ANTIC PRESENTS... CITY ICON DISK VOL. I NEW YORK CITY - A DESIGN DISK By Jamissohn Scott and Tom Tucker (Turbo Silver format) CITY ICON DISK VOL. I NEW YORK CITY is provided on an unprotected disk because the author and Antic both believe that the buyer should be able to make backup copies for his or her own use ONLY. Because it is unprotected we expect you to respect the copyright and NOT give, sell or lend copies of this program to anyone else. The author spent many hours designing, writing and testing this product. His income depends on it's sales. The unauthorized reproduction of the CITY ICON DISK VOL. I NEW YORK CITY Design diskette is illegal. Please help us protect and enforce the author's rights in this product so that we may continue to provide you with unprotected software. No part of this product may be reproduced and/or distributed in any form or by any means without the prior written consent of Antic. Please make sure you know how to use this product properly before doing important work with it. FROM THE AUTHORS Congratulations on purchasing CITY ICONS, Volume 1: New York. I have been dabbling with CAD3D, Cyber Sculpt and Cyber Paint for the last several years, and although my animations were quite impressive, I soon became bored with the limited objects that were available on the market. I had the idea that if I could hookup with an engineer, we could generate a new kind of object by creating them in the same manner as their true life models. As with most good things, the answer was under my nose all the time. Tom & I got together to experiment and were soon extruding and spining all the materials needed to "build" our structures and our confidence. New York is our premiere attempt, and we are both proud and pooped. Tom's knowledge of structural engineering was the ticket. Combining those analytical skills with my 3-D rendering abilities, and shazaaaam. It wasn't easy - we argued and resized, debated and recolored, experimented and relit, and then argued again. After 87 hours and 2600 cups of coffee, we emerged with Volume I: Da Big Apple. Pheew... The Chrysler Building was our nemesis. The challenge was to somehow design the plates at the top of the building in such a manner that they would reflect the lighting while still maintaining their integrity as individual units. After much research at the library, we decided to create a single plate and bevel the edges. Then, we had to stamp the half star design onto the plate at precisesly the right height so they would show when stacked. The tops of the plates had to be slightly bent so that they would fit tightly with the series of concentric clones that would soon find their home above them. It was a wrist-wrenching meticulous operation. Try it sometime - IF YOU DARE. Beveling is tuff enough without having to bend AND bevel a circular object. Personally, I would have just spun the whole top as one piece and been happy. Of course, it would have resembled more a soft-serve cone than a famous landmark, but Tom convinced me that PATIENCE and STAMINA would be my guide. Well, Jimminy Cricket he's not - aggravation and swearing ended up to be BOTH our guides. Two good things resulted from that experience however... 1.) he'll NEVER use that expression again with me, and 2.) the subsequent resulting object "ATOP" is our reward. The Brooklyn Bridge was a 17 hour battle of wits. Each stantion, much to our surprise AND displeasure, was constructed of several pillars at opposing right angles. (I knew I should have paid attention in Geometry class...) The dual roadways would have to be placed exactly, and enjoy a smooth 40 degree bend. (Don't try this at home, kids.) The arching of the roads needed to rest on each stantion's outer and inner faces as Tom was so QUICK TO POINT OUT. I won't repete my reply. After considerable go-arounds, the road surfaces yeilded to our persistance. The bridge's cables also presented a challenge that made you want to rip the power cord from the wall. Tom insisted they be round (you know how the computer is about round objects) and firmly rejected my plee for "tiny elongated rectangles." He's kinda like working with Nurse Ratchett. So, round they are, and you'd better appreciate them. We kept putting off doing the Twins Towers, smugly toasting that they would be a "no-brainer" and that we could whip them off in a few hours. "They're just two @(*#$&! rectangles," he kept saying. I knew in my gut it was too good to be true. And, like all things that seem too good to be true, it was. At least Tom got the adjective right.... There are FIVE buildings which make up the World Trade Center - count them... 5, and only two of them were @(*#$&! rectangles. They couln't be simple rectangles though, for that would have made our session together much too docile. The towers are not only higher than the universe but BEVELED on the tops (Oh no - there's that beveled word again.) As if that were't enough, they had to be INDENTED. Not indented "slightly" mind you, but "proportionally." How the hell do you indent proportionally on the top of a tower that leaves your screen every time you load it? Didn't matter - Tom held firmly to his conviction while I held firmly to my mouse. 3 hours and many dirty glances later, we were indented. "Proportionally." Hope you enjoy New York City. Tom and I are anxious to get started on our next design disk project. Don't worry about us getting along. Tom & I have a deal... I don't try to cheat with round objects anymore, and he doesn't try to impersonate an insect with a top hat & umbrella... - Jamissohn The Objects This Disk has the following New York City landmarks: World Trade Center (TwinTowers) Empire State Building (EmpireState) Chrysler Building (Chrysler) Brooklyn Bridge (BrooklynBr) In addition there are several more detailed objects like the viewer and the top of the Chrysler building (ATop). Some of the objects are in pieces which must be assembled to produce the entire object. These pieces can be loaded in place, used for other projects. If you are low on memory, or a scene doesn't require the back of a building, you don't have to load the back parts. CUSTOMER SERVICE If you have any questions or comments send them to: Antic Software, 544 Second Street, San Francisco CA 94118 - Attn: Technical Support. If you disk is defective return it to the above address. A new disk will be returned to you immediatly.