated directories as of yet. These objects are placed in the Morph directory. The household directory contains some basic items like a champagne glass, a wine glass, a shotglass, a vase, flower, table and table cloth, and more. The religious directory is where you will find two slightly different churches, a cross, a podium, wedding rings, and a subdirectory containing Hebrew words and items. The churches come with door elements that can be made to open and close. If the camera were to move inside, you would see the texture of the outside of the church. This may be what you desire, however, if not, we have included a "church sleeve" which is placed inside the church to hide this texture in place of jet black. This allows for a good transition from the inside of the church as a fade from black. The Roman Numeral directory is self explanatory. The building block directory contains basic shapes not easily created in modeler. For those of you who get into building objects yourself, this will be a great time saver. Copy all directories (with exception of the texture map directory) to your Toaster/3D/objects directory. Copy the texture map directory to your Toaster/3D/images directory and you are in business. Bisclips is an ongoing venture. We are currently building more objects and have plans for other types of Toaster libraries. If you have any special needs or requests, please feel free to contact us by mail at the above address. We look forward to hearing from you.................. Bisclips is a trademark of Animatics, P.O. Box 158, Oakhurst, New Jersey,07712. Copyright 1991 Robert Cohen. The user may not duplicate any objects from this library for purposes of profit in the computer market. The user may freely distribute any video products created with objects from this library.