InitRastPort= -198
InitBitMap= -390

bsr.L init_music	;(Raster time measuring)

start:
btst	#6,$bfe001
beq.s	start

move.b	#$56,marke
move.b	#$57,marke+12
move.b	#$61,marke+20
move.b	#$62,marke+28

bsr    OpenLibs
bsr    SetBitmap
bsr    SetCopper
bsr    mouse
bsr    RestoreCopper

mouse:
btst  #6,$bfe001
bne.s	and_again
bra Closelibs
	 

and_again:
bra	mouse

newirq:
cmp.l	#0,mmv
bne	beweg
move.l	omp,amp
move.b	$dff00a,d0		; differenz berechnen
move.b	d0,d1
sub.b	om,d0
move.b	d1,om
cmp.b	#0,d0			; mouse bewegt ???
beq	finish
move.b	#1,dir			; ja bewegen !!!
add.l	#1,omp
move.l	#10,mmv
cmp.b	#0,d0
bpl	bigger
sub.l	#2,omp
move.b	#-1,dir
bigger:
cmp.l	#0,omp			; darf bewegt werden ???
bne	yep
move.l	#0,mmv
move.l	#1,omp
yep:
move.l	omp,d0
cmp.l	max,d0
bne	year
move.l	#0,mmv
sub.l	#1,omp
year:
bra	finish
beweg:
sub.l	#1,mmv
move.l	$dff00a,om
move.b	dir,d0
add.b	d0,marke
add.b	d0,marke+12
add.b	d0,marke+20
add.b	d0,marke+28
bra	finish

finish:
bsr	play
bsr	scrolling
dc.w	$4ef9			; irq fertig
oldirq:
dc.l	0

scrolling:
move.l	gfxbase,a6
lea.l	rastport,a1
move.l	#2,d0
move.l	#0,d1
move.l	#0,d2
move.l	#20,d3
move.l	#328,d4
move.l	#40,d5
jsr	-396(a6)
move.l	gfxbase,a6
lea.l	rastport,a1
move.l	#3,d0
move.l	#0,d1
move.l	#0,d2
move.l	#180,d3
move.l	#328,d4
move.l	#190,d5
jsr	-396(a6)
move.l	gfxbase,a6
lea.l	rastport,a1
move.l	#2,d0
move.l	#0,d1
move.l	#0,d2
move.l	#192,d3
move.l	#328,d4
move.l	#205,d5
jsr	-396(a6)

add.l	#2,pix
cmp.l	#8,pix
bne	ready

move.l	gfxbase,a6
lea.l	rastport,a1
move.l	#320,d0
move.l	#30,d1
jsr	-240(a6)
move.l	lp,a0
move.l	#1,d0
jsr	-60(a6)
move.l	gfxbase,a6
lea.l	rastport,a1
move.l	#320,d0
move.l	#199,d1
jsr	-240(a6)
move.l	lp,a0
move.l	#1,d0
jsr	-60(a6)
move.l	gfxbase,a6
lea.l	rastport,a1
move.l	#320,d0
move.l	#190,d1
jsr	-240(a6)
move.l	lp,a0
move.l	#1,d0
jsr	-60(a6)

move.l	#0,pix
add.l	#1,lp
move.l	lp,a0
cmp.b	#0,(a0)
bne	ready
move.l	#scroll,lp
ready: rts

OpenLibs:	
move.l 4,a6
lea    Gfxname,a1
jsr    -408(a6)
move.l d0,GfxBase
add.l  #$32,d0	;Hole Adr. der Copperliste aus GfxBase
move.l d0,Copptr
move.l 4,a6
lea    Intname,a1
jsr    -408(a6)
move.l d0,IntBase
move.l 4,a6
lea.l	dosname,a1		; dos library oeffnen
jsr	-408(a6)
move.l	d0,dosbase
beq	closelibs
move.l 4,a6
jsr    -132(a6)
rts

SetBitmap:
lea Bitmap,a0
move.l #1,d0
move.l #352,d1
move.l #256,d2
move.l GfxBase,a6
jsr    InitBitMap(a6)
lea    RastPort,a1
jsr    InitRastPort(a6)
move.l #Bitmap,R_Bitmap
move.l #bplane1,d0;Addressen der Bitplanes in copper schreiben
move.w d0,lo1
swap d0
move.w d0,hi1
rts


SetText:
move.l	gfxbase,a6
lea.l	rastport,a1
move.l	#0,d0
move.l	#10,d1
jsr	-240(a6)
move.l	#text,a0
move.l	#40,d0
jsr	-60(a6)

move.l	#punkt,p		; pointer setzen
move.l	#40,y			; 0 punkt auf y=40
move.l	#1,max			; number+1
move.l	#0,mmv			; no sliding
move.l	#1,amp			; akt. menue punkt
move.l	#1,omp			; old  menue punkt
move.l	$dff00a,om		; mouse init
move.l	#scroll,lp		; laufschrift pointer
move.l	#0,pix			; pixel

naechster:
move.l	#0,d0			; laenge ermitteln
move.l	p,a0
add_test:
add.l	#1,d0
cmp.b	#0,(a0,d0)
bne	add_test
move.l	d0,l
move.l	l,d0			; x Koord. fuer Zentr.
mulu	#4,d0
move.l	#160,d1
sub.l	d0,d1
move.l	d1,x
add.l	#10,y			; y Koord. Erhoehen

move.l	gfxbase,a6		; Punkt ausgeben
lea.l	rastport,a1
move.l	x,d0
move.l	y,d1
jsr	-240(a6)
move.l	p,a0
move.l	l,d0
jsr	-60(a6)

add.l	#1,max			; Punktanzahl erhoehen
move.l	p,a0			; Start fuer naechst. Punkt
add.l	l,a0
add.l	#1,a0
move.l	a0,p
cmp.b	#0,(a0)
bne	naechster
rts

SetCopper:
bsr SetText
bsr SetIrq
move.l Copptr,a0
move.l (a0),Oldcop
move.l #Copper,(a0)
rts

RestoreCopper:
move.l Copptr,a0
move.l Oldcop,(a0)
rts			

SetIrq:
move.l	#$4000,$dff09a
move.l	$6c,oldirq
move.l	#newirq,$6c
move.w	#$c000,$dff09a		; irq-vector auf meine routine!
rts

ClearIrq:
move.w	#$4000,$dff09a
move.l	oldirq,$6c
move.w	#$c000,$dff09a
rts

CloseLibs:
bsr ClearIrq
move.l Copptr,a0
move.l Oldcop,(a0)
move.l GfxBase,a1
move.l 4,a6
jsr    -414(a6)
move.l 4,a6
move.l IntBase,a1
jsr    -414(a6)
move.l 4,a6
jsr    -138(a6)				
bsr end
bsr Exec
rts

Exec:
move.l	#exe,a0
again:
move.l	a0,d1
move.l	#0,d2
move.l	#0,d3
sub.l	#1,amp
cmp.l	#0,amp
beq	execute
search:
cmp.b	#0,(a0)+
bne	search
bra	again
execute:
move.l	dosbase,a6
jsr	-222(a6)
move.l	$4,a6
move.l	dosbase,a1
jsr	-414(a6)
bra	start
rts

Copper:	
dc.w $0120,$0000,$0122,$0000,$00e0
hi1: dc.w $0000,$00e2
lo1: dc.w $0000,$0100,%0001000000000000 ; bplcon0 register
dc.w $0092,$0038 ; ddfstrt register
dc.w $0094,$00d0 ; ddfstop register	
dc.w $008e,$2c81 ; diwstrt register
dc.w $0090,$f4c1 ; diwstop register
dc.w $0108,$0004,$010a,$0004
dc.w $0182,$0fff
dc.w $0180,$0000
;copper farbe text oben
dc.w $2209,$fffe,$0182,$0d31
dc.w $4209,$fffe,$0182,$0a0a

;copper balken scroller oben
dc.w $4209,$fffe,$0180,$0000
dc.w $4309,$fffe,$0180,$0011
dc.w $4409,$fffe,$0180,$0022
dc.w $4509,$fffe,$0180,$0033
dc.w $4609,$fffe,$0180,$0044
dc.w $4709,$fffe,$0180,$0055
dc.w $4809,$fffe,$0180,$0055
dc.w $4909,$fffe,$0180,$0044
dc.w $4a09,$fffe,$0180,$0033
dc.w $4b09,$fffe,$0180,$0022
dc.w $4c09,$fffe,$0180,$0011
dc.w $4d09,$fffe,$0180,$0000
dc.w $0182,$0fff
marke:
;fur mouse copper
dc.w $5609,$fffe,$0180,$00d0,$0182,$05bf
dc.w $5809,$fffe,$0180,$0060
dc.w $5e09,$fffe,$0180,$0090
dc.w $6009,$fffe,$0180,$00b0
dc.w $6209,$fffe,$0180,$0000,$0182,$0fff

;blau fur text
dc.w $d009,$fffe,$0182,$0a0a

;grau unten fur scrollers
dc.w $e009,$fffe,$0180,$0000
dc.w $e109,$fffe,$0180,$0011
dc.w $e209,$fffe,$0180,$0022
dc.w $e309,$fffe,$0180,$0033
dc.w $e409,$fffe,$0180,$0044
dc.w $e509,$fffe,$0180,$0055
dc.w $e609,$fffe,$0180,$0055
dc.w $e709,$fffe,$0180,$0044
dc.w $e809,$fffe,$0180,$0033
dc.w $e909,$fffe,$0180,$0022
dc.w $ea09,$fffe,$0180,$0011
dc.w $eb09,$fffe,$0180,$0000
dc.w $ec09,$fffe,$0180,$0011
dc.w $ed09,$fffe,$0180,$0022
dc.w $ee09,$fffe,$0180,$0033
dc.w $ef09,$fffe,$0180,$0044
dc.w $f109,$fffe,$0180,$0055
dc.w $f209,$fffe,$0180,$0055
dc.w $f309,$fffe,$0180,$0044
dc.w $f409,$fffe,$0180,$0033
dc.w $f509,$fffe,$0180,$0022
dc.w $f609,$fffe,$0180,$0011
dc.w $f709,$fffe,$0180,$0000

dc.w $ffff,$fffe

IntBase:	dc.l 0
IntName:	dc.b "intuition.library",0
even
GfxBase:	dc.l 0
Gfxname:	dc.b "graphics.library",0
even
dosbase: dc.l	0
dosname: dc.b "dos.library",0
even

punkt:
dc.b    " RATMAN JOKE ",0
dc.b	" RATMAN'S REVENGE",0
dc.b	" ABAKUS INTRO ",0
dc.b	" ABANDON DEMO",0
dc.b	" AFL DEMO",0
dc.b	" ",0
dc.b	"Pump up the Jam",0
dc.b	" ",0
dc.b	"Sundemo by Robotech",0
dc.b	" ",0
dc.b	"AFL Intro (no exit)",0
even
p:	dc.l	0
x:	dc.l	0
y:	dc.l	0
l:	dc.l	0
max:	dc.l	0
om:	dc.l	0
amp:	dc.l	0
omp:	dc.l	0
mmv:	dc.l	0
dir:	dc.l	0

text:	
dc.b	"           ANIMATORS PACK #07           ",0

even
lp:	dc.l	0
pix:	dc.l	0
scroll:
dc.b	" Hi,Man!! .... ANIMATORS presents Pack #07 ..... "
dc.b	"Contact us under PLK 145 324 E  4787 Geseke 1  WEST-Germany "
dc.b	" .... Handshakes to : "
	DC.B  " VENOM - ABAKUS - ACME FACTORIES - AHEAD - ALIVE "
	DC.B  "- BLACK MONKS - DYNASTY - RED SECTOR -  WORKING"
	DC.B  " CLASS - TEAM-X - AVOID INT. - E AND L - ZOMBIE BOYS -"
	DC.B  " THE SAMPLERS - TRE - GATE - TRIANGLE - ACCESSION"
	DC.B  " - TSK ACS - CELTIC - PRONG - ELITE - CRIME - QUICKSILVERS -"
	DC.B  " - TSB - SUPPLEX - ELITE - WORLD VISION "
	DC.B  " - ACTIVE - ZEKE WOLF - PRIME WOLF - M.A.D - POWER"
 	DC.B  "MIXE - ONLINE - BARNA BYTE - BUSTERS -WIZZCAT "
	DC.B  "-  STRANGERS - CYBORG POWER SYSTEMS - POSSESED"
	DC.B  " - ANIMATE - ENERY - POWERDRIVE - VISION - PARADISE "
dc.b	" Still there don't wanna look at demos ????? O.K. than "
dc.b	"listen to this smelly shit by Kerry KING of ANIMATORS :"
dc.b	"Contact us for swapping STUFF and VHS-Videos (Horrormovies) "
dc.b	" yeaaahhh ! But now i give the keys to chris because i must "
dc.b	"play PIRATES in our HQ now ... Hello here is Chris !! "
dc.b    " I must tell ya the credits     CODING - Victim    SOUND - "
dc.b	"Jeff .......   After a week with a lot of ALC. i will code "
dc.b    "more hot DEMOS for ANIMATORS ... "  
even
exe:
dc.b	"df0:ratjoke",0
dc.b	"df0:revenge",0
dc.b	"df0:1",0
dc.b	"df0:Abondon",0
dc.b	"df0:afl",0
dc.b	"df0:",0
dc.b	"df0:4",0
dc.b	"df0:",0
dc.b	"df0:5",0
dc.b	"df0:",0
dc.b	"df0:6",0
even

Copptr:	dc.l 0
Oldcop:	dc.l 0
RastPort:	dc.l 0
R_Bitmap:	dc.l 0
blk.b 102,0
Bitmap:
BperRow:	dc.w 0
Bytes:	dc.w 0
Flags:	dc.b 0
Depth:	dc.b 0
Pad:	dc.w 0
Plane1:	dc.l bplane1
bplane1:	blk.b 10240,0

even
main:	btst	#$06,$bfe001
	bne.s	main
end:
	bsr	end_music
	bsr.L init_music	;(Raster time measuring)
	rts


move.l $4,a6		;This little routine
jsr -132(a6)		;is only for test purposes
ploop:			;and is not needed by the
cmpi.b #$80,$dff006
bne.s ploop		;The results i got from the
bsr play		;15-20 raster lines
btst #6,$bfe001		;which means that you need to
bne.s ploop		;allocate 20 RASTER LINES
bsr.s end_music		;------------------------
move.l $4,a6
jmp -138(a6)


PLAY_MUSIC:
bra.l PLAY

END_MUSIC:
clr.w onoff
clr.l $dff0a6
clr.l $dff0b6
clr.l $dff0c6
clr.l $dff0d6
move.w #$000f,$dff096
bclr #1,$bfe001
rts

INIT_MUSIC:
move.w #1,onoff
bset #1,$bfe001
lea MODULE,a0
lea 100(a0),a1
move.l a1,SEQpoint
move.l a0,a1
add.l 8(a0),a1
move.l a1,PATpoint
move.l a0,a1
add.l 16(a0),a1
move.l a1,FRQpoint
move.l a0,a1
add.l 24(a0),a1
move.l a1,VOLpoint
move.l 4(a0),d0
divu #13,d0

lea 40(a0),a1
lea SOUNDINFO+4(pc),a2
moveq #10-1,d1
initloop:
move.w (a1)+,(a2)+
move.l (a1)+,(a2)+
addq.w #4,a2
dbf d1,initloop
moveq #0,d2
move.l a0,d1
add.l 32(a0),d1
sub.l #WAVEFORMS,d1
lea SOUNDINFO(pc),a0
move.l d1,(a0)+
moveq #9-1,d3
initloop1:
move.w (a0),d2
add.l d2,d1
add.l d2,d1
addq.w #6,a0
move.l d1,(a0)+
dbf d3,initloop1

move.l SEQpoint(pc),a0
moveq #0,d2
move.b 12(a0),d2		;Get replay speed
bne.s speedok
move.b #3,d2			;Set default speed
speedok:
move.w d2,respcnt		;Init repspeed counter
move.w d2,repspd
INIT2:
clr.w audtemp
move.w #$000f,$dff096		;Disable audio DMA
move.w #$0780,$dff09a		;Disable audio IRQ
moveq #0,d7
mulu #13,d0
moveq #4-1,d6			;Number of soundchannels-1
lea V1data(pc),a0		;Point to 1st voice data area
lea silent(pc),a1
lea o4a0c8(pc),a2
initloop2:
move.l a1,10(a0)
move.l a1,18(a0)
clr.l 14(a0)
clr.b 45(a0)
clr.b 47(a0)
clr.w 8(a0)
clr.l 48(a0)
move.b #$01,23(a0)
move.b #$01,24(a0)
clr.b 25(a0)
clr.l 26(a0)
clr.w 30(a0)
moveq #$00,d3
move.w (a2)+,d1
move.w (a2)+,d3
divu #$0003,d3
move.b d3,32(a0)
mulu #$0003,d3
andi.l #$00ff,d3
andi.l #$00ff,d1
addi.l #$dff0a0,d1
move.l d1,a6
move.l #$0000,(a6)
move.w #$0100,4(a6)
move.w #$0000,6(a6)
move.w #$0000,8(a6)
move.l d1,60(a0)
clr.w 64(a0)
move.l SEQpoint(pc),(a0)
move.l SEQpoint(pc),52(a0)
add.l d0,52(a0)
add.l d3,52(a0)
add.l d7,(a0)
add.l d3,(a0)
move.w #$000d,6(a0)
move.l (a0),a3
move.b (a3),d1
andi.l #$00ff,d1
lsl.w #6,d1
move.l PATpoint(pc),a4
adda.w d1,a4
move.l a4,34(a0)
clr.l 38(a0)
move.b #$01,33(a0)
move.b #$02,42(a0)
move.b 1(a3),44(a0)
move.b 2(a3),22(a0)
clr.b 43(a0)
clr.b 45(a0)
clr.w 56(a0)
adda.w #$004a,a0	;Point to next voice's data area
dbf d6,initloop2
rts


PLAY:
lea pervol(pc),a6
tst.w onoff
bne.s music_on
rts
music_on:
subq.w #1,respcnt		;Decrease replayspeed counter
bne.s nonewnote
move.w repspd(pc),respcnt	;Restore replayspeed counter
lea V1data(pc),a0		;Point to voice1 data area
bsr.L new_note
lea V2data(pc),a0		;Point to voice2 data area
bsr.L new_note
lea V3data(pc),a0		;Point to voice3 data area
bsr.L new_note
lea V4data(pc),a0		;Point to voice4 data area
bsr.L new_note
nonewnote:
clr.w audtemp
lea V1data(pc),a0
bsr.L effects
move.w d0,(a6)+
move.w d1,(a6)+
lea V2data(pc),a0
bsr.L effects
move.w d0,(a6)+
move.w d1,(a6)+
lea V3data(pc),a0
bsr.L effects
move.w d0,(a6)+
move.w d1,(a6)+
lea V4data(pc),a0
bsr.L effects
move.w d0,(a6)+
move.w d1,(a6)+
lea pervol(pc),a6
move.w audtemp(pc),d0
ori.w #$8000,d0			;Set/clr bit = 1
move.w d0,-(a7)
moveq #0,d1
move.l start1(pc),d2		;Get samplepointers
move.w offset1(pc),d1		;Get offset
add.l d1,d2			;Add offset
move.l start2(pc),d3
move.w offset2(pc),d1
add.l d1,d3
move.l start3(pc),d4
move.w offset3(pc),d1
add.l d1,d4
move.l start4(pc),d5
move.w offset4(pc),d1
add.l d1,d5
move.w ssize1(pc),d0		;Get sound lengths
move.w ssize2(pc),d1
move.w ssize3(pc),d6
move.w ssize4(pc),d7
move.w (a7)+,$dff096		;Enable audio DMA
chan1:
lea V1data(pc),a0
tst.w 72(a0)
beq.l chan2
subq.w #1,72(a0)
cmpi.w #1,72(a0)
bne.s chan2
clr.w 72(a0)
move.l d2,$dff0a0		;Set soundstart
move.w d0,$dff0a4		;Set soundlength
chan2:
lea V2data(pc),a0
tst.w 72(a0)
beq.s chan3
subq.w #1,72(a0)
cmpi.w #1,72(a0)
bne.s chan3
clr.w 72(a0)
move.l d3,$dff0b0
move.w d1,$dff0b4
chan3:
lea V3data(pc),a0
tst.w 72(a0)
beq.s chan4
subq.w #1,72(a0)
cmpi.w #1,72(a0)
bne.s chan4
clr.w 72(a0)
move.l d4,$dff0c0
move.w d6,$dff0c4
chan4:
lea V4data(pc),a0
tst.w 72(a0)
beq.s setpervol
subq.w #1,72(a0)
cmpi.w #1,72(a0)
bne.s setpervol
clr.w 72(a0)
move.l d5,$dff0d0
move.w d7,$dff0d4
setpervol:
lea $dff0a6,a5
move.w (a6)+,(a5)	;Set period
move.w (a6)+,2(a5)	;Set volume
move.w (a6)+,16(a5)
move.w (a6)+,18(a5)
move.w (a6)+,32(a5)
move.w (a6)+,34(a5)
move.w (a6)+,48(a5)
move.w (a6)+,50(a5)
rts

NEW_NOTE:
moveq #0,d5
move.l 34(a0),a1
adda.w 40(a0),a1
cmp.w #64,40(a0)
bne.L samepat
move.l (a0),a2
adda.w 6(a0),a2		;Point to next sequence row
cmpa.l 52(a0),a2	;Is it the end?
bne.s notend
move.w d5,6(a0)		;yes!
move.l (a0),a2		;Point to first sequence
notend:
moveq #0,d1
addq.b #1,spdtemp
cmpi.b #4,spdtemp
bne.s nonewspd
move.b d5,spdtemp
move.b -1(a1),d1	;Get new replay speed
beq.s nonewspd
move.w d1,respcnt	;store in counter
move.w d1,repspd
nonewspd:
move.b (a2),d1		;Pattern to play
move.b 1(a2),44(a0)	;Transpose value
move.b 2(a2),22(a0)	;Soundtranspose value

move.w d5,40(a0)
lsl.w #6,d1
add.l PATpoint(pc),d1	;Get pattern pointer
move.l d1,34(a0)
addi.w #$000d,6(a0)
move.l d1,a1
samepat:
move.b 1(a1),d1		;Get info byte
move.b (a1)+,d0		;Get note
bne.s ww1
andi.w #%11000000,d1
beq.s noport
bra.s ww11
ww1:
move.w d5,56(a0)
ww11:
move.b d5,47(a0)
move.b (a1),31(a0)

		;31(a0) = PORTAMENTO/INSTR. info
			;Bit 7 = portamento on
			;Bit 6 = portamento off
			;Bit 5-0 = instrument number
		;47(a0) = portamento value
			;Bit 7-5 = always zero
			;Bit 4 = up/down
			;Bit 3-0 = value
t_porton:
btst #7,d1
beq.s noport
move.b 2(a1),47(a0)	
noport:
andi.w #$007f,d0
beq.L nextnote
move.b d0,8(a0)
move.b (a1),9(a0)
move.b 32(a0),d2
moveq #0,d3
bset d2,d3
or.w d3,audtemp
move.w d3,$dff096
move.b (a1),d1
andi.w #$003f,d1	;Max 64 instruments
add.b 22(a0),d1
move.l VOLpoint(pc),a2
lsl.w #6,d1
adda.w d1,a2
move.w d5,16(a0)
move.b (a2),23(a0)
move.b (a2)+,24(a0)
move.b (a2)+,d1
andi.w #$00ff,d1
move.b (a2)+,27(a0)
move.b #$40,46(a0)
move.b (a2)+,d0
move.b d0,28(a0)
move.b d0,29(a0)
move.b (a2)+,30(a0)
move.l a2,10(a0)
move.l FRQpoint(pc),a2
lsl.w #6,d1
adda.w d1,a2
move.l a2,18(a0)
move.w d5,50(a0)
move.b d5,26(a0)
move.b d5,25(a0)
nextnote:
addq.w #2,40(a0)
rts

EFFECTS:
moveq #0,d7
testsustain:
tst.b 26(a0)		;Is sustain counter = 0
beq.s sustzero
subq.b #1,26(a0)	;if no, decrease counter
bra.L VOLUfx
sustzero:		;Next part of effect sequence
move.l 18(a0),a1	;can be executed now.
adda.w 50(a0),a1
testeffects:
cmpi.b #$e1,(a1)	;E1 = end of FREQseq sequence
beq.L VOLUfx
cmpi.b #$e0,(a1)	;E0 = loop to other part of sequence
bne.s testnewsound
move.b 1(a1),d0		;loop to start of sequence + 1(a1)
andi.w #$003f,d0
move.w d0,50(a0)
move.l 18(a0),a1
adda.w d0,a1
testnewsound:
cmpi.b #$e2,(a1)	;E2 = set waveform
bne.s o49c64
moveq #0,d0
moveq #0,d1
move.b 32(a0),d1
bset d1,d0
or.w d0,audtemp
move.w d0,$dff096
move.b 1(a1),d0
andi.w #$00ff,d0
lea SOUNDINFO(pc),a4
add.w d0,d0
move.w d0,d1
add.w d1,d1
add.w d1,d1
add.w d1,d0
adda.w d0,a4
move.l 60(a0),a3
move.l (a4),d1
add.l #WAVEFORMS,d1
move.l d1,(a3)
move.l d1,68(a0)
move.w 4(a4),4(a3)
move.l 6(a4),64(a0)
swap d1
move.w #$0003,72(a0)
tst.w d1
bne.s o49c52
move.w #$0002,72(a0)
o49c52:
clr.w 16(a0)
move.b #$01,23(a0)
addq.w #2,50(a0)
bra.L o49d02
o49c64:
cmpi.b #$e4,(a1)
bne.s testpatjmp
move.b 1(a1),d0
andi.w #$00ff,d0
lea SOUNDINFO(pc),a4
add.w d0,d0
move.w d0,d1
add.w d1,d1
add.w d1,d1
add.w d1,d0
adda.w d0,a4
move.l 60(a0),a3
move.l (a4),d1
add.l #WAVEFORMS,d1
move.l d1,(a3)
move.l d1,68(a0)
move.w 4(a4),4(a3)
move.l 6(a4),64(a0)

swap d1
move.w #$0003,72(a0)
tst.w d1
bne.s o49cae
move.w #$0002,72(a0)
o49cae:
addq.w #2,50(a0)
bra.s o49d02
testpatjmp:
cmpi.b #$e7,(a1)
bne.s testnewsustain
move.b 1(a1),d0
andi.w #$00ff,d0
lsl.w #6,d0
move.l FRQpoint(pc),a1
adda.w d0,a1
move.l a1,18(a0)
move.w d7,50(a0)
bra.L testeffects
testnewsustain:
cmpi.b #$e8,(a1)	;E8 = set sustain time
bne.s o49cea
move.b 1(a1),26(a0)
addq.w #2,50(a0)
bra.L testsustain
o49cea:
cmpi.b #$e3,(a1)
bne.s o49d02
addq.w #3,50(a0)
move.b 1(a1),27(a0)
move.b 2(a1),28(a0)
o49d02:
move.l 18(a0),a1
adda.w 50(a0),a1
move.b (a1),43(a0)
addq.w #1,50(a0)
VOLUfx:
tst.b 25(a0)
beq.s o49d1e
subq.b #1,25(a0)
bra.s o49d70
o49d1e:
subq.b #1,23(a0)
bne.s o49d70
move.b 24(a0),23(a0)
o49d2a:
move.l 10(a0),a1
adda.w 16(a0),a1
move.b (a1),d0
cmpi.b #$e8,d0
bne.s o49d4a
addq.w #2,16(a0)
move.b 1(a1),25(a0)
bra.s VOLUfx
o49d4a:
cmpi.b #$e1,d0
beq.s o49d70
cmpi.b #$e0,d0
bne.s o49d68
move.b 1(a1),d0
andi.l #$003f,d0
subq.b #5,d0
move.w d0,16(a0)
bra.s o49d2a
o49d68:
move.b (a1),45(a0)
addq.w #1,16(a0)
o49d70:
move.b 43(a0),d0
bmi.s o49d7e
add.b 8(a0),d0
add.b 44(a0),d0
o49d7e:
andi.w #$007f,d0
lea PERIODS(pc),a1
add.w d0,d0
move.w d0,d1
adda.w d0,a1
move.w (a1),d0
move.b 46(a0),d7
tst.b 30(a0)
beq.s o49d9e
subq.b #1,30(a0)

bra.s o49df4
o49d9e:
move.b d1,d5
move.b 28(a0),d4
add.b d4,d4
move.b 29(a0),d1
tst.b d7
bpl.s o49db4
btst #0,d7
bne.s o49dda
o49db4:
btst #5,d7
bne.s o49dc8
sub.b 27(a0),d1
bcc.s o49dd6
bset #5,d7
moveq #0,d1
bra.s o49dd6
o49dc8:
add.b 27(a0),d1
cmp.b d4,d1
bcs.s o49dd6
bclr #5,d7
move.b d4,d1
o49dd6:
move.b d1,29(a0)
o49dda:
lsr.b #1,d4
sub.b d4,d1
bcc.s o49de4
subi.w #$0100,d1
o49de4:
addi.b #$a0,d5
bcs.s o49df2
o49dea:
add.w d1,d1
addi.b #$18,d5
bcc.s o49dea
o49df2:
add.w d1,d0
o49df4:
eori.b #$01,d7
move.b d7,46(a0)

; DO THE PORTAMENTO THING
moveq #0,d1
move.b 47(a0),d1	;get portavalue
beq.s a56d0		;0=no portamento
cmpi.b #$1f,d1
bls.s portaup
portadown: 
andi.w #$1f,d1
neg.w d1
portaup:
sub.w d1,56(a0)
a56d0:
add.w 56(a0),d0
o49e3e:
cmpi.w #$0070,d0
bhi.s nn1
move.w #$0071,d0
nn1:
cmpi.w #$06b0,d0
bls.s nn2
move.w #$06b0,d0
nn2:
moveq #0,d1
move.b 45(a0),d1
rts



pervol: blk.b 16,0	;Periods & Volumes temp. store
respcnt: dc.w 0		;Replay speed counter 
repspd:  dc.w 0		;Replay speed counter temp
onoff:   dc.w 0		;Music on/off flag.
firseq:	 dc.w 0		;First sequence
lasseq:	 dc.w 0		;Last sequence
audtemp: dc.w 0
spdtemp: dc.w 0

V1data:  blk.b 64,0	;Voice 1 data area
offset1: blk.b 02,0	;Is added to start of sound
ssize1:  blk.b 02,0	;Length of sound
start1:  blk.b 06,0	;Start of sound

V2data:  blk.b 64,0	;Voice 2 data area
offset2: blk.b 02,0
ssize2:  blk.b 02,0
start2:  blk.b 06,0

V3data:  blk.b 64,0	;Voice 3 data area
offset3: blk.b 02,0
ssize3:  blk.b 02,0
start3:  blk.b 06,0

V4data:  blk.b 64,0	;Voice 4 data area
offset4: blk.b 02,0
ssize4:  blk.b 02,0
start4:  blk.b 06,0

o4a0c8: dc.l $00000000,$00100003,$00200006,$00300009
SEQpoint: dc.l 0
PATpoint: dc.l 0
FRQpoint: dc.l 0
VOLpoint: dc.l 0


even
SILENT: dc.w $0100,$0000,$0000,$00e1

PERIODS:dc.w $06b0,$0650,$05f4,$05a0,$054c,$0500,$04b8,$0474
	dc.w $0434,$03f8,$03c0,$038a,$0358,$0328,$02fa,$02d0
	dc.w $02a6,$0280,$025c,$023a,$021a,$01fc,$01e0,$01c5
	dc.w $01ac,$0194,$017d,$0168,$0153,$0140,$012e,$011d
	dc.w $010d,$00fe,$00f0,$00e2,$00d6,$00ca,$00be,$00b4
	dc.w $00aa,$00a0,$0097,$008f,$0087,$007f,$0078,$0071
	dc.w $0071,$0071,$0071,$0071,$0071,$0071,$0071,$0071
	dc.w $0071,$0071,$0071,$0071,$0d60,$0ca0,$0be8,$0b40
	dc.w $0a98,$0a00,$0970,$08e8,$0868,$07f0,$0780,$0714
	dc.w $1ac0,$1940,$17d0,$1680,$1530,$1400,$12e0,$11d0
	dc.w $10d0,$0fe0,$0f00,$0e28

SOUNDINFO:
;Offset.l , Sound-length.w , Start-offset.w , Repeat-length.w 

;Reserved for samples
	dc.w $0000,$0000 ,$0000 ,$0000 ,$0001 
	dc.w $0000,$0000 ,$0000 ,$0000 ,$0001 
	dc.w $0000,$0000 ,$0000 ,$0000 ,$0001 
	dc.w $0000,$0000 ,$0000 ,$0000 ,$0001 
	dc.w $0000,$0000 ,$0000 ,$0000 ,$0001 
	dc.w $0000,$0000 ,$0000 ,$0000 ,$0001 
	dc.w $0000,$0000 ,$0000 ,$0000 ,$0001 
	dc.w $0000,$0000 ,$0000 ,$0000 ,$0001 
	dc.w $0000,$0000 ,$0000 ,$0000 ,$0001 
	dc.w $0000,$0000 ,$0000 ,$0000 ,$0001 
;Reserved for synth sounds
	dc.w $0000,$0000 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0020 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0040 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0060 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0080 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$00a0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$00c0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$00e0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0100 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0120 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0140 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0160 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0180 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$01a0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$01c0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$01e0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0200 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0220 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0240 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0260 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0280 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$02a0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$02c0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$02e0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0300 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0320 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0340 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0360 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0380 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$03a0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$03c0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$03e0 ,$0010 ,$0000 ,$0010 
	dc.w $0000,$0400 ,$0008 ,$0000 ,$0008 
	dc.w $0000,$0410 ,$0008 ,$0000 ,$0008 
	dc.w $0000,$0420 ,$0008 ,$0000 ,$0008 
	dc.w $0000,$0430 ,$0008 ,$0000 ,$0008 
	dc.w $0000,$0440 ,$0008 ,$0000 ,$0008
	dc.w $0000,$0450 ,$0008 ,$0000 ,$0008
	dc.w $0000,$0460 ,$0008 ,$0000 ,$0008
	dc.w $0000,$0470 ,$0008 ,$0000 ,$0008
	dc.w $0000,$0480 ,$0010 ,$0000 ,$0010
	dc.w $0000,$04a0 ,$0008 ,$0000 ,$0008
	dc.w $0000,$04b0 ,$0010 ,$0000 ,$0010
	dc.w $0000,$04d0 ,$0010 ,$0000 ,$0010
	dc.w $0000,$04f0 ,$0008 ,$0000 ,$0008
	dc.w $0000,$0500 ,$0008 ,$0000 ,$0008
	dc.w $0000,$0510 ,$0018 ,$0000 ,$0018
 

WAVEFORMS:
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $3f37,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c037,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b027,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a017,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$0f07,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9007,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$ff07,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8007,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$0f17,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9017,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$1f27,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a027,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$2f37
dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$b037
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$817f,$7f7f
dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$7f7f
dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$807f
dc.w $8080,$8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
dc.w $4545,$797d,$7a77,$7066,$6158,$534d,$2c20,$1812
dc.w $04db,$d3cd,$c6bc,$b5ae,$a8a3,$9d99,$938e,$8b8a
dc.w $4545,$797d,$7a77,$7066,$5b4b,$4337,$2c20,$1812
dc.w $04f8,$e8db,$cfc6,$beb0,$a8a4,$9e9a,$9594,$8d83
dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070

module:
	blk.b	17000,0
